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Perplexing Plots: Popular Storytelling and the Poetics of Murder

On the History of Film Style pdf online

Reinventing Hollywood: How 1940s Filmmakers Changed Movie Storytelling

Film Art: An Introduction

Christopher Nolan: A Labyrinth of Linkages pdf online

Pandora’s Digital Box: Films, Files, and the Future of Movies pdf online

Planet Hong Kong, second edition pdf online

The Way Hollywood Tells It pdf online

Poetics of Cinema pdf online

Figures Traced In Light

Ozu and the Poetics of Cinema pdf online

Exporting Entertainment: America in the World Film Market 1907–1934 pdf online

Video

Hou Hsiao-hsien: A new video lecture!

CinemaScope: The Modern Miracle You See Without Glasses

How Motion Pictures Became the Movies

Constructive editing in Pickpocket: A video essay

Essays

Rex Stout: Logomachizing

Lessons with Bazin: Six Paths to a Poetics

A Celestial Cinémathèque? or, Film Archives and Me: A Semi-Personal History

Shklovsky and His “Monument to a Scientific Error”

Murder Culture: Adventures in 1940s Suspense

The Viewer’s Share: Models of Mind in Explaining Film

Common Sense + Film Theory = Common-Sense Film Theory?

Mad Detective: Doubling Down

The Classical Hollywood Cinema Twenty-Five Years Along

Nordisk and the Tableau Aesthetic

William Cameron Menzies: One Forceful, Impressive Idea

Another Shaw Production: Anamorphic Adventures in Hong Kong

Paolo Gioli’s Vertical Cinema

(Re)Discovering Charles Dekeukeleire

Doing Film History

The Hook: Scene Transitions in Classical Cinema

Anatomy of the Action Picture

Hearing Voices

Preface, Croatian edition, On the History of Film Style

Slavoj Žižek: Say Anything

Film and the Historical Return

Studying Cinema

Articles

Book Reports

Observations on film art

PANDORA’s digital book

Thursday | May 17, 2012

DB here:

Looking back at Kristin’s and my ventures online, I see a gradually expanding series of experiments. Step by step, maybe too cautiously, we’ve moved toward what you might call “para-academic” film writing–a way of getting ideas, information, and opinions out to a film-enthusiast readership whom we hadn’t reached with our earlier work. (Although we’re happy when academics take note of what we do.)

Today we have a new experiment to try. Pandora’s Digital Box: Films, Files, and the Future of Movies is now available here. Backstory follows.

 

Baby steps, then longer ones

To take another metaphor, we’ve been gradually exploring various niches in the online ecosystem. At first, back in 2000, knowing almost nothing about cyberculture, I dumped my vitae and a little essay onto my brand-new Geocities site. Later I saw the site mainly as a supplement to print publication, a way to add and correct things I’d written in my books Figures Traced in Light (2004) and The Way Hollywood Tells It (2005), along with material we’d included in our textbooks Film Art and Film History. By then I had retired from teaching.

I started to write more online. I began posting long, stand-alone pieces that I couldn’t imagine any journal or anthology publishing. (They’re in the list on the left-hand column of this page.) Somewhere around 2007, after finishing the collection Poetics of Cinema, I made Web publishing my primary expressive vehicle. So when I was asked to write pieces for various occasions, I tried to secure permission to publish them here as well. They too have wound up in the line-up on the left– a little essay on Paolo Gioli, one on Shaw Brothers’ widescreen cinema, and a liner note about The Mad Detective for the Masters of Cinema DVD line. There are more to come in this vein, including a historical survey of how film theorists have drawn ideas from psychological research.

While moving to fill the essayistic niche, we saw archival and revival opportunities as well. Thanks to Markus Nornes, I was able to republish the out-of-print Ozu and the Poetics of Cinema in a downloadable pdf version, with color illustrations. That’s on the University of Michigan Press site. Vito Adiraensens, who made a pdf of Kristin’s Exporting Entertainment, allowed us to post that on our site.

At this point, whole books we’ve done were available online. But those were straight reprints. The next logical step was to offer a revised edition. After the rights to Planet Hong Kong (2000) reverted to me, I decided to update and expand it and add color illustrations. I also decided to ask for money, making PHK 2.0 the only item on the site that wasn’t free. That was an experiment too, to see if the year I spent reshaping it might yield some payback. It did; so far, the sales have covered the costs of design and yielded me a little for my efforts.

Meanwhile we’ve explored the blog niche. Started in 2006, refreshed once or twice a week, our blog has become greatly satisfying to us. This entry is number 499. We’ve treated the blog wing of the site as a sort of magazine, with each entry as a feature or column or festival report or book notes. We write about anything cinematic, old or new, that interests us. The freedom is exhilarating, and we don’t lack ideas. I have a desk drawer’s worth of folders on topics I want to explore.

Nearly all of these are long-form endeavors. Some run to 6000 words. Even our festival reports, which could have been emitted in a flurry of communiqués, are blended into spacious pieces that permit us to compare films or develop a common theme. At a time when everyone declares that attention spans have shrunk to pinpoints, readers have been very patient with us. People still visit our blog, recommend it to others, and even Facebook and Tweet about it. Roger Ebert has been an especially generous supporter. Thanks to the efforts of Rodney Powell of the University of Chicago Press, we gathered some of our entries into a book, a “real” one called Minding Movies, and I’d hope that the length and contextual depth of the pieces gave them some bookish solidity.

Another niche coming up: As virtual books have found a public, I’ve made a book designed primarily for an e-reader.

 

Not bloviation, blogiation

Last fall, after realizing the scope of the digital conversion of movie theatres, I decided to write a series of blogs about it. I had no fixed number in mind, but I didn’t expect it to run as long as it did. I kept learning more, so the series, called Pandora’s Digital Box, stretched from December through March. I was encouraged by people who praised it in blogs and on social media. I decided to try to build a book out of the pieces.

Some people think that this is silly. One reviewer of our blog book, Minding Movies, wondered why anyone would buy something that’s available for free. More alert reviewers, like Scott Foundas of Film Comment (May/June 2011), understood that some readers don’t like to read long-form prose online, or don’t like zigzagging through the labyrinth that is our site, or want some guidance in selecting what to pay attention to. Moreover, by gathering items topically, the book suggested recurring themes and an overall frame of reference governing what we do. The broad aims of our enterprise aren’t apparent in a daily skim of each entry.

Still, Minding Movies was a varied mixture. Pandora was from the start a more focused series. And we added no new essays for our collection, but I had quite a bit more to say about the digital conversion. So I cooked up new rules for my latest experiment.

1. The original entries wouldn’t be taken down. As with Minding Movies, the entries will remain available online.

2. The book wouldn’t be simply a blog sandwich. I’ve rewritten, rearranged, and merged entries for smoother reading. The topics are more logically ordered, and the whole thing hangs together organically. The blogs formed a kaleidoscope; the book is a narrative.

3. The book would have lots of new material. It includes things I didn’t know when I wrote the blog, ideas that have come to me since, and as much background and context as I could supply. The original blogs amounted to about 35,000 words (enough for a Kindle single). The finished book runs over 57,000 words.

4. It wouldn’t be an academic book. It’s written in the same conversational tenor as the blog. I try not to make anybody’s head hurt. No footnotes, but….

5. The book would exploit online access. The text is unsullied by links, to promote continuity of reading. But a section of references in the back contains citations and hyperlinks to documents, interviews, sources, and sites of interest. This section tells you where I got my information and, if that information is online, takes you there.

6. The book would have to be for sale… Part of this experiment is to see whether I can make back what I’ve spent on the project. I reckon that my travel to theatres and events like the Art House Convergence in Utah, along with other expenses like paying our Web tsarina Meg to polish up my self-designed Word book, comes to about $1200. In addition, I’d like something for my extra time and effort.

7. …but not cost too much. Planet Hong Kong 2.0 runs $15, which I think is a fair price given the cost of designing a book with hundreds of color pictures. But Pandora is a lot simpler and has only a few stills. So I’m offering it for much less: $3.99.

 

Another Whatsit, but only $3.99

Pandora’s Digital Box: Films, Files, and the Future of Movies traces how the digital conversion came about, how it affects different sorts of theatres, how it shapes the tasks of film archives, and what it portends for film culture, especially the culture of moviegoing.

A key concern was trying to go beyond what I’d already written. For one thing, I try to answer questions I didn’t pursue in the blog entries. How did the major distributors orchestrate the transition? How did they reconcile the interests of the various stakeholders—filmmakers, theatre owners, manufacturers? By 2005, the specifications for digital cinema were established, but the real uptake came five to six years later. What led to the delay? How was digital cinema deployed outside the US? And so on.

Second, I provide background and context for areas I surveyed quickly online. For example, instead of sketching how a movie file gets projected, I take you into a booth and we follow the process step by step. The chapter on small-town cinemas reviews the role of single-screen theatres in the industry. The chapter on art-house cinemas goes back to the 1920s and shows remarkable continuity of taste and business tactics up to the present. Throughout, I consider how the US exhibition system has worked since the rise of multiplexes.

Third, there are unexpected tidbits. How did celebrity directors like Lucas, Cameron, and Jackson spearhead the shift to digital and later innovations? (I touched on that in a couple of recent entries here and here, but there’s more in the book.) Who invented multiplexes? Cup holders? When did those annoying preshow displays start, and more important, who controls them? How do distributors decide whether to release a movie wide or to let it “platform”? Why do art-house theatres serve coffee? There are even a couple of jokes (maybe more unintentional ones).

I think it has worked out well. I’ve tested the text on Kindle, Nook, and the iPad, and it fits very snugly. You just have to import it as a pdf from your computer. On the iPad, it seems to work particularly well with the app GoodReader, which permits smooth searches, easy bookmarking, and quick shifts back and forth.

As I mentioned above, you can go here to order the book. On the same page you can examine the Table of Contents and a bit of the Introduction.

It’s possible that some people might want to make a bulk purchase. Pandora might be used in a class, or given to staff members working at a film festival, or presented to members or patrons of an art house. For such worthy purposes, I can make the bulk price quite low. If you’re interested, please write to me at the email address above.

Self-publication is a risk for both author and reader. If you decide to buy the book, I thank you.

The next logical steps? A new ecological niche? A completely original book online, maybe. Or PowerPoint lectures with voice-over. Who knows? As Jack Ryan says at the end of The Hunt for Red October: Welcome to the new world.


Thanks as usual to our Web tsarina Meg Hamel, who did her usual superb job turning Pandora the Blog into Pandora the Book, and who has set up the payment process to be quick and easy. Earlier helpmates were Vera Crowell and Jonathan Frome, whose efforts in creating this site are remembered and appreciated.

The illustrations are from Kiss Me Deadly and Pandora and the Flying Dutchman, but you knew that. Thanks to Jim Emerson for his suggestions.

 

The Gearheads

Sunday | May 13, 2012

Mourning.

DB here:

At the Wisconsin Film Festival I saw the best film I’ve seen over the last six months. I can’t really say much about it, but I’ll do what I can. My remarks make most sense, I think, if I embark on a pretty long detour.

 

The frame-rate shuffle

3D still photographs by Peter Jackson taken during the filming of the Lord of the Rings trilogy.

In the wake of April’s convention of the National Association of Theater Owners, the biggest press tumult surrounded Peter Jackson’s ten-minute demo from The Hobbit. Fulfilling what James Cameron had called for at the 2011 NATO confab, Jackson has been shooting at 48 frames per second, and the demo was screened at that rate. Cameron and Jackson are concerned that there’s too much image judder and strobing in digital cinema, especially 3D. They propose a higher frame rate to smooth things out.

Opinion on the Hobbit footage was divided. Some theatre owners and operators were happy with it, but others were uneasy. The higher frame rate tends to eliminate motion blur and create a sharpness that recalls, for some viewers, the brittle look of HD sports broadcasts.  “It looked to me like a behind-the-scenes featurette,” said one.

Jackson, who has been preparing for this initiative on his Facebook page, defended his decision. He maintains that audiences will adapt to it, just as his production team has. Many exhibitors seem to have dismissed the new initiative as too expensive, particularly at a time when many are still paying off the digital conversion. But the Regal Entertainment Group, the largest cinema chain in the US, announced plans to outfit up to 2700 screens so that The Hobbit can be screened at 48 fps. It now seems possible that The Hobbit may be shown in no fewer than six formats: 2D, 3D, and Imax, and in each there will be both 24 fps and 48 fps presentations.

Not being present to watch the footage, I have to withhold judgment about how it looks.  I haven’t though, withheld my opinion about how Cameron and Jackson, along with George Lucas, have used their roles as superstar directors to prod exhibitors to adopt expensive new technology. They acted as the figureheads for the switch to digital in 2005, using 3D as the incentive for exhibitors to convert. A few years later, after proposing 3D television, Cameron upped the ante by urging higher frame rates for film. Jackson has joined him by actually making a film at 48 fps. Cameron has said he prefers 60 fps, which may mean that the goal posts get shifted again when Avatar 2 or something else comes along.

You can go to my earlier post for more thoughts on their tactics. My book on the digital conversion, due out on this site in a few days, offers a fuller account. In the meantime, I’m going to try to understand this frame-rate fracas in a wider historical context.

 

The palette

Cinema technology has been surprisingly stable, as befits its status as the last surviving nineteenth-century engine of popular entertainment. The dimensions of the film strip, the rate of shooting and showing, and other fundamental factors have altered relatively little. The coming of sound and then the replacement of nitrate-based film by acetate are perhaps the biggest alterations in the basic technology. Below this macro-level, though, innovation has been constant.

From the 1920s through the 1960s, most of the change came in the production sector. The adoption of panchromatic film stock; color processes, principally Technicolor and the monopack systems like Agfacolor and Eastman Color; the development of various lighting units (carbon-arc, incandescent, Xenon); the shift from optical sound recording and reproduction to magnetic processes; the emergence of different sorts of camera support (varieties of tripod, dollies, and cranes, along with handheld devices)—all of these shaped how movies were made but had relatively little effect on how they were shown.

Some 1950s innovations launched in the production sector, notably widescreen cinema, stereophonic sound, and 3D, reshaped exhibition more drastically, because they came at a moment when theatres were anxious to lure back their clientele. Other revampings of exhibition, like wide-gauge film (65mm/70mm) and Cinerama, were never intended to be the universal standard. They were designed for a distribution system that included roadshow exhibition. Dedicated screens showcased big films like The King and I and Lawrence of Arabia for long, well-upholstered runs before the film hit the neighborhoods and the suburbs.

Producers innovate and exhibitors hesitate. Exhibitors must be cautious and conservative; they risk revamping their venue at great cost only to find that the new technology isn’t catching on. The roadshow system repaid exhibitors well, until it collapsed in response to the rise of saturation booking in the 1970s. For similar conservative reasons, exhibitors looked askance at the digital sound reproduction technologies that emerged from the 1970s through the 1990s. At one point, a house had to accommodate four different sound systems, some of them subject to periodic upgrades.

When technologies emerge in the production sector, they mostly promise to enlarge the filmmaker’s palette. A 1950s film could be made black-and-white or color, deep-focus or soft-focus, with arc or incandescents, flat or anamorphic, and so on.

In practice, of course, not everything was possible on every project. Budgets, as ever, limited options, and many directors and DPs disliked shooting in color or CinemaScope but were obliged to do so. And there were some trade-offs. Filmmakers of the 1930s could not shoot on orthochromatic stock, and after the mid-1950s, it was hard to make a film destined for the classic 1.37 Academy ratio. Still, there were few absolutely forced choices, and many directors explored different options from project to project.

The prospect of an enhanced palette is in fact one reason that some filmmakers embraced new technologies. Sergei Eisenstein (who trained as an engineer) was eager to try out sound, color, and even television because they expanded creative choice. Orson Welles saw in the RKO effects department, which had pioneered sophisticated optical-printer work, a way to create images that couldn’t be generated in the camera. As is now widely known, many of Citizen Kane’s most famous “deep-focus” shots were achieved through special effects. Similarly, Stanley Kubrick renewed the power of his images through his eager adoption of new technologies, including long lenses for Paths of Glory, the handheld camera in Dr. Strangelove, faster lenses for Barry Lyndon, and the Steadicam for The Shining. These filmmakers wanted to multiply options, not foreclose them.

 

Share our fantasy

The changes that Cameron and Jackson propose are more sweeping. Now that digital projection is an accomplished fact, there will be backward pressure to create a wholly digital workflow. Filmmakers who want to shoot on 35mm will be reminded that they will eventually be fiddling with a digital intermediate, and that the final version will be digital, not film-based. A selling point of digital cinema to the creative community was the promise of complete control over the film’s look and sound, so that the audience gets exactly what the filmmaker envisioned. To assure that integrity, the director will have to shoot and finish the project on digital. That will take away an entire dimension of choice—specifically, shooting on film.

The pressure to shoot 3D adds to this. Martin Scorsese and Ang Lee showed up at the same NATO convention to praise the format. Now films that aren’t tentpole items can be made in 3D, they agreed. According to Variety, Scorsese claimed that “2D projection [sic] will eventually go the way of black-and-white—used primarily as a stylistic choice—as auds will soon acclimate to depth even in indie films.” This sounds like a widening-of-the-palette defense, as does his reaction to new frame rates. “You can do anything you want [in post-production] with that image at that level of clarity, can’t you?”

In contrast to Scorsese’s offhand pluralism, Cameron, Jackson, and their confrère Lucas may be creating a scorched-earth policy. Their conception of cinema, I would say, is now largely that of the Gearhead. Their notion of artistry has become quite mechanical, in that they see progress to depend almost wholly on improved hardware (and software).

They represent three mini-generations of Hollywood techno-lover: Lucas, who began in animation; Cameron, who started as a model-builder; and Jackson, the 1980s fanboy who played with King Kong action figures. They are directors who treat cinema as a delivery system for stories grounded in genre conventions. Fantasy is their touchstone, and realism of any sort bears only on how vividly we perceive the images, not what the films show or say or suggest.

Back in 1999, Lucas noted frankly that film was becoming a form of painting, “unfixing the image.”

You have news footage, you have documentary footage—which are supposedly realistic images—and then you have movies, which are completely fantasy images. There’s nothing in a movie that’s true or real—ever . . . . The people in the movie are actors playing parts. The characters are not real. The sets are not real. If you go behind that door you’ll see there’s no building—it’s just a big flat piece of wood. Nothing is real. Not one little tiny minutia of detail is real.

The Hollywood cinema was then putting fantasy and special effects at the center of its aesthetic, and Lucas understood that every film—action picture, romantic comedy, even dramas—would rely on special effects to a new extent.

Here’s Cameron saying the same thing in defending 3D in 2008.

Godard got it exactly backwards. Cinema is not truth 24 times a second, it is lies 24 times a second. Actors are pretending to be people they’re not, in situations and settings which are completely illusory. Day for night, dry for wet, Vancouver for New York, potato shavings for snow. The building is a thin-walled set, the sunlight is a Xenon, and the traffic noise is supplied by the sound designers. It’s all illusion, but the prize goes to those who make the fantasy the most real, the most visceral, the most involving. This sensation of truthfulness is vastly enhanced by the stereoscopic illusion.

It’s hard to believe that Lucas and Cameron don’t know the long tradition of debate in the arts about realism. Realism can be considered a question of subject matter, plot plausibility, random detail, psychological revelation, and many other things; it isn’t just about trompe l’oeil illusion. Moreover, documentary and experimental filmmakers have suggested that cinema can capture moments of unplanned truth. And André Bazin and others have argued that even when presenting fictional tales, photographic cinema gives us unique access to some essential qualities of phenomenal reality. For Bazin, even an awkwardly shot scene could preserve the sensuous surface of things with a conviction that no painterly manipulation can equal—not perfection but brute facticity. Instead, Lucas and Cameron offer a Frank Frazetta notion of realism: glistening, overripe, academically correct rendering of things we’ve seen many times before.

 

Turnstile dynamics

NATO’s 2005 ShoWest convention: Lucas, Robert Zemeckis, Randal Keiser, Robert Rodriguez, Cameron.

I see a valid place for a cinema of splendor and spectacle, especially in certain genres. There’s nothing wrong with seeking new methods of pictorial representation, as Spielberg did in Jurassic Park, a genuine triumph of veridical realism. Nor am I trashing Lucas and Cameron wholesale; I admire their early films a fair amount. But they’re forcing their conception of cinema on all filmmakers.

Am I being unfair? I don’t think so. When directors say that digital or 3D or 48 fps is the future of cinema, they’re implying wholesale conversion is in the offing. Although Scorsese says that 2D or another frame rate will remain an option, Cameron and Jackson aren’t quite so open-handed. Because they’re convinced that the result is much more immersive, and immersion is always good, the technology should suit every kind of movie. Cameron again:

It is intuitive to the film industry that this immersive quality is perfect for action, fantasy, and animation. What’s less obvious is that the enhanced sense of presence and realism works in all types of scenes, even intimate dramatic moments.

Both directors usually add that they’re not insisting that every film is suited to the new bells and whistles, that it has to suit the plot and so on—the usual boilerplate about the primacy of “story.” “Stereo [imagery] is just another color to paint with,” says Cameron.

But they sound as if not having 3D or 48 fps puts the movie at a disadvantage. Cameron in 2008:

Every time I watch a movie lately, from 300 to Atonement, I think how wonderful it would have been if shot in 3D.

Jackson in 2011:

You get used to this new look [48 fps] very quickly. . .  Other film experiences look a little primitive. I saw a new movie in the cinema on Sunday and I kept getting distracted by the juddery panning and blurring. We’re getting spoilt! . . . There’s no doubt in my mind that we’re headed toward movies being shot and projected at higher frame rates.

As happened before, the pronouncements of the directors mesh well with the initiative of the manufacturers. Back in 2005, Cameron, Lucas, Jackson, Robert Rodriguez, and Bob Zemeckis took to the NATO stage to help sell the Digital Cinema Initiatives program to skeptical exhibitors. Their support (and the box-office numbers of the 3D Chicken Little) aided the projector manufacturers Christie, Barco, NEC, and Sony in rolling out units. The number of digital screens in the US and Canada jumped from ninety in 2004 to over 300 at the end of 2005.

This year, with about two-thirds of all US screens fully converted, Christie circulated a promotional leaflet tied to Jackson’s demo. A few years ago, the future was all about 3D, but now, the text states flatly, “The future of cinema is all about high frame rates.” The cards are on the table.

At just 24 FPS, fast panning and sweeping camera movements that are a critical part of any blockbuster are severely limited by the visual artifacts that would result. . . .

The “Soap Opera Effect” has been derisively used to describe film purist perceptions of the cool, sterile visuals they say is [sic] brought on by digital.

But the success of Hollywood, Bollywood and big-budget filmmakers around the world has little to do with moody art-house films. The biggest blockbusters are usually about immersive experiences and escapism—big, vibrant, high-action motion pictures.

The HFR system, then, aims to spiff up franchises and tentpoles, and all other filmmaking must be dragged along and adjust. Although Jackson says he has heard no plans to charge more for 48 fps shows, Christie thinks we would pay for this treat:

Beyond the simple turnstile dynamics of “must-see” movies, a new, higher standard of movie-going should support premium pricing. Managed right, hotly-anticipated 3D HFR should empower ticket up-charges.

By all signs, the churn won’t stop. “Every three months you’re behind,” says Ang Lee. “We’re guinea pigs.” David S. Cohen, technology writer for Variety, believes that 48 fps is a transitional technology and that 60 fps will win out (“but not soon”). He adds: “Bizzers in both TV and movies are going to be making creative and financial decisions about HFR for years—maybe forever.”

Lucas and Cameron, and then Jackson, grasped that if cinema technology went wholly digital, it would change in fundamental ways. It would turn a medium into a platform, like a computer operating system. The most basic technology of showing a movie would become subject to rapid, radical, ceaseless remaking. It would demand versions, upgrades, patches, fixes, tweaks, and new software and hardware indefinitely.

I’m not sure that NATO’s members have fully realized this. They went into the deal lured by the chance to raise ticket prices and thus offset flat or slumping admission numbers. But attendance is still stagnant, even with the occasional stupendous successes like Avatar and The Avengers. Interestingly, AMC, one of the Big Three circuits that invested heavily in digital projection, is reportedly in talks to sell out to Chinese investors, and other chains are on the auction block. The studios are proceeding with VOD plans that may thin theatrical attendance even more.

Meanwhile, exhibitors face a long future of payouts. When cinema goes IT, as Steve Jobs might put it, we should expect a big bag of pain.

 

And now for something completely different

I saw Morteza Farshbaf’s Mourning (Soog) on a so-so DigiBeta copy at the Wisconsin Film Festival. This Iranian feature was shot on some godforsaken digital format, certainly nothing that Cameron and Company would approve. For all I know, its camera movements may have strobed unacceptably. I didn’t care.

Cameron et al. claim to worship the god of Story, but no film they’ve made has this subtle a grasp of narrative. Mourning gives us a plot so full of twists—in terms of what happens and how we learn about it—that I can’t summarize even the basic situation without subtracting some of your pleasure. A man and a woman are driving a little boy through a landscape. That’s about all I can tell you.

The film critics at Christie would consider it a moody art-house film. It’s also simple, suspenseful, and surprising, even shocking. It is formally inventive, emotionally poignant, and respectful of its characters and its audience. It is gentle but also unflinching. It’s the closest thing to Chekhov I’ve seen onscreen in a long time.

Was I immersed? Yes, but not in the way Cameron et al. define that state. I was trying to figure out what had already happened, what was happening at the moment, and what might happen next. And maybe I wasn’t seeing things “realistically,” in the 3D sense, but I was seeing something that captured the world we live in—our surroundings (and their stubborn physicality) and our relations to others. That world was also poetically heightened through the most straightforward means: camera placement, lighting, cutting, sound design. The film was, in other words, working in ways that we have always considered central to cinema’s creative mission.

Mourning is part of the fine Global Lens program of circulating features. Here’s a schedule of where and when films in the program are playing. Ask your local festival or art house to book Mourning, or try to see it when it’s available online or on disc. It’s even worth an upcharge.


Lucas’s remarks on realism come from “Return of the Jedi,” an interview with Don Shay in Cinefex no. 78 (July 1999), 18. Figures on the adoption of digital cinema are taken from the report, “Digital Cinema Roll-Out Begins,” Screen Digest (April 2006), 110. A detailed video explaining Hobbit production methods is here, as part of the video diaries on Jackson’s Facebook page. For more from a veteran, see “‘The Hobbit’: Douglas Trumbull on the 48 Frames debate.”

After writing this, I found that Devin Faraci of Badass Digest has a vigorously critical entry on the footage and even calls Jackson and Cameron “gearhead directors.” So I can’t claim originality, but it’s nice to know I have a badass ally.

Thanks to Jim Cortada, author of the forthcoming Digital Flood and Co-Director of the Irvington Way Institute, for explaining IT matters to me.

P.S. 11 May: Christopher Nolan, still embracing film-as-film, claims he’s no gearhead.

Solomonic judgments

Monday | May 7, 2012

The Great Blondin, from American Falls.

DB here:

Before you read any further, please go here and look and listen. Click on a few of the sample clips, such as Still Raining, Still Dreaming and Rehearsals for Retirement. Now try the extracts from  American Falls here.

Take your time; I’ll wait.

Back? Good.

These excerpts can give you the flavor of Phil Solomon’s extraordinary filmmaking better than any prose of mine could. Solomon has been a major figure in the American avant-garde for nearly thirty years. I’m no expert on his work, but his visit to Madison during our film festival last month gave me a chance to see some of it the way it should be seen: On a big screen, with superb projection and sound thanks to our new Kinotons. (Phil said his films had never looked or sounded better.)

Phil Solomon came of age in the late 1970s, after American experimentalists had already created several imposing masterpieces. Bruce Conner, Stan Brakhage, Hollis Frampton, Ken Jacobs (with whom Solomon studied in Binghamton), and many other filmmakers had in the 1960s and early 1970s given the world what Solomon calls Big Films. Collage-based (Conner’s A Movie and Report), lyrical (Brakhage’s Twenty-Third Psalm Branch), Structural (Frampton’s Zorns Lemma, Jacobs’ Tom, Tom the Piper’s Son), or narrative (Jim Benning’s 11 x 14), these monumental works were intimidating in their length, ambition, and formal and thematic sweep. What were young filmmakers to do?

Some of the juniors, Tom Gunning pointed out in an influential essay at the time, backed off from these epic visions. Aiming at a more intimate cinema, they used their forebears’ discoveries in modest, fairly impersonal ways–somewhat as Wallace Stevens’ chiseled compactness reworked the techniques that Eliot splashed on a bigger canvas in The Waste Land. Solomon agrees that he joined this deliberately “minor” filmmaking tradition, exploring the fine grain of imagery and what Gunning calls “submerged narratives.”

The task these young filmmakers set themselves was to present a recognizable world, and then poeticize it in a more modest way than the 1960s generation had. The tension between pictorial abstraction and realistic representation is central to much cinema, but it’s felt most keenly by experimentalists. Solomon pursued the problem through found footage and rephotography. Uncomfortable shooting original footage, particularly of people, he preferred to scavenge home movies and classic films to rework at his leisure. He filmed from television, old films, even Super-8 viewfinders. His optical printer stopped or stepped shots or blew up bits of the frame. He became identified with one particular technique: the use of chemicals to alter the film after it had been processed.

Solomon’s classics are unabashedly beautiful. The Secret Garden (1988) draws on children’s literature and film to present a dazzling image of paradise. James Cameron’s Avatar gives us glowing branches, but with the bland sheen of a Doré illustration. Who wouldn’t prefer Solomon’s radiant, evocative forest, created through optical printing distorted by lens aberrations?

     

Like Bruce Conner, Solomon enjoys popular media and its iconography, but unlike Conner’s his concern isn’t satiric or ironic. The Twilight Psalms are drawn from Twilight Zone and Outer Limits episodes, and images of Houdini flit in and out. The purpose is to enhance mystery and, inevitably, a sense of mournful decay.

The risk in such ravishing imagery is that it becomes merely pretty. Solomon doesn’t want to make decorative films, he says, and the pulsing, swarming shapes that gnaw into the figures recall the ravages of decomposing nitrate stock. Solomon says he practices “reverse archaeology”: “I throw dirt back on.” Dirt never looked better.

He’s reluctant to talk much about his methods, worrying that the conversation will turn away from the viewer’s experience. But he explained to us that once he has obtained his images, he “unmoors” them chemically by loosening the emulsion and subjecting it to chemical treatment. The result allows fungal growths and craquelure to overrun areas that harbor the silver bromide grains. Like embossing, the technique adds roundness and shading to the flat images. It reminds you that film has volume and that it can become, at very minute levels, a sculptural art.

Another risk of dazzling us with imagery is that the overall form of the film becomes elusive, merely a support for striking effects. One feature of both Structural Film and New Narrative was an insistence, in P. Adams Sitney’s phrase, on overall shape. Watching films like Zorns Lemma and J. J. Murphy’s Print Generation, the viewer is invited to work out a broad architecture into which each moment fits precisely. Solomon’s films are more diffuse, avoiding patterns that are perceptible on first acquaintance and moving toward more associative and elusive organization. What binds the films are recurring motifs (e.g., the hospital patients glimpsed in the punningly titled Remains to Be Seen) and emotional tone, often a quiet melancholy that builds toward lamentation.

I haven’t seen some of Solomon’s newest work, which reconfigures imagery from video games in the manner of machinima. Again, the samples on his site are very intriguing. But one screening at Madison brought us a very impressive recent item. At the end of the 2000s Solomon seems to have felt ready to tackle his own Big Film.

American Falls developed over several years, partly in reaction against the “one-liner art” Solomon saw as dominating the Whitney Biennial. American Falls began life as a gallery installation but in the 2010 version we showed in Madison, it was a triptych running nearly an hour. If The Secret Garden refers obliquely to children’s literature, here a national myth is boldly thrust forward. No “submerged” narrative here.

Referencing Ives’ “Three Places in New England” as well as Griffith, Keaton, Citizen Kane, Night of the Hunter, the Titanic, All Quiet on the Western Front, Pearl Harbor, the Rosenbergs, the JFK assassination, and the Civil Rights movement, American Falls offers nothing less than a panorama of twentieth-century American history. It starts with Annie Edson Taylor, who in 1901 became the first person to survive going over Niagara Falls.

The shots, bronzed throughout, seem stamped onto the surface of the screen, even as textures wriggle and pulse within the contours. I was reminded of a Rauschenberg combine, in which all manner of source imagery is given a busy but unifying finish. Another analogy is Gavin Bryars’ great musical piece The Sinking of the Titanic, which incorporates shards of spoken testimony into a ceaseless, majestically somber texture. (You can listen to some of it here.) Needless to say, Solomon references the Bryars piece too.

The film is a plangent survey of the failures of a dream: America has fallen. Yet even this “night prayer,” as Solomon calls it, can’t cancel the captivating charms of his pictures and sounds, and he knows it. When he was asked why Hitler didn’t appear in his saga, he replied that he didn’t want to make Hitler beautiful.

The sources for American Falls are listed extensively on Solomon’s site. (Another return to Big Art form, as with Eliot’s Waste Land footnotes?) In any case, on a single screening the film seemed to me to achieve a resonant eloquence. Big or small, a Solomon film merits seeing, hearing, and study. Although the films shine forth best on a big screen, Phil looks forward to making his work available to wider audiences on DVD. So do I. These are films you can live with a long time.


Tom Gunning’s essay mentioned above is “Towards a Minor Cinema: Fonoroff, Herwitz, Ahwesh, Lapore, Klahr and Solomon,” Motion Picture III, 1/2 (Winter 1989-90), 2-5. A detailed interview with Solomon appears in Scott MacDonald, A Critical Cinema 5: Interviews with Independent Filmmakers (University of California Press, 2006), 199-227. Jacob W. at Making Light of It provides a very useful dossier on Solomon’s career, with some critical essays. Two strong essays on Solomon’s videogame-inspired films are Michael Sicinski, “Phil Solomon Visits San Andreas and Escapes, Not Unscathed: Notes on Two Recent Works,” Cinema Scope no. 30 (Spring 2007), 30-33, available here; and John P. Powers, “Darkness on the Edge of Town: Film Meets Digital in Phil Solomon’s In Memoriam (Mark LaPore),” October no. 137 (Summer 2011), 84-106.

Solomon’s vimeo page displays other aspects of his interests.

Special thanks to John Powers for programming these films and bringing Phil to Wisconsin.

P.S. 22 April 2019: Phil Solomon died on 20 April. This is a huge loss to American film. Because some of my links to his work online have failed, I’ve revised the references supplied at the start of this entry.

Crossroad (2005; Phil Solomon/ Mark LaPore).

A man and his Focus

Thursday | May 3, 2012

James Schamus on State Street, hailed by local livestock.

DB here:

“I wish,” one of my students said during a James Schamus visit to Madison back in the 1990s, “I could just download his brain.” Probably many have shared that wish. James is an award-winning screenwriter who has become a successful producer and head of a studio division, Focus Features (currently celebrating its tenth anniversary). No one knows more about how the US film industry works than James does. Yet he’s also deeply versed in the history and aesthetics of cinema. He teaches in Columbia’s film program, and his courses involve not filmmaking but film theory and analysis. How many people who can greenlight a picture have written an in-depth book on Dreyer’s Gertrud?

James came to campus last month for our Wisconsin Film Festival. His official event, sponsored by the University Center for the Humanities, was a talk called “My Wife Is a Terrorist: Lessons in Storytelling from the Department of Homeland Security.” That was quite an item in itself, tracing how James’ wife Nancy Kricorian discovered that she had a Homeland Security file. Pursuing that led him to broader meditations on digital surveillance in modern life. If he’s invited to present this in a venue near you, you’ll want to catch this provocative tutorial in how to read a redacted document.

While he was here, James spent a couple of hours in J. J. Murphy’s screenwriting seminar, and of course I had to be there. Herewith, some information and ideas from a sparkling session.

 

All battleships are gray in the dark

Hulk.

“This is not writing,” Schamus said. By that he meant that a screenplay isn’t parallel to a piece of creative writing, an autonomous work of art. Nobody ever walked out of a movie saying, “Bad film, but a great script.” In this he echoed Jean-Claude Carrière at the Screenwriting Research Network conference I visited back in September. A screenplay is “a description of the best film you can imagine.”

What sort of description? For certain directors, sparse indications are best. Collaborating with Ang Lee, Schamus knows he must under-write. Lee doesn’t want a movie that’s wholly on the page: “Ang wants to solve puzzles.” But for a studio project, the screenplay has to be airtight, since it functions as an insurance package for any director the producers hire. “A script has to be a battleship that no director can sink.”

James pointed out a bit of history. Back in the 1910s Thomas Ince rationalized studio production by using the script as the basis of all planning—budget, schedule, locations, and deployment of resources. The same happens today, with the Assistant Director breaking down the script for different phases and tasks of production. But on a studio project not everything is tidily planned in advance. Scripts can be rewritten during shooting or even later. Sometimes there are “parallel scripts”: stars can hire writers who spin out “production rewrites” to be thrust on the director. James, who has prepared the screenplay for Hulk and done his share of uncredited rewrites on other big films, speaks from experience.

Independent companies rely on screenplays too; Focus is writer-friendly. But in this zone of the industry, the writer needs to create a “community” around a script idea—a director or group of actors and craft people that support it. These are as valuable as a polished screenplay in getting a film funded.

What about the current conventions, like the three-act structure? James rejects the Syd Field formula. He thinks that the writer will spontaneously devise some intriguing incidents and arresting characters without recourse to beats, arcs, and plot points. “You can’t have half an hour go by without giving your characters something to do, or to shoot for.”

He also suggests that the writer’s second draft should be an exercise in rethinking the whole thing. “Don’t write your second draft from the first-draft file.” In your redraft, use flashbacks, play around with structure, or tell the action from a different point of view. This will engage you more deeply with the material and show you possibilities you hadn’t imagined. In terms I’ve floated in various places: take the same story world, but recast the plot structure or the film’s moment-by-moment flow of information (that is, its narration). Or try choosing a different genre. For The Wedding Banquet, James turned the original script, a melodrama, into a situation derived from screwball comedy.

 

Down in the mosh pit

Jim Carrey in Eternal Sunshine of the Spotless Mind.

James has been both an independent producer, in partnership with Ted Hope at Good Machine during the 1990s, and a specialty-division producer with Universal for Focus. The moment of passage for him came when, rewriting Ang Lee’s first feature, Pushing Hands, James realized that he had to get the whole project in shape for filming. After that, and The Wedding Banquet and Eat Drink Man Woman, producing followed naturally.

When James started, a single person could cover most producer duties on an indie film, but now it’s very difficult. Finding material, gathering money, signing talent, checking on principal photography and post-production, planning marketing and distribution across many platforms, tracking payments after release—it’s all a daunting task for one individual. Today an indie movie may list seven to twenty producers. Some probably helped by finding money, some worked especially hard to get material, and a few just slept with somebody.

A traditional producer’s job is to keep the budget under control. Today, with digital filming making special effects cheaper, screenwriters and directors think naturally of more elaborate visuals. This can work with something like Take Shelter, James suggested, but on the whole he thinks that directors shouldn’t jump to extremes. He recalled that using “handcrafted effects” cut the original budget of Eternal Sunshine of the Spotless Mind by a third, and  that led to more unusual creative results, like outsize sets and in-camera trickery.

The “independent cinema” scene has always been quite varied. Again James had recourse to history: in the 1960s both United Artists and Roger Corman were labeled independents. The artier independent side developed through the infusion of foreign money and new technology. From the 1970s onward, overseas public-television channels invested in US films by Jarmusch and others, while cable and home video needed product and so financed or bought indie projects. The video distributor Vestron, for instance, could not acquire studio films, so, armed with half a billion dollars, the company began generating its own content. In the same era, pornography was shot on 35mm, and many crafts people learned in that venue and transferred their skills to independent cinema.

Today, however, the indie market is both more fragmented and more fluid. The spectrum space between tentpole Hollywood and DIY indies is being filled by net platforms and cable television. James pointed to the ease with which Lena Dunham moved from Tiny Furniture to the HBO series Girls. Downloading and streaming add to the churn. IFC and Magnolia distribute films, but these companies are owned by cable channels and hold theatrical venues as well. They acquire scores of new films a year, using theatrical releases to get reviews that can support VOD and DVD. Focus can tier its marketing in similar ways, using DVD and VOD outlets to lead viewers to content online under the rubric Focus World.

These new “paramarkets,” James suggests, are porous, overlapping, and still evolving. Traditional windows, he says, have become a mosh pit.

James had a lot more to say, and I expect to be referencing more of his ideas on VOD in a blog to come. But this gives you a taste of the energy and breadth of his thinking. He’s constantly busy but never less than enthusiastic and generous. He always has time to share ideas about anything, from politics to cinephilia. The most exhilarating thing about talking with him is that you know more excellent work lies ahead.


Apart from titles I’ve already mentioned, James Schamus’ screenplays include The Ice Storm, Ride with the DevilTaking Woodstock, Crouching Tiger, Hidden Dragon, and Lust, Caution,  Films that he produced and/or distributed include Poison, The Brothers McMullen, Safe, Walking and Talking, Happiness, The Pianist, 21 Grams, Lost in Translation, Shaun of the Dead, A Serious Man, Coraline, Brokeback Mountain, The Motorcycle Diaries, Eastern Promises, Atonement, Reservation Road, In Bruges, Milk, Sin Nombre, Greenberg, The Kids Are All Right, The Debt, Pariah, Tinker Tailor Soldier Spy…and plenty more.

Schamus provides a video review of the top ten Focus titles chosen by viewers for the company’s anniversary.

J. J. Murphy blogs about screenwriting, the avant-garde, and independent film here. His most recent book is The Black Hole of the Camera: The Films of Andy Warhol.

More on the concepts of story world, plot structure, and narration can be found in “Three Dimensions of Film Narrative,” in my book Poetics of Cinema. A brief account is here.

James Schamus lecturing, University of Wisconsin–Madison Center for the Humanities, 19 April 2012.

David Bordwell
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