Tuesday | May 3, 2011

Source Code.
DB here:
Who cares if the Source Code software is junk science? The muzzy premise forms the basis of an agreeable little thriller from the tail end of this year’s Dead Zone. Even if you don’t share my admiration for this movie, maybe I can persuade you that it points up an intriguing wrinkle in the recent history of American studio storytelling.
I surveyed this history in some books, but Source Code provides a nice occasion to update my argument. My main point remains: More than we often admit, today’s trends rely on yesterday’s traditions. Quite stable strategies of plotting, visual narration, and the like are still in play in our movies. When a movie does innovate in its storytelling, it needs to do so craftily. The more daring your narrative strategies, the more carefully, even redundantly, you need to map them out. The game demands clarity through varied repetition.
More generally, there’s a value in thinking of movies as combinations and transformations of inherited conventions. We’re used to considering conventions as matters of theme and genre, but I’m equally interested in conventions of technique and of narrative form. These are areas we’re still only starting to understand, although many entries on our site try to make progress in understanding changing norms of style and storytelling. (Check our Narrative Strategies category for further leads.)
If you haven’t seen Source Code, you shouldn’t read on. I reveal damn near everything.
He couldn’t come home

Colter Stevens awakes on a Chicago commuter train in the body of another man, Sean Ventress, who’s accompanying the attractive Christina Warren. Very soon the train explodes, and Colter reawakens in a pod in a military facility. He learns that after being shot down in Afghanistan he has been at the Nellis facility for two months, awaiting an experiment in “time realignment.”
Because a person’s brain activity does not cease immediately at death, memory modules can be accessed across an eight-minute period before full shutdown. Colter’s brain anatomy happens to be attuned to that of Ventress, so the experimenters can in effect insert his mind into Ventress’s body in the few minutes before the train explosion. The investigators know that the bomber is planning to set off a much bigger explosion in downtown Chicago, and Colter-as-Ventress could gather enough information to prevent it.
Under the tutelage of officer Goodwin and her superior, chief researcher Rutledge, Colter will be sent back in to the train, neurally speaking, to try to identify the bomber for them. He cannot prevent the train blowup, Rutledge insists. He can only hope to identify the bomber before the dirty bomb goes off downtown. But Colter can, in the shrinking time remaining, be sent back again and again, though it’s physically and emotionally punishing for him.
As a result, the film alternates between two zones of action. At the Nellis facility, time moves forward as Colter gradually comes to understand his circumstances and his mission. This action is under the pressure of a deadline: find the culprit before the dirty bomb is triggered. The other zone of action is the train, where the deadline is tighter (eight minutes before Ventress’s death) and the action is replayed as Colter tries different tactics to fulfill his charge.
Many incidents fill out this dynamic. In the pod, the early scenes are dominated by Colter’s efforts to understand the experiment he’s involved in and to grasp what has happened to him since his chopper crash. He is being kept alive artificially so that his brain activity can sync with Ventress’s. Eventually he breaks through Goodwin’s façade of coldness, converting her to sympathy for his plight. When she finally stares compassionately down at his broken body in its glowing casket, she resembles a mother or nurse looking down at a baby. On the train, the early scenes throw up some decoy suspects, most prominently an agitated man of vaguely Middle Eastern appearance. He is proven not to be the bomber, who’s eventually revealed as a dough-faced nerd. (Between the stereotyped Islamic terrorist and the stereotype domestic one, the plot opts for the latter.)
Colter not only blocks the Chicago bombing; with Goodwin’s help he is sent back one last time to stop the train bombing as well. In the course of that effort, he manages to reset the past, creating a parallel world in which the briefcase bomb never ignited and the bomber was captured before he left the train. Colter, dead at the Nellis facility, becomes Ventress wholly, able to spend a day with Christina and to send a text message to Goodwin promising that the Source Code has even bigger possibilities than Rutledge imagines. It can change the course of events. And she can reassure Colter’s original self, when he finally is sent on a mission: “Everything’s gonna be okay.”
It’s the new me

This plot is articulated in quite traditional ways. At less than 90 minutes, the film yields three large-scale parts or “acts.” The Setup introduces us to the premises, establishing the train bombing and the Nellis facility supervision; I’d argue that this ends at about 28 minutes. At this point Colter, has to rule out his chief suspect, the commuting businessman with motion sickness, when the train explosion takes place. The second stretch of the plot consists of more failed efforts, but culminates at about 56 minutes, when Colter correctly identifies the bomber, Derek Frost. Again, he can’t forestall the train bombing, but returning to his capsule he passes the key information to his masters, and they can arrest Derek before the dirty bomb hits Chicago. At this point his official mission is over. But the movie isn’t. Colter persuades Goodwin to let him go back one more time to stop the train bomb and save the passengers—effectively countermanding Rutledge’s injunction that the past can’t be altered. A three-minute epilogue starting around 82:00 wraps things up.
Filling out this structure is the characteristic double plot of classical Hollywood: heterosexual romance plus another, usually connected, line of action. The suspense plotline is organized as a series of goals, initially articulated by Goodwin. She tells Colter to find the bomb, which he does in the first replay. But as he can’t prevent the explosion, he needs to know more about who’s behind it. His next passes proceed in steps. He has to identify the guilty passenger; then he must try to steal the conductor’s pistol; then he searches for bomb-related paraphernalia.
About halfway through the film, however, Colter conceives purposes of his own. Inside the capsule, he probes Goodwin about what has happened to him. On the train, he starts to investigate the insignia of the agency controlling him, to trace his own fate in Afghanistan, to try to contact his father, and to phone the Nellis facility. He’ll eventually succeed in all these attempts, balancing the failures of the first chunk of the plot. Ultimately he’ll decide to try to save the train. Crucially, this last goal is formulated after he believes that having been more or less killed in Afghanistan, he is about to be terminated by the Source Code project. So he can now operate in a mode of pure self-sacrifice. As often happens in a classical film, a character finds the resources to throw off others’ demands and make decisions on his own.
In the romance plotline, by assuming the identity of Sean Fentress, Colter becomes attached to Christina. Now saving the train takes on a more personal weight; he will be saving her. The emotional dimension here is deepened by Colter’s backstory, his unresolved relation to his father. Eventually he is able to get closure by posing as Fentress and phoning tell the grieving old man that Colter indeed loved him. In screenwriters’ parlance, Colter is “exorcising his demons.”
Colter’s growing confidence in dealing with his past and the bomb threat changes his behavior toward Christina. No longer the skittish neurotic of his early incarnations, he becomes brisk and confident. Eventually he can relax, paying the standup comic across the aisle to entertain the other passengers. As often happens, character change is measured by a repetition. The first time Colter says, “It’s the new me,” he refers ironically to his discovery that he’s in another man’s body. But now, as the comic launches into his shtick, Christina points out that her companion has changed. He answers by saying, “It’s the new me,” which signals a deeper acceptance of his sacrificial role. He doesn’t expect to survive after he returns to the capsule, but he has saved the people on the train and he can for a moment celebrate a final moment of vitality.
This is not a simulation

These cascading goals and character arcs emerge gradually, thanks to cunning narration. At first we’re restricted largely to what Colter knows, but gradually our awareness widens. We come to learn about Goodwin’s role in the Source Code project and about Rutledge’s ruthless efforts to use Colter as a test case. By the climax, the film cuts freely between the two arenas, the train and the Nellis compound, creating classical suspense as Goodwin postpones erasing Colter’s memory while he races to prevent the train blowup. This is the Griffith heritage of the last-minute rescue.
For the viewer, the film starts with mystery—Colter is on the train and he doesn’t know who he is—and moves toward a mixture of curiosity about his past and suspense about how he will solve his problem. By the start of the climax, we have understood all the forces converging on Colter’s last mission, and sheer suspense takes over. There is, though, one final surprise, which seems to have worried other critics more than it does me. More on this shortly.
Even before the explicit widening of narrational knowledge, we’ve been given a dose of something enigmatic. The shifts from the train explosion to the Nellis pod are provided with whooshing transitions of blurred and fragmentary imagery that, as the film goes on, clarify a bit. At the film’s center, these images will be replaced by distorted flashbacks to his helicopter crash in Afghanistan, a passage that leads him to ask Goodwin: “Am I dead?”
One of the images glimpsed in the vortex montages is that of Anish Kapoor’s Cloud Gate sculpture, which Christina and Colter-as-Sean will visit in the epilogue.

Thematically, the image can be taken as an emblem of the lives Colter has saved, with a hazy overlay that reminds us of his floating consciousness for most of the movie. But the more basic question is about the status of these blurry visions. Are they Colter’s premonitions of a future to come? That assumption seems confirmed at the end when Colter, staring at the sculpture, asks Christina if she believes in Fate. At the same time, the images can be treated as coming from outside his ken, as if the film were providing teasing hints about how the action will resolve.
In these montages we see an interplay between destiny and chance common in Hollywood storytelling. (Christina answers Colter’s question by saying she’s “more of a dumb luck kind of girl.”) Very often, even if chance seems to govern the plot, a film’s overarching narration seems to “know” how things will turn out. Thus the film can have it both ways, acknowledging that life sometimes depends on chance but also recognizing that satisfying stories feel inevitable.
As usual, you will have eight minutes

Since the early 1990s, many films have resorted to what we might call“multiple-draft” plotting, the replaying of key scenes with important variations. Groundhog Day (1993) is our prototype, and it influenced Source Code screenwriter Ben Ripley. An earlier instance is the alternative futures revisited by Marty McFly in Back to the Future II (1989). Yet these films revived an older, although minor, trend going back quite far in Hollywood. The device was sometimes used to present alternative futures, as in The Love of Sunya (1927), but more commonly it presented different characters’ versions of what happened in the past. We find it in the courtroom drama Thru Different Eyes (1929), which dramatizes conflicting trial testimony, and in Crossfire (1947), which somewhat anticipates Rashomon‘s use of the strategy. Contradictory replays are used for more comic effect in The I Don’t Care Girl (1953) and Les Girls (1955).
What led to the resurgence of multiple-draft storytelling in our day? Partly, I think, the changing genre ecology of Hollywood. During the 1970s and 1980s, certain genres like the musical and the Western faded out, and horror and science-fiction/ technofantasy became more important. These genres, still going strong today, encourage playing around with subjective states (dreams, hallucinations), devising misleading narration, and creating branching and looping timelines (through time-travel, telepathy, multiverses, and the like). The filmic experiments probably owe something as well to the rise of popular writers in the vein of Stephen King and Michael Crichton, along with the revival of the work of Philip K. Dick.
Pop science also furnished new narrative possibilities. Researchers discovered the Butterfly Effect: change one little condition at the start of a process, and you get a different result. There was the Forking-Path, or Choose Your Own Adventure, option, whereby you can imagine taking a different path in your life. And there was the Multiple-Universe Hypothesis, whereby we can hop from one parallel world to another.
Even without the pseudoscientific justification, the reset-replay option showed up in films that were influenced by earlier storytelling. Film noir sometimes resorted to replaying scenes in ways that filled in information missing on the first pass (e.g., Mildred Pierce, 1945). Tarantino made no bones about being influenced by the overlapping flashbacks in The Killing (1955), themselves derived from Lionel White’s original novel Clean Break. So in the wake of Reservoir Dogs (1992) and Jackie Brown (1997), we got many thrillers and crime films that retold the same events from different characters’ viewpoints (Out of Sight, 1998), right up to an almost endless series of replays (Vantage Point, 2008).
All of these multiple-draft tactics made their way into global cinema too; Run Lola Run (1998) is a prominent example, but so too is the dazzling anime The Girl Who Leaped through Time (2006). In America, the market’s constant demand for something novel (but not too novel) pushed filmmakers toward all the variants we see in films as different as Thirteen Conversations about One Thing (2001) and Confidence (2003).
For mainstream filmmakers the key is redundancy. The reset-replay device has to be explained through dialogue, diagrams, intertitles, and sheer repetition so that we understand it going forward. (Contrast, say, Primer, which left most viewers behind.) Once we’ve grasped the similarities in the core situation, we can measure the differences in each iteration.
Source Code director Duncan Jones had already shown an interest in replays in Moon (2009), with its Möbius-band treatment of the crashed lunar vehicle, followed by Sam’s awakening in the infirmary. The mystery of the first encounter, in which Sam seems to find another version of himself in the vehicle, gets slowly cleared up through dialogue, the discovery of a secret repository, and not least important, a bandaged hand wound that allows us to keep the two Sams more or less distinct. Similarly, in Source Code, the returns to the train can be more elliptical as we master the situation: the introductory shots (duck pond, Colter waking up) can be skipped or compressed. Our training is guided by Colter’s, as he starts to predict the trivial incidents (coffee spill, cellphone call from Christina’s ex) and handle them matter-of-factly. These repetitions anchor us and allow us to register the different actions he undertakes in each module.
Those modules are ruled by another convention, what screenwriting manuals call the ticking clock. Usually reserved for the climax of films in all genres, even romantic comedies, the ticking clock plays a bigger role in Source Code. It governs both the macro-level (the deadline to stop the dirty bomb) and every return to the train. Strikingly, those replays are very strictly contained. Colter is assigned eight minutes for each mission, and by my count each of the developed train episodes before the climax consumes anywhere between four and eight minutes of screen duration, never more. His recurring deadline becomes a structural cell of the movie.
We have a chance to start over in the rubble

Déjà vu.
Multiple-draft storytelling promises to abandon the classic “linearity” of Hollywood storytelling, but the promise is largely a tease. The convention gestures toward unruly complication, but it tends to reinstall linearity, sorting everything out and making the final stretch of the film seem a logical consequence of what went before. Despite all the cycles and skip-backs of Groundhog Day, Phil changes incrementally into a kinder person and gets the woman he has come to deserve. In the money-drop sequence of Jackie Brown, the minute variations of point-of-view mesh into a single comprehensive account of how the scam went down. Part of the fascination of the technique for us may be similar to what a child feels after spinning around and stopping: the dizziness is fun, but so too is the bumpy readjustment to a stable world.
Source Code wants a happy ending. Does it prepare us sufficiently? We have the vortex transitions that look forward to the Cloud Gate epilogue, but are these enough? Don’t we need something at the level of plot action?
In his last visit to the train, Colter manages to disarm the briefcase bomb and capture Derek Frost. So now the train didn’t explode; the Nellis facility was never put on alert to forestall the dirty bomb; Rutledge and Goodwin never tried using Colter as their Source Code guinea pig. Rutledge earlier denied that this revision of the past would be possible, but the plot nonetheless moves us into a parallel world characteristic of forking-path plots like Run Lola Run and The Butterfly Effect (2004). And this reality has become sovereign, since Colter can now successfully send Goodwin a text message advising her about the unexpected success of the Source Code stratagem. This also means that as more or less a brain in a vat, the wounded Colter survives to serve in other missions.
Given the right sort of motivation, then, the forking-path option can be activated as a resolution device for multiple-draft plots. The film’s makers invoke a multiverse explanation explicitly in one piece of publicity for the film (trailer 2 here). More important, we’re prepared to accept such a switch on pretty slender evidence. Counterfactual thinking in terms of forking paths is a part of our folk psychology. If only we’d left the parking lot ten minutes earlier, we wouldn’t have hit this traffic. If I hadn’t taken this job, I wouldn’t have met my husband….and so on. Despite what experts like Rutledge say, when we see Colter disarm the lethal briefcase, we’re prepared to buy the possibility that everything afterward has changed.
Still, we need some elements in the movie itself to justify the jump. During his final questioning of Goodwin, Colter asks if she could imagine a world in which she didn’t get divorced, being “a woman who took a different fork in the road.” Colter insists that the course of events is changeable: Christina “doesn’t have to be dead.” At various points he says he thinks he can save the train, but like Rutledge, Goodwin reasserts that there’s only one reality, and its events have already happened.
Interestingly, the debate itself might be a minor convention of the multiple-draft plot. In Tony Scott’s Déjà vu, (2006) a close analogue to Source Code, two scientists disagree about whether the past is malleable. Professor Denny says that you cannot change what’s already happened. “God’s mind is made up about this.” But his colleague Shanti adheres to the “branching universe theory,” which she helpfully draws on paper for our benefit (echoing Doc’s famous diagram in Back to the Future II). A significant event, Shanti maintains, can shift the course of events and create a new path. It can even, she claims, wipe out the branch that was initially taken as baseline reality.

Images of linearity deflected, of hiccups and branches off a main line, show up in Source Code too. The train bomb is fired off just as another train passes on a parallel track. But in the final replay, after Colter has set things right and paid the comedian to do his turn, we see “all this life”—the passengers frozen in amusement. The shot is a kind of marker that, as Shanti puts it, something big has changed. Abruptly we get a shot we haven’t seen before: a high angle of our train switching to another track. Then we cut back to Colter and Christina about to kiss, as the rival train passes safely. Our train’s new trajectory confirms that an alternate reality has been put in place. It also echoes an earlier line, when Christina, talking about her plans for the future, asks Colter: “Am I on the right track?”
This will end

Source Code appropriates the forking-path option in order to arrive at a final draft of Colter’s fate. This stratagem reflects a common tendency in the history of narrative forms. Over the years, as readers become more skilled in picking up conventions, authors can be more elliptical and oblique. Descriptions can be more bare-bones, and authorial commentary can be given in a phrase rather than a paragraph. (Elmore Leonard: “I leave out the parts that readers skip.”) Films that once needed to motivate alternative futures through dreams or fortune-telling now do so through scientific gadgetry, or just by referencing similar movies.
We surely lose something in a trend toward such laconic storytelling, but there are gains in speed and impact. What Déjà vu debates for minutes can be abbreviated in Source Code because audiences have caught on: a few cues suffice to let us figure out how this sort of story goes. For me, the very premise of the replay device, plus Colter’s raising the issue of forking paths with Goodwin, plus our commonsense psychology, plus the swooshes, plus the convention of the happy wrapup, not to mention the overall urge to reward our our hero for all his sacrifice—all this is enough to push the ending over the finish line.
More generally, you can invoke Steven Johnson’s argument that we’re getting smarter about picking up quickly-emerging conventions. Popular culture, he claims, is more intellectually demanding than it used to be; examples would be The Wire and Lost. I’m not wholly convinced, since Our Mutual Friend and other items consumed by generations past can be pretty complex, and twentieth-century middlebrow artists like Thornton Wilder, J. B. Priestley, and Alan Ayckbourn have flirted with formal experiment. I’d relate the intricacy of some popular narratives partly to the proliferation of more niche genres and specialized publics, along with the growth of pop connoisseurship. Aging hipsters and cool college-educated youngsters, fortified with high disposable incomes, now flaunt a nerdy side and enjoy avant-gardish innovations.
For whatever reasons, in a lot of mass storytelling, form is the new content. But that newness depends considerably on recasting long-standing traditions. Nothing comes from nothing. And it can be fun to trace the fluctuating dynamic of novelty and familiarity as it emerges in the movies that we see right now.
At Electric Sheep Duncan Jones elaborates on the forking-path dimension of his film.
This entry builds on work I’ve done elsewhere. For more on classical conventions of plotting and narration, see The Classical Hollywood Cinema: Film Style and Mode of Production to 1960, part one, and Narration in the Fiction Film, Chapter 9. On recent narrative innovations and their relation to classical premises, see The Way Hollywood Tells It: Story and Style in Modern Movies, 51-103. On forking-path plots and their relation to folk psychology, see the essay “Film Futures” in Poetics of Cinema. One essay in that volume discusses Mildred Pierce‘s tricky replay of the opening murder, while another surveys another contemporary trend, the network narrative.
On dividing a film’s plot into parts, see Kristin’s earlier entry and my essay on Mission: Impossible III. Go here to see what happens when Archie Andrews takes a forking path.
Yes, there’s something similar to be done with The Adjustment Bureau. But I leave that to others.

Source Code.
Posted in Film genres, Film history, Film technique, Hollywood: Artistic traditions, Narrative strategies, Narrative: Suspense | open printable version
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Saturday | April 30, 2011

Tulip’s unique way of expressing delight at the prospect of walkies.
Kristin here–
With David still recovering from pneumonia, I drove down to Champaign-Urbana by myself for a truncated Ebertfest visit. As always, the event began with a reception at the president’s home, where Roger delivered a speech via his talking computer (left).
This year, rather than kicking off the festival with a Wednesday-night screening of a 70mm print, the opening program was a screening of the restored version of Metropolis, incorporating footage found in Argentina. (David has already blogged about the new version, having seen it last year at the Hong Kong Film Festival.) I had the privilege of introducing the screening.
Roger’s program notes gave a good summary of the film and its latest restoration, so I talked a little about why it’s not all the odd that a nearly complete print should be found in Argentina. First there’s the matter of what happened to prints at the end of their theatrical circulation in the silent era. Films didn’t open around the world day and date the way they do now. Prints might be exhibited in one country, then move onto another with new intertitles in a different language cut in. They might be shown for years, until their useful life was over. By that point they might have reached places far away from their place of origin. They were also usually covered with scratches and lines, and they weren’t worth the cost of shipping them back to their makers. They might be buried, as was the case with the 1978 Dawson City find in Alaska, or stored in the attic of a theater, or rescued by a projectionist who tucked them away in a garage. In some cases, collectors acquired them, as happened with the Argentinian Metropolis print. Occasionally these treasures come to light, as recently happened when the Film Archive of New Zealand located several American titles, such as John Ford’s lost silent film Upstream. So far-flung places that long ago were the end of the line for prints are where we might expect them to resurface. Indeed, New Zealand’s archive also held a print of Metropolis that contained some shots not found in earlier restorations or in the Argentinian print, and these appear in this latest version.
A second reason why Argentina is not a surprising place to find a long print of Metropolis has to do with the German film industry’s strength after World War I. Despite having been defeated, the country built up its production until it was second only to Hollywood. European companies found it difficult to sell their films in the U.S.; then, as now, American films dominated their domestic market. German companies sought other areas where they could compete on a more equal footing. They were quite successful in South America, and Fritz Lang’s films were among the most popular there. Small wonder, than, that a well-worn, largely complete print should survive there.
The original score has been reconstructed, but as has become customary at Ebertfest, the Alloy Orchestra supplied their own original accompaniment. (See below.)
Dog-lovers’ delight
The thing that sets Ebertfest apart from other festivals is that it reflects the taste of one person. Roger chooses the films, and his reviews are reprinted in the program as notes. When Roger saw the acclaimed animated film My Dog Tulip, based on J. R. Ackerley’s memoir about life with his Alsatian, he was reminded of another man whose only love was his dog, Umberto D. So, having the ability to program of double feature of the two films, Roger did. Apart from the annual silent film, Ebertfest seldom shows older classics, so this was something of a departure. I had only seen a 16mm copy of Umberto D, way back in my graduate-school days, so it was great to see a 35mm print on the big Virginia Theater screen.
The juxtaposition of the two films worked well, with the grim image of old age and despair of Umberto D followed by the nostalgic but fairly upbeat My Dog Tulip. Judging by the questions and comments afterward, the latter struck a particular chord with dog lovers in the audience, and during the remainder of my stay I heard many pet anecdotes exchanged among people around me.
The film was created by a husband-wife team, with Paul Fierlinger drawing on a digital tablet and Sandra Fierlinger painting in the colors with a computer program. As I pointed out during the panel discussion after Nina Paley’s Sita Sings the Blues was shown at Ebertfest in 2009, computer animation doesn’t mean that the computer does all the work. Far from it. A computer has to have a lot of material fed into it before it can aid in the filmmaking process. Each frame of My Dog Tulip was done by hand, and it has the look of traditional cel animation. (As with traditional cel animation, the Fierlingers use each image twice in a row, so that only twelve drawings suffice for a second of film.) There’s a deliberately rough, slightly jittery look to the outlines of the figures in the shots, helping give that impression of drawn animation.
Ordinarily I would have preferred to see the film in 35mm, but Paul and Sandra told me that the 35mm prints actually washed out some of the vibrancy of the intended colors. The digital print projected at Ebertfest definitely did the colors justice.

Matt Soller Zeitz with Paul and Sandra Fierlinger onstage after the screening
Filling the big screen
On Friday, two very well-known directors presented beautiful, color, widescreen 35mm prints that looked terrific–and huge–on the big screen. (I was sitting in the second row for one, the first row for the other, so the effect was particularly overwhelming.) I had missed Richard Linklater’s most recent release, Me and Orson Welles, in first run, so it was a pleasure to catch up with it. As all the reviewers remarked, Christian McKay uncannily impersonates the real Orson Welles. As Linklater pointed out, McKay was in his mid-30s at the time of filming, while Welles was a mere 22 during the time depicted–and yet the portrayal works, since Welles didn’t really look young, even at the beginning of his career.
The film pulls a great deal of humor out of rehearsals for Welles’s famous 1937 staging of Julius Caesar, with the director’s whims and ego dominating the proceedings, and Zac Efron’s stagestruck high-school kid providing a naive point of view of the backstage politicking. Given all the antics in the lead-up to the premiere, it’s impressive that Linklater manages to switch gears abruptly and present snippets from the production itself that genuinely suggest the impact of Welles’s revolutionary staging. It wowed New York and pioneered the way for modern-dress versions of the Bard’s works.
The on-stage discussion after the film revealed that the production, which manages to convey 1930s New York so convincingly, was mostly shot on the Isle of Man. The British island not only offered favorable production incentives, but it boasted a well-preserved local playhouse that could double for the long-since-destroyed Mercury Theater.
That evening veteran director Norman Jewison presented one of his less well-known films, Only You (1994). It’s a screwball, absurdly romantic comedy starring Marisa Tomei and Robert Downey Jr., both looking very young and very gorgeous.

After Jewison moved from television into feature films in the 1960s, his early projects included two Doris Day and Rock Hudson comedies (The Thrill of It All and Send Me No Flowers), and he returned to the genre with Moonstruck.
Only You has a slender plot in which the heroine, convinced that a Ouija board has given her the name of the man she will marry, abandons her fiancé to follow a man she thinks is her destined true love across Italy. Cinematography by Sven Nykvist and location shooting in Venice, Rome, and Positano give the film considerable charm.
David has been recovering well, but I didn’t want to leave him alone too long. I returned home today rather than staying through the entire festival. But it was a wonderful few days, and I enjoyed talking with Michael Barker, Paul and Sandra Fierlinger, Kevin Lee, Michael Phillips, David Poland (when he wasn’t busy chasing his lively 15-month-old son), some of Roger’s “Far-flung Correspondents,” and many of the devoted audience members who return year after year to this unique event. With luck, both David and I will be there for the whole event next year.

(From the Ebertfest website)
Note: For a second year, the introductions, post-film discussions, and morning panels were streamed live, and they’re also archived online.
Posted in Animation, Directors: Lang, Directors: Welles, Festivals: Ebertfest, Film comments, Silent film | open printable version
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Friday | April 29, 2011

DB here in Madison, homebound from pneumonia, pining for Kristin and Ebertfest in Illinois:
The energetic Kevin Lee (when does he sleep?) has prepared a very nice video essay on Liu Jiayin’s Oxhide II at Moving Image Source.
The text is based partly on my blog entry on the movie from 2009. Kevin’s is something of an experimental piece, because it presents extracts from the entry in different voices and languages. I wasn’t able to narrate it because I’ve lost my voice, but the readers did better than I could have. Thanks to Evan Davis and Yuqian Yan, as well as the translators involved.
You can buy Liu’s first two Oxhide films on DVD at dGenerate Films, along with other important recent Chinese titles. Every university film department, and every serious lover of cinema, needs to own these movies. Liu shows what you can do with very few means but a lot of imagination. And Oxhide III is in the works.
And don’t forget to visit the videos of introductions and Q & A’s from this year’s Ebertfest here. Some are streaming, some are archived, all are interesting. As I typed this, Paul Fierlinger was talking about the background to My Dog Tulip.
Posted in Directors: Liu Jiayin, National cinemas: China, People we like | open printable version
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Wednesday | April 27, 2011

The Crime of M. Lange.
DB here:
I was watching Snow White and the Seven Dwarfs some years ago with a friend’s three-year-old daughter. Molly hadn’t seen the movie before, and she watched it in a fascinated silence. At the end, Snow White and the prince leave the dwarfs and ride off into the distance.

At this point Molly cried, “More!”
This surprised me. How could she know, on her first pass, that the story was ending?
In and out
It has no name that I’m aware of, but it’s one of the most common conventions of movie storytelling. At the end of the film, the story world closes itself off from us. The characters turn away, perhaps walking into the distance. We may get a distant long shot of the scene. In some cases the camera accentuates this withdrawal by craning or tracking away from the action.
At the end of The Wild One, the biker hero smiles at the woman he’s met and goes out into the street. After exchanging a glance with the ineffectual sheriff, he swings his motorcycle around, his back to us. Cut to an extreme long shot as he rides off.

Once you notice this sort of ending, you’re likely to think about beginnings. Sure enough, we find some symmetry. A movie often visually brings us into the story world. Most common is an inward progression, moving from a large view to the central space of action. As far back as 1919, Griffith started Broken Blossoms with an overall view of the harbor and an explanatory title.

Then we have a gradual entry into the Chinese neighborhood, moving steadily from long shots to closer views. The young ladies we encounter aren’t major characters in the plot, but we’re still slowly drawn into the story world.

At the film’s end, Griffith’s cutting will manage a parallel withdrawal, from the lovers to the temple and back to the waterfront view.

In fact, Snow White starts with a comparable, if somewhat smoother shift inward, from the exterior of the Queen’s castle then, via camera movement and dissolves, to the Queen at her mirror.


This last shot reminds us that alternatively, a film can start with the characters coming forward, as if to meet us. This is the way The Wild One begins.

Any sort of combination is possible. The Silence of the Lambs starts with Clarice Starling climbing up a hill toward us and pausing long enough for us to register her as a protagonist.

She then turns and runs off into the forest. If this were an ending, we might see her go off further and further into the distance. But this is an opening, so we follow her with a tracking shot forward, letting her lead us into the story action. Soon we’re back to the frontality and intimacy of an opening passage, like the shot of the Queen.

At the end, Jonathan Demme gives us a pair of “farewell” shots. The first occurs when Clarice, who’s been talking to Dr. Lecter on the phone, hears the line go dead. We pull away from her.

The second farewell shot takes place on Lecter’s end in a Caribbean island. It shows him rising to follow Chilson and walking away from us, to be swallowed up into the crowd.

The Silence of the Lambs takes leave of its protagonists in two alternative ways: If the camera doesn’t move away from our characters, it seems, then the characters move away from the camera. They may even seal themselves off, as when a flight attendant pinches shut the curtain at the end of The Hunt for Red October.

So when we speak of films’ “openings” or “closings,” it seems that we are often talking about a world that initially invites us in but will finally expell us, however slowly and politely.
See it here!
Researchers play Jeopardy! Their answers always take the form of a question. Most film critics work in the declarative mode (“The performances are gripping”), but ideally the academic film researcher works in the interrogative mode. What is this pattern of beginnings and endings doing in movies? How does it work? How did it become common? And how do we learn it?
Take the first question, about the purposes and functions of the device. At one level its neat symmetry mimics the sort of frame that we find in other sorts of narrative, particularly oral storytelling. Fictional stories need to be set off from the surrounding flow of discourse. When we hear “Once upon a time,” we all know a fairy tale is starting. There are equivalents in other oral traditions, as in “Here is a tale . . . .” (Yoruba) and “See it here!” (Hause).
Likewise, oral storytelling traditions use formulaic final lines. In our fairy tales, it’s often “And they lived happily ever after.” Native American folk tales may finish with the storyteller simply saying, “The end” or “Tied up.” African oral epics sometimes use the formula “That is what I know” or “Let us leave the words right here.”
In fact, I cheated a little with my examples from Snow White. The film actually is bracketed by a literal opening and closing.

In film, however, the symmetrical structure is only part of the answer. While a film can copy the literary idea of opening and closing a written text, the medium as a whole offers something more. Thanks to the visual nature of movies, the widening or closing-off of the story world can mimic the act of our entering or backing out of a tangible situation. That’s what we see in Snow White and my other examples. In a sense we greet the characters, and after spending some time with them we bid them farewell. The sense of entering and leaving their world is harder to capture so concretely in literature or theatre.
So we need a more specific account of the convention. Surely you’ve thought about the most obvious candidate. The entry/ leave-taking pattern mimics our activities as perceiving, socially inclined people. For creatures like us, to encounter a new situation or setting simply involves approaching it or letting it approach us, then becoming part of it and fixing our attention on its details. At a party, we amble closer to a knot of people we want to talk with, or someone comes up to us. Sooner or later that encounter ends or trails off, and we withdraw or turn away or watch when others depart. More poignantly, the extreme long-shot option can recall moments when a car or bus or train carried us away from our loved ones. In any case, thanks to moving images the salient features of this very common experience can be made tangible for viewers.
This convention, we might say, is just natural. Molly, who had already logged three years of social experience, could plausibly make the analogy with ease. She recognized that her encounter with the world of Snow White was coming to an end–the characters were leaving her–and could express her regret.
This common-sense answer is, I think, basically right. But it needs to be fortified against some objections.
For one thing, not all films use this convention. Lots of films start with close-ups of particular items in an environment, plunging us into details without a gradual entry (below, Back to the Future; Muriel; ou le temps d’un retour).

And lots of films don’t end with marks of withdrawal or closure. They end on close views, often of the characters or a significant object (below, Le Silence de la mer; Sorry, Wrong Number).

If this pattern were biased by our natural proclivities, wouldn’t it be more common than it is? And if it comes so naturally, why wasn’t it present at the start of cinema, as soon as people started telling stories? Most of the storytelling techniques we now consider very user-friendly, like cutting and camera movement, emerged after many years of moviemaking. It’s akin to a problem in the history of painting: Why did painters need centuries to learn to imitate the way things look?
Moreover, the naturalness can look pretty unnatural. Nobody lies down in the middle of the road to let a horde of bikers sweep by, as in the beginning of The Wild One. The high angle at the end of the movie doesn’t imitate anybody’s likely point of view; it mimics, if anything, a godlike perspective we almost never get. Similarly, the cuts and dissolves that link the views in Broken Blossoms and Snow White don’t have any parallel in our real experience. Tied to our bodies, we can only move toward or away from situations in real time, step by step. The time-compression and freedom of position we get on film are far from natural. In sum, the concrete ways in which this immersion/ withdrawal pattern shows up in actual movies suggest that the films aren’t imitating the literal vantage points we might assume in the real world. There is a lot of contrivance going on.
Real life, amped up
So the convention has some roots in our perceptual and social experience, but filmmakers have streamlined and sharpened it for our uptake. Another example of this process, which I discuss here, involves actors’ eye behavior. Film actors start with normal patterns of looking and blinking, but they modify them in order to signal emotional states and to concentrate our attention on the drama. Similarly, the schema of entering/ leaving a milieu derives from our common experience, but it can be simplified and stylized through cinematic techniques that have no correspondence in our normal experience. All that matters is that the result preserves the core of that schema.
As filmmakers simplify our perceptual and social experiences, they amplify them as well. Movie characters stare at each other more intently than we do in normal life. The actors are stripping off everyday noise (blinks, averted looks) in order to create cleaner, exaggerated signals of mutual attention to the dramatic situation. Likewise, a steep high angle like that ending The Wild One or the pointedly closed curtains of The Hunt for Red October exaggerates the sense of departure and conclusion, giving the action a weight it wouldn’t have in ordinary life.
Why don’t all films use the entry/ retreat convention? I think we should consider such conventions to be tools. They arise in particular filmmaking traditions, perhaps through trial and error, and get refined for different purposes. Some filmmakers might never use them, or knowingly refuse them to create different reactions, or play games with them (as Resnais does at the start of Muriel). But when filmmakers want certain effects, these tools are ready to hand. If you want to ease your audience into the story world, a slow entry pattern works very well. It’s so familiar that the viewer can overlook its contrivance and concentrate on the story information.
So Jeopardy!-style, we have new questions. Has the opening/ closing device spread because it is a very accessible, spontaneously understood convention? Or is it because filmmakers in other cultures have mechanically copied Hollywood? Perhaps it’s like a tool that originates in particular cultural circumstances but which can be useful all over the world. The Phillips-head screw was devised for the US automotive industry but is now a universal gadget. Over time, such tools become more widespread, perhaps dominant. But a tool can always be refused if the task changes.
There’s still a mystery, though. Assuming that viewers understand these image-clusters as signaling beginnings and endings, how did that understanding come about? How, and when, do people learn the conventions? If they are quickly learned, is that because they play into inclinations of our minds?
My best guess for now is this. We tend to think that all artistic conventions are equally hard to learn, but that’s probably not the case. The conventions of Cubist painting demand more effort and knowledge than the conventions of perspective drawing, and that’s probably not just because we’ve seen more perspective pictures across our lives. Likewise, mastering the conventions of Structural Film demands more time and trouble than mastering those of popular genre filmmaking. It seems likely that some conventions rise to dominance because they fit most viewers’ prior inclinations rather well. For example, we are creatures who interact socially in face-to-face manner. Shot/ reverse-shot editing is unfaithful to our ordinary experience in many ways; cuts provide instant changes of viewpoint we can’t achieve in real time and space. But shot/ reverse-shot cutting preserves the familiar social pattern of turn-taking and conversational flow, so it’s comparatively easy to learn.
Still, I don’t have a full answer. My questions bring us back to Molly. If she had seen Snow White before, we might say that she remembered that the film ended at this point. But she hadn’t seen the film before. So does her demand for more indicate that she generalized from her experience of other films? Did she have already a degree of “narrative competence,” allowing her to recognize certain types of cues? Is her competence full or spotty? (Maybe she gets endings, but not characters’ intentions, or goal orientation.) And how did she acquire that competence? Quickly or slowly?
Maybe some researchers have already explored how children master narrative framing of this sort. (I’d welcome correspondence on the matter.) My hunch is that Molly grasped the cinematic convention, perhaps on limited exposure, because she recognized the core perceptual and social experiences it preserves. Leveraging this insight, perhaps, was some understanding of narrative architecture generally. More basically, it may be that as social animals we’re tuned by evolution to detect fairly quickly some constant features of interactions with our peers.
In any case, I’m betting that Molly wasn’t simply mastering a convention cut off from everyday life, like algebraic equations. To learn anything, you already need to know a lot. Cinematic storytelling isn’t, as some semiologists once thought, a highly arbitrary sign system. It piggybacks on our experience of the world–our knowledge, certainly, but also our most routine ways of sensing and thinking. Not least, understanding movies taps skills associated with our social intelligence. More on this in a future entry, I hope.
This is only an anecdote, but I hope it provokes readers to think about the broader issues I raise. I floated these ideas in my closing address for the convention of the Society for Cognitive Studies of the Moving Image, on 5 June 2010. I thank the members of the audience for their contributions to that discussion. Incidentally, this year’s meeting is coming up, in Budapest this June. For more on SCSMI and the sort of issues broached in this entry, go to this category on this site.
My basic argument for a “moderate constructivism” in understanding film conventions is developed in the 1996 essay “Convention, Construction, and Cinematic Vision,” reprinted in Poetics of Cinema (2008), 57-82. I discuss the entry/ withdrawal pattern as a holistic strategy in a later essay in that collection, “Three Dimensions of Film Narrative”, 94-95. An earlier, more fancily titled piece puts the pattern in the context of a different argument: “Neo-Structuralist Narratology and the Functions of Filmic Storytelling” in Marie-Laure Ryan, ed., Narrative across Media: The Languages of Storytelling (2004), 209.
It’s worth mentioning that, like Snow White, the images at the start and conclusion of Le Silence de la mer are enframed by a book–in this case, shots of the original book by Vercors. This iconography is of course common when a film wants to emphasize the literary origins, though in some films, like Dreyer’s, the device of the film as a replay of an already-written text plays a more complicated narrative role. I talk about that in my book The Films of Carl Theodor Dreyer (1981).
The research on children’s understanding of stories is vast and detailed. Alison Gopnik briskly summarizes the evidence that even very young children have surprising narrative competence in The Philosophical Baby (2009), chapters 1 and 2. The pioneering source here, at least for an amateur like me, was Katherine Nelson, ed., Narratives from the Crib (1989).

The Bad Lieutenant: Port of Call New Orleans. As in many films, the final shot addresses the viewer in a comparatively overt way.
Posted in Film comments, Film theory, Film theory: Cognitivism, Narrative strategies, Readers' Favorite Entries, Society for Cognitive Studies of the Moving Image | open printable version
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