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Archive for the 'Directors: Nolan' Category

Revisiting INCEPTION

Inception.

Heading cross-country from Chicago in Dad’s old Honda Prelude, we’re no further than Wisconsin on the first day when Jonah turns from the passenger seat and tells me he’s working on something.

Christopher Nolan, on the origins of Memento

We were driving my dad’s old car from Chicago to Los Angeles. It must have been the second day of driving–we were past Minnesota.

Jonathan Nolan, on the origins of Memento

It’s rare when a filmmaker confirms hypotheses put forward by critics. But that seems to have happened to us.

An enormous amount had been written about Inception, both on the internet and in print, before we wrote our blog entry last week. For the most part, we avoided reading about the film, fearing spoilers and statements about the film that might influence our own initial take on it. Since then, we’ve read Jeff Goldsmith’s in-depth interview with Christopher Nolan published in Creative Screenwriting (not yet available online). There Nolan broaches several ideas about his approach to the film, and some of those square with our analysis. Today we highlight a few of those remarks and tease out their implications. We end with comments from some readers.

Exposition rules

Kristin here:

My contribution to last week’s entry concerned the film’s dependence on nearly continuous exposition, which I thought of as a major formal device across the film. In the Creative Screenwriter interview, Nolan says that exposition was a particular concern of his in making the film.

Ten years ago he envisioned the film as a heist caper:

“One of the fascinating things about the heist movie, and one of the reasons I took this as the model, is that the type of exposition that in most films is problematic, boring, tricky, hard to get through—in a heist movie becomes the meat of it,” Nolan says. “It’s part of the entertainment simply because the process of a heist movie and that sort of procedure, the way they put things together, becomes the reason you’re watching the story.”

Usually in a heist film we get a big dose of exposition as the team’s leader explains the plans for the crime to his colleagues. Then we watch the plan unfold, with exposition added well into the film as needed. In Inception, however, the heist explanation becomes nearly continuous. Goldsmith comments, “Nolan smartly flipped this conceit on its head and instead of keeping the audience at a distance, he decided to take them along for the entire ride. The subtle re-configuration allows for the audience and the characters to sweat together whenever any hiccups arise in the well-thought-out plan.” In fact, the “well-thought-plan” unfolds only as we watch the film.

Nolan also comments on this idea of the audience being active, saying that he wanted to involve viewers alongside the characters:

“Exposition is such a massive demand,” he admits.” It’s something you have to just try and imbue in the relationships of the characters. You never want to find yourself in a scene where characters are passively receiving information in some way, because you don’t want the audience passively receiving information. You want them engaged with that dramatization.”

The implication here is that the audience becomes involved in the plot not through learning about the characters’ backgrounds and traits, as most spectators seem to expect in standard Hollywood films—even blockbusters. Instead, our relationships with the characters (apart from Cobb) come through learning new information along with them and being attached so closely to them while they work through the mechanics of the plot.

The result, at least for many viewers, seems to be a feeling of dissatisfaction at not being able to get close to the characters in a more conventional, detailed way. The advantage, if one wishes to consider it as such, is that we are forced into a struggle to understand the workings of the plot.

Yet we are not entirely with the characters in their achievement of the mission, because we move back and forth among the levels of the dream, as none of them does. Thus we may be attached to the characters in the parceling-out of exposition, but we know much more than they do at any given moment once the second dream (the hotel) begins. The result comes through further experimentation on Nolan’s part, this time with intercutting.

Prestigious patterning

The Prestige.

DB here:

In our earlier entry I argued that Inception uses the dream subject matter to set up a heist plot and to motivate a pattern of embedded narratives. Normally, embedded stories are presented as sealed off from one another, like concentric circles. One interest of the film, I thought, lies in the freedom with which Nolan crosscut among these nested tales.

After further reading and re-viewing, I’m forced to ask: Which is the real center of his interest–embedded stories or crosscutting? And this question leads me to think about his development as a filmic storyteller.

In college Nolan studied literature (a good model for aspiring filmmakers, who too often focus only on movies). To this training he attributes his interest in form. “I wrote Memento very much as a puzzle box. I was fascinated by the idea of structure.”

For Nolan, I think, form has centrally to do with the sorts of juxtapositions you can create by crosscutting. You could say he treats crosscutting the way Ophuls treats tracking shots or Dreyer treats stark decor: an initial commitment to a creative choice, which in turn shapes the handling of story, staging, performance and other factors.

Moreover, his fondness for crosscutting favors actions taking place in different time frames. Traditionally, a crosscut sequence switches between lines of action taking place at the same time. While Smith walks his dog, we see Jones stalking Smith’s wife. The Dark Knight has many sequences that crosscut simultaneous lines of action. When crosscutting isn’t presenting simultaneous actions, it’s often alternating between present and past. An influential example is Hiroshima mon amour, in which the female protagonist’s memories of occupied France are juxtaposed with her visit to Hiroshima in the present. Here, as often happens, the switch to an earlier time is motivated as a character-based flashback, an expression of the persistence of her memories.

Nolan’s interest in crosscutting various time frames doesn’t quite square with tradition. He was much influenced by Graham Swift’s 1983 novel Waterland, as he has pointed out over the years. Here is what he says in the CS interview.

“It opened my eyes to something I found absolutely shocking at the time,” Nolan says. “It’s structured with a set of parallel timelines and effortlessly tells a story using history—a contemporary story and various timelines that were close together in time (recent past and less recent past), and it actually cross cuts these timelines with such ease that, by the end, he’s literally sort of leaving sentences unfinished and you’re filling in the gaps.”

What initially intrigued Nolan, it seems to me, is the idea of taking a story that could be told in straightforward chronology and breaking it into two or three discrete phases. He then cuts among scenes within the phases, without motivating the shifts as character-centered flashbacks.

The story of his first feature, Following, could have been told in 1-2-3 order. Instead, within a framing situation of an interrogation, the plot breaks the protagonist’s tale into three phases, all quite close in time, and then cuts among them. Within each phase, the action is chronological (so far as I can see), but the three “eras” are intercut. Nolan is careful to keep us oriented as to which time zone we’re in through things like the protagonist’s appearance (sloppy, well-groomed, bruised) and a burst of black frames that signals a shift to a different zone. Eventually all three phases get linked up, so, for example, the last thing we see of phase one leads smoothly to what we saw as the first imagery of phase two.

The same concern to break up a linear story is at work in Memento. Again, different phases of the same tale are intercut. But now a forward-moving module is accompanied by one moving backward. Again, these are kept distinct through time markers (color footage vs. black-and-white), and the reverse-chronology one is filled with tokens and echoes that remind us that what we’ve already seen actually took place after what we’re seeing now.

The Prestige expands crosscutting in another direction. Christopher Priest’s original novel is based on the discovered-manuscript convention. Adam Worthy, a publisher, begins reading a book by Alfred Borden, Secret Methods of Magic. What follows are several other memoirs, treating events at different points in history, with some going back as far as 1866. These texts are not intercut or even nested. They stand as solid blocks, presenting overlapping time schemes and varying points of view on the central rivalry between the two conjurers Borden and Robert Angier.

For the film of The Prestige Nolan and his screenwriter-brother Jonathan again create a basically linear chronology. Once more it is fractured into discrete phases. There is a present (Cutter showing a bird trick to the little girl Jess), the recent past (Alfred arrested for killing Robert and awaiting trial), a more distant past (Robert visiting Nicolai Tesla in Colorado), and thanks to Alfred’s journal, the most remote days when the two became competitors and Alfred created the Transported Man illusion.

But The Prestige treats its time zones somewhat as if they were embedded stories. I think that this is partly because we have two protagonists and a split point-of-view pattern. The biggest cue, however, is the way that the Nolans absorb the discovered-manuscript convention into the film. In a classic embedded structure, a character recalls or recounts a string of events with its own integrity, and sometimes the frame story involves a character reading a letter or memoir. In the film, this situation is provided by journals kept by the rival magicians. Now Nolan can cut freely among nested stories. At one point we have Alfred, jailed for murder, reading Robert’s journal, in which Robert tells about reading Alfred’s journal in Colorado. Alfred’s version of events is embedded in Robert’s version, which is in turn embedded in the moment of Alfred’s reading in prison.

Moreover, instead of Following‘s rather mechanical demarcation of phases (black frames signal a shift between phases), the narration of The Prestige is quite fluid, joining distant periods through smooth hooks of imagery and sound. Sometimes the sound comes from one period but the shots are in a distant one. We’re introduced to this strategy in the very opening: Cutter’s voice-over is in the present, but the image is two layers into the past.

So it seems to me that in The Prestige Nolan’s interest in crosscutting different timelines became more audacious, working with not only linear events but embedded stories. The interest in nested stories emerges much more explicitly in Inception, as I suggested in the earlier post. But what I didn’t see then was that using dreams to motivate embedded plotlines changes the time game.

A dream within a dream can’t be said to be taking place earlier than the surrounding dream, the way a flashback or discovered manuscript necessarily presents past events. The dream realms can’t be ironed out into a chronological structure as the phased plotlines of Following, Memento, and The Prestige can. In fact we find our old friend simultaneity at work among all the phases (dreaming while dreaming while, etc.). And Nolan’s film invokes the convention of the climactic deadline (actually, four of them). So in a perverse way, Inception‘s formal gambit is more traditional than the time-scrambling of the earlier films. But because we seldom see embedded stories intercut, the result is also pretty daring–something akin to that abstract filmic time that Griffith creates by intercutting four historical epochs in Intolerance.

From this perspective, Inception marks a step forward in Nolan’s exploration of telling a story by crosscutting different time frames. You can even measure the changes quantitatively. Following contains four timelines and intercuts (for the most part) three. Memento intercuts two timelines, but one moves backward. Like FollowingThe Prestige contains four timelines and intercuts three, but it opens the way toward intercutting embedded stories. The climax of Inception intercuts four embedded timelines, all of them framed by a fifth, the plane trip in the present. For reasons I mentioned in the previous post, it’s possible that Nolan has hit a recursive limit. Any more timelines and most viewers will get lost. What can he do next?

Letters, we get letters (and links)

DB again:

We’re grateful to several people who linked to our posting, especially Jim Emerson at Scanners, who continues to compile ideas about a movie he doesn’t like much. Other people wrote us directly to share some ideas. From Jason Mittell of Middlebury College:

I really appreciate and agree with the idea that the motivation for the film is to tell nested or embedded stories, with the shared dreaming device essentially as a framing convenience rather than thematic imperative. One parallel I was surprised D&K didn’t raise was with the embedded narration of The Prestige. I teach the latter in my narrative theory course as a case study specifically to explore how the film plays with storytelling levels, with the dual journals/letters, voice-over, flashbacks, etc. Inception makes this layering more literal in terms of parallel worlds, but I do see some important precedents forged in Nolan’s earlier work.

I agree with Jason’s suggestion about The Prestige and decided to develop the point he suggested. I didn’t dwell on the film in the earlier entry beyond noting that it’s discussed at some length it in the ninth edition of Film Art: An Introduction. It’s good to know that Jason (who maintains an excellent blog here) finds the film a lively way to introduce narrative concepts in his teaching.

Jim Healy pointed out another example of a film with several nested story lines.

As for complicated embeddings since The Matrix, I was a big fan (maybe the only one) of Carpenter’s Ghosts of Mars, which has, I think, a flashback within a flashback, within a flashback, within a flashback.

James Kreul wrote with another example of nested-goal crosscutting schemes:

You might consider looking at Matthew Barney’s Cremaster 3, or at least the segment available on DVD called “The Order.”  “The Order” has simultaneous action on 5 different levels of the Guggenheim Museum.  If you watch it linearly, it seems very much like a video game, as the protagonist has to achieve certain goals on each level.  The DVD also gives you the option, however, of toggling between the different levels across the duration of the segment, so that even if the protagonist isn’t on level 1, you can watch level 1 (there was a variation on this for the multiple-screen video installation version of the piece).

“The Order” itself is nested within the larger narrative of the protagonist (Barney, the “Entered Apprentice”) working his way up the Chrysler Building to confront “the Architect,” and there is a parallel between the climax of the Order and the climax of the action with the architect. The website synopsis describes “The Order” as a “choric interlude,” and even though the Barney character is called the Entered Apprentice in the both the larger and nested narrative, the nested version is a “fantastical incarnation” of the character. But there’s nothing to mark it explicitly as a dream or the subjective experience of the character (as far as I can remember). The two versions of the character are instead connected by the fact that Barney plays both of them and by certain motifs (he loses teeth in the larger narrative, he has a bloody mouth in “The Order”).

In any case, it might be a useful example if you return to the idea of narrative strategies within a nested structure. “The Order” also has various thematic connections with the other films in the series (each level in the Guggenheim references the 5 films in the series) so that this “middle film” both looks back and looks forward to the other films in the series. It was released last.

Jim’s reference to Barney’s Cremaster series reinforces our sense that Nolan is exploring some avant-garde techniques but anchoring them in familiar genres, plot patterns, and the like. Motivation, in other words.

Speaking of motivation, I wrote in an aside in the original post: “Likewise, the backward progression of Memento’s plot is partly justified by the clinical condition of short-term memory deficits. I grant you, why this ailment supports a reverse-chronology tale is a bit puzzling.” In reply David Wigram wrote to point out that most movies want to align the viewer with the protagonist’s thoughts and feelings. Accordingly,

In Memento Nolan needs to keep the audience as clueless about the recent past as Leonard is, otherwise this identification is lost. The only way to do this is with the looping reverse form that was used. All the other aspects of the conceit flow from this necessity. I seem to remember interviews in which Nolan talked about trying to find the technique required to tell this story, and how everything fell into place when he did. But even if it was reverse-engineered, even if the filmmmaker simply wanted to make a fractured-time narrative and needed a story – any story – to tell, I think story and storytelling in Memento (of anterograde amnesia in the protagonist and a looping reversed chronology) are perfectly and elegantly matched.

I find David’s point persuasive. It illustrates how an overarching formal commitment confronts you with a cascade of obligatory choices, and how those choices can be motivated.

If you want to restrict the plot to Leonard’s range of knowledge, you have a problem because he forgets what happened to him a few minutes before. Then our knowledge will always be greater than his, creating a very externalized, objective narration. In other words, if the events are told chronologically, then we see what Leonard will soon forget. But a reverse-order plot suppresses our knowledge of the recent past, thus approximating the character’s range of knowledge in any particular scene.

This creates a new problem to solve, however, because we now still have knowledge outside Leonard’s ken—knowledge of the future story events. For instance, we know that he will be betrayed by Natalie and will shoot Teddy. Yet in a way our future knowledge doesn’t hurt the plot’s unfolding, because this is a film noir. In a noir we often sense that harm is destined to befall the protagonist. This sense of fatality is sometimes specified by a frame story anticipating the protagonist’s end, as in Double Indemnity and Sunset Boulevard. Here, instead of using a flashback, Nolan conjures up the doom scenario by reverse-order presentation. Motivation again, this time by that quasi-genre we call film noir. Would the structure work so well with a Western?

Like Inception, Memento finds a structure that meets Hollywood’s demand that the presentation be motivated by appeal to genre and character psychology. A good counterexample is provided by Gaspar Noë’s Irreversible, in which the 3-2-1 ordering of scenes isn’t justified by such factors. As often happens outside Hollywood, a play with form doesn’t need such motivations–or alibis, if you like.


The Nolan brothers’ memories of Memento are taken from Christopher Nolan, Memento and Following (London: Faber, 2001), p. 233. In the same volume (pp. 97-99), Nolan offers some comments on structure echoing those we quote here. The remarks on Inception come from Jeff Goldsmith, “The Architect of Dreams,” Creative Screenwriting (July/ August 2010), 18-26. CS is well worth subscribing to, and its free podcasts are very informative. On Memento, Andy Klein’s careful reconstruction from 2001 remains admirable. On Christopher Priest’s reaction to the film version of his novel, see The Magic: The Story of a Film; see also our entry here. For a discussion of the sort of audiovisual hooks Nolan employs in The Prestige, see this web essay. Another entry on this site considers Nolan’s visual storytelling in The Prestige. We also have a post discussing Barney’s Cremaster project.

P. S. 31 August: Who can keep up with all the Webchurn on Inception? We won’t try, but simply point you to two reactions that pictorialize the embedded-dream device: here and here.

Scientific American weighs in on lucid dreaming. And again here.

P. S. 2 Sept: Sean Wietner makes this point about how Nolan motivates slow motion:

In an
interview with Elvis Mitchell on his KCRW program The Treatment, Nolan
mentions that he’s had a hard time being comfortable with the
aesthetics of slow motion — he’s never known what it’s best used for.
So he was quite chuffed about the falling van in Inception — finally,
a good reason to use slow-motion. He makes similar comments about
cross-cutting that echo your blog post; he’s so pleased to be “forced
by” (my paraphrase) the narrative to cut parallel action like this.

This is one of the things about Nolan that sticks with me, and I think
it’s related to the perception some have of him as chilly. I think it
speaks to a larger issue that touches on ideas like Hitchcock’s
plausibles, and their Body Snatcher infiltration of audience mores.
There are times when Nolan comes across as the King of the Plausibles,
the overplanner who can’t deal with being painted into a corner, so
rather than deal with that messiness he erects massive scaffolding. He
requires a time-dilation mechanic so he can have the freedom to play
with the classic cinematic device of slow motion!

Thanks to Sean for his comment.

INCEPTION; or, Dream a Little Dream within a Dream with Me

Kristin here:

Inception reminds me of the common claim that Hollywood films are no longer character-centered. Special effects and slam-bang action supposedly have replaced character traits as the basis for storytelling. Now, here is a contemporary film released as a summer tentpole film and definitely successful in box-office terms. It crossed the $200 million domestic gross figure on Tuesday, August 3. Yet the nearly universal complaint, for those who don’t like the film, or some aspects of the film, is that we don’t get to know the characters.

If modern tentpoles have generally neglected characterization, that must be a convention by now. Why would people expect to find rounded characters? Is this complicated/complex (take your choice) intellectual film aimed at adults ironically going to prove that the critics of modern Hollywood blockbusters have been right all along?

I agree that the characters in Inception, apart from Cobb, the protagonist, are barely assigned traits. Ariadne, for example, does not return to join Cobb’s team as its architect because she has some personal goal or trait that inclines her to want to do so. It’s just that everyone who experiences the possibilities of shared dreams gets hooked.

But if there’s little characterization, is Nolan substituting something interesting in its place—apart from the usual computer-effects and spectacle? The first time I saw the film, I suspected he is, but for a long time I couldn’t figure out what. As a result, I did not really enjoy it until the point where the van breaks through the railing on the bridge and starts to fall. That’s pretty far into the film, 104 minutes in a roughly 140-minute film, not counting the credits. The van’s beginning to fall also marks the end of what we’ve called the Development portion of the film and the beginning of the Climax. (See here and here and here.)

At that turning point, it dawned on me that Nolan has elevated exposition of new premises to the main form of communication among characters. Discussion of their personal relationships, hopes, and doubts largely drops out. As the Russian Formalists would say, exposition, usually given early on and at wide intervals later in a plot, becomes the dominant here. That’s an unusual enough tactic to warrant a closer look.

We grasp most of the characters by the types of premises they provide. Yusuf is the man who understands how to manipulate the sedatives that will allows the team to progress deep enough into Fischer’s subconscious to plant the idea. Oh, yes, and he has a cat. Robert Fischer is the man who thinks his father despised him, so he is susceptible to the team’s machinations to plant the idea in his subconscious. (Saito says that Fischer has a “complicated” relationship with his father, but it’s actually just the opposite: a single trait, which is all that’s needed to establish his part in the action.) He also seems to be very concerned with security, since his subconscious conveniently peoples the dream levels with bodyguards who provide obstacles, fatally wound Saito, and force the van off the bridge, among other functions.

The characters’ goals, apart from Cobb’s, arise from the premises of the dream-sharing technology. Of course, they want to get paid, but that’s assumed. Their actions all arise from the need to keep doing what they must to sustain the dreams and later from the need to improvise solutions to unforeseen problems that seem to violate the rules they have previously known. Why they need the money, whom they go home to when off-duty, how they got into this business, and all the other conventions of Hollywood characterization, are simply ignored. Even Saito’s claim that Maurice Fischer’s corporation is dangerous to the world because it controls so much of its energy sources is simply assumed to be true. Our possible suspicions that Saito himself might really be the more dangerous tycoon, out to eliminate a powerful rival, might add a little complexity. The film, however, never hints at such a possibility.

Ariadne is somewhat different in her function. As in so many Hollywood films, there are two lines of action. First, there is the attempt to perform inception in Fischer’s subconscious. Second, there are Cobb’s related goals of getting back to his children but also of holding onto his dead wife through his visits to his projection of her in dreams. No one besides Ariadne fully understands Cobb’s obsession with Mal and hence she alone sees the danger it poses to the team. Ariadne lives up to her ancient namesake, guiding us through the maze of the Cobb’s obsession by acting as an expository figure in that storyline.

That is presumably why she doesn’t simply tell Arthur, who is much more experienced than she is in sharing dreams, about Cobb’s dangerous obsession. Instead, she decides to go into the dream levels as part of the team to keep on eye on Cobb—thus allowing her to continue as a privileged witness and transmitter of vital information about that storyline.

Each new premise creates a link in the chain of actions, and for the most part the actions are governed by the rules, or apparent rules of the dream-sharing machine, the sedatives, the levels, the characters’ respective skills, and all the other factors.

The narration constructs its causal chain by being nominally omniscient. For short stretches of the film we may be “with” Ariadne and Cobb or Mal and Cobb and witness them having personal conversations, most dramatically when Cobb fails to talk Mal out of leaping to her death. These moments provide the main alternative to the exposition-ridden dialogue, and they are a very small portion of the overall speech in the film. Yet the narration arches over all, stitching together the series of causes by moving us among the levels, catching at exactly the right moment the critical action (Arthur is putting a stack of dreaming people into an elevator) or dialogue (Cobb is asking Ariadne where she designed a route bypassing the labyrinth in the hospital).

Once I realized that this film’s plot concerns fiendishly complicated action that requires almost constant exposition from the characters, I enjoyed the rest of it. I saw it a second time and enjoyed it even more. I certainly don’t understand the entire plot, and I suspect that’s partly because, despite the nearly constant revelation of premises, there were a few left out. For one thing, just how does Eames, the “forger,” manage to change into other people? (No mention of polyjuice potion or anything else.) I can understand how he might do it in his own dreams, but the one dream where he doesn’t change is his own. Even the guides to Inception that have already been posted on the internet don’t answer every question. (Here and here are two examples of many.) Perhaps when the DVD comes out, the answers will be forthcoming—more of them, but probably not all.

In the meantime, I don’t see why we should get annoyed because Inception doesn’t contain rich, fully rounded characters. It’s clearly a puzzle film that takes the usual complicated premises of a heist movie and pushes them to extremes. Accepting the flow of nearly continuous exposition may remove some of the frustrations viewers face. After all, there’s no rule against it.

DB here:

When an actor comes to me and wants to discuss his character, I say, “It’s in the script.” If he says, “But what’s my motivation?”, I say, “Your salary”.

Alfred Hitchcock

Forget dream stuff for a while. Yes, Nolan says he was interested in dreams, especially lucid dreaming. Yes, he claims that the precision of detail in the film was an effort to suggest how “real” dreams feel when you’re having one. And yes, critics have defended the films’ dream worlds as realistic, or attacked them as phony substitutes. All interesting points and worth exploring, but not my focus at the moment.

And forget videogames. I leave that stuff to the experts, such as several members of our Wisconsin Filmies listserv. They have kindly pointed out many analogies and disanalogies. (See the coda for specifics.) And of course there’s no shortage of commentary about the film’s ties to gaming, or dreaming, on the Net.

My focus instead is motivation. Not the sort that Hitchcock and Bergman talked about, but rather the idea that any artwork needs to justify certain elements or strategies it presents.

Motivation beyond Bergman

You want your movie to have musical numbers. How to justify them in your story? Many early musicals simply make the characters show-business types, so we see them rehearsing and performing numbers for the audience. Other musicals cast that “realistic” motivation aside and let the characters sing and dance wholly for one another. But then those films were appealing to a sort of motivation familiar from opera, where characters simply burst into song or dance without realistic motivation. We accept this type of artifice too because that’s just what this genre of film permits—the way that horror films include monsters that are unlikely to exist in the real world.

The notion of motivation turns a lot of our usual thinking about cinema inside out. Usually we think that something is present in order to support what the film “says.” But actually a lot of what we find in films is motivated, either by genre or by appeal to realism, in order to give us a particular narrative experience.

For a couple of decades, some American cinema (both Hollywood and indie) has been launching some ambitious narrative experimentation. We’ve seen “puzzle films” (Primer), forking-path or alternative-future films (Sliding Doors), network narratives (Babel, Crash), and other sorts. This trend isn’t utterly new—there are earlier cases, especially in the 1940s—but it seems to have been accelerating in recent years, particularly after Pulp Fiction (1994). Christopher Nolan has participated in the trend as well, with Following and Memento.

The film industry encourages some degree of innovation. Novelty can attract attention, and perhaps audiences too. Yet, as I argued in The Way Hollywood Tells It, such innovations are counterbalanced by traditional storytelling maneuvers. These make sure that audiences aren’t entirely lost. For example, Memento’s backward structure requires very explicit signposting of the transitions, highlighting objects or gestures we’ve seen in the previous time-slice to link them to the next one we see. At the same time, these experiments can pay off financially: a complex narrative that balances enigma and understanding can lure audiences to revisit the multiplex or buy the DVD for further scrutiny. Remember, we are all nerds now.

Memento illustrates a couple of ways in which Hollywood efforts at innovation are controlled by tradition. First, you can motivate a film’s formal play through genre conventions. A science-fiction film, for instance, can invoke time travel or alternate universes. Doc’s time machine in the Back to the Future series motivates a fairly unusual play with cause and effect, particularly in the second installment. Likewise, mystery and detective stories pioneered the “lying flashback,” when people give false testimony about a crime (as in Crossfire). The possibility that a film noir will encourage complicated narration (an optically subjective first-person narrator in The Lady in the Lake, a dying narrator in Double Indemnity, a dead one in Sunset Blvd.) helps us recognize that Memento is an experiment in that tradition.

Second, you can motivate formal experiment through the movie’s appeal to some widely-believed law of life, a common-sense realism. Uncanny coincidences in movies like Serendipity and Sliding Doors are justified by the notion that fate or spiritual harmony can bring soulmates together. Six Degrees of Separation’s plot exploits the idea of social networks. Likewise, the backward progression of Memento’s plot is partly justified by the clinical condition of short-term memory deficits. I grant you, why this ailment supports a reverse-chronology tale is a bit puzzling—but that may only suggest that we’re ready to overlook flimsy justification if the novelty is piquant enough. A little motivation can go a long way.

So we ought to recognize that Inception is relying heavily on motivation from these two sources, genre and commonsense realism. Science fiction grants the possibility of entering people’s dreams through a futuristic technology. Likewise, we have all experienced dreams, so the film can appeal to folk wisdom about them. I suggest, though, that the purpose of the film not to explore the dream life but rather to use the idea of exploring the dream life to justify creating a complex narrative experience for the viewer. That is the purpose of the film; the dreams operate as alibis.

Interestingly, traditions outside Hollywood don’t require these sorts of motivation for narrative experiments. Last Year at Marienbad is perhaps the supreme example of a purely artificial construct, which can’t be justified by genre or subject/theme. I’d argue that Kieslowski’s Blind Chance, Buñuel’s Obscure Object of Desire, van Dormael’s Toto le héros, and other films of a highly artificial cast either ignore or cancel both realistic and generic motivation. They present themselves as experiments in storytelling, pure and simple. Another art-cinema motivational ploy invokes psychological realism, as in Fellini’s 8 ½. This is less daring than the blunt-artifice option, and so has been more easily adapted to mainstream storytelling.

One more point about the New (or now Not-So-New) Narrative Artifice. Strategies that seemed striking in the pioneering films are quickly mastered by others. Innovations are copied, and the learning curve is steep. By now anybody can create a fairly coherent network narrative or forking-path tale. Artistically ambitious filmmakers want to press further. So how can you create fresh experiments in storytelling today?

Architecture beyond Ariadne

If you decide to organize a film in sharply distinct plotlines, you have two problems. First, how do you combine them? What will be the overall architecture? Second, how do you fill in the chain of actions?

Consider combination first. You can create parallel plotlines, as in Intolerance’s assembly of four different historical periods or in Vera Chytilová’s Something Different, in which two women living at the same moment lead very different lives. You can create branching or forking-path plotlines, as in Run Lola Run. You can link stories through a simple overlap, as in Wong Kar-wai’s Chungking Express, or by letting them pass through the same place; the inn in Wong’s Ashes of Time functions as a sort of node that gathers together the destinies of different characters.

One sort of plot construction that hasn’t been explored deeply in recent years is actually one of the oldest. The embedded story, or the tale-within-the-tale, dates back at least to The Odyssey. In the standard case, we have one level of story reality, and in that a character tells a story that takes place earlier and elsewhere. Typically the embedded story is pretty extensive, with its own structure of exposition, development, crisis, and climax. You can of course multiply the stories, as in The Arabian Nights, The Decameron, and The Canterbury Tales.

Sometimes the framing story is merely a backdrop, though usually that has its own dramatic impetus: Scheherazade tells a story each night to postpone her death. Often, though, the framing situation carries the main interest. In Don Quixote, readers are tempted to skip the tales told by people whom the knight and Sancho encounter, in order to get back to the real story, the relationship of the central pair.

The “discovered manuscript” convention of nineteenth-century fiction was an equivalent of this pattern, a sort of novel-within-a-novel. Some experimental fiction has exploited the embedded story; I think of Calvino’s If on a Winter’s Night a Traveler. The principle of embedding has been found in cinema too, of course. Citizen Kane is the classic example, since it embeds recounted stories (most of the flashbacks), a written text (Thatcher’s memoirs), and even a film-within-a-film (News on the March). Many of the embedded stories we find in films are presented as flashbacks, and those are usually motivated by a character recalling or telling another character about past events. (See our blog entry “Grandmaster Flashback” for some more discussion.)

The task of the author is to motivate the story’s presence through relevance to the framing situation. Why insert the tale in the first place? Most commonly, it involves some of the same characters we find in the surrounding story world, as in a flashback. In that case, the embedded tale supplies new information about plot or character. It may also provide a parable or counterpoint to what’s happening in the surrounding situation. In The Sin of Madelon Claudet (1931), a woman is about to leave her husband, but she changes her mind when a family friend tells her, for the bulk of the movie, about the sacrifices made by the husband’s mother.

Some researchers might argue that the purest instance of this format is one in which the characters of the overarching frame story don’t participate in the embedded tale. Classic instances like the Mahabhrata are often studied as compilations. A partial instance in cinema is the country-house frame story of Dead of Night, in which some characters recount stories that didn’t involve them. Here the frame story arouses considerable interest in its own right.

Once you allow the possibility of an embedded story, some storyteller will ask: Why not embed a story into the embedded story? And so on. Calvino’s novel does this, suggesting the possibility of that infinitely extended series we see when somebody stands between two mirrors and the image is multiplied forever. (Inception gives us such an image when Ariadne summons up mirrors on a Parisian street.) Hollywood filmmakers experimented with multiple embedding in some flashback films of the 1940s. In The Locket and Passage to Marseille, there are flashbacks within flashbacks. More daring, and closer to Calvino, is Pasolini’s Arabian Nights, in which one character recounts a tale in which he encounters another character, who recounts his tale, and so on.

Here, I think, is the accomplishment of Nolan’s film. The general absence of complicated embeddings today (at least since The Matrix) presents an opportunity for an ambitious moviemaker.  Inception constitutes an extended experiment in what you can do with a nested plot structure, motivated by the dream-invasion premise.

The Dream team

Nolan adds a new wrinkle. Instead of recounting or recalling stories, the characters enter worlds “hosted” by one of their number and furnished by another. The movie introduces this strategy to us obliquely. After the prologue in which Cobb confronts a very aged Saito in Limbo (which I think you can take as either a flashforward or a symptom of their collaborative dreaming at the moment), we are plunged into layers of embedding. In the real world, Cobb, Arthur, and the architect are dreaming with Saito on a train; we later learn that this is an audition to test Cobb’s extraction skills. They dream that they are in an apartment where Saito meets his mistress. But in that apartment they are sleeping, and dreaming that they are in a luxurious mansion where Cobb is trying to discover Saito’s secrets. That effort is disrupted by Mal, Cobb’s ex-wife, and the dream world collapses.

What’s tricky is that Nolan doesn’t establish these layers of embedding in customary order. The flashback tradition leads us to expect to move from outside to inside, like peeling an onion: from the train to the apartment to the mansion. Instead, we are first shown the mansion, and we get glimpses of the apartment. That tactic hints that the apartment is the primary level of reality in the fiction. But in the apartment Saito notices discrepancies in the carpet, making him realize he’s dreaming. Only then does Nolan shift to the external frame, the four men on the train, minded by a young Japanese passenger.

This has been our first training exercise, and it turns out to be based on surprise: We weren’t aware of how many embedded plotlines were in play. In the film’s terms, the dream session on the train went down two levels. Cobb says he can go down three, and that forms one goal for the team.

Later exercises are simpler, involving only shared dreams rather than embedded ones. That’s because these dreams operate as tutorials, as when Cobb shows Ariadne how dreamworlds are constructed and populated (though the framing situation is deleted at the outset–another, if milder, surprise). The dreams also function as psychological probes, as when Ariadne learns that Cobb’s unresolved problems with his wife are expressed in her eruptions into whatever dreamworld is conjured up. These études have to be relatively transparent if we’re to understand all the premises of this game. Similarly, our introduction to Limbo is given not through dream-penetration but through a good old flashback, when in the first-level dream world Cobb confesses to Ariadne that he and Mal built their own dreamscape there. Limbo changes the rules of the game to such an extent that we shouldn’t have to worry about who’s dreaming what for whom; a straightforward piece of visual exposition does the trick.

The most intricate embedding takes place in the final seventy-five minutes, most of the second half of the film. Instead of a train, a plane. Instead of four dreamers, six: the target young Fischer, plus all the members of the team, including Ariadne, who will monitor Cobb’s subconscious. Each team member hosts one story world, the other members enter it, and Fischer gets to populate it. Yusuf the chemist hosts the rainy car chase that leads to the van’s descent to the river. Arthur the point man hosts the hotel scene in which Cobb accosts Fischer. Eames the Forger (or rather the imposter) hosts the snow fortress siege, in which Fischer is induced to confront his dying father (thinking he is entering the dream of the family confidant Browning). Finally, to pursue Mal, Cobb and Ariadne plunge into the beachfront/ metropolis zone of Limbo constructed by the couple during their dream days. It’s then revealed that Cobb brought about his wife’s idée fixe by planting the idea that dreams could become reality; this showed him, with tragic consequences, that inception could work.

So we have five levels: the plane trip embeds the rainswept chase, which embeds the hotel, which embeds the snow fortress, which embeds the Limbo confrontation. The nested structure is recapitulated in the burst of shots showing Ariadne snapping awake in each level up to the submerged van (dream level 1).

Indeed, I think that one prime purpose of Nolan’s fancy structure is to foster such little coups. The Ariadne passage is cinematically simple—just a string of quick, graphically matched close-ups—but in context arresting. Of course that context displays a clockwork intricacy. What Nolan has done is created four distinct subplots, each with its own goal, obstacles, and deadline. Moreover, all the deadlines have to synchronize; this is the device of the kick, which ejects a team member from a dream layer. With so many levels, we need a cascade of kicks.

The last forty-five minutes of the film become an extended exercise in crosscutting. As each plotline is added to the mix, Nolan can flash among them, building eventually to four alternating strands—with additional crosscutting within each strand (in the hotel, Cobb at the bar/ Saito and Eames in the elevator/Arthur and Ariadne in the lobby). Each level has its own clock, with duration stretched the farther down you go. One thing that  has long struck me about classical crosscutting is that in one line of action time is accelerated, while in another it slows down. The villains are inches away from breaking into the cabin/ the hero is miles away/ the villains are almost inside/ the hero is just arriving. I wonder if Nolan noticed this aspect of the crosscutting convention and built it into his plot, supplying motivation (that word again) by stipulating that different dream levels have different rates of change.

Another clever touch is what Nolan doesn’t include in the orgy of crosscutting: the framing situation in the first-class jet cabin. Once we leave that, we don’t see it again for about seventy minutes. I think we tend to forget about it, so that Cobb’s startled expression upon finally awakening mimics our own realization that all the intense physical action has been enframed by this quiet, stable situation.

I think that structurally, if not stylistically, the climax is a virtuoso piece of cinema. It recalls Griffith’s Intolerance, which also intercuts the climaxes of four plotlines, and supplies crosscut lines of action within each line as well. Here, one might say, is one way to innovate in the New Narrative Artifice: Create something like the Intolerance of the twenty-first century.

Possible, and not that unstable

The film is shameless in its regard for cinema, and its plundering of cinematic history. What’s fun is that a lot of people I talk to come up with very different movies that they see in the film, and most of them are spot-on. There are all kinds of references in there.

Christopher Nolan

Also like Griffith, Nolan has hit upon some ways to make his innovation user-friendly. For one thing, as most viewers have noticed, he situates his levels in very different locales: rainy, traffic-filled city versus eerily vacant metropolis; cushy hotel versus more Spartan one; beach versus mountains. This allows us to keep oriented during even the most rapidly cut portions. More subtly, Nolan has, deliberately or not, respected the limits of recursive thinking, or metacognition.

As shrewd members of a very social species, we are all good at mindreading, figuring out what other people are thinking. I know that Chelsea admires Hillary. We’re good at moving to the next level too: I know that Chelsea believes that Hillary wants to monitor Bill. And I know that Chelsea believes that Hillary suspects that Bill is smitten with Monica. If you drew this situation as a cartoon, you’d have one thought bubble inside another inside another, and so on—like the Russian-doll structure of the climax of Inception.

It turns out that our minds can’t build these nested structures indefinitely. We hit a limit.

Peter believes that Jane thinks that Sally wants Peter to suppose that Jane intends Sally to believe that her ball is under the cushion.

Robin Dunbar, whose example this is, suggests that most adults can’t handle so much recursion. His experiments indicate that the normal limit is at most five levels—just what we have in Inception (four dream layers plus the reality frame). Add more, and most of us would get muddled.

The filmmaker’s second big problem with modular plotting, I mentioned near the start, is how to fill in the plotlines. Let me suggest a general principle, at least for storytelling aimed at a broad audience: The more complex your macrostructure is, the simpler your microstructure should be. In Memento, the high degree of redundancy between memory episodes and the unusually heightened transitions help us track the backward layout of scenes. Similarly, all four episodes of Intolerance culminate in a race to the rescue—a device that was by 1916 immediately legible for audiences.

Genre plays a role in simplifying the modules too. Our efforts to make sense of Memento are helped by film noir conventions like the trail of clues, the deceptive allies, and the maneuvers of a femme fatale. Likewise, Griffith used the conventions of current genres to fill in the plotlines of Intolerance. The Christ story can be seen as a recasting of the many pious Passion plays of the first years of cinema. The Babylonian story and the Huguenots’ story rely on the established conventions of the costume pictures, including the French and Italian features that were popular at the time. (Capellani, discussed in an earlier entry, was one master of this genre.) And of course Intolerance’s modern story is pure melodrama, showing a young family pulled apart by the forces of urban poverty and bluenose reform. Griffith wove together not only four epochs but several genres.

So does Nolan in Inception. He recruits the conventions of science fiction, heist movies, Bond intrigues, and team-mission plots like The Guns of Navarone to make the scene-by-scene progression of the plot comprehensible. The iterated chases and fights keeps us grounded too, though you might wonder why Fischer’s subconscious projections all seem to have leaped out of a Bruckheimer picture. And of course you’ve seen many of the other images before, from the Paris café to the luxury hotel bar. Shamelessly clichéd, the image of kids playing in the sunlight immediately evokes fatherhood and family in any film.

I’ve already argued that the comparatively transparent training and exploration sessions in the middle of the film help us keep our bearings. Another handhold is the convention of the new male melodrama, the husband or boyfriend trying to come to terms with the death of his woman. The simple action movie, from Death Wish to Bad Boys, uses vengeance to ease the man’s torment. The more “serious” plot makes the man responsible in some degree for the woman’s fate. The emotional temperature rises as the male protagonist tries to fight his feelings of guilt, turning it outward to a perpetrator (as in The Prestige) or inward (as in Memento, and Shutter Island). The under-plot of Inception, driven by Ariadne’s curiosity, gradually reveals to us that Cobb gave Mal the fatal idea of dwelling in dreams.

Moreover, the rise of fantasy, science-fiction, and comic-book movies has brought a new interest in creating “worlds” with their own laws. Once you have Superman, you need a secret identity and Kryptonite and well-placed phone booths, not to mention a host of constraints on what can and can’t happen. Comic books supply not only a world furnished with characters and settings but also rules about conduct, morality, even physics. George Lucas, in his youth more of a comic-book reader than a cinephile, took over this principle of construction for Star Wars. Of course this idea of richly furnished, rule-governed worlds has been elaborated more fully in videogames. My point is that contemporary viewers are ready to ride with this as another convention of contemporary virtual-world storytelling, and this habit simplifies our pickup of the rules governing Inception’s embedded stories.

In sum, as ambitious artists compete to engineer clockwork narratives and puzzle films, Nolan raises the stakes by reviving a very old tradition, that of the embedded story. He motivates it through dreams and modernizes it with a blend of science fiction, fantasy, action pictures, and male masochism. Above all, the dream motivation allows him to crosscut four embedded stories, all built on classic Hollywood plot arcs. In the process he creates a virtuoso stretch of cinematic storytelling.

I could find faults. As in The Dark Knight, Nolan’s action scenes are clunky and distressingly casual in their composition and cutting. He is much better at mind games than spatially precise physical activity. Some dialogue could be pruned too. (What are you doing here? He loved you–in his own way. Something is happening…as we speak.) And I haven’t even posed the interpretive issues. Find a sympathetic young woman to exorcise the demonic wife you can’t quite abandon. Find a new father figure (Japanese mogul) to replace the old one (Brit architect). Use the spinning top to exemplify both change and stability, childhood and maturity, and/or the unending flux of narrative. As Kristin hints, the whole thing might actually be complicated rather than complex; instead of a dense but coherent cluster of principles we might have a shiny contraption, bolting on new premises as it hurtles along.

Nonetheless, if current excitement about this movie is any measure, Nolan has pulled off the big balancing act. The film is redundant and familiar enough to let most of us follow the main trajectories on the first pass. Yet it’s enigmatic, elliptical, and equivocal enough to keep many of us talking about it. . . and watching it again. Recidivism, thy name is Inception.

Based on Uncle Scrooge? That’s rich!

Kristin back again:

There has been much suggestion on the internet, sometimes in jest, sometimes in earnest, sometimes half in jest and half in earnest, that Nolan got the idea for Inception from an Uncle Scrooge comic story with a shared-dream premise, “The Dream of a Lifetime!” Nearly all postings on this subject date this comic, created by Don Rosa, to 2002. Yes, “Dream” first appeared in 2002—in Norwegian. It came out in the U.S. in the May, 2004 issue of Uncle Scrooge (Gemstone #329). In 2006, it was reprinted in Rosa’s book, The Life and Times of Scrooge McDuck Companion.

The entire comic is available online here, and the published volume can be purchased here. The online version does not include Rosa’s informative afterword, “The Making of ‘The Dream of a Lifetime!’” which appears only in the Life and Times reprint.

If Nolan got the idea from the Rosa tale, he certainly developed upon and changed it considerably. In fact, there are more significant differences than similarities.

First, the similarities:

1. In “The Dream of a Lifetime!” several people enter the dream by being hooked up to a machine. Here it’s a radio-controlled device invented by Gyro Gearloose, who intended for it “to help psychiatrists examine the dreams of their patients.” (Gearloose was created in 1952 by Carl Barks to provide whatever wacky invention his plots required.) The receivers are metal colanders wired as antennae and worn on the heads of the people sharing the dream.

2. Waking up from visiting the dream is triggered by falling (see below).

3. Characters in reality can attempt to insert objects or situations into the dream by making sounds or presenting objects for Scrooge to smell, though this usually goes comically wrong. This somewhat resembles the premise that the jolts of the van in the first dream level of Inception cause earthquake-like rumbles in the second level and so on.

4. The characters frequently explain to each other how the shared-dream technology works. Rosa makes this humorous in part by starting the story with Scrooge dreaming and the Beagle Boys arriving in his money bin with the Gearloose equipment, which they have already stolen. He then makes the exposition deliberately clunky and obvious. One of the stupider Beagles asks, “Sure … uh … tell me again how it works?” There are then several panels of explanation as the group arranges the equipment to enter the dream. As they are about ready, one remarks, “But I’ll explain later” how they will get Scrooge to tell them the combination to his vault.

5. All of the characters who enter Scrooge’s mind are aware that they are in a dream, as is Scrooge, who has had each of these dreams many times.

Now, the differences:

1. There is a single dreamer throughout, and Scrooge remains in his own bed.

2. There is only one level of dreaming, and Donald, who enters the dream to foil the Beagle Boys, returns at intervals to the bedroom to report progress and plan strategies.

3. Spatially, the dream extends only a short distance around Scrooge. If the characters move too far from him, it fades out, which Rosa represents by having portions of the panels go white. The Beagle Boys exit the dream, one by one, by falling into the white void (see below).

4. Scrooge passes through a series of seven recurring dreams, all based on real adventures he has had in the distant past. Each of the seven dreams derives from situations in Rosa’s The Life and Times of Scrooge McDuck series. (The one-volume edition of this series is out of print, but it still is available in a two-volume version, here and here.) These dreams take place out of chronological order, and Scrooge’s age changes with each new dream. (The stories are “The Vigilante of Pizen Bluff,” #6, Scrooge age 23; “The Dreamtime Duck of the Never Never,” #7, age 29; “The Master of the Mississippi,” #2, age 15; “The Empire Builder from Calisota,” #11, age 45; “The Buckaroo of the Badlands,” #3, age 15; “The Last of the Clan McDuck,” #1, age 10; and “Hearts of the Yukon,” #8C, age 31.)

5. The rules are relatively simple. Crucially, Scrooge may be any age within the current dream, but he, being the main dreamer, recognizes Donald and the Beagle Boys.

6. “Dream” is designed to be funny, as when the Beagle Boys keep complaining that they’re in a nightmare, while Scrooge thinks of them as pleasant dreams. This is normal life to such an adventurous character.

It should be clear that the complexity of Rosa’s story originates not from the shared-dream structure, which is fairly straightforward. Rosa is more interested in finding a way to rework some of the scenes from his earlier biographical Scrooge comics. The whole Life and Times project originated from Rosa’s working method of teasing out minutiae about Scrooge from the original Carl Barks stories and then concocting sequels or prequels to them. Life and Times is an attempt to use all the mentions of past events, relatives, locales, and dates to devise a biography of Scrooge. “Dream of a Lifetime!” simply carries that modus operandi one step further.

The other big difference between “Dream” and Inception is that a reader who was not familiar with the seven earlier stories would miss much of what goes on in “Dream.” It was written for McDuck aficionados as a sort of game of recognition. For those who do recognize the seven situations referenced, “Dream” is quite easy to follow. For those who don’t, it must seem complicated and mysterious, most crucially since they won’t recognize Glittering Goldie, Scrooge’s lost love, in the opening “private” part of the dream.

In contrast, Inception is self-contained and tries for a very different sort of game of comprehension with the viewer, one which would not be aided by knowledge from other Nolan films.

“Dream” is also recognizable to fans as another of the “trick” stories that Rosa has written occasionally. These are not linked to Barks’s stories but develop some simple premise that allows Rosa to play with time and space in virtuoso fashion. These include “Cash Flow,” where the Beagle Boys buy an anti-friction ray-gun (Uncle Scrooge, Gladstone #224); “The Beagle Boys vs. the Money Bin,” (Uncle Scrooge, Gemstone #325), where the Beagle Boys find a map of the money bin; and my favorite, “A Matter of Some Gravity” (Walt Disney’s Comics, Gladstone, #610), where Magica de Spell buys a wand that turns gravity sideways for Scrooge and Donald.

In short, if Nolan ever saw “Dream of a Lifetime!” it could only have given him a few ideas out of the many that went into Inception.


DB coda:

For more discussion of the art of Christopher Nolan, see his category on the right-hand side of the page. We have an analysis of sound in The Prestige in the ninth edition of Film Art: An Introduction, and there we discuss the film’s narrative strategies as well.

Despite not caring for the movie, Jim Emerson has been assembling a wide-ranging and long-running dossier on Inception, with many comments. Scroll down the several entries here. Likewise visit David Cairns, who makes the necessary Anthony Mann comparison. The Wikipedia entry on the film is information-packed, and it includes several helpful links.

Our UW informants suggest that videogames having affinities with Inception include Assassin’s Creed II, Meigakure, and Shadow of Destiny. Thanks to Jason Mittell, Tim Palmer, Evan Davis, Leo Rubinkowski, Ethan de Seife, Edward Branigan, and Andrea Comisky for suggestions. See also Kirk Hamilton’s “Inception’s Usability Problem.”

On fourth-and fifth-level mindreading, see Robin Dunbar, The Human Story: A New History of Mankind’s Evolution (London: Faber, 2004), pp. 45-52. Dunbar’s study found evidence suggesting that women are better at tracking recursive mental states than men are.

Jan Simons offers an analytical survey of writing about New Artifice in an article here. For interpretations of particular films within the trend, see Allan Cameron, Modular Narratives in Contemporary Cinema (Palgrave Macmillan, 2008) and Warren Buckland, ed., Puzzle Films: Complex Storytelling in Contemporary Cinema (Wiley-Blackwell, 2009). I try to lay out some narrative principles governing such films, including Memento, in The Way Hollywood Tells It and in the essays “Film Futures” and “Mutual Friends and Chronologies of Chance” in Poetics of Cinema.

PS (17 December 2010): We have a rethink of Inception in this later entry.

Beyond praise 3: Yet more DVD supplements that really tell you something

Darby O’Gill and the Little People (1959)

Kristin here–

Every now and then I discuss a few DVD supplements that teachers might find useful for their classes, though they might be of interest to others as well. Previous installments can be read here and here.

Darby O’Gill and the Little People (Walt Disney Video)

Yes, you read that right. I can’t claim credit for having discovered this disc’s excellent supplement, “Little People, Big Effects.” Shortly after the second “Beyond praise” entry, Dan Reynolds, who teaches at the University of California Santa Barbara, wrote to recommend it.

Darby O’Gill was one of the few Disney live-action films I missed when I was growing up in the 1950s. I acquired the disc and started by watching the feature. I must say that this is one weird movie.

The “little people” of the title are leprechauns, and the special effects used to make them look small are mostly achieved through forced- perspective techniques. In less than eleven minutes, this supplement demonstrates the use of glass paintings, mattes, false perspective, and even a revived Schüfftan process, most famously used for Metropolis, where scale is manipulated by shooting into an angled, partially transparent mirror. Careful calculations allow for over-sized sets in the background to be lined up precisely with normal-scale ones in the foreground, so that the foreground person looks much larger then the background one. Since the two characters, here Darby and King Brian, are supposed to be conversing face-to-face, a manipulation of eyelines, a term we use a lot in Film Art, is necessary. (Despite what my spell-check keeps trying to tell me, “eyeline” is one word in the movie business, as demonstrated above.) In explaining how the actors knew where to look in the shot illustrated at the top, the film shows that “station points” were placed on the floor so that the characters’ eyelines would seem to match up (below). These days actors alone against blue or green screens often have to look at tennis balls to make the direction of their gaze match correctly.)

Clearly some behind-the-scenes footage was made during the production of Darby O’Gill, and this is incorporated into a documentary that includes interviews with master effects expert Peter Ellenshaw, who died in 2007. Ellenshaw worked as a matte painter on half the British classics of the 1930s and 1940s, including Black Narcissus (which has perhaps the greatest matte paintings ever). He then moved to Hollywood in 1950 and began a string of films with Disney that won him an Oscar for Mary Poppins. It’s good to have even these short clips of him demonstrating and discussing his work.

“Little People, Big Effects” should give students (and just about anyone else) a better grasp of perspective and its importance in the representation of depth on a flat screen. I would definitely show it as part of a study of cinematography. If a fifty-year-old film seems a bit out of date, point out to students that, as the narrator mentions, exactly the same techniques were used in many scenes of The Lord of the Rings to make the hobbits and dwarves look small. Similar demonstrations are provided in the supplements to the extended DVD version of The Fellowship of the Ring (Disc 1, “Visual Effects: Scale”).

Elijah Wood sits further from the camera than Ian McKellen in order to make him appear as small as a hobbit

Zodiac (“2-Disc Director’s Cut,” Paramount)

At the end of my first “Beyond praise” entry, I complained about the lack of supplements on the initial DVD release of Zodiac. Then, after the two-disc set with the supplements appeared in early 2008, I forgot to include it in the second entry. Better late than never, so I’m tackling it here. (The supplements are apparently the same for the Blu-ray set.)

As the “DVD Talk” review says. “The self-congratulatory praise is kept to a minimum.”

The main supplement is a 53-minute film called “Deciphering Zodiac.” It’s a good, objective, chronological summary of the film’s production. A lot of talking heads are included, such as the producer, scriptwriter, set decorator. That’s usually a good sign, since it shows that care was taken with the making-of and that enough of the crew members are participating that the account will probably be rounded. There’s a 15-minute making-of specifically on “The Visual Effects of Zodiac.

Zodiac was primarily shot on professional-level digital cameras, apart from the slow-motion shots, which still need to be done on 35mm due to limitations of the digital technology. Hence there’s a lot of information here on digital techniques. Most of these techniques are used in ways that aren’t necessarily obvious to the viewer. If you want to show students some material on digital effects, this might be a good choice, since it avoids the flashy, obvious effects that so many fantasy and sci-fi DVD supplements concentrate on.

“Deciphering Zodiac” has shots showing the digital camera attached to an elaborate rig around a car, which was used to follow moving cars, including the famous opening tracking shot along a suburban street. The video-assist monitor is often visible in the shots.

One change that digital filming has made in production has been the frequent use of “digital dailies” rather than dailies on film. (Dailies are the unedited takes just as they come from the camera(s); directors and other key creative people typically watch them at the end of each day.) Several scenes of the “Deciphering” documentary show raw shots and are labeled as digital dailies, something which doesn’t seem to be a common feature of supplements. It’s pretty obvious that the shot of Jake Gyllenhaal below would need to be manipulated in post-production. There’s also informative coverage of the methods used to match location and studio-shot footage, particularly for the scene where the killer shoots a taxi driver.

The visual effects documentary has good explanations of the early shot of a rapid move across the bay toward San Francisco as it looked in the period when the film’s action begins, a shot that was done entirely digitally.

Now that so many best-lists for the decade have included Zodiac, it seems to be an official modern classic. Perhaps a somewhat more dignified way of teaching special effects than using a Transformers movie.

The Dark Knight (Two-Disc Special Edition, Warner Home Video)

The supplements for The Dark Knight make a nice contrast with those for Zodiac. Here the makers of a spectacular action movie avoided digital special effects to a surprising extent. Instead they used practical effects, that is, effects accomplished via physical means while shooting rather than those done in post-production via laboratory or digital manipulation. Digital technology was used, of course, but often for rather modest tasks in planning and in erasure of unwanted elements. It’s also interesting as the first 35mm fiction feature to be shot partially on Imax cameras.

The main supplement is “Gotham Uncovered.” It begins by showing how the Imax camera was initially tested on a single action scene shot on location in Chicago. The results led to additional Imax scenes being added to the film. The advantages of Imax—primarily a huge gain in visual quality due to the larger size of the individual frames—are shown to be balanced against the camera’s limitations. The camera is much larger, making handheld shots difficult. It holds only three minutes of film and has a shallower depth of field. While interesting, this first section is surprisingly lacking in actual footage of the filming, often depending on still photos. We tend to assume that in this day and age, the making-of is taken into account from early on in a production. It’s surprising how often that turns out not to be the case.

A five-minute segment, “The Sound of Anarchy,” shows Hans Zimmer sitting at a computer and talking about the modernist, dissonant music for the Joker character. It’s mildly informative.

“The Chase” is perhaps the most useful section of the making-of. The decision was made to shoot the scene on Lower Wacker in Chicago. Here digital effects were kept to a minimum, with multiple cameras mounted on vehicles like the motorcycle below. These were special smaller Imax cameras. Only four such cameras existed at the time, though an accident reduced that to three!

One big moment in the chase has the Batmobile crashing into a garbage truck. Again, rather than resorting to digital effects, the crew built miniatures of the two vehicles and the set. The decision was also made to shoot a crash of an 18-wheeler on LaSalle Street using a real truck on location, and the scenes showing the practice sessions for this reveal the kind of planning that goes into the big action scenes that are so common in films these days.

A multi-vehicle crash scene was done with several cameras, which is common practice for unrepeatable actions. (Even on a big-budget film like this, no one would want to crash more than one Lamborghini.) The cameras often show up in each other’s shots, and the supplement shows the resulting footage and how CGI is later used to erase them—again, a very common use of digital tools. Here a camera on a crane is visible at the center left in the original footage of the crash:

In one scene, the Joker walks out of a hospital, which explodes behind him. A prime candidate for digital effects, one would think. Instead, the filmmakers opted to have a demolition company destroy a real building. CGI was used to plan the scene:

A shorter supplement, “The Evolution of the Knight,” deals mostly with the design process for Batman’s suit and the Batpod. Again the emphasis is on bringing reality into the filming. It’s pointed out that while much of Batman Returns was shot on sound stages, the team decided to try and shoot the sequel in the city streets as much as possible.

Beware of these

I have to admit, one reason that this series appears so rarely is that for every DVD with useful supplements that I find, there are two or three uninformative ones that I have to sit through–or at least sample. In addition to recommendations, let me warn you away from some of the ones I switched off.

I had expected the Slumdog Millionaire DVD extras to be interesting, given the mixture of digital and 35mm shooting, the location work, and so on. But obviously the filmmakers had no idea that the film would be a success, so they seem to have done little behind-the-scenes shooting as they made it. The result is a not terribly informative, bare-bones 18-minute making-of.

Supplements as praise-fests have not gone away. Musicals seem especially to bring them out. “Get Aboard! The Band Wagon” provides 36 minutes of mutual admiration. In “From Stage to Screen: The History of Chicago,” Chita Rivera unintentionally achieves a parody of the gushing movie star who lauds everyone she worked with.

David and I just watched Cloudy with a Chance of Meatballs. I had liked it when I saw it in first run, and predictably, David enjoyed it, too. It’s a clever, well-scripted, well-animated film. We hoped to learn something from its supplements, but the making-of seems to be aimed at children, and young ones at that. The co-directors and some of the other filmmakers look distinctly embarrassed to be participating, partly because a lame comparison of making a film to mashing food together forms a running motif. A pity, since the movie deserves better. As reviewers keep pointing out, the best animated films these days are made for adults as much as for children.

The postman has rung more than twice

Optical Vacuum.

DB here:

While I try to whip up seven lectures for the Bruges Summer Film College and a couple more for the University of Copenhagen and our June Society for Cognitive Studies of the Moving Image confab, I offer some quick notes on notable DVDs and books lugged to our door by our mailman.

When machines film better than they know

Snow blankets a terrace and the furniture on it. A bottle jerks back and forth on a pavement. Christmas lights blink on and off. Everything looks desolate. What people we see scuttle across washed-out landscapes, play mahjongg in stammering gestures, and toil in computer labs under glaring fluorescent lights. What planet are we on?

These images are available to any of us. For two years Dariusz Kowalski trolled through sites like www.opentopia.com for surveillance-camera footage. He chose only material from hidden cameras. He added nothing except some slow motion (“otherwise it would be too fast”) and a voice-over commentary from artist Stephen Mathewson reading passages from a year’s diary. The result was a fifty-five minute assemblage film called Optical Vacuum (2008), which I saw and admired in Hong Kong back in April.

Sometimes the diary account intersects with what we see: Mathewson talks of washing his laundry/ shots of a Laundromat. More often, the voice drifts off on its own. Optical Vacuum isn’t an effort to make a film essay or to create a complex audiovisual dynamic. Mathewson’s diary provides an intimacy that the footage lacks, but I think the film would stand up strongly without it.

As a flow of impersonal views, usually from a distant perch, the footage creates a bleak beauty.

Occasionally a human operator has commanded the camera to focus on something, usually a woman.

But most often the camera is just mindlessly recording.

In the process, the surveillance camera reinvents avant-garde film—not just the barely inflected fields of Structural cinema, but also the time compression and melting glimpses, the reflections and superimpositions, the transient ghosts and brutal geometry we find in silent experimental work by Richter, Vertov, and others. These stupid cameras can’t help turning reality into something else. They don’t know any better.

Optical Vacuum, along with other pieces by Kowalski, can be found on a PAL uncoded DVD from the extraordinary Austrian collective sixpack. The handsomely mounted Index release is available here, and elsewhere on the Net.

Dragons and tigers in the Udine sun

Italian festivals of specialized cinema are mounted with incomparable flair–lots of screenings, panels, interviews, book sales, and of course outstanding food. Most famous are Pordenone’s festival of silent cinema and Bologna’s Cinema Ritrovato. But for admirers of Asian cinema, just as important is the Udine Far East Film event, which completed its eleventh installment on 2 May.

Alas, I’ve never been. In its earliest years it overlapped with the Hong Kong film festival; more recently, my commitments elsewhere, such as Ebertfest, have kept me away. But I have followed this celebration of Asian cinema at a distance through its remarkable publications.

The Udine event concentrates on popular cinema, mostly recent releases that are unlikely to come to US theatres or video stores. You can see films from Japan, Korea, and China but also from Thailand, Malaysia, and the Philippines. This year’s highlights include regional hits like Cape no. 7, Beast Stalker, Departures, and Ip Man as well as obscure and delirious items like Love Exposure and The Forbidden Legend: Sex and Chopsticks. Many screenings are European premieres.

The programmers also mount adventurous retrospectives of rare items. One year it was a survey of the work of Patrick Tam, still too little known among Asian aficionados. This year the retrospective was devoted to Ann Hui’s TV films, which are among her best work. These films, shot in 16mm and broadcast in the 1970s, were strong meat for a culture unused to social criticism in its popular media. Hui’s dramas showed police corruption, the sex trade, abandoned children, and drug addiction. The episodes were researched and scripted under great time pressure, and Hui was allotted two weeks for shooting and post-production. “We were experts at shooting in the streets on the sly.” The stories’ concern for ordinary people and their problems has resurfaced again in The Way We Are (2008) and Night and Fog (2009).

The Hui volume is a model of the profuse documentation the Far East festival provides. Several concise essays, all in both English and Italian, enhance appreciation of the films. Contributors Law Kar, Shu Kei, and editor Tim Youngs do a fine job of situating Hui’s TV work in its context, and a lengthy interview with the director explores her working methods and intentions. There’s also valuable filmographic information about the episodes (four of them available on DVD).

As if this weren’t enough, the Udine event publishes a mammoth catalogue called Nickelodeon. Each year it’s a treasure chest of enthusiastically presented information. This time around, surveys of 2008 developments in all the major countries are accompanied by Roger Garcia‘s special section on the history of Thai action cinema. A vast section of reviews of the films to be shown rounds out this gift to the Asian cinephile. (A little of this material is available at the Udine site.) There is no coordinated effort to sell the books to the public, but if you want to purchase them, try writing to the festival directors at cec@cecudine.org.

So a tip of the hat to the dedicated Udine team, headed by Sabrina Baracetti, and a signal to you that if you have the time and the money to go, you would surely have a hell of a week. (Note that professors and students are offered lodging for some nights.) Who knows? A director might show up to put the audience in a movie, as Johnnie To once did. Even if you can’t make the trip, the quality of the publications makes them indispensible for research and enjoyable reading.

Rabbits from a hat

It’s tiresome to hear novelists kvetching that film adaptations mangle their work. So it’s a pleasure to read Christopher Priest’s brisk account of how his novel The Prestige became a film. In The Magic: The Story of a Film Priest takes us through the whole process, but this isn’t the usual behind-the-scenes tour. He never visited the set or met the principals. Instead we get the viewpoint of a writer living in East Sussex, following the production through agents’ correspondence and the gossip frothing up on Google Alerts.

Priest is a lively writer, and he is frank about the ups and downs of the process. Initially he is happy that Nolan acquired the rights because the novel, a cunningly designed piece of misdirection, seems ideal for the director of Memento. But he confesses disappointment when the Prestige project is sidetracked by Batman Begins (“overlong, simplistic, and dull”). When the production gets under way, there are more swerves in the road. Given an early script, Priest admires the craftsmanship of Jonathan Nolan. But then he’s baffled that Christopher Nolan is saying two inconsistent things: that the film is completely different from the book, and that reading the book will spoil the film. Then again, during a press preview in Leicester Square, Priest succumbs to the film’s intricacies. “It has one of the most complicated and sophisticated narrative structures ever seen in an entertainment film.”

The story of the production ends here, but Priest goes on for about fifty pages to analyze the film in considerable detail. He dwells on the opening, which has no equivalent in his novel, and praises it for its fluent shifts among different points in story time. He appraises various aspects of the film, and he doesn’t stint criticisms. He notes that the Nolans stripped off his contemporary story, crucially altered the roles of the women, and turned his elusive mysteries into plot-driven secrets. Yet he concludes:

There is hardly a line of dialogue or moment of action in the film that can be traced back word-for-word, yet the whole thing is faithful to the novel in spirit, in story and in effect. I have differences with the screenplay in places, but none of those detracts from my general impression that it is a classic film adaptation of an existing novel, one which intending screenwriters would do well to study alongside the novel. (157).

Priest is a former movie critic (for the sturdy old British Film Institute publication Film) and an astute observer of what happens in a shot and on a soundtrack. He contacted me after my March blog entry discussing micro-repetitions in The Prestige and told me of The Magic. I ordered a copy pronto, and I’m glad I did. If you want to give your mail carrier a bit more job security, go to this page and click on GrimGrin Studio.

David Bordwell
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