Monday | August 15, 2011

The Denton Record-Chronicle (28 December 1947).
DB here:
The last line of Otto Preminger’s Daisy Kenyon is “When it comes to modern combat tactics, you’re both babies compared to me.” If you haven’t seen the film, does knowing that ruin it for you? Suppose I went further and identified the character who spoke the line, or the immediate circumstances, or the action leading up to it? Would knowing these things ruin your pleasure? Or would it give you a different sort of pleasure?
Who doesn’t come to Casablanca knowing about “Here’s looking at you, kid,” or “Play it, Sam,” or “Round up the usual suspects”? You likely saw the ending of King Kong in compilation films before you saw the whole movie, yet you probably still watch it with enjoyment. I saw Potemkin’s Odessa Steps sequence many times, on an 8mm reel I bought as a kid, before I saw the whole movie. I still enjoy Potemkin, possibly more than many who see it for the first time. Yet people complain about trailers that tell too much, and critics who give plot twists away. Accordingly, it’s been a convention of fan and Net writing that if you’re going to give away major story information, you alert readers with the word “spoiler.”
Surely people want to know something about a film’s story. Viewers clamored for the most basic information about Super 8. And evidently many moviegoers would feel less disgruntled about The Tree of Life if they had known in advance a little bit more about what they would encounter. It seems we want to know about the story’s basic situation, but not too much about how things develop. Say: bits from the first half-hour or so, up to the beginning of the Second Act (or what Kristin calls the Complicating Action). Beyond that, we want things kept quiet. Above all: Don’t tell the how things turn out in the end.
I’ve been driven to think again about spoilers after Jonah Lehrer reported on an experiment with literary texts. On the whole, readers in the study reported enjoying a short story somewhat more if they knew the ending in advance. Jim Emerson has provided his characteristically stimulating commentary on this finding, and his readers, surely among the most reflective in the online film community, have supplemented his thoughts.
This discussion overlaps with a question I raised a while back on this site. How can we feel suspense if we know a story’s outcome? One standard answer, which would apply to spoilers too, is that even with foreknowledge, we’re interested in how that turn of events comes about. This possibility is invoked by some of Jim’s readers, and it seems plausible, especially if one is a connoisseur of storytelling. How, we ask, does the narrative engineer this or that twist?
My further proposal in the blog entry was that our mind’s intake of narratives is modular in some respects. Part of us reacts as if we were encountering the events fresh, without knowledge of what is coming up. The analogy was to standing on a balcony overhanging a precipice. You know that you cannot fall, but when you imagine yourself falling, you feel a twinge of fear all the same.
The same might be true of consuming a narrative. One of our mental systems, fast but fairly dumb, reacts to things as they come, while secure knowledge hovers more distantly in the background. I suggested as well that the way that something is presented–say, with fast cutting or sweeping music–can override our knowledge and kindle a basic, more visceral response.
Today’s entry tackles the matter of foreknowledge from a different angle. It’s worth remembering that many people who went to the movies in the 1920s through the 1950s willingly subjected themselves to spoilers.
This is where we came in?

Chicago Daily Tribune (4 January 1948).
While the American studios developed their storytelling strategies in the 1920s and 1930s, movie exhibition became a big business. In 1935, eighty million Americans went to the movies every week. The historical high point was 1946-1948, when annual attendance hit 4.7 billion. But how did all those people see the movies? More specifically, did they watch them from start to finish?
We’re so used to showing up at a definite time for a screening that it’s hard to imagine a period when many viewers would simply drop in to what were called “continuous admissions” or “continuous performances.” In major cities, the film programs, complete with newsreels, cartoons, trailers, other shorts, and even a second feature, would run steadily with only brief intermissions. You could drop in any time.
When the houses filled up, prospective viewers would have to wait in line outside or in the lobby until someone left. Then an usher would show the next patron to the empty seat. Meyer Levin’s novel The Old Bunch describes a group of friends waiting forty-five minutes before just getting into the lobby of a Chicago theatre in the 1920s.
Some of the viewers would depart during the main or second feature. Naturally, the patrons admitted in medias res would see the end of a movie before they caught up with the beginning, perhaps some hours later. Hence the phrase, “This is where we came in,” meaning, “Now we’ve seen the whole picture and can leave.”
After Kristin, Janet Staiger, and I wrote The Classical Hollywood Cinema, a few readers asked why we hadn’t talked about continuous admissions. The practice would seem to explain a lot about the redundancy of Hollywood storytelling. Hyperexplicit exposition, the Rule of Three (say everything important thrice), and the habit characters have of reminding us of their relations to each other (“Gee! You’re the swellest sister a guy ever had!”)—all this would seem to be aimed at a viewer who might well have come in halfway through and need orienting to basic plot premises.
We knew about continuous performances, of course, but we didn’t discuss them because we could find no evidence that filmmakers took these conditions into account when designing their stories. In reading Hollywood screenplay manuals, technical journals, and the like, I didn’t find anyone commenting on the exhibition practice. My colleague Lea Jacobs, who has scanned Variety very comprehensively for the 1920s and 1930s, can recall no mentions of it affecting production policies.
When you think about it, screenwriters and directors couldn’t really do much to bring a latecomer up to date. You can’t keep reiterating story premises and recapitulating all that went before, and still move the plot forward. Better to tell the story straightforwardly and assume, as a default, that under ideal circumstances people would see the whole film from scene one onward. The same assumption governs TV writing, despite viewers’ channel surfing and foreplay with the remote.
Still, during the Golden Age of Hollywood a significant population consumed movies knowing how the story turned out before they saw the beginning. Ask people of my generation or older, and you’ll usually hear: “Oh, we went whenever we wanted. We never tried to find the showtimes.” My childhood moviegoing memories are dim, but I recall being dropped off at the Elmwood Theatre by my parents when they went to town. I’d go in during the movie (I do recall The Sad Sack, 1957) and watch until my mother or father fetched me out. It’s very likely that adults drifted in at odd times as well.
There’s harder evidence that some people preferred convenience to coherence. In 1950 Twentieth Century-Fox announced that All About Eve (1950) would be screened only in “scheduled performances.” No one would be seated after the film began. Premiering at Manhattan’s Roxy Theatre, Eve ran for a week under the new policy. It failed. People hadn’t heard about the new rules, showed up late, and weren’t admitted. The results were angry lines outside and empty seats within. The practice was halted and Eve screened in continuous performance. The Hollywood Reporter attributed the failure to “the public’s deeply ingrained habit of going to a movie show at any desired hour, when most convenient or on impulse.”
In other words, many people were encountering what we call spoilers all the time, and it didn’t seem to bother them. So you wonder: Is watching a movie straight through, as we mostly do today, a newer, more “disciplined” mode of consumption?
It’s showtime

Daisy Kenyon.
It’s obvious that the custom of just dropping in didn’t guarantee a nonlinear movie experience. With a double-bill house, even if you dropped in arbitrarily, you would see one feature or the other in a single gulp. And assuming a three-hour program and a 90- or 95-minute A picture, your odds of walking in during the shorts or the B film were about fifty-fifty.
But were people obliged to drop in willy-nilly? Could they have seen the movie straight through if they wanted to?
There’s considerable evidence that parts of the audience did want to see the movies in linear fashion.Consider the early attenders. And many cinemas filled up quickly just before the show started. Coming in when the theatre opened seems a fairly clear indication of wanting a linear experience. True, early attenders would probably have to sit through a newsreel, trailers, and other shorts, but many people enjoyed those too. Further, since double-bill houses screened the A picture first, knowing that custom could guide your decision about when to come in.
Could patrons have gained specific information about when the movies were screening? There’s a widespread belief that theatres didn’t publicize showtimes. But that’s not the case.
First, the box office almost always posted a schedule breaking down the program. Sometimes cardboard clocks with movable hands indicated showtimes. Patrons might see the schedule when they arrived, or while passing the theatre during the day. Knowing the schedule, you didn’t have to go straight in. If you bought your ticket while the feature was running, you could linger in the lobby. Probably some viewers were reluctant to enter if the feature they wanted to see was just ending.
Second, there were newspaper advertisements. This evidence is varied and intriguing, full of unexpected quirks. First, I took a look at late 1940s ads for the Elmwood, my hometown venue. These ads are mostly bare-bones. They list the movies, all double features, with three changes a week (films played Friday-Saturday, Sunday-Monday, and Tuesday-Thursday). The theatre doesn’t supply its phone number, probably because many families in our area didn’t have phones until the late 1950s. Showtimes are seldom mentioned. Doubtless townfolks knew by local custom what the showtimes were, and there was no need to advertise it in newspapers or handbills (which were still around in the 1950s). One September 1949 item specifies opening and closing hours:
Matinees Daily 2:00
Evenings 7:00 to 11:30
Sundays and Holidays Continuous 2:00 to 11:30
Knowing these hours of operation, people who wanted to see the movies straight through could show up at 2:00 or 7:00.
But some ads in other towns get a little more specific. “2 COMPLETE SHOWS 9:30 & 12 MIDNITE,” blares the Colonia of Norwich, New York in 1947. This indicates the starting times for the newsreel, cartoon, and ads, which all preceded the main feature. But since many theatres began their screening at 6:00, the accompanying ad from the Capitol, of Dunkirk, New York in 1948 seems to be saying that after all the shorts and ads, Tycoon hits the screen at 6:25. That movie ran a little over two hours, so there was time for filler leading up to the Happy Laugh Hit (presumably a revival). More unequivocal is the ad for Daisy Kenyon at the very top of this entry, which specifies when the feature starts. Again, the theatre probably opened at 1:00 and brought in the evening crowd at 7:00. That left fifteen minutes or so for pre-show material, including the color cartoon and “Global News”.
In short, some newspaper ads tell us only the theatre’s operating hours, while others specify showtimes. This sort of variation goes far back. The Olean (New York) Evening Herald advertised the Strand Theatre as “showing continuously 1 to 11 daily,” with no showtimes mentioned. On the same page we find specific starting times listed for a rival theatre’s showings of Fairbanks’Mark of Zorro (1921).
For special occasions, the scheduling could be quite exact. If you happened to be in Middletown, New York, on New Year’s Eve of 1947, you could welcome in “Kid 1948” at a gala show starting at 7:00 and ending “some time in 1948.” But not just “some time”: The State’s plan has a military precision.
Daisy Kenyon at 7:00 – 9:29 – 12:01
Comedy “Skooper Dooper” at 8:38 – 11:08
Terrytoon Cartoon “Silver Streak” at 9:12 – 11:42
Community Sing at 9:19 – 11:49
Latest Pathe News at 8:56 – 11:26
The ad goes on:
No seats reserved – No waiting in line. Come any time from 6:30 until 11:20 and see a complete show—Stay as long as you like! Come in one year—Leave the next!
The rival Goshen Theatre likewise provided a detailed schedule of its New Year’s Eve attractions, an astonishing four features plus cartoons. The show, broken into 9 “units,” started at 7:00 and ended at 1:00 in the morning, concluding with an “Exit March.” Why don’t movie theatres have exit marches any more?
Apart from ads specifying showtimes, we can glean other hints that at least some viewers preferred to know when to arrive to catch a film from the beginning. Some newspapers published lists of starting times. The New York Evening Post printed an extensive “Movie Clock” covering over eighty theatres. A Schenectady paper did the same thing under the rubric “Showing Today. What the Theatres Are Advertising.” You can find a similar feature in papers from Portland and Council Bluffs. Movie houses were often a small-town newspaper’s biggest and most reliable advertising source, so many editors were ready to oblige theatre managers.
Movie ads also sometimes included the theatre’s phone number, so people could call to check showtimes. Access to telephones was still spotty then; recall that the infamous Gallup Poll of 1948 misjudged Dewey’s chance for victory, partly by relying on phone surveys. But by 1945 there were about 16 million residential phones for a population of 140 million, so the middle-class people sought by exhibitors, then as now, might well be able to call up the movie house.
That is, in fact, what Daisy Kenyon does at one point in her movie. Having decided to go out with her girlfriend, she checks the phone number of the theatre she wants to visit and starts to call to check on showtimes. (She’s interrupted by a call from the mysterious Peter Lapham.) The scene seems to model one set of urban filmgoing habits.
Historian Douglas Gomery reminds us that there were many different sorts of theatres–first-run and subsequent-run, big downtown houses and neighborhood venues, rural ones, art houses, and so on. I’ve tried to capture some of this variety in my exploratory sample, but there are many fine-grained differences. Moreover, roadshow pictures often played to strict schedules, selling tickets for specific performances, and people adjusted their schedules to that regime for Gone with the Wind and other blockbusters. Perhaps the All About Eve fiasco came from people thinking this new film, in black-and-white and offered at regular admission prices, was not an event film like the usual roadshow attraction.
In all, it’s hard to generalize about viewing patterns. But it seems fair to say that in many circumstances viewers could, if they wanted, avoid seeing a movie’s ending before the beginning.
Which means that, then as now, we find different viewing styles. Today we have the Planners, who Tivo their cable television offerings, and the Grazers, who hop from channel to channel and watch in medias res. (We also have the Gleaners, who sample items at their leisure via the net. But there doesn’t seem to be an equivalent option in classic theatrical film viewing.) Several of Jim Emerson’s cinephile readers point out that they appreciate spoiler alerts in a web review because they want the choice between knowing and not knowing. It seems that in many circumstances movie houses offered 1940s viewers that same option.
Exhibition history is far from my specialty, so I’d welcome information from researchers who’ve studied this question more systematically. In the meantime, I’m grateful to Kristin, Ben Brewster, Lea Jacobs, Vance Kepley, Betty Kepley, John Huntington, and Virginia Wright Wexman for discussion with me. A special thanks to Douglas Gomery, who shared detailed information in emails and phone conversations.
For a comprehensive history, see Douglas Gomery, Shared Pleasures: A History of Movie Presentation in the United States (University of Wisconsin Press, 1992). See also Gregory A. Waller, Moviegoing in America: A Sourcebook in the History of Film Exhibition (Wiley-Blackwell, 2001) and Going to the Movies: Hollywood and the Social Experience of Cinema (University of Exeter Press, 2007), ed. Richard Maltby, Melvyn Stokes, and Robert C. Allen. Allen has mounted a beautiful online archive devoted to moviegoing in North Carolina.
A useful older source, though not focused on the 1940s, is Frank H. Ricketson, Jr., The Management of Motion Picture Theatres (McGraw-Hill, 1938). Ricketson advocates three hours as a maximum program time.
The motion picture theatre has a constant drop-in trade, and the patron who catches the feature after it has started does not want to sit through a seemingly endless program to see the part that he has missed. The tendency today is to present shows that are too long (p. 121).
It’s possible that as an employee of Fox Theatres, Ricketson was pushing the then-common industry view that double features were undesirable. Fewer films on the bill allowed more turnover during the day and favored the higher-profit A pictures.
Information about All About Eve‘s “scheduled performance” policy comes from the American Film Institute Catalog. See also “Business on ‘Eve’ at Roxy Jumps After Scheduled Showings Cut,” Boxoffice (28 October 1950), 50, available here. Linda Williams argues that Psycho‘s exhibition policy helped create the custom of consuming a movie straight through. See her “Discipline and Distraction: Psycho, Visual Culture, and Postmodern Cinema,” in “Culture” and the Problem of Disciplines, ed. John Carlos Rowe (Columbia University Press, 1998).
My analogy to standing on a precipice comes from Noël Carroll’s The Philosophy of Horror.
Two final points I couldn’t squeeze in elsewhere. First, to a large extent, spoilers are a function of different sorts of movie talk. In daily conversation, we’re reluctant to tell too much to friends who haven’t yet seen the film. Journalistic film reviewers seek not to reveal the ending, of course, but they’re also obliged to write about many scenes in an oblique way. (“After a string of preposterous coincidences…”) Net writers seem to model their comments on conversation and professional reviews, although some rascals delight in telling innocent readers everything that happens. We might call them spoilersports.
By contrast, academic writing assumes that the reader has seen the film, or is willing to let details be divulged for the sake of some larger point. Occasionally bloggers adhere to this standard. Readers of J. J. Murphy’s blog know that he doesn’t refrain from synposizing a plot to give depth to an analysis. I’ve done the same thing here on many occasions, but sometimes I feel the need to signal spoilers, particularly for current releases or films that depend on big twists. For some reason, I think that older films are fair game for full-blown discussion, even though many of our readers are less likely to have seen Enchantment than Source Code.
Second point, pure digression: In 1947, Richard Hull published Last First, a mystery novel dedicated “to those who habitually read the last chapter first.” The opening chapter does provide the story’s ending, but as you’d expect there’s a trick. The chapter is written so obliquely that you can’t really tell who is doing what to whom. At least I can’t.
P. S. 18 May 2012: Two more items that I’ve run across relevant to the this-is-where-we-came-in problem. First, this dialogue exchange from Ellery Queen’s serial-killer novel of 1949, Cat of Many Tails. The murder victim, one investigator says, “left for a neighborhood movie. Around nine o’clock.” The other asks, “Pretty late?” The reply: “She went just for the main feature.” This suggests that in Manhattan, it wouldn’t be impossible to know when the main feature played for the last time–either from the newspaper, from a phone call, or just from custom.
It seems that indeed late shows of the A picture were common. A 1939 Variety article, “‘Bad’ Scheduling Squawk” (27 December 1939, 5, 47) indicates that often the “No. 1 film” was put on at awkward hours, and viewers objected. “Too often, it is declared, a customer will call the theatre, only to learn the film he or she wants to see goes on at a time that interferes with dinner, or it’s on the last show, so late that getting out would be around midnight or thereabouts. Result, under theory, is that the customer doesn’t go at all.” Again, we find some evidence that the public could find out when a movie played by phoning, and that at least some patrons cared enough to see the picture through from the start. This piece from 1939 suggests that these options were available at least in some towns throughout the 1940s. Presumably, this practice was prominent in theatres not controlled by the studios, since the B picture was a flat-rate rental but the No. 1 feature was a percentage booking. The more tickets you could sell for the B, the bigger the exhibitor’s share of receipts.
P.S. 21 May 2012: The Wisconsin Project never sleeps. Alert Ph. D. researcher Andrea Comiskey sends me 1939 ads from the Olympia in Portsmouth, New Hampshire and the Fox in Billings, Montana. Both lists start times for both features, A and B, with the Fox including the start times for cartoons and newsreels too. The heading is, bluntly, “When to Come Today.” As per the above addendum, the Fox runs the A picture last, and quite late (around 10 PM).
P.P.S. 1 February 2021: Ran across this in John O’Hara’s novel Butterfield 8 (1935):
“What are we up to this afternoon?”
“Oh, whatever you like,” she said.
“I want to see ‘The Public Enemy.'”
“Oh, divine. James Cagney.”
“Oh, you like James Cagney?”
“Adore him.”
“Why?” he said.
“Oh, he’s so attractive. So tough. Why–I just thought of something.”
“What?”
“He’s–I hope you don’t mind this–but he’s a little like you.”
“Uh. Well, I’ll phone and see what time the main picture goes on.”
“Why?”
“Well, I’ve seen it and you haven’t, and I don’t want you to see the ending first.”
“Oh, I don’t mind.”
“I’ll remind you of that after you’ve seen the picture.”

Daisy Kenyon. Daisy and her friend, tracked by Peter and watched by a waiter, have apparently gone to a revival house–and one not playing pictures from Fox, the studio behind Daisy.
Posted in 1940s Hollywood, Actors: Fairbanks, Film theory: Cognitivism, Hollywood: Artistic traditions, Hollywood: The business, Movie theatres | open printable version
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Sunday | August 7, 2011

Mysteries of Lisbon (2010).
DB here:
Once Fassbinder said something to this effect: “One is always misunderstood. If you spend time clearing up misunderstandings, you’re dead.” Usually I think this is good advice. Now, though, a filmmaker whom I admire has, in publicity for a film that I admire, misunderstood me. So I’m squawking, mildly.
I met Raúl Ruiz only once, many years ago during his visit to our university here in Madison. We’d programmed At the Top of the Whale and Life Is a Dream. One afternoon we were sitting in the Student Union looking out over majestic Lake Mendota, and he started to muse. “I see a boat on the lake. Three men are in the boat. One is planning to kill the other two, but we don’t know which one it is.”
This was only one of many forking paths our conversation took. Over dinner that night Ruiz was at pains to explain that there was nothing new in Postmodernism that we couldn’t already find in the Spanish Baroque. That was pretty persuasive. He talked as well about his two production courses at Harvard. “In one, we shoot a drama as if it were a TV quiz show. In the other, we shoot a quiz show as if it were a drama.” In sum, typical Ruiz ebullience and passion for rethinking forms.
Earlier this year my name got linked to his in an unexpected way. In an interview, Ruiz mentioned that a Swiss magazine had claimed that Mysteries of Lisbon didn’t conform to “Bordwell’s Paradigm,” and he agreed. Alerted to this interview by Adrian Martin, I shook my head and thought, I don’t know what Bordwell’s Paradigm is, so how can anybody else? I suspect the label has to do with my characterization of classical Hollywood cinema, but who knows?
Since then Ruiz has signed a discussion of Mysteries of Lisbon that expands on the same theme. You can read it here. It starts off with a bang:
The American professor David Bordwell considered that all narrative strategies that can be applied to modern films are based on a certain notion of verisimilitude (or narrative evidence).
Thanks to them, the most unbridled fictions are acceptable and accepted. And this very verisimilitude, it is said, is averse to any straying from a guiding line (what is commonly called the action’s guiding arrow), with its variations in intensity and its turbulent twists and turns.
This theory, which depends on a certain number of rules often abusively attributed to Aristotle, finally became what purists hastened to naively call “Bordwell’s paradigm”–the whole of narrative strategies that stem from impulse, from the presumption of verisimilitude.
What is called “modern drama” or “bourgeois drama,” or even “the Ibsen Shaw postulate” has given rise to this superstition. In modern drama, structure and construction dominate, even beyond the poetic incoherence or the irrelevant facts it supposes. The author is an architect who builds shelters for fictions, various events which, and only because they are protected from the rain of the improbable, become credible and relevant.
Each of these fictions, of these mobile structures, is guided by a narrative arrow. But beware, only one per fiction: William Tell is a well-told story because only one arrow cuts in two only one apple, but the battle of Azincourt is not because Robin Hood and his people’s swarm of arrows does not enable one to read the time on the narrative clock, veiled as it is by clouds of arrows, each guided by its independent little intrigue. “Clouds and not clocks” would say Karl Popper.
In modern drama, the proliferation of truncated facts is not acceptable because it makes us stray from the notion of causality which is inherent to that of verisimilitude, and without which there would be no story.
Promoting a film by citing an American professor may not be the height of shrewd marketing, but put that aside. Peering through the haze of this rather awkward translation, I’m inclined to say that Ruiz mistakes my claims. I’ve said in several places that narrative, prototypically, requires causality. But that isn’t the same thing as claiming that such causality is realistic in nature, or that causality is the main attraction of narrative. Mainstream cinema, including Hollywood, often uses certain kinds of verisimilitude as an alibi for formal experimentation. And I’ve celebrated filmmakers like Eisenstein and Ozu who break away from narrative causality.
It’s ironic that on the same day I post a blog entry arguing that realism gets short shrift in studio cinema of the 1940s, I find Ruiz claiming that realism is my guiding light. If I disapproved of the “disparate, truncated, labyrinthine and baroque” aspects of narrative, I wouldn’t have said this about Mysteries of Lisbon:
This being a Ruiz film, there is as well a tangible pleasure in the artifice of storytelling. The film acknowledges that all the handy coincidences, buried pasts, multiple identities, and revelations of kinship are there for our delectation. . . .
This recounted history is only the first of a cascade of flashbacks, issuing from several characters, and these gradually show deep connections among persons tied to Pedro’s past. Secondary characters in one story become protagonists of another. The young hero is gradually displaced as the center of the action by war, secret romances, rivalries, duels, and infidelities. Like Pasolini in his Trilogy of Life, Ruiz is happiest when opening up a plot detour that will eventually become a new main road.
You can read my whole account, from last year’s Vancouver International Film Festival, here.
I think that Ruiz and I might disagree about how much Mysteries owes to psychological causation, and about whether labyrinthine trails can converge, let alone become highways. Both of us use metaphors of linearity, so maybe our disagreements are basically about whether the detours and paths are truly dead ends. Maybe I think his plotting is tighter than he does. Still, I expect that we’d agree that much of the pleasure of the film is its delight in apparently capricious digression.
Anyhow, my squawk is mild because it’s a pleasure to be misunderstood by a grand filmmaker. What Fassbinder didn’t say was that artists’ misunderstandings can be productive, leading to the creation of new artworks, and perhaps ideas about them.
If my remarks on Mysteries of Lisbon don’t make you thirst to see it, Manohla Dargis’ review surely will.
Posted in Directors: Ruiz, Film criticism, Narrative strategies | open printable version
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Sunday | August 7, 2011

“I thought they burned that.” Hellzapoppin (1941).
DB here:
Coming back from my five-week stay in Europe (known in the Midwest as Yurrrp), I watched two releases I’d missed in the spring. Neither one was of outstanding quality, to put it mildly, and both were limited by “having been formatted to fit” the 4 x 3 airplane screen. Still, I was struck by how much both were like the 1940s movies I’d just been talking about with eighty participants in the Antwerp Zomerfilmcollege.
Of course the films’ look and feel were quite different, with Bouncycam and fast cutting instead of the rock-steady compositions and more sedate pace of the 40s films. But since I’d been concentrating on narrative matters, both of the recent releases chimed with my concerns in the course.
For one thing, both relied on flashbacks. Battle: Los Angeles used the technique casually. After a brief prologue showing our squad in a helicopter heading into a firefight, we get a title, “Enemy contact minus 24 hours.” This takes us back to the previous day, when the aliens’ attack seemed merely a meteor shower. We get to meet the Marines’ team in the usual vignettes of guys buddying around, planning their futures (one grunt is getting married soon), and nursing their woes (ageing, or mourning a slain brother). Why couldn’t these twenty minutes of exposition be given at the outset? Do the makers think we’re too impatient to wait for the first alien onslaught? Do they think we don’t know that the whole premise of the movie is an interplanetary assault on LA? In any case, the flashback is over by the sacred 25-minute mark, and we’re plunged into the ongoing action, starting with the team’s effort to save some civilians trapped in the combat zone.
Limitless used a more extended flashback. It follows what I called in Antwerp the “crisis” architecture, whereby the plot begins at or near the action’s climax and then moves back to the point at which the main story action begins. A prototype of the structure is The Big Clock (1948). Accordingly, Limitless opens with the protagonist about to leap off a high-rise terrace while his enemies pound at the door of his apartment. Then we return to his origins as a grungy wannabe writer, and the bulk of the film moves toward the critical point shown in the opening.
Limitless also reminded me of the 1940s’ penchant for rendering character psychology through subjective film techniques. After Eddie Morra takes the mind-enhancing drug, his world becomes distorted and we get unusual angles on him.


But Eddie’s head trips have precedents in the frenzied dream sequence of an early film noir like The Stranger on the Third Floor (1940). A frantic rehearsal montage in Blues in the Night(1941), with its shots from the “viewpoint” of a piano keyboard, pushes the pictorial envelope further than the comparable shot in Limitless.

Today’s digital technologies make it easier to go for extreme effects, but wild imagery is nothing new, especially when it’s motivated as representing extreme subjective states.
Of course flashy storytelling, including time-juggling and subjective images and sounds, can be found in cinema before the 1940s. But in that era they became more prevalent, in effect a “new normal.” And very quickly filmmakers sought to push them further, with results that linger today. In The Way Hollywood Tells It, I try to argue that the flagrant artifice of 1940s films was revived in the 1990s and 2000s. Citizen Kane is in a way the ultimate “puzzle film,” with one clue to the meaning of Rosebud tucked away in a minor set. The narrative gymnastics of The Hudsucker Proxy, Pulp Fiction, Memento, The Matrix, Inception, Shutter Island, and many other movies hark back to the revisions of storytelling traditions that crystallized fifty years earlier.
Unelected affinities
It’s not just that the two airborne movies chimed with what I’d been screening. Anyone who teaches art or literature is familiar with what we might call the cluster-surprise effect. When you assemble a batch of books or plays or films to make up a semester course, you start to notice affinities you wouldn’t have spotted if the artworks hadn’t been set side by side.
To a greater degree than usual, cluster surprises arose within the movies I screened for the Belgian Zomerfilmcollege. I’ve participated in these summer movie camps before, but seldom have I had such a sense of interconnections among the films we watched. It’s as if the makers were talking to each other, or at least looking over their shoulders at what their compadres were up to.
To some extent, convergence was to be expected. The films were picked to illustrate storytelling innovations in 1940s Hollywood films, so that guaranteed some overlap. Moreover, I’ve elsewhere suggested that filmmakers are making movies as much for each other as they are for the general public. My most recent instance was in a peculiarly recurring ad for ale.
So I probably shouldn’t have been as surprised as I was. Still, I was initially ready to notice changes within individual directors’ outputs, such as Welles’ development from the quietly controlled pressure of The Magnificent Ambersons to the narrative fireworks of The Lady from Shanghai. What I didn’t expect was the crosstalk among Ford, Mankiewicz, and Siodmak in their handling of flashbacks, or the way that the elegant methods of characterization found in A Letter to Three Wives set off the opacity and contradictory behaviors of the love triangle in Daisy Kenyon.
I need to think more about how the films we screened, plus the hundred or so others I’ve been watching in the spring and summer, can illuminate our understanding of creative choices facing filmmakers then (and today). Some of this thinking will eventually surface in more extended writing, I hope. For now, here are three ideas about 1940s storytelling, sparked by the sheer juxtaposition of interesting movies.
Of course there are spoilers. The films most vulnerable to spoilage are Laura, The Killers, All About Eve, and Sunset Blvd. Maybe you can use your parafoveal abilities to skip the passages that deal with ones you haven’t seen.
Art as artifice

The Magnificent Ambersons (1942).
The 1940s highlight a basic feature of Hollywood cinema, and indeed most popular traditions I know. Artifice, often self-conscious artifice, usually rules. It’s most evident in crazy comedy (see way up top), but even dramas seldom yield what people usually think of as realism.
Imagine a continuum between surveillance-camera video at one extreme and ballet or commedia dell’arte at the other. Hollywood lies much closer to the stylized side than to the documentary-recording side. This tradition is heir to a host of conventions derived from painting, drama, vaudeville, opera and operetta, prose fiction, and, by the 1940s, radio. All of the resources of these arts are brought together for the sake of telling a compelling, moving story, and anything that works is fair game.
Take one technique that became robust in the 1940s, the voice-over narrator. Some theorists claim that every narrative must have not only a narrator but a “narratee,” somebody who is listening to the story being told. Yet in most situations we haven’t the foggiest idea who the narratee would be.
At the start of The Magnificent Ambersons, Welles’ ripe baritone tells us things about the town, the family, and long-gone fashions. At the start of All About Eve (1950), the urbane Addison DeWitt promises to give us the dirt on the young woman’s rise to stardom. The cases are significantly different. Welles creates what we might call an external narrator, one who isn’t participating in the events we witness. Addison is a character narrator, one who exists within the story and plays a role in the action. In either case, though, we can ask: To whom is the narrator speaking?
Addison isn’t addressing other characters, even in retrospect; we never see anyone listening to his tale. Welles’ voice-over narrator can’t be addressing the characters because he isn’t in the story world at all. So who’s listening? Before you say, “Well, they’re addressing us, the audience,” remember that both these narrators are fictional beings. They don’t exist in our world and we don’t exist in theirs. In daily life, if you said your nonexistent friend told you of his adventures, we’d tend to wonder about you, and we’d certainly place little credence in the events reported.
In art, though, no problem. It’s simply a convention—a piece of artifice—that lets us accept the voice-over as a mimicry of a conversational situation (a person speaking to another) and delete the part that assumes a tangible listener. So the commonsense answer is right. These narrators are speaking to us. In fact, everything in a fiction film is addressed to us. If you want an ontologically tidy answer: The actual filmmakers are the storytellers, the actual viewers are the audience, and everything else is smoke and mirrors, or puppetry and ventriloquism.
You can put it more generally. As often happens, the movie summons up a familiar schema from ordinary life, the conversation, but revises it for artistic purposes. The film draws on certain features of reality but deletes others, retaining just enough salient bits to prompt our understanding. Filmmakers can assemble, in the manner of collage, pieces of standard social interactions for particular effects. Our response depends on the patterns that are formed, not on the reality status of the bits or of what is left out. We concentrate on the effect, not the means used to trigger it.
The same thing goes for the narrator’s range of knowledge. In literature, the “I” narrator typically cannot report things she doesn’t know about. If something happens that she couldn’t witness at the time, she’s obliged to explain how she learned about it subsequently. But internal filmic narrators often lead us into moments, or entire sequences, that they weren’t present to witness. In The Killers (1946), Nick Adams tells the insurance investigator Riordan that Ole the Swede encountered a mysterious man from his past, but given Nick’s position at the rear of the car, paying no attention to the encounter, he couldn’t have observed the way Ole intently avoids meeting the driver’s eyes.

Huw, the narrator of How Green Was My Valley (1941), didn’t see, and may not have known about, his sister Angharad’s visit to Reverend Gruffyd.

Yet the scene, played out between the two near-lovers, is given to us within the narration established as Huw’s.
By convention, then, filmic narration allows a lot of leeway to a character narrator. Again, a realistic situation, someone reporting on what they know, is treated in a partial, stylized fashion for the sake of sharpening the effect. We’re more curious after noticing the driver’s frowning look at Ole, whether or not Nick could have strictly seen it. We’re more intensely involved with the emotion of the Angharad/ Gruffyd romance than if we simply saw Huw learning about her visit later.
Proteus in Hollywood
Once a convention is put in place, somebody is bound to play with it. A one-off example occurs in Ambersons, when we get this exchange on the soundtrack:
Gossip: They’ll have the worst spoiled lot of children this town will ever see.
. . . .
Narrator: The prophetess proved to be mistaken in a single detail merely. Wilbur and Isabel did not have children. They had only one.
Gossip: Only one! But I’d like to know if he isn’t spoiled enough for a whole carload.
(Interestingly, Welles doesn’t present this exchange in his 1938 radio version of the novel.) Likewise, the opening of Eve is trickier than I indicated, partly because Addison’s narration is accompanied by a freeze-frame at the moment the award is presented.

Since a few years before this, It’s a Wonderful Life (1947) showed angels freezing time and commenting on George Bailey’s dreams, you have to wonder if Mankiewicz isn’t endowing Addison with a supernatural power.

Addison will, by the end of the film, be utterly in control of Eve.

The 1940s and early 1950s see an immense amount of experimentation with narrators. Narrators can lie about what they report. They can be dead (Scared to Death, 1947; Sunset Blvd, 1950), otherworldly (the angels in It’s a Wonderful Life), non-human (the house in Enchantment, 1948), or of uncertain status (Woman in Hiding, 1950).
A good example of the high artifice of the period comes in Laura (1944). The film is introduced by Waldo Lydecker’s voice-over, remembering “the weekend Laura died,” and remarking on the detective Mark McPherson, wandering through Waldo’s art collection. Waldo’s voice-over, describing events in the past, might seem to assure us that he survives the ensuing story.

Fairly soon Waldo’s voice-over reappears, but it doesn’t frame the overall fiction. As he explains his relationship with Laura to McPherson, we get episodic flashbacks showing Laura’s rise (and, true to form, including events Waldo couldn’t have known about). At the end of their evening together, the film’s narrational weight shifts visibly to Mark, showing him in an uncharacteristically tight close-up watching Waldo depart.

The absorption of Waldo’s voice into the overall texture of Mark’s investigation invites us to forget that Waldo initiated the film, and that he in fact fed us false information. (Laura didn’t die that weekend.) So the ending, in which Waldo falls before policemen’s pistol blasts, comes as a new surprise. The camera tracks away from him murmuring, “Goodbye, Laura”, past Laura and Mark, to the shattered clock face that recalls what Waldo’s shotgun did to Laura’s surrogate.

Over this image we hear Waldo’s voice: “Good night, my love.” From one angle, the line could be considered Waldo’s offscreen dying words, continuing his murmured farewell to Laura. Yet the last line is closely miked in the manner of the opening voice-over, suggesting a voice from beyond the grave. Was Waldo narrating the first scene from the same place? Is this a tale told by a corpse? The ending is equivocal, hovering between the two possibilities.
Again and again, the films we saw fractured tidy patterning. Addison’s voice-over narration in All About Eve gives way to that of another character, Karen Richards. After he glances at her, a cut presents her voice-over taking up the burden of introducing us to the young Eve in a flashback.

How to explain this tag-teaming, except as pure artifice, a new wrinkle in a convention that by 1950 had become second nature to filmmakers and viewers?
In The Killers, the dying crook Blinky is questioned by two investigators. No problem about narratees here; he speaks to them. But the film makes a new problem for itself. Blinky is too far gone to respond to questions. All he can do is mutter phrases from the past. Yet the film’s narration dramatizes his ravings, presenting the scene he invokes as fully as any other.

Is this what his listeners are imagining? No; it’s just a stretching of the conventions surrounding the character narrator. After several orthodox voice-overs earlier in the movie, we can assume that Blinky’s babble will be translated into solid scenes, as more articulate talk has been earlier. Again, plausibility is flagrantly violated; who could construct a coherent set of actions, let alone a legal case, out of fragmentary phrases? But who cares? Blinky is a device to get us into the past, and the filmmakers assume that we’ll follow the most slender lead they offer.
Meir Sternberg has articulated a powerful case that there are no “package deals” in verbal art. Any narrative or stylistic device can fulfill a wide range of functions, and any functions can (with sufficient motivation) find expression in many different techniques. To take a filmic example, a dissolve can indicate a passage of time, but sometimes a dissolve (say from a long-shot to a closer view of a character) suggests continuous duration. And a cut may indicate continuous time, but it can also indicate that a stretch of time has been skipped over, as throughout Resnais’ Muriel. Sternberg calls this the Proteus Principle, “the endless interplay between form and function.”
Along these lines, conventions within a tradition can be seen as the most probable fit between form and function, the ones we expect because we’ve seen them in other films. In studio-era Hollywood film, dissolves usually signal a passage of time, and cuts within scenes usually indicate continuity. But those functions are local and subject to revision. Likewise, a voice-over narrator is unlikely to talk with the characters, except in the case of comedy. For Welles to try it in a drama was a bit daring, but it simply shows that there is room, if the filmmaker proceeds carefully, to stretch the convention. (It had already been stretched in both the play and film versions of Our Town.)
Collaborative competition
How to explain these fractures of form? Invoking a Zeitgeist explanation—wartime trauma, postwar dislocation—seems to me a desperate measure, for reasons I’ve outlined elsewhere. In the Antwerp sessions, I suggested some other explanations, which I hope to justify at greater length another time. For now, let me propose just one factor that seems to me to have contributed to the wilder side of 1940s storytelling.
The famous opening of E. H. Gombrich’s Story of Art—“There really is no such thing as Art. There are only artists”—is open to many interpretations. One is that art history is driven by the human dispositions of the image-makers. Those dispositions include rivalry. In his 1974 essay “The Logic of Vanity Fair,” Gombrich further explores the role of competition among artists. In many traditions, they may try to raise the stakes, seeking to outdo others in virtuosity. I’d add that such artists either try to beat their predecessors and contemporaries at their own game, or to invent a game in which a newcomer can excel. Later in his career Gombrich suggested an analogy to ecology: some artists fight for the same niches, others adapt themselves to unexploited ones.
From this standpoint, I’d suggest that a close-knit world like Hollywood encouraged competition among its creators. In the period I’m concerned with, some ambitious Hollywood filmmakers (not only screenwriters but also directors, cinematographers, and their colleagues) saw voice-over narration as an opportunity to innovate. The technique may have arisen partly because people were used to it from radio, and it offered advantages in efficiency and low cost. Detour (1945) shows that a fairly static, cheaply shot scene can be energized by extensive voice-over. Ambitious filmmakers could make this still-emerging technique more forceful, more mysterious, more evocative. The cost of this effort was some violation of realism and an occasional violation of tidy form.
In just a few years, we go from Welles’ external narrator being sassed by a gossip to Mankiewicz’s character narrator passing the expository ball to another character. We see a community of creators pushing each other to revise a schema they inherited, to test its limits and find new effects it could create. I think that this “collaborative competition” operates in other innovations of the period, such as the long take, the flashback, deep-focus cinematography, and sound manipulations.
Something like this creative community still exists. Urges to compete through innovation (or to revive older conventions) seem to drive some of our filmmakers. The impulses assume a feeble form in Limitless and Battle: Los Angeles, but at least these program pictures remind us that competition isn’t only financial; it’s also artistic. The pressure to come up with a fresh revision of a familiar schema is, if anything, keener today than in the 1940s. Insidious has to top Paranormal Activity, which itself revised a traditional formula in fresh ways.
The snag is to do something that we haven’t seen before. That’s tough when you come at the end of the line that includes filmmakers like Ford, Hitchcock, and so many others. This is the problem of belatedness, and some day it will get a whole entry of its own.
Two especially strong books on Hollywood cinema of the 1940s are Thomas Schatz’s Boom and Bust: American Cinema in the 1940s (University of California Press, 1997) and Dana Polan’s Power and Paranoia: History, Narrative, and the American Cinema, 1940-1950 (Columbia University Press, 1986). By presenting a detailed overview of industrial developments, Schatz supplies a vivid context for studying artistic trends. Polan, focusing on an immense range of films, aims to explain their formal and thematic qualities from a broadly Foucauldian perspective. Here “discourse” assumes an immense power over the way the films look and sound, and the motive force behind the discourse is largely, though sometimes obliquely, World War II.
In addition, I should pay tribute to Sarah Kozloff’s fine Invisible Storytellers: Voice-Over Narration in American Fiction Film (University of California Press, 1988). Kozloff includes concise, sensitive analyses of How Green Was My Valley and the opening of All About Eve. For the latter film, she traces Addison’s narrational power in some detail. Needless to say, my thinking has also been influenced by Kristin’s essays on Laura and Stage Fright, to be found in her collection Breaking the Glass Armor: Neoformalist Film Analysis (Princeton University Press, 1988).
For more information about Mankiewicz’s plans for All About Eve, including a scene replaying earlier action with different significance, see Gary Carey, More about All About Eve (Random House, 1972), 56-58. According to Carey, Mankiewicz shot this and other material that was excised in the editing stage. The version of the screenplay printed in Carey’s book clearly isn’t the shooting script (it seems to be close to a transcript of the finished film), and it does contain the passages I’ve considered: the freeze-frame (p. 127) and the moment in which the narrational voice slips from Addison to Karen (p. 128). This published version is widely available online in various formats; the typescript copy available here carries the tag “Shooting Draft” and doesn’t contain the scenes that Carey claims were dropped in postproduction.
My quotation from Meir Sternberg comes from “Narrativity: From Objectivist to Functional Paradigm,” Poetics Today 31, 2 (Fall 2010), 594. Gombrich’s essay, “The Logic of Vanity Fair: Alternatives to Historicism in the Study of Fashions, Style and Taste,” appears in his collection Ideals and Idols: Essays on Values in History and in Art (Phaidon, 1979), 60-92.
In my Antwerp talks I approached questions of form and style in the 1940s by trying to reconstruct the creative problems and solutions arising within the filmmaking community. For me, filmmakers working within institutions are the most proximate agents of stability and change. For examples of this approach, see my chapters of The Classical Hollywood Cinema, The Way Hollywood Tells It (which considers the problem of belatedness), and my analysis of Mildred Pierce in Poetics of Cinema. My critique of Zeitgeist or mood-of-the-moment explanations can be found in Poetics of Cinema, 30-32.
You can sample how I’ve tried this approach out in pieces on this site. For instance, this entry examines artistic competition through the example of high-school lipdubs, this one talks about our appetite for artifice, and this one discusses how Cloverfield solves the problem of point of view in a monster movie. This essay on actors’ eye behavior develops the idea that filmic conventions often remake, in streamlined form, familiar aspects of social interaction. I hope to develop my case for the 1940s more thoroughly at some future point.

Zomerfilmcollege, Antwerp (July 2011). For more on this event, see earlier entries here and here.
Posted in 1940s Hollywood, Hollywood: Artistic traditions, Narrative strategies, Poetics of cinema | open printable version
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Wednesday | July 27, 2011

(Yours for $11 in theaters equipped with RealD systems, but you don’t get the pouch they came in at the opening midnight screenings)
Kristin here:
As 3D really took hold in the wake of the release of Avatar in December 2009, we got used to hearing that roughly 60% of a blockbuster’s income came from 3D. This summer the figure has hovered around 40%. Both figures are highly misleading. How much does 3D really bring in?
Yes, 40% of the total amount for almost all big 3D films this summer was for tickets sold for 3D screenings. But looked at another, more realistic way, 3D films as such made far less than that for their makers and the theaters that showed them.
That’s because a lot of the people buying tickets to see a film in 3D probably would have gone to see it if it had been strictly 2D. That, is, 3D itself is probably not luring in many new viewers. If every person buying a 3D ticket would refuse to see the film in 2D, then, yes, the figure would be 40%. I’m sure a small percentage of people are lured to see a given title only because it is in 3D. There’s no way to know how many, however, so let’s stick to the facts we do know.
The basic fact is that the money brought in by a film made in 3D only amounts to the supplement paid by the spectator beyond what he or she would have paid if the film were in 2D. Let’s assume that the supplement is $3 and that a 3D admission costs $12 and a 2D one $9. Let’s also assume for the sake of argument that everyone who saw the film in 3D for $12 would pay $9 to see the same film if it were only available in 2D. (In reality, there’s also evidence that 3D keeps some people away from a film altogether if they don’t have access to 2D screenings. I’ll assume these two groups, the 3D enthusiasts and the 2D hold-outs, cancel each other out.) Removing the $3 supplement takes away 25% of the ticket price. So what the 3D process as such really adds to the box-office total is 10% (that’s 25% of 40%). To put it another way, $9 of the $12 for the ticket is just for the film qua film, the rest is for its being in 3D.
In addition, the costs for the glasses and any extra labor they entail have to come out of that $3. I don’t know what such costs are, so I’ll leave those expenses out of the calculations.
Consider the opening weekend of Captain America, which grossed $65.7 million, 40% of which came from theaters equipped with 3D. But it’s really 10% by my reasoning, so it’s not $26.3 million that 3D generated, but $6.57 million. Assuming further that it costs about $30 million to make a film in 3D or convert it to 3D in post-production, Captain America would have to run in the U.S. market for around four weeks with no decline in attendance to break even on 3D. But most films decline on their second weekend, unless they open in more theaters or have terrific word of mouth. Even The Lord of the Rings: The Fellowship of the Ring, which had lots of repeat business, declined 19% on its second weekend.
Of course, the popularity of 3D films is holding up better abroad than in the domestic market–so far. Still, we have to remember that only about half of the worldwide box-office receipts make their way back to the studios. That seems to imply that a film would have to gross $600 million internationally to break even on the addition of costs for 3D. ($300 million going to the studios, roughly 10% of which is paid for by 3D supplements=$30 million.) Some films do gross that much. Pirates of the Caribbean: On Stranger Tides, Transformers: Dark of the Moon, the final Harry Potter installment have passed that mark this year. It’s not common, though.
Naturally if a film takes in as much as 60% of its box-office from 3D screens, as Transformers: Dark of the Moon did, 15% of the costs of 3D will be paid for by the process.
How consistent is the trend?
Let’s look at the major 3D films out so far this year in terms of percentages of gross vs. percentages of theaters:
Film: Release Date (% of BO from 3D / % of locations showing 3D)
Green Hornet: January 14 (69% / 75%)
Gnomeo and Juliet: February 11 (58% / 60%)
Rio: April 15 ( 58% / 68%)
Thor: May 6 (60% / 69%)
Pirates of the Caribbean: 4: May 20 (46% / 66%)
Kung Fu Panda: 2 May 26 (45% / 69%)
Green Lantern: June 17 (45% / 71%)
Cars 2: June 24 (37% / 61%)
Transformers: Dark of the Moon: 3 July (60% / 70%)
Captain America: July 22 (40% / 68%)
Opening weekend only : Harry Potter and the Deathly Hallows: Part 2: July 15 (68% / 71%)
[Added July 31: The opening weekend for The Smurfs followed a similar pattern. The July 29 release made 45% of its gross from 3D engagements; 60% of its venues showed 3D. As Box Office Mojo points out, on the same weekend in 2009, G-Force made 56% of its opening-weekend gross in 3D, which showed in only 43% of theaters.]
(Granted, there is a problem with such figures. The percentage of locations showing 3D is based on theaters, not screens. Any multiplex showing 3D counts as 1, even though it may have 3 screens showing 3D and 2 showing 2D. Whether those two 2D screens would be credited to the venues showing 3D or 2D is not stated. Unfortunately, the way box-office figures are reported, there is no way to calculate by numbers of screens. We’ll do what we can with what we’ve got. In addition, venues without 3D tend to be one- or two-screen theaters in small towns. That 2D now brings in more than half the gross income for most 3D films is all the more impressive.)
Now for the list of films. There are interesting patterns here. First, the drop in 3D percentages came at about the time when the summer-movie season began, and with one exception is has proven surprisingly consistent, hovering in the 40-45% range. Second, the greater the gap between the percentage of income and the percentage of theaters, the less well 3D would presumably be performing for each release. Thus although Transformers: Dark of the Moon brought in a higher percentage of 3D income, it performed proportionately no better than, say, Rio. Third, as long as the percentage of income is less than the percentage of theaters, it should be the case that the average per theater for 2D showings should be higher than those for 3D—which is true for every film.
More theaters, fewer tickets
The decline in 3D’s contribution to film grosses has come despite the fact that the number of screens in the U.S. equipped to show 3D has gone up roughly six-fold since the beginning of 2009: from under 2,000 to over 12,000. Take a look at this graph from The Economist (derived from information supplied by BTIG Research and Screen Digest). The point where the lines cross is May, 2011:
Kvetching about 3D as a process and as a method of purse-gouging has declined somewhat, or at least that’s my impression. It’s not gone, though. Take a look at Mark Harris’ smart piece, “Honk If You’re Sick of 3-D!” in the June 24 Entertainment Weekly. Justin Chang’s Variety review of Harry Potter and the Deathly Hallows: Part 2, while generally very favorable, concludes: “D[irector of].p.[hotography] Eduardo Serra’s brooding, beautiful work gains little, however, from the underwhelming stereoscopic conversion; this is the first Potter film to be released entirely in 3D as well as 2D, and on this count, at least, one can be grateful that it will be the last.” “The “entirely in 3D” phrase refers to earlier episodes which have had a few scenes in 3D.)
There was also the controversy back in late May over whether 3D lenses, which notoriously cast dim images of 3D films, were being left on movie projectors for 2D screenings, thereby dimming the light getting to the screen for them as well. I don’t have the space to trace that discussion, but you can read about it in the original Boston Globe article, Roger Ebert’s indignant follow-up, and an expert projectionist’s assessment of the situation. Here the problems were being discussed largely in relation to 2D screenings.
But for quite some time now the larger 3D-equals-dim-images notion got wide coverage, and the topic had featured in many articles and postings critical of 3D. All that must have had some impact. In June Variety announced that for Transformers: Dark of the Moon Paramount would take “the unprecedented step of releasing a special digital print aimed at delivering almost twice the brightness of standard 3D projection.” These special prints, however, only went to about 2,000 theaters, those with RealD systems. But would prospective ticket purchasers know which cinemas had these prints? As Variety pointed out, “Exhibs may want to avoid planting the notion that some 3D screens are better than others when there’s no price distinction between the screens.” Given that it’s almost impossible these days to call a movie theater and ask a question, I doubt whether many moviegoers who attended Transformers knew which version they saw. Paramount’s move was obviously a desirable one, but it can’t account for the relatively high percentage of the film’s 3D income. (The New York Times also covered Michael Bay’s and Paramount’s efforts to promote screen brightness for the film.)
All in all, evidence seems to show that many theater owners are losing business by showing 3D films. Of Captain America’s total gross income, 40% came from the theaters showing 3D, which amounted to 68% of all venues (2511 locations out of 3715). Flip the figures, and the 32% of the theaters showing the film in 2D brought in 60% of the gross. On average, if you were an exhibitor playing the film, you made more money if you showed it in 2D. A lot more. Even not being able to charge $3 extra.
Box Office Mojo’s report on Captain America‘s first weekend confirmed that attendance was not dropping for the film as a whole, but that a greater proportion of people were opting for 2D: “While the gross difference was a sliver, Captain had eight percent greater estimated attendance than Thor, which received more bolstering from 3D (and had IMAX): Captain‘s 3D share was 40 percent at 2,511 3D locations, compared to Thor‘s 60 percent at 2,737.
Industry spokespeople are putting a good face on all this. Rob Moore, vice-chairman of Paramount, seized upon Transformers: Dark of the Moon’s 60% 3D opening-weekend share to boost the format to Variety: “‘There are so many 3D releases, audiences now are going to pick and choose which films to see in 3D,’ Moore said, before adding that the format has become a tool more for event filmmaking. ‘If the 3D is good, audiences are going to pay for it.'” But of course, most theater-goers don’t know whether the 3D is good until they have already paid for it. They go for other reasons, whether star, director, or genre. Or maybe it’s what their date or friends or family want to see. If it has those factors and it’s in 3D, it might seem worth the extra $3.
The opening weekend for Deathly Hallows might tend to confirm Moore’s claim, but the 3D share of the gross was still slightly below the percentage of 3D theaters, if not by much, and included an unusually large number of Imax locations (274)–which charge an even larger fee for 3D. Given the fans’ frenzy to see Deathly Hallows on its first weekend, they probably bought tickets for whichever screening they could, not much swayed by whether they would be seeing it in 3D or 2D.
Another point before I move on. Consider The Hangover Part II: $80 million dollars announced budget, $562.9 million worldwide gross and still in distribution. No 3D.
Anti-3D sentiment
Some people just don’t like 3D, supplement or no supplement. I went to some of the early releases to keep up with developments in the industry. It’s part of my job, after all. But after I got a sense of what it was like, I gave it up. I think the last 3D film I saw, apart from Werner Herzog’s wonderful Cave of Forgotten Dreams in February, was Avatar in December, 2009, and the one before that Up, in the summer of that year. I just saw Cars 2 the other day, 2D and on 35mm film, a treat that we must savor before release prints on film disappear over the next few years. By the way, Cave of Forgotten Dreams is the only exception to my new avoid-3D rule, and it also happens, proportionate to its budget, to be the most successful 3D film so far this year.
I’ve seen the two Pixar films made since Up only in 2D, and I don’t miss the 3D at all—despite the fact that Pixar’s films are probably the best that have been made during the latest vogue for 3D. Cars 2 naturally had quite a few shots with depth in the set design and staging. It occurred to me when I saw them that I actually might be getting a stronger sense of depth watching them in 2D than in 3D. The human mind has all sorts of ways of reading depth cues in a flat image. 3D tends to exploit only one of them, binocularity, which I suspect minimizes the others. I have no scientific evidence for that, just my own impression formed while watching the film.
I’m far from alone in avoiding 3D. The other day I participated in an online exchange on the subject. Sean Axmaker, contributor to the Parallax View website, wrote on his Facebook page that he had just seen Deathly Hallows 2 on film, in 2D and added, “I’d see “Captain America” here too, but it’s only in 3D and I just don’t see the need to see it with an extra pair of glasses on.”
The issue of studios and theaters switching entirely from 35mm release prints to digital projection would require a whole additional entry. But in late May Variety ran a long story, “Studios must revisit d-cinema,” with people from within the industry recounting dismal experience viewing both 3D and 2D films with digital projection. One 3D system cuts fully half the light from the projector. Cinematographer Roger Bailey is quoted: “It’s unbelievable that in an age when we think we have unbelievable technology, and the studios are talking about eliminating 35mm film prints in the next 18 months, that they haven’t begun to sort out the problems that have been caused by digital projection.”
The Economist ended its recent article, the one that contained the above graph, on a sour note:
Richard Gelfond, the boss of IMAX, reckons customers have become picky. “People used to see something just because it was in 3D,” he says. Now they ask how much pleasure the glasses will add. The explosive “Transformers 3” did well in 3D; perhaps the 2D version was not sufficiently headache-inducing. The key to three-dimensional projects, then, is to put out hugely popular films with extraordinary special effects. Easy.
Speaking of headaches, a small study conducted at the University of California-Berkeley seems to indicate that 3D glasses can cause eyestrain and discomfort. For those who want the full scientific text, it’s here. For a brief summary, go here. The main point is that the eyes naturally try to focus on the screen (the focal distance). The vergence point is where the imaginary lines going out from the 2 slightly separated 3D lenses come together. If it’s in front of or “behind” the screen, eyestrain can occur, since one is trying to focus on two different planes in depth simultaneously. The problem turns out to be worse the further you sit from the screen.
I myself have not noticed eyestrain or headaches caused by watching 3D movies with the current generation of glasses. I could imagine that since eyestrain is cumulative, those who watch large doses of television or spend hours at a 3D gaming console would have greater problems with the glasses.
Whether we want it or not
Business types seem to think people want 3D inserted into their lives. Note the 3D Webcam, pictured at the bottom. The accompanying text says, “The Minoru 3D Dual lens web camera is still at proof of concept stage atm but it can create stereoscopic 3D video which needs those cool blue and red 3D glasses to view.” (Note: “atm” means “at the moment,” not “go withdraw some money to buy one.”) I also ran across the 3D drawing pad pictured below left. It is available from the Perpetual Kid website, which explains: “Each page is a stereographic background for your writing or drawing. Put on these ultra cool (come on…you know you look good in them!) 3D specs and see your lines float above the page!” Why do people promoting such things seem to think that we can be convinced these glasses are cool?
Right now there’s a big push to sell 3D mobile phones and other handheld gadgets. On July 25, Roger Cheng posted a skeptical article on the subject of the Thrill 4G model, by LG:
But it’s unclear if consumers are ready to grab hold of it yet.
3D is the latest feature to be crammed in the increasingly Swiss Army-knife-like smartphone. Like with televisions, the feature is getting aggressive marketing support. But despite the marketing campaigns, the feature has been little more than a gimmick. And like 3D televisions, there’s been tepid interest.
“3D is just one of an onslaught of features that end up on a phone even if people don’t ask for it,” said Maribel Lopez, an analyst at Lopez Research.
Sam Biddell over on Gizmodo, did not hold back in commenting on the HTC Evo 3D phone:
The EVO 3D is the first phone to ever literally hurt my face. The 4.3-inch 3D screen’s glasses-free, of course, which means it uses the same auto-stereoscopic method as the Nintendo 3DS. Well, not the same—the 3DS is a joy to use and view, while looking at 3D stuff on the Evo felt like I was having my eyes gouged out, Oedipus-style. It gave me a headache. I wanted to look away. And for what? A 3D effect that just isn’t very good. To pull off a 3D picture of video that has any ‘pop’ whatsoever, you need to use framing so contrived as to render the whole thing pointless.
This, mind you, despite the fact that you don’t need glasses to see a 3D image on phones.
What’s next for theatrical 3d?
In my original “Has 3D already failed?” I wrote that it
depends on how one defines success. If you’re Jeffrey Katzenberg and want every theater in the world now showing 35mm films to convert to digital 3-D, then the answer is probably yes. That goal is unlikely to be met within the next few decades, by which time the equipment now being installed will almost certainly have been replaced by something else […] But it also seems possible that the powers that be will decide that 3-D has reached a saturation point, or nearly so. 3-D films are now a regular but very minority product in Hollywood. They justify their existence by bringing in more at the box-office than do 2-D versions of the same films. Maybe the films that wouldn’t really benefit from 3-D, like Julie & Julia, will continue to be made in 2-D. 3-D is an add-on to a digital projector, so theaters can remove it to show 2-D films. Or a multiplex might reserve two or three of its theaters for 3-D and use the rest for traditional screenings.
If for the rest of this year blockbuster films continue to bring in 40% of their gross revenues in 3D-equipped venues and those venues continue to be around 70% of the total locales, then I would think that the saturation point I mentioned has been exceeded. Some theater owners might decide that they could make more money with less hassle by showing 2D. That would drive 3D devotees to the reduced number of 3D houses, making their revenue go up. Which in turn would presumably make some of the exhibitors who had given up 3D go back to it, and the balancing act would continue until the precise saturation point is finally attained. But at this point, adding more 3D screens to a multiplex or converting a mom-and-pop theater in a small town would probably just worsen the problem. I think what I predicted is coming true, that multiplexes will reserve a small number of their screens for 3D and keep the rest flat. Maybe the studios will decide that $30 million is not a great investment.
The more important news is that digital projection will continue to spread. Some theaters have installed it already to save costs. Wanting to play 3D films (which mostly can only be shown digitally) has undoubtedly been a factor in exhibitors’ purchases of digital projectors, but it will probably become less so now. The studios, however, want to give up 35mm release prints, which cost a lot for both lab work and shipping. They’ll pressure the theaters until it finally happens.
Now excuse me, I’m off to see Deathly Hallows in 2D on film, while I still can.
Postscript
As I was finishing this entry, I found a story in the Los Angeles Times (July 25) reporting that IMAX’s stock dropped 11% earlier this week:
Stifel Nicolaus analyst Ben Mogil downgraded box-office projections for the second half of the year and lowered his target for the company’s stock price to $27, from $32. His report came a week after similar predictions were made by Merriman Capital. The stock was trading at $25.33 late Monday.
“We believe that estimates for IMAX for [second half 2011] are too optimistic given that the [fourth quarter 2011] slate has three kids’ films, a genre which this year has seen considerably lower 3D share this year compared to last,” Mogil wrote.
Most, but not all, Imax movies play in 3-D, a technology that has been dropping in popularity among domestic movie audiences.
These downgrades came partly as a result of the fact that IMAX has had three straight quarters where income fell short of its own predictions.
This story was updated later the same day: “Imax Chief Executive Richard Gelfond said, ‘We have a diversified slate based on blockbuster films in 2D and 3D, for families and fanboys. We think it’s way too premature to predict how the slate will perform for the year.'”
As I read this, Gelfond is assuring investors that there are quite a few 2D films mixed in among the 3D films, so that the latter’s decline will not hurt the firm’s overall income.
On July 26, Variety ran a long story with Jeffrey Katzenberg giving an elaborate explanation of how Kung Fu Panda 2 underperformed in the U.S. because it opened the same weekend as The Hangover: Part 2. There’s no indication as to how a raunchy, R-rated film could run roughshod over a kid-oriented animated movie. All those older brothers refusing to take their younger siblings to the movies? Usually it’s called “counter-programming” and often it works.
According to Variety:
Katzenberg is also still high on 3D, at least overseas, where “the marketplace couldn’t be stronger,” he said. “Outside of North America, the performance of 3D continues to be very strong across many different films. We see continued interest in it and appeal for it and growth over these next 12 to 24 months. There’s still a pretty decent way for it to expand meaningfully internationally.”
Domestically, the exec admitted to being partly to blame for some of the extremely optimistic views of 3D’s revenue potential. At the same time, the pessimism of its longevity is also on an extreme level, he said.
For DWA [Dreamworks Animation], at least, 3D remains one of the best returns on investment for the company, after it was able to shave off the costs to produce its pics in the format.
Two years ago, DWA spent $15 million per pic to deliver a 3D version. Today, the cost is half that, Katzenberg said. The studio now has nine 3D films in production.
If executives keep offering rationalizations and suggestions that we look to the future instead of the past, maybe we can conclude that 3D is officially in a slump.

As seen on Gadgettastic.com
Posted in 3D, Film industry, Movie theatres, Readers' Favorite Entries | open printable version
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