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Film Art: An Introduction

Pandora’s Digital Box: Films, Files, and the Future of Movies pdf online

Planet Hong Kong, second edition pdf online

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Poetics of Cinema pdf online

Chapter 10 | CinemaScope: The Modern Miracle You See Without Glasses new PDF!

Figures Traced In Light

Ozu and the Poetics of Cinema pdf online

Exporting Entertainment: America in the World Film Market 1907–1934 pdf online

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CinemaScope: The Modern Miracle You See Without Glasses new!

How Motion Pictures Became the Movies

Constructive editing in Pickpocket: A video essay

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Murder Culture: Adventures in 1940s Suspense

The Viewer’s Share: Models of Mind in Explaining Film

Common Sense + Film Theory = Common-Sense Film Theory?

Mad Detective: Doubling Down

The Classical Hollywood Cinema Twenty-Five Years Along

Nordisk and the Tableau Aesthetic

William Cameron Menzies: One Forceful, Impressive Idea

Another Shaw Production: Anamorphic Adventures in Hong Kong

Paolo Gioli’s Vertical Cinema

(Re)Discovering Charles Dekeukeleire

Doing Film History

The Hook: Scene Transitions in Classical Cinema

Anatomy of the Action Picture

Hearing Voices

Preface, Croatian edition, On the History of Film Style

Slavoj Žižek: Say Anything

Film and the Historical Return

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Archive for the '3D' Category

Side by side by side: Quick catchups

David Lynch in the documentary Side by Side.

DB here:

Some developments related to recent posts we’ve done!

On digital cinema: Cineaste magazine has published a wide-ranging “Critical Symposium on the Changing Face of Motion Picture Exhibition” in its most recent issue. It gathers in-depth reflections from Grover Crisp, the Ferroni Brigade, Scott Foundas, Bruce Goldstein, Haden Guest, Ned Hinkle, J. Hoberman, James Quandt, D. N. Rodowick, and Jonathan Rosenbaum. I add some comments too. A preview is here, but the responses are available only in the print edition. That edition also includes two signature Cineaste interviews, this time with Kirby Dick and Eyal Sivan, along with another symposium of great interest, devoted to film editors’ response to the rise of digital postproduction. As regular readers know, the series I composed on digital projection, Pandora’s Digital Box, has been revised and turned into an e-book.

As for digital production, that’s the center of the new documentary film by Christopher Kinneally called Side by Side. It has played several festivals and is now available on Pay Per View via Tribeca. I think it’s a balanced, lucid introduction to the pros and cons of shooting digitally, as well as a helpful historical overview of the development of cameras and capture systems. It includes interviews with Scorsese, Lynch, Cameron, Fincher, and many other directors, along with a wide selection of editors and cinematographers. (DP Geoff Boyle adds some especially salty comments.) Side by Side is especially strong on post-production; how often do you get comments from Digital Colorists? There’s a little bit about exhibition too. Keanu Reeves makes a well-informed and unobtrusive interviewer. In all, the film would be a very good teaching tool in introductory courses. Kinneally discusses the project at Filmmaker.

I was a little surprised by the popularity of my entry on Cinerama, written in response to Flicker Alley’s magnificent release of This Is Cinerama on Blu-ray. Now there’s a podcast by David Strohmaier, the moving force behind reviving interest in the format. See The Commentary Track. Speaking of Cinerama, Kristin and I enjoyed our visit to Seattle’s Cinerama Theatre, where we saw The Master in 70mm. The theatre has been magnificently restored to its 1960s glory, Populuxe decor and all. Occasionally three-panel Cinerama films are screened there. And I should mention that while I was yearning from afar, the Cinerama Dome in Los Angeles held a festival earlier in the fall.

LIke Cinerama, classic 3-D holds perennial fascination, especially for baby boomers like me. I was lucky enough to see the digital restoration of the stereoscopic version of Dial M for Murder at the Toronto International Film Festival, and I wrote about it here. Bob Furmanek, expert in the format, provided an in-depth discussion of it on his site, 3-D Film Archive. Now Bob and Greg Kintz have added an equally intense backgrounder on The Creature from the Black Lagoon. As Bob writes to me: “Only 48 more Golden Age titles to go!”

Now that Dial M is available in a 3-D Blu-ray disc, I think it’s worth mentioning that this is something of a milestone for film analysis. When I was first studying 3-D in the early 1980s, it was almost impossible to see vintage films in the format. Although archives held copies, those were typically flat versions. Even if the archive had both the A and B films, they would have been very difficult to screen. Worse, it would have been impossible to study 3-D shooting using the major tool at my disposal, the 35mm flatbed viewer. Now, viewers with 3-D TVs and 3-D players, can study Dial M and Creature shot by shot, even freezing frames to examine exactly how the shots are designed. This isn’t usually mentioned as a benefit of the new technology, but digital restoration and displays let us examine movies in 3-D in unprecedented detail.

In July I reviewed the local fracas over our old picture palace, the Orpheum. Things were quiet over the summer, but now it’s all up for grabs again. The promised foreclosure is in the offing, followed by interim management from the team that handles Lollapalooza and Austin City Limits. The Wisconsin State Journal‘s Steve Elbow brings us the news here and here.

Finally, the video essay on constructive editing in our previous entry has attracted some compliments, for which we’re grateful. Its discussion of the Kuleshov effect has led some to ask us whether the several videos on YouTube are authentic footage of Kuleshov’s experiments. Alas, they are not, but Kristin and I don’t know their provenance. However, in Oksana Bulgakowa’s documentary on the Kuleshov effect, available on YouTube, there are some fragments of the surviving footage, starting at 4:28. Oksana has also helped complete the experiment by inserting a substitute for a missing shot. In addition, I’m reminded by Joe McBride and Katharine Spring of Hitchcock’s famous explanation of the Kuleshov effect, available on the DVD, A Talk with Hitchcock. An excerpt from that is posted on YouTube, probably illegally.

P.S. 11 November 2012: Jay Rath of Isthmus presents another, more optimistic account of the past and future of the Orpheum.

Inside Seattle’s Cinerama Theatre.

DIAL M FOR MURDER: Hitchcock frets not at his narrow room

Dial M for Murder (1954).

DB here:

This cut makes you say: Huh? Margot’s hand is shamelessly out of proportion and, judging by the men’s stares, we’re somehow looking through her torso.

Yet does anybody notice it? The cut reminds us that Hitchcock can get away with murder, cinematically speaking. Probably you didn’t need reminding, but even an inveterate Hitchcock watcher (I saw Dial M for Murder when I was about seven years old) can still be shocked by the old guy’s sheer bravado.

In 1979, Dial M was revived, and a restored version began a tour as a re-release, playing in 3D around the US and Europe. It ran in New York’s 8th Street Playhouse in 1981, and Kristin and I caught it in London at about that time. Most relevant to today’s entry, in September of 1981, it screened in a 3D retrospective at what was then called the Festival of Festivals, the earlier incarnation of the Toronto International Film Festival. According to Variety, the late-night show turned away a thousand people.

It’s good to report, then, that about thirty years later it returns to what has become one of the most important festivals in the world. Last night Dial M, muscled up in a digital restoration, screened to a sold-out house at TIFF. Preparing some remarks to introduce it, I found myself captivated once again by this curious project. Overshadowed by Rear Window, which was released later the same year, it now seems quite a daring movie, and not just because of this brazen cut. This newest restoration is very welcome, for it gives us an occasion to see what Sir Alfred can sneak past us.

Naturally, there are spoilers ahead, so if you haven’t seen the film you probably shouldn’t read past the next couple of sections.

 

3D: Device, demand, decline

During the 3D boom of early 1953, Warner Bros. was an enthusiastic participant. House of Wax, released in April, had proven a huge success; ultimately it would earn $9.5 million and become the top 3D release of the period. Jack Warner halted production from April through early July in order to retool the studio for the new process. Jack announced several pictures going into stereoscopic production, including Lucky Me, Helen of Troy, Them, and A Star Is Born. None of these wound up in the new format, but two others, Hondo and Dial M for Murder, did.

At summer’s end, 3D was starting to flag, largely, it seems, because screening the films posed so many problems. No system had been standardized, and different studios embraced various formats. Late in 1953, some interest perked up, chiefly because of Hondo and MGM’s Kiss Me Kate, but very soon the fad was over. In early 1954 most 3D releases played in their flat forms, and some were released only that way. In April, a month before Dial M opened, Variety ran a story headlined “3-D Looks Dead In United States.”

Dial M had been shot in summer of 1953. According to Bill Krohn, Warners was obliged by contract to wait until the original play had concluded its run, so the release was delayed until May 1954. By then even Jack had lost faith in the format. Dial M was the first Warners 3D picture that the studio permitted to be shown flat in first run, and most exhibitors took that option. 3D, Hitchcock reflected, was a nine-day wonder, “and I came in on the ninth day.” The picture still did reasonably well, earning $3.5 million–but Rear Window returned nearly three times that to Hitchcock’s new home, Paramount.

 

Wider, deeper, in color

Dial M for Murder confronted Hitchcock with three new technical challenges. Most obviously, the demand that the film be shot in 3D created problems with the bulky camera (“the size of a room,” Grace Kelly remembered, with some exaggeration). It couldn’t focus some shots as closely as Hitchcock would have preferred. The extreme close-up of Tony Wendice dialing, like the shot that starts the opening credits, had to be made with a giant telephone and a big fake finger, a piece of effects work that Hitchcock happily publicized.

Moreover, cinematographers were still figuring out how to judge each shot’s best convergence point (roughly, the way the two lenses defined the location of the screen’s surface) and interocular distance (the distance between the two lenses, mimicking the spacing of our eyes). Misjudging these factors could lead to distortions, such as making actors look closer together or farther apart than intended. Hitchcock worried about the “waste space” around his players in the initial footage the crew shot. In addition, directors had to be careful when the convergence point was set beyond foreground figures. If the figure was cut off by the frameline, a partial torso could be floating out at the audience. (The same threat can arise in today’s 3D films.) Interestingly, there are very few shots in the film’s first half that use a vertical frameline to bisect a character, and almost no over-the-shoulder reverse angles, which were, according to one cinematographer, risky.

Hitchcock’s concern for too much empty space might have been aggravated by the studio’s demand that the film be in widescreen. With the rise of CinemaScope, most studios had decided to release films in wide formats, and Warners was no exception. Dial M was released in 1.85:1.

Finally, although Hitchcock had shot in color before, this was his first outing with Eastman Color, a single-strip emulsion that eliminated the need for three-strip Technicolor. (Indeed, Eastman Color made several new processes, like 3D and CinemaScope, feasible.) But the new stock was somewhat less sensitive to light than Technicolor, and one advantage of shooting single-strip—the fact that you no longer needed the big Technicolor camera—was lost because of the 3D apparatus.

Faced with these obstacles, Dial M can look like a step backward. In Hitchcock’s interview with Truffaut, he agreed, claiming to have been “coasting, playing it safe. . . . I was running for cover again.” He had been planning a more personal project that fell through, and it was Warners that suggested he do Dial M, a property they’d acquired. After seeing the play, he agreed, but even while shooting, Grace Kelly recalled, he was already planning Rear Window.

At first glance, Dial M for Murder seems like the epitome of photographed theatre. Nearly all the action unfolds in the apartment of Tony and Margot Wendice, mainly in their living room. We get brief views of the bedroom, the terrace, and the hallway outside. Only about five minutes, or about 6 %, of the film take place on the street or in Tony’s club.

Both Frederick Knott, author of the play and screenplay, and Hitchcock failed “to take full advantage of the screen’s expansive powers,” opined Brog. of Variety. “As a result, ‘Dial M’ is more of a filmed play than a motion picture.” In talking with Truffaut, Hitchcock seemed to agree. “I just did my job, using cinematic means to narrate a story taken from a stage play.” In another interview he elaborated:

I think that’s the job of any craftsman, setting the camera up and photographing people acting. That’s what I call most films today: photographs of people talking. It’s no effort to me to make a film like Dial M for Murder because there’s nothing there to do.

Actually, I think there was a lot there to do, and Hitch did it.

 

Acknowledging the source

We could counter Hitchcock’s just-a-job-of-work argument easily by citing what he did with the famous attempted strangulation. Swann, alias Lesgate, has slipped out from behind the curtain. After waiting tensely for Margot to lower the phone, he wraps the scarf tightly around her neck and thrusts her onto the desk. She squirms, frantically grabs a pair of scissors, and stabs him in the back. Next, according to Knott’s stage directions:

Lesgate slumps over her and then very slowly rolls over the left side of the desk, landing on his back with a strangled grunt.

No viewer will ever forget the far more hideous death that the would-be killer suffers onscreen. After flopping over Margot, apparently dead, he snaps back to life spasmodically, as if jolted by bursts of electricity. His body yanks itself erect, his arms twisting helplessly as he tries to withdraw the knife, before he turns over and hits the floor . The impact drives the knife further into his back. Hitchcock celebrates the moment with an Eisensteinian overlapping cut to a close-up of the scissors. He had a special pit dug, he proudly told a reporter, to make the lens flush with the floor.

So much for just setting up the camera and photographing the people acting. We could point to other alterations from the play, such as the strained drawing-room courtesies that frame the whole story. “Let me get you another drink,” is the film’s first line, as Margot and Mark pull out of a passionate clinch. At the end, nabbed, Tony offers to pour his wife and her lover a drink, and then asks the detective: “I suppose you’re still on duty, Inspector?” There’s also the peculiar mustache motif. The play text and the film dialogue mock Lesgate/ Swann slightly for growing one, but the film adds the mini-gag of self-satisfied Inspector Hubbard calmly combing his own mustache.

Fine as these isolated moments are, Hitchcock’s treatment is more thoroughgoing. He does, as he tells us, use cinematic means “to narrate a story taken from a stage play.” But those means are unusual and instructive.

Hitchcock had already experimented with plots confined to tight quarters–a lifeboat (Lifeboat, 1944) or a parlor and hallway (Rope, 1948). It’s plausible, as many critics have noted, that he tried the same thing with Dial M. But those earlier films seem more technically radical. You couldn’t ask for a much more cramped space than a lifeboat, unless you wanted a phone booth (which Hitchcock did consider for a film). Similarly, Rope‘s experiment with very long takes (it has only 11 shots) made it extraordinary for its day. From this perspective, Dial M can look like a retreat. It expands its range of action in modest ways, and it doesn’t try for a consistent long-take look. There are nearly seven hundred shots, and the average runs a little under ten seconds, quite normal for the period.

Yet limiting the action largely to the apartment wasn’t exactly taking the line of least resistance. In adapting a play, there’s always a temptation to open things up. Most plays include a great deal of action that takes place before the play’s opening scene, or in other locales offstage. In other words, the plot of the piece is highly selective and concentrated in both space and time, while the broader story—the sum of all the incidents that contribute to the action—is recounted or suggested on stage. Most film adaptations “ventilate” the original by dramatizing these scenes, as Brog. apparently would have preferred.

Hitchcock resisted the temptation to open out the play. Showing scenes that take place before the stage action (perhaps the theft of Margot’s handbag, or Tony’s stalking of the shady Swann/ Lesgate) would have lost the tight focus of  the original. Moreover, we can gain an extra layer of interest when action is recounted rather than dramatized: we get both past events and present attitudes toward them. (In other words, sometimes we should tell rather than show.) Most intriguing, though, is Hitchcock’s comment to Truffaut that opening up a play “overlooks the fact that the basic quality of any play is precisely its confinement within the proscenium.” Hitchcock wanted ”to emphasize the theatrical aspects.”

Hitchcock wasn’t alone. In the 1940s, several filmmakers were rethinking the problem of filming theatre, and they were exploring ways to bring out the “theatrical aspects” of the material. In a brilliant 1951 essay, André Bazin pointed out that filmmakers were now confident enough in their creative choices to adapt plays while acknowledging the pleasure of purely theatrical conventions. These films, he suggests, engage us by acknowledging the theatricality of theatre.

Bazin pointed to Olivier’s Henry V (1944), which begins in an Elizabethan playhouse and gradually moves its scenes to realistic settings. He mentioned as well Cocteau’s Les Parents terribles (1948), which, somewhat in the manner of Dial M, finds an equivalent for the play’s single-room set by expanding the film’s locale just slightly to take in an entire apartment. Other examples would include Welles’ Macbeth (1948), Melville’s Les Enfants Terribles (1950), and H. C. Potter’s The Time of Your Life (1948). Earlier in the decade, the obviously artificial sets and to-camera addresses of Our Town (1940) and Wyler’s handling of the parlor and staircase in The Little Foxes (1941) suggest a sort of para-theatre, cinema that supplements or amplifies stage conventions rather than trying to escape them.

That Hitchcock should join this trend toward new forms of filmed theatre is surprising. Earlier in his career, as a director nurtured by the silent movies and particularly American and German films, he had been an advocate of “pure cinema.” That meant, above all, editing and pictorial storytelling. Talky scenes were anathema. He wrote in 1937:

If I have to shoot a long scene continuously I always feel I am losing grip on it, from a cinematic point of view.  .  .  . What I like to do always is to photograph just the little bits of a scene that I really need for building up a visual sequence. I want to put my film together on the screen, not simply to photograph something that has been put together already in the form of a long piece of stage acting.

Yet in 1948, he explained that he had yearned to film scenes in long takes.

Until Rope came along, I had been unable to give full rein to my notion that a camera could photograph one complete reel at a time, gobbling up 11 pages of dialogue on each shot, devouring action like a giant steam shovel. As I see it, there’s nothing like a continuous action to sustain the mood of actors, particularly in a suspense story.

He took much the same approach in Under Capricorn (1949).

Why does the montage-oriented director ten years later make two of the showiest long-take films in Hollywood history? I’ve suggested in an essay in Poetics of Cinema that there was something of a long-take contest among American directors in the decade after Citizen Kane. The competition was propelled partly by new equipment that permitted long, flowing camera movements. This “fluid camera” trend, as it was called in American Cinematographer, pushed ambitious directors toward shots that might run several minutes. Welles, Preminger, Minnelli, Cukor, Ophuls, Siodmak, Joseph H. Lewis, and several other directors tried their hands at virtuoso long takes, and in some cases those were applied to stage adaptations. Welles stretched one shot in Macbeth to the length of a whole camera reel.

With Dial M, Hitchcock largely gave up the long take (though a few shots run a minute or so), but he tried something else. He offered a form of filmed theatre that has its roots in silent moviemaking, and he explored ways to transpose it to 3D cinema.

 

A chamber play

Sylvester (1924).

In fall of 1924 Hitchcock went to Germany, where he toured the magnificent Ufa facility and became acquainted with the work of the industry’s outstanding creators, especially Lang and Murnau. Most writers have emphasized his acquaintance with the Expressionist films of the early 1920s, and he sometimes mentioned his admiration for The Cabinet of Dr. Caligari. But he also praised Lubitsch, who was no Expressionist, and when asked about his major influences, he answered, “The Germans. The Germans.” It’s not farfetched to assume he was aware of another trend in local production, the one known as Kammerspiel.

The Kammerspiel, or “chamber play,” emerged in German theatre, and the film equivalents appeared in the early 1920s. The Kammerspiel film typically confined itself to a few settings and emphasized psychological conflicts among a small cast of characters. Surprisingly, the major instances, such as Shattered (Scherben, 1921), Backstairs (Hintertreppe, 1921), and Sylvester (aka New Year’s Eve, 1924), weren’t adapted from plays but were original scripts by Carl Mayer. The most famous Kammerspiel film, which Hitchcock would likely have seen during his visit, was Der letze mann (aka The Last Laugh, released December 1924), directed by F. W. Murnau. Extensive tracking shots were rare in most silent movies, but Murnau built his film around them. He and Mayer, who had scripted Der letzte Mann, came to America and there made Sunrise (1927), famous for its elaborate camera movements.

Another major director pursued the chamber aesthetic well beyond the silent cinema. Carl Dreyer had made a Kammerspiel film, Michael (released September 1924), and he carried the lesson of the trend back to his native Denmark with The Master of the House (1925), an adaptation of a popular play. Like Dial M, the film concentrates on one locale—a family’s apartment, built out of hundreds of detailed shots of the actors and sets, with almost no camera movements. Later, Dreyer would apply the Kammerspiel aesthetic to other play adaptations, Ordet (1955) and Gertrud (1964), but presented in long, gradually unfolding tracking shots.

With a Kammerspiel aesthetic, you get something fairly distinct from what we think of as filmed theatre. The baseline prototype of filmed theatre is the PBS/ Metropolitan Opera model: a live performance captured by several cameras. The cameras don’t really penetrate the space; they give us different angles and shot scales (usually thanks to different lens lengths), but we don’t have a sense that the camera is in the thick of things. A more flexible form of filmed theatre occasionally inserts the camera among the performers, as with certain shots of Wenders’ Pina. But for Hitchcock, Dreyer, and the chamber-film aesthetic, the space of the “stage” becomes completely permeable. The actors are stuck in the set, but the camera can go anywhere there. The camera can scan the space, jump below or above it, even rotate. The result feels both theatrical and cinematic—a concentrated stage piece heightened by the tools of cinema.

 

Locked inside these four walls

Films in the Kammerspiel mode find drama in intimacy and routine. Sometimes called “doorknob cinema,” these films draw suspense out of prosaic activities: crossing a room or simply waiting for someone to come through a doorway can become major turning points. Dial M is doorknob cinema par excellence; a latch comes close to being a character. But the director’s problem is to dynamize this enclosed space, to make furniture and entryways and trips back and forth across a parlor engrossing. So it’s a question of how to film it all.

The proscenium tradition of Western theatre pretends that the setting’s fourth wall has been removed. We look through it to the action. PBS-style canned performances preserve this convention, keeping us on the auditorium side. But Kammerspiel-style filming doesn’t adhere to this. Not only does the camera shoot from angles that would be unavailable to a spectator in a playhouse, but it may show all four walls of the set. Dreyer’s Master of the House does this, freely cutting from one side of the action to another, so rigorously that we could sketch a complete floorplan of the rooms.

Dial M does much the same. Consider that bar table against one wall. It’s shown straight on in many shots, but at least once the drinks are shown in the foreground (with striking 3D saliency) and behind Margot and Mark we see the other wall behind them, the one “through which” we’ve seen action before.

   

Why go to the trouble of showing the fourth wall? It supplies visual variety while expanding the play in a way that is at once “theatrical” (the space is still enclosed) and “cinematic” (the camera can go anywhere). Allowing a fourth wall also permits more complex staging effects. Characters can now make a circuit around the entire set. This is notable in Dreyer’s late films, when the character’s walk is covered in a single tracking shot, as if the set’s four walls have been ironed out on the screen.

Hitchcock does the same sort of thing through cuts. In one scene, we follow Tony as he finally takes control over Swann, convincing him to kill Margot. Here the showing of the fourth wall can mark off a privileged portion of the scene. To get a sense of how this happens, we can look at a plan of the apartment provided by Steven Jacobs in his stimulating book The Wrong House.

The living room is the biggest space, with the kitchen (never shown) and hallway above it. To the right of the living room are the bathroom (never shown) and the bedroom. The street is at the far right of the diagram, the terrace and garden at the far left.

The living room is the main arena of action. In the left area are the French windows, with Tony’s desk and desk chair in the alcove. The drinks bar, flanked by two chairs, stands along the uppermost wall. Adjacent to the right chair is the crucial main doorway. In the center of the room, facing the fireplace at the right, is the sofa and coffee table, with a narrow table running behind the sofa. Two wingback armchairs are angled alongside the fireplace.  On the long bottom wall are bookshelves, hanging pictures, two chairs, and a china cabinet (not pictured).

During most of the film, we are oriented to the apartment from camera positions facing the wall with the drinks bar and the doorway (the top area of the floor plan). At a crucial passage, however, Hitchcock takes us around the entire living room, clockwise.

Tony has been unveiling how much he knows about Swann’s crimes. In this movie, the desk is the place of power, where both the phone and Tony’s account book are. Starting at the desk, Tony builds up the pressure. He moves along the familiar side of the room to confront Swann as he wipes the glasses.

     

He controls their conversation, even when he pauses to sit down and face a looming Swann.

     

These shots get Tony to a midway resting point. He explains that he’s already framed Swann as the man blackmailing Margot. This pushes Swann into an angry sulk. Hitchcock uses Swann’s static profile as a pivot, in order to switch camera positions 180 degrees. As Tony continues to squeeze Swann, we see a corner of the fourth wall we just more or less occupied.

     

Call this the “stick” part of the sequence. When Tony proposes a carrot—a thousand pounds in exchange for killing Margot—we follow him from the new side we’re on. Swann turns uneasily away, and a slight change of angle accentuates his shift.

     

As Swann edges to the fireplace, Tony strolls rightward, passing a bookcase and the china cabinet. When he gets to his desk, he reaches into a drawer.

     

“You can take this hundred pounds on account.”  He tosses the money across the room, and the camera pans with it across the fourth wall. The sheaf of bills lands in the wingback chair Tony had relaxed in earlier.

          

Swann doesn’t touch the money but advances to the desk to check Tony’s claim that the bills can’t be traced. So we make another half-circuit of the room.

     

Now we’re back in the zone in which the shot started. When Tony says that the murder will take place “approximately where you’re standing now,” Hitchcock cuts to a low-angle shot of Swann, starting. (This is one of many examples gainsaying the idea that a low angle confers power on an individual.)

     

This entire passage, the culmination of Tony’s efforts to recruit Swann to his cause, is rendered in a series of fairly short shots, not long tracking movements. And indeed the “wild wall” with the bookcase would have been much more difficult to manage in a single take. Probably that’s one reason Rope doesn’t show us its fourth wall.

After this patient, quietly bravura passage, Hitchcock starts a new one, this time from a high angle.

The orientation, one we haven’t seen before in the film, marks a fresh phase of the action: it’s the first of many rehearsals and replays of the killing. This section of the scene gains force by its contrast with earlier low-angle shots and the steady circuit we’ve made of the living room.

 

Echoing frames

Naturally, Hitchcock dynamizes Knott’s play by means that we’ve seen in other of his films. There are passages of subjective cutting, in which we’re given the optical point-of-view of a character. Early in the film POV shots are assigned to Tony, but as Margot gets drawn into his trap, Hitchcock gives her subjective shots too. The pivot comes when during Hubbard’s questioning. Tony steps out from behind the Inspector and her glance flicks to check his expression. She’s telling the lie he coached her to tell. Our alliance starts to shift to her–and to Hubbard, through whose eyes we’ll see what happens in front of the house at the climax.

     

     

At the climax, when Inspector Hubbard brings Margot out of prison to solve the case, a comparable peekaboo dance takes place through her vision, with Tony replaced by Mark.

     

     

There’s also the remarkable passage of mental subjectivity reminiscent of 1940s montage sequences, in which Margot’s trial and condemnation are compressed into abstract shots showing her as if facing the judge (above). These images again at once open up the play a bit and keep faith with the tightly circumscribed premises of the film. As Hitchcock explained to Truffaut, he handled the court proceedings in such a stylized fashion because shifting the action to another concretely defined space would have destroyed what he’d built up. “People would have started to cough restlessly, thinking, ‘Now they’re starting a second picture.’” The passage also reinforces our emotional attachment to Margo that was initiated during Swann’s attack.

Keeping the action within one set also allows Hitchcock to exploit a tactic that’s common to Hollywood films but that seldom gets such a workout—the repeated setup that carries echoes of earlier actions. I’ve supplied examples in an earlier entry, on Nolan’s The Prestige, but needless to say Hitchcock gives us a master class in reiterated or rhyming setups. The several tours of the apartment activate different props and zones while also highlighting key areas, such as the desk and the door that will come back later. When you have only a few sets, you can layer the audience’s sense of the scene’s progress by calibrating your camera positions to evoke earlier shots of the same bit of space.

For example, when the police are investigating Swann’s death, a high angle ironically echoes Tony’s rehearsal of the murder plot (above). Another straightforward instance is seen in the low angle on Tony in the wingback chair. We first see it when Tony offers his purring explanation of how he’ll frame Swann (above). That shot is recalled quite precisely when, after having adjusted to Swann’s death, he relaxes in the chair after setting up the framing of Margot.

     

The hallway area receives more prolonged development, with the carpeted stairs becoming more prominent as the film proceeds.

     

In the second shot above, Hitchcock denies us what any other director would show: a closer view of Tony slipping the key under the carpet as he’s talking casually to Margo. It’s a token of respect for our intelligence, I think. He knows we’re watching Tony’s hand, even in long shot.

Not until Swann arrives do we get the variant of the framing that will be modified at the climax, when Tony comes back from the police station.

     

Both of these shots play out as parallels and variants, as each man reaches for the key under the stair carpet.

The most striking repeated-and-varied orientation is a long shot angled from the side of the desk pointing toward the distant bedroom. You can almost plot “action peaks” across the film using the slight variants of this framing. Tony’s demonstration for Swann goes according to plan when Margot comes out of the bedroom to answer the ringing phone.
     

A similar framing presents the grisly aftermath of the murder attempt, contradicting Tony’s confident patter about the plan.

Later, the key framing shows Inspector Hubbard setting the trap for Tony, in a shot recalling the trap Tony set for Margo. When Tony is caught and tries to escape, Hitchcock cuts to the prime orientation to show his path barred.

     

Of course, filming several shots from the same general setups can save time during production, but shrewd directors turn those repetitions to narrative advantage. In this case, they let Hitchcock have his cake and eat it too: he can stay concentrated on a single set, but he can create a web of associations among different phases of the action. The narrow rooms of Knott’s play are transformed by cinema.

 

Superflat?

The widescreen format forced upon Hitchcock may have been another source of his worry about “waste space.” He used lampshades and other items of furniture to balance the 1.85 compositions. More important, his use of 3D has long seemed rather conservative. Is it?

There are almost no instances of objects popping out from the screen surface; the famous example is Margot’s hand plunged out and toward the scissors on the desk during Swann’s attack. The space is discreetly layered, as when the bottles on the bar table or the bedstead moved to the living room command the foreground of shots. On the whole, Hitchcock follows both advice and custom in using the frame as a window: the depth is on the other side of the screen, tapering toward the distance. This was recommended practice at the time, and still is today.

More important, Westerns like Fort Ti and Hondo and musicals like Kiss Me Kate have settings stretching into the far distance, so you can show an extreme range of depth behind the screen/window. But if you’re shooting an apartment set, you don’t have much distance to play with. The result is a “shallow depth” that is at odds with a central trend of 1940s cinema and many 3D productions of the day.

Like other directors working in the 1940s and early 1950s, Hitchcock sometimes embraced tight depth compositions with big foreground heads or objects. Here are shots from The Paradine Case (1947) and I Confess (1953).

     

Color filming made shots like these more difficult, as the lenses couldn’t be stopped down so far. Accordingly, for Rope and Under Capricorn, Hitchcock either spread his actors out clothesline-fashion or kept the foreground far enough from the lens so that the depth of field could be managed.

     

3D added more constraints. Fox cinematographer Charles G. Clarke recommending putting nothing very close to the camera and relying on 50mm lenses for medium shots (rather than the wider 35mm ones common in 2D black-and-white filming). Hitchcock’s cinematographer Robert Burks had shot Hondo and is said to have worked uncredited on House of Wax, so he was aware of the emerging 3D conventions. But the relatively flat spaces of Dial M yielded depth shots that don’t spread its faces across great distances. In many of the shots shown above, you can see that when figures are arrayed in some depth, the foreground is fairly far away from the lens. We have a convenient comparison in the opening of Shadow of a Doubt (1942) and a late scene in Dial M.

     

In the later film, Milland in the foreground is further from the lens, and Cummings is closer to him than the landlady is to Joseph Cotten. In most shots in Dial M, the space of the set is shallower, and the characters are typically packed closer together, than in the deep-focus films of the 1940s.

Paradoxically, then, it was harder to get aggressive depth compositions in 3D films than in 2D ones. But Hitchcock seems to have taken advantage of the shallow space of the Wendice apartment to concentrate on his actors, often isolated in single shots rather than the jammed frames of the 1940s. Given the wider frame, his compositions may seem bland, and sometimes they display the waste space he deplored. Still, his approach throws nearly all the emphasis onto the “theatrical” features of line readings, postures, gestures, and facial expressions.

Moreover, seeing the 3D screening at Toronto right after seeing digital 2D copies, I was struck by how many planes are out of focus in the 3D version. Presumably the 2D transfers have always been taken from one or the other of the dual-camera negatives. The result is a harder-edged image than what 3D creates with its staggered overlap of images.

Focus is extremely selective in the 3D version, with often only a face or even a cheek crisp and everything else significantly softer. For example, it’s not easy to discern in the 2D versions that in 3D, Margo’s face is the only plane in focus in the first shot below; both the bouquet and Mark, as well as everything else, is not as sharp. Later, Hitchcock makes the bedside clock salient by letting it be the only item fully in focus, but I don’t think you’d know that from the harder-edged image on display on the DVD and the download version.

     

Unlike the 1940s deep-focus style, then, Dial M‘s color 3D puts very few planes in focus, accentuating the shallowness of the space of the scene. The foreground furniture and lamps would be distracting if they were in focus (as, say, they tend to be in The Ipcress File). Like a silent-film director practicing the “soft style” of the 1920s, Hitchcock uses 3D to surround his characters with cushiony, vaguely defined planes.

I’m tempted to see Hitchcock flaunting shallow space in one of the more remarkable moments in Tony’s murder rehearsal. As we’ve seen, high angles trace Tony’s path around the parlor. They also highlight the suitcase that hasn’t been visible in earlier shots, what with all the low angles. But when it’s necessary for Tony to show Swann where he’ll hide the key, we get something quite unlike the rest of the film.

Most directors would either shoot the scene from inside the apartment, framing it in the doorway (as the set is filmed when Hubbard reveals the lost key), or from some vantage point in the hall, probably from rather close to the carpet. Instead we get a cut from the master-shot high angle straight in to another high angle, but taken with a much longer lens.

     

Peering through the chandelier at Tony’s ploy, riveting our attention on the key, this shot emphasizes depth in a way that few other shots in the film do. Yet the long lens has the effect of squeezing the planes together, negating the effect of 3D and relying on monocular depth cues like distance and the out-of-focus chandelier. It might as well be an axial cut out of Kurosawa.

This image, like the two shots I started with, the implausible and underhanded  cut showing Margot displaying her key to the three men, reminds us that Hitchcock is always ready to tell stories of the unexpected, in unexpected ways. And these ways celebrate the ability of film to transform whatever it touches.

Years after Dial M, Hitchcock may have soured on the theatre-driven phase of his career. Yet Wordsworth’s sonnet in praise of sonnets celebrates what you can accomplish within a “scanty plot of ground.” By embracing the theatrical trappings of Dial M for Murder, Sir Alfred does more than tell a suspenseful tale. He fastidiously demonstrates that cinema’s power is unpredictable.


At Toronto, the digital version of Dial M was shown in the original 1.85:1 aspect ratio. The 2004 DVD employs a 4:3 ratio. The version circulating on iTunes HD rental and the 3D Blu-ray disc announced for October, are  in 1.77. I’m drawing my frames from the 1.77 version, the closest I can get to the original release.

The 4:3 DVD is not the full-frame film that was recorded in camera. The 1.77 version of Dial M that I worked from includes more material on the sides than can be seen in the DVD release. Correspondingly, a little is trimmed from the top of the 1.77 shots and more is cut from the bottom, and these portions are visible on the DVD. For those who want to study Hitchcock’s visuals, the forthcoming 1.77 Blu-ray is probably to be preferred. But the 1.33 version offers a chance to see how that shot of Margo’s hand was made. Some lady was apparently kneeling underneath the camera.

Speaking of cameras, initial publicity for Warners’ switch to 3D refers to the creation of an “All-Media Camera” that could shoot any aspect ratio and either 2D or 3D. There is evidence that Hondo and subsequent releases were shot on this device; its workings are explained here.

The 1981 Toronto Festival of Festivals’ screening of Dial M is covered in Sid Adilman, “‘Chariots’ Races to Most Popular Film Nod At Toronto Fest,” Variety (22 September 1981), 6. Variety‘s original review of the film is available in the 27 April 1954 issue, p. 3.

Thanks to Steven Jacobs for permission to reproduce his floor plan of the apartment. It originally appeared in his The Wrong House: The Architecture of Alfred Hitchcock (010 Publishers, 2007). Wesley Aelbrecht executed the drawing. Steven analyzes the use of the set on pp. 101-109.

Information on 3D during 1952-1954 comes from three standard sources, Adrian Cornwell-Clyne’s 3-D Kinematography and New Screen Techniques (Hutchinson, 1954); New Screen Techniques, ed. Martin Quigley, Jr. (Quigley, 1953); and R. M. Hayes, 3-D Movies: A History and Filmography of Stereoscopic Cinema (Scarecrow, 1989). See also Thomas M. Pryor, “Warners Reviving Full Film Output,” New York Times (25 June 1953), 23, and “3-D Looks Dead In United States,” Variety (26 May 1954), 1. Some rules for shooting 3D are formulated in Charles G. Clarke,  “Practical Filming Techniques for Three-Dimension and Wide-Screen Motion Pictures,” American Cinematographer 34, 3 (March 1953), 107, 128-129, 138.

3-D Film Archive, an invaluable website stuffed with rare images, is run by Bob Furmanek. Particularly helpful entries are here and here. Also check the Home Theatre Forum for posts by Furmanek.

Hithcock’s remark about 3D creating “waste space” is quoted by Barbara Berch Jamison in “3-D Spells ‘Murder’ for Alfred Hitchcock,” New York Times (11 October 1953), X5. The passage is somewhat opaque, though, and Hitchcock might instead, or also, be referring to the widescreen format. Other quotations come from François Truffaut, Hitchcock (Simon and Schuster, 1967), pp. 156-159 and the 1963 interview “Hitchcock” by Ian Cameron and V. F. Perkins in Alfred Hitchcock Interviews, ed. Sidney Gottlieb (University Press of Mississippi, 2003), p. 51.

Hitch’s comments on editing versus long takes come from two essays, “Direction,” from 1937, and “My Most Exciting Picture,” from 1948, a transcribed interview. Both are available in Hitchcock on Hitchcock: Selected Writings and Interviews, ed. Sidney Gottlieb (University of California Press, 1995), pp. 253-261 and 275-284.

For information on Hitchcock’s career, I’ve drawn on Patrick McGilligan’s Alfred Hitchcock: A Life in Darkness and Light (HarperCollins, 2003) and Donald Spoto’s The Dark Side of Genius: The Life of Alfred Hitchcock (Little, Brown, 1983). See also Bill Krohn, Hitchcock at Work (Phaedon, 2000), p. 130.

Bazin’s essay, “Theater and Cinema,” is available in What Is Cinema? vol. 1, ed. and trans. Hugh Gray (University of California Press, 1967), pp. 76-124. My quotation of the stage directions from Knott’s play come from Frederick Knott, Dial “M” for Murder (Dramatists Play Service, 1954), p. 37. You can read Wordsworth’s “Nuns Fret Not at Their Convent’s Narrow Room” here.

Kristin discusses German Kammerspiel films in our Film History: An Introduction, pp. 95-96. Her remarks on the genre and on Backstairs can be found on Antti Alanen’s blog. I consider Dreyer’s treatment of kammerspiel conventions in The Films of Carl-Theodor Dreyer (University of California Press, 1981). The first essay in my Poetics of Cinema connects Rope with 1940s trends in long-take shooting and the “fluid camera.” See as well Herb A. Lightman, “The Fluid Camera,” American Cinematographer 27, 3 (March 1946), 82, 102-103, and “‘Fluid’ Camera Gives Dramatic Emphasis to Cinematography,” American Cinematographer 34, 2 (February 1953), 63, 76-77. Some of these ideas are discussed in our blog entry, “Bergman, Antonioni, and the Stubborn Stylists.”

I’m grateful to Cameron Bailey, Jesse Wente, Andrew McIntosh, and Brad Deane for enabling me to participate in the screening.

P.S. 12 Sept 2012: Richard Allen of NYU points out to me that John Orr, in his book Hitchcock and Twentieth Century Cinema explores Hitchcock’s Kammerspiel affinities in Dial M and other films. “It is Hitchcock, not Lang,” Orr writes, “who renews the European Kammerspiel tradition in the age of sound and Hollywood colour” (p. 63). I regret that I haven’t read that book, but now I intend to!  Excerpts available on Google books suggest that my arguments go in different directions than Orr’s. In any event, Orr is a distinguished film scholar whose work always rewards attention.

P.P.S. 16 Sept 2012: I should also have referenced the special 3-D issue of Film History 16, 3 (2004), which includes articles by William Paul and John Belton, among others. In another essay, Sheldon Hall discusses Dial M, concentrating on manipulations of point-of-view, with other material on the film’s relation to the play. The whole issue is well worth reading, and I regret not recalling it when writing this entry.

P.P.P.S. 11 Oct 2012: At Twitchfilm, Jason Gorber provides thoughts on the digital restoration and an interview with Jesse Wente, who supervised the programming of Dial M for TIFF.

P.P.P.P.S. 11 Oct 2012: At 3Dfilmarchive.com, Bob Furmanek and Greg Kintz provide a dazzling consideration of the new restoration and the Blu-ray release, along with detailed production background and many original documents. Using production documents and photographs, Bob indicates that the Warners All-Media Camera was used on Dial M, and my entry has been revised to reflect the likelihood that this was the case. I’d appreciate further information from interested readers on that gadget, beyond the usually cited passages from John Wayne’s Hondo correspondence. A minority opinion claims that the machine was unworkable and Warners films were shot in the Natural Vision system, but I’ve seen no evidence that would support this. Thanks again to Bob for keeping me in the loop.

It’s good to be the King of the World

DB here:

Every spring the National Organization of Theatre Owners holds a convention and trade show in Las Vegas. It’s now called CinemaCon, but in earlier times it was known as ShoWest. The gathering assembles thousands of exhibitors from around the world. Directors and stars show up to publicize summer and fall releases. There are screenings, award ceremonies, display booths, and panels about everything from sound systems to popcorn pricing.

The convention is always an extravaganza, but in 2005 things were particularly stirring. Then fewer than a hundred US screens were digital. To ShoWest 2005 came three of the most financially successful directors in history: George Lucas, James Cameron, and Robert Zemeckis. Robert Rodriguez joined them, and Peter Jackson participated in a prerecorded video clip. Their mission:  to sell digital cinema.

 

Battle angels

James Cameron and George Lucas at CinemaCon 2011.

Cameron and company knew that the exhibitors needed a rationale for switching that would actually enhance their business. The killer app for digital screening, these directors and others had decided, was 3D.

Lucas claimed that he was hoping to re-release the first Star Wars in 3D in 2007. “We’re giving you two years,” he said pleasantly. Zemeckis announced two 3D films in preparation. In a 3D film clip, Jackson said, “I’m looking forward to one day seeing Hobbits in 3D.” Cameron, who had started working with 3D back in the 1990s, was fresh off the January release of Aliens of the Deep in IMAX 3D. He promised the exhibitors Battle Angel, telling Lucas, “You can have all my theatres when Battle Angel moves out.”

One argument was that 3D offered a way to build the business. 3D screenings would bring in new audiences who seldom went to ordinary movies. More important, the enhanced format would justify higher ticket prices. But of course 3D would necessitate moving to digital projection.

No Battle Angel and no Star Wars IV showed up in 3D, but the celebrity directors  kept their word to some extent. Zemeckis led the pack with Beowulf (2007), and Avatar (2009) cemented the deal.  With its record $2.7 billion worldwide box office, the latter convinced exhibitors that digital and 3D could be huge moneymakers. In 2009, about 16,000 theatres worldwide were digital; in 2010, after Avatar, the number jumped to 36,000. 3D was the killer app, or Trojan Horse, that pressured exhibitors into going digital.

But here’s the funny thing. At the 2005 confab, the directors summoned up an explanation that goes back to the days when TV threatened the movie trade: You need something special to yank viewers off their couches. In 1953, the bonus was widescreen color images and stereo sound. In 2005, the bonus was stereoscopic projection. All tentpole pictures, Cameron claimed, would be in 3D. “With digital 3D,” he said, “we now have a reason to get people out of their houses from in front of their flatscreen, high-definition TVs and back to the movies.” The premise was that 3D wouldn’t be feasible at home.

Now let’s jump ahead. It’s the 2011 conference of the National Association of Broadcasters. 3D TV is starting to arrive. Celebrity director James Cameron visits with his business partner Vince Case, who have formed the Cameron Pace Group. According to Variety his message to the TV people is:

Your business is about to go 3D. . . . [He said that] the transition to 3D televison as going to happen much faster than usually predicted, even as soon as five years [when] “everything is in 3D and people demand 3D the way people used to demand color, and if you’re not broadcasting in 3D you’re not playing the game and you’re not getting any revenue.”

In 2005 Cameron told filmmakers and exhibitors to shoot in 3D to outrun television. Six years later, when nearly half of movie screens are digital, he advised broadcasters to adopt 3D as fast as possible.

It’s probably not irrelevant that the Cameron Pace Group supplies 3D cameras and assistance to both filmmakers and TV production companies. During the following year, the group announced, it was a 3D equipment provider for CBS Sports and ESPN.

Lest Cameron’s message be missed, he and Pace reiterated it earlier this month. At NAB’s convention he said that sports was only the beginning. Episodic television can also be shot quickly in 3D and easily converted to 2D. Television can’t confine itself to one-off shows or a 3D channel: “We have to hit a critical mass of enough entertainment in 3D.” “The future of 3D,” he told an interviewer, “will be defined by TV.”

 

Leapfrog

James Cameron and Vincent Pace.

Where does this leave film? Having convinced exhibitors to go digital and to install 3D rigs in their booths, what does Cameron propose to offset the rise of 3D TV? He came to last year’s CinemaCon with a new “incentive”—now all stick and no carrot.

It’s well known that one problem with 3D cinema is a dimmer image. If a vibrant 2D film image is about 16 foot-lamberts, many 3D films are shown at less than four. This turned out to be a problem with screenings of Avatar, which in some venues ran at two foot-lamberts. So Cameron is proposing that exhibitors fit their projectors with gear that permits higher frame rates. Shooting and showing at 48 frames per second (or even 60 fps) instead of the traditional 24 will yield a brighter, sharper picture. Interestingly, 3D TV doesn’t have the same problem with light output, so it’s possible, notes Steven Poster of the ASC, that a 3D HD image would have whiter whites and blacker blacks than a 3D film screening.

Moreover, Cameron prepared a demonstration that showed that in 3D, figure movement and camera movement strobe noticeably at the 24fps rate. They look much smoother at 48fps. This is probably true, but I haven’t noticed problems of strobing in 35mm films by Mizoguchi, Jancsó, Welles, Renoir, and other camera-movement masters. Since they didn’t use our modern 3D, they didn’t encounter the artifacts that Cameron and his peers now brood over.

Having pressured exhibitors to go digital and 3D, Cameron is now asking them to change their equipment to permit him to shoot in a new way he likes better—and to compensate for a deficiency in the 3D system he thrust on them. But he assures them that revamping their projectors is merely a matter of “little tweaks . . . tiny things that make it better.” He has claimed it’s a matter of a software upgrade.

This holds good, evidently, only for the projectors made since January 2010, the so-called “second” series. Projectors made earlier may need replacing. Moreover, one report suggests that the projectors using the Texas Instruments system, the dominant technology in the field, will require not only new software but a new media block. Christie, a major projector manufacturer, says that it will have these available in June for $10,000 apiece.

You have to give Cameron credit for chutzpah. Once more he trots out the argument that theatres have to leapfrog home viewing:

With theatre owners already worried that audiences are abandoning the cinema for the comforts of their home entertainment centers, Cameron argued that exhibitors cannot afford to make the case that “What you’re going to see is special and better than what you have in your home, except the motion sucks.”

The message seems clear. Digital and 3D gave you a competitive advantage for a couple of years, but now it’s time to retool. Those of you who didn’t get 3D along with digital, better start moving, especially if you want Avatar 2 and 3. (Just what Lucas said in 2005 about Star Wars IV 3D, which still awaits us.) And upgrade to 48fps, or even 60. Cameron’s message got support in this year’s NATO convention, when Peter Jackson announced that he’d be trying to induce some theatres to play The Hobbit  at 48 fps, the rate at which he’s shooting that 3D production.

 

Who died and made you King of the World?

I’m left with two observations.

First, there was a time when exhibitors called these directors’ bluff. When Lucas griped that there weren’t enough digital screens for Star Wars: Episode III—Revenge of the Sith (2005), John Fithian, president of the National Organization of Theater Owners, replied memorably: “I don’t put projectors in just for Star Wars.”

Now, it seems, the exhibitors are so scared of missing the next blockbuster that the filmmakers can dictate terms. It’s remarkable that these men can do something neither Griffith nor DeMille nor Disney nor any other powerful Hollywood filmmaker of the classic years dared do. They keep asking that the fundamental technology of cinema be changed so we can all watch a couple of their movies for a month or two every few years.

Second, if these guys are so passionately committed to quality, why don’t they make better movies?


For accounts of Cameron’s 3D explorations before Avatar see Christopher Probst, “Future Shock,” American Cinematographer 77, 8 (August 1996), 38-44; Ron Magid, “Digitizing the Third Dimension,” AC 77, 8 (August 1996), 45-50; Jay Holben. “Taking the Plunge,” AC 84, 7 (July 2003), 58-71; and John Calhoun, “Voyage to the Bottom of the Sea,” AC 86, 3 (March 2005), 58-69.

According to Cameron, he and Vincent Pace, an expert in underwater cinematography, have been working together since 1988. They began building an HD and 3D system in 1999 and finished their first one in 2000. See the GigaOM interview here. In the same interview Cameron mulls over the prospect of 4K television transmission.

A video showing Cameron’s ideas about digital cinema is available at Filmofilia.

As many have pointed out, higher frame rates were argued long ago for film screenings, notably by Doug Trumbull and Dean Goodhill. (See also Roger Ebert on Goodhill’s Maxivision.) Needless to say, Eastman Kodak enthusiastically supported this initiative, since it would step up film consumption.

This entry is a pendant to the series, Pandora’s Digital Box, which ran on this site earlier this year. That series, reorganized and expanded with new material and arguments, will be available in e-book form later this spring.

Avatar.

Pandora’s digital box: From films to files

“Up ahead was Pandora. You grew up hearing about it, but I never figured I’d be going there.”

 

DB here:

Actually it wasn’t originally a box but a jug. And it might not have been filled with all the world’s misfortunes; it might have housed all the virtues. In Greek mythology, the gods create her as the first woman, sort of the ancient Eve. We get our standard idea of her story not from the ancient world, however, but from Erasmus. In 1508 he wrote of her as the most favored maiden, granted beauty, intelligence, and eloquence. Hence one interpretation of her name: “all-gifted.” But to Prometheus she brought a box carrying, Erasmus said, “every kind of calamity.” Prometheus’ brother Epimetheus accepted the box, and either he or Pandora opened it, “so that all the evils flew out.” All that remained inside was Hope. (Don’t think there isn’t a lot of dispute about why hope was cooped up with all those evils.)

The idea of Pandora’s box spread throughout Western culture to denote any imprudent unleashing of a multitude of unhappy consequences. It’s long been associated with an image of an attractive but destructive woman, and we don’t lack examples in films from Pabst to Lewin. But there’s another interpretation of the maiden’s name: not “all-gifted” but “all-giver.” According to this line, Pandora is a kind of earth goddess. In one Greek text she is called “the earth, because she bestows all things necessary for life.”

The less-known interpretation seems to dominate in Avatar. Pandora, a moon of the huge  planet Polyphemus, is a lush ecosystem in which the humanoid Na’vi live in harmony with the vegetation and the lower animals they tame or hunt. Nourished by a massive tree (they are the ultimate tree-huggers), they have a balanced tribal-clan economy. Their spiritual harmony is encapsulated in the beautiful huntress Neytiri. As the mate for the first Sky-Person-turned-Na’vi, Avatar Jake, she’s also an interplanetary Eve. And by joining the Na’vi on Pandora, Jake does find hope.

The irony of a super-sophisticated technology carrying a modern man to a primal state goes back at least as far as Wells’ Time Machine. But the motif has a special punch in the context of the Great Digital Changeover. Digital projection promises to carry the essence of cinema to us: the movie freed from its material confines. Dirty, scratched, and faded film coiled onto warped reels, varying unpredictably from show to show (new dust, new splices) is now shucked off like a husk. Now images and sounds supposedly bloom in all their purity. The movie emerges butterfly-like, leaving the marks of dirty machines and human toil behind. As Jake returns to Eden, so does cinema.

 

Avatar or atavism?

Kristin suggested the title for this series of blog entries, and I liked its punning side. For one thing, Avatar was a turning point in digital projection. 3D, as we now know, was the Trojan Horse that gave exhibitors a rationale to convert to digital. Avatar, an overwhelming merger of digital filmmaking (halfway between cartoon and live-action) and 3D digital projection, fulfilled the promise of the mid-2000s hits that had hinted at the rewards of this format.

With its record $2.7 billion worldwide box office, Avatar convinced exhibitors that digital and 3D could be huge moneymakers. In 2009, about 16,000 theatres worldwide were digital; in 2010, after Avatar, the number jumped to 36,000.  True, theatre chains also benefited from JP Morgan’s timely infusion of about half a billion dollars in financing in November 2009, a month before the film’s release. Still, this movie that criticized technology’s war on nature accelerated the appearance of a new technology.

Throughout this series, I’ve tried to bring historical analysis to bear on the nature of the change. I’ve also tried not to prejudge what I found, and I’ve presented things as neutrally as I could. But I find it hard to deny that the digital changeover has hurt many things I care about.

The more obvious side of my title’s pun was to suggest that digital projection released a lot of problems, which I’ve traced in earlier entries. From multiplexes to art houses, from festivals to archives, the new technical standards and business policies threaten film culture as we’ve known it. Hollywood distribution companies have gained more power, local exhibitors have lost some control, and the range of films that find theatrical screening is likely to shrink. Movies, whether made on film or digital platforms, have fewer chances of surviving for future viewers. In our transition from packaged-media technology to pay-for-service technology, parts of our film heritage that are already peripheral—current foreign-language films, experimental cinema, topical and personal documentaries, classic cinema that can’t be packaged as an Event—may move even further to the margins.

Moreover, as many as eight thousand of America’s forty thousand screens may close. Their owners will not be able to afford the conversion to digital. Creative destruction, some will call it, playing down the intangible assets that community cinemas offer. But there’s also the obsolescence issue. Equipment installed today and paid for tomorrow may well turn moribund the day after tomorrow. Only the permanently well-funded can keep up with the digital churn. Perhaps unit prices will fall, or satellite and internet transmission will streamline things, but those too will cost money. In any event, there’s no reason to think that the major distributors and the internet service providers will be feeling generous to small venues.

Did this Pandora’s box leave any reason to be optimistic? I haven’t any tidy conclusions to offer. Some criticisms of digital projection seem to me mistaken, just as some praise of it seems to me hype or wishful thinking. In surrendering argument to scattered observations, this final entry in our series is just a series of notes on my thinking right now.

 

What you mean, celluloid?

First, let’s go fussbudget. It’s not digital projection vs. celluloid projection. 35mm motion picture release prints haven’t had a celluloid base for about fifteen years. Release prints are on mylar, a polyester-based medium.

Mylar was originally used for audio tape and other plastic products. For release prints of movies, it’s thinner than acetate but it’s a lot tougher. If it gets jammed up in a projector, it’s more likely to break the equipment than be torn up. It’s also more heat-resistant, and so able to take the intensity of the Xenon lamps that became common in multiplexes. (Many changes in projection technology were driven by the rise of multiplexes, which demanded that one operator, or even unskilled staff, could handle several screens.)

Projectionists sometimes complain that mylar images aren’t as good as acetate ones. In the 1940s and 1950s, they complained about acetate too, saying that nitrate was sharper and easier to focus. In the 2000s they complained about digital intermediates too. Mostly, I tend to trust projectionists’ complaints.

But acetate-based film stock is still used in shooting films, so I suppose digital vs. celluloid captures the difference if you’re talking about production. Even then, though, there’s a more radical difference. A strip of film stock creates a tangible thing, which exists like other objects in our world. “Digital,” at first referring to another sort of thing (images and sounds on tape or disk), now refers to a non-thing, an abstract configuration of ones and zeroes existing in that intangible entity we call, for simple analogy, a file.

George Dyson: “A Pixar movie is just a very large number, sitting idle on a disc.”

 

Big and gregarious

Sometimes discussion of the digital revolution gets entangled in irrelevant worries.

First pseudo-worry: “Movies should be seen BIG.” True, scale matters a lot. But (a) many people sit too far back to enjoy the big picture; and (b) in many theatres, 35mm film is projected on a very small screen. Conversely, nothing prevents digital projection from being big, especially once 4K becomes common. Indeed, one thing that delayed the finalizing of a standard was the insistence that so-called 1.3K wasn’t good enough for big-screen theatrical presentation. (At least in Europe and North America: 1.3K took hold in China, India, and elsewhere, as well as on smaller or more specialized screens here.)

Second pseudo-worry: “Movies are a social experience.” For some (not me), the communal experience is valuable. But nothing prevents digital screenings from being rapturous spiritual transfigurations or frenzied bacchanals. More likely, they will be just the sort of communal experiences they are now, with the usual chatting, texting, horseplay, etc.

Of course, image quality and the historical sources and consequences of digital projection are something else again.

 

Irresolution

It’s a good thing the pros kept pushing. Had filmmakers and cinephiles welcomed the earliest digital systems, we might have something worse. Here’s George Lucas in 2005, talking less about photographic quality than the idea of the sanitary image.

The quality [of digital projection] is so much better. . . . You don’t get weave, you don’t get scratchy prints, you don’t get faded prints, you don’t get tears. . . The technology is definitely there and we projected it. I think it is very hard to tell a film that is projected digitally from a film that is projected on film.

And he’s referring to the 1280-line  format in which Star Wars Episode I was projected in 1999.

Probably the widespread skepticism from directors and cinematographers helped push the standard to 2K. (So did the adoption of the Digital Intermediate.) Optimistic observers in the mid-2000s expected the major studios to make 4K the standard right away. Given the constraints of storage at that time, the 2K decision might be justified. But like the 24 frames-per-second frame rate of sound cinema, it was a concession to the just-good-enough camp.

At the same time, George seems to grant that progress will be needed in the area of resolution.

You’ve got to think of this [our current situation] as the movie business in 1901. Go back and look at the films made in 1901, and say, “Gee, they had a long way to go in terms of resolution. . . .”

Actually, in films preserved in good state from 1901, the resolution looks just fine—better than most of what we see at the multiplex today, on film or on digital.

 

The invisible revolution

Speaking of sound cinema: Is the changeover to talkies the best analogy for what we’re seeing now? Mostly yes, because of the sweeping nature of the transformation. No technological development since 1930 has demanded such a top-to-bottom overhaul of theatres. Assuming a modest $75,000 cost for upgrading a single auditorium, the digital conversion of US screens has cost $1.5 billion.

In an important respect, though, the analogy to sound doesn’t hold good. When people went to talkies, they knew that something new had been added. The same thing happened with color and widescreen. And surely many customers noticed multi-track sound systems. But what moviegoers notice that a theatre is digital rather than analog? Many probably assume that movies come on DVDs or, as one ordinary viewer put it to me, “film tapes.” Anyhow, why should they care?

There was a debate during the 2000s that audiences would pay more for a ticket to a digital screen. But that notion was abandoned. People aren’t that easy to sucker. So we’re back with 3D as the killer app, the justification for an upcharge. Whether 3D survives, dominates, or vanishes isn’t really the point. It’s served its purpose as the wedge into digital installation.

By the way, according to one industry leader, 2D ticket prices are likely to go up this year while 3D prices drop. Is this flattening of the price differential a strategy to get more people to support a fading format?

 

Mommy, when a pixel dies, does it go to heaven?

Digital was sold to the creative community in part by claiming that at last the filmmaker’s vision would be respected. Every screening would present the film in all its purity, just as the director, cinematographer et al. wanted it to be seen.

Last week I went to see Chronicle with my pal Jim Healy. The projector wasn’t perpendicular to the screen, so there was noticeable keystoning. The masking was set wrong, blocking off about a seventh of the picture area. And two little pink pixels were glowing in the middle of the northwest quadrant throughout the movie. I’m assuming that Chronicle’s director didn’t mandate these variants on his “vision.”

Jim went out to notify the staff, and two cadets came down to fiddle with the masking. The movie had already been playing in that house for several days. Maybe the masking hadn’t been changed for months? And of course the projector couldn’t be realigned on the fly. As for those pixels: There’s nothing to be done except buy a new piece of gear. Chapin Cutler of Boston Light & Sound tells me that replacing the projector’s light engine runs around $12,000. At that price, there may be a lot of dead pixels hanging around a theatre near you.

 

Video to the max

Not so long ago, the difference was pitched as film versus video. That was the era of movies like The Celebration and Chuck and Buck. Then came high-definition video, which was still video but looking somewhat better (though not like film). But somehow, as if by magic, very-high-definition video, with some ability to mimic photochemical imagery, became digital cinema, or simply digital.

We have to follow that usage if we want to pinpoint what we’re talking about at this point in history. But damn it, let’s remember: We are still talking about video.

 

The Film Look

Ever since the days of “film vs. video,” we’ve been talking about the “film look.” What is it?

I’m far from offering a good definition. There are many film looks. You have orthochromatic and panchromatic black-and-white, nitrate vs. acetate vs. mylar, two-color and three-color Technicolor, Eastman vs. Fuji, and so on. But let’s stick just with projection. Is there a general quality of film projection that differentiates it from digital displays?

Some argue that flicker and the slight weaving of film in the projector are characteristic of the medium. Others point to qualities specific to photochemistry. Film has a greater color range than digital: billions of color shades rather than millions. Resolution is also different, although there’s a lot of disagreement about how different. A 35mm color negative film is said to approximate about 7000 lines of resolution, but by the time a color print is made, the display yields about 5000 lines—still a bit ahead of 4K digital. But each format has some blind spots. There’s a story that the 70mm camera negative of The Sound of Music recorded a wayward hair sticking straight out on the top of Julie Andrew’s head. It wasn’t visible in release prints of the day, but a 4K scan of the negative revealed it.

Film fans point to the characteristic film shimmer, the sense that even static objects have a little bit of life to them. Roger Ebert writes:

Film carries more color and tone gradations than the eye can perceive. It has characteristics such as a nearly imperceptible jiggle that I suspect makes deep areas of my brain more active in interpreting it. Those characteristics somehow make the movie seem to be going on instead of simply existing.

Watch fluffy clouds or a distant forest in a digital display, and you’ll see them hang there, dead as a postcard vista. In a film, clouds and trees pulsate and shift a little. Partly the film is capturing very slight movements of them in air, or the movement of light and air around them. In addition, the film itself endows them with that “nearly imperceptible jiggle” that our visual system detects.

How? Brian McKernan points out that the fixed array of pixels in a digital camera or projector creates a stable grid of image sites. But the image sites on a film frame are the sub-microscopic crystals embedded in the emulsion and activated by exposure to light. Those crystals are scattered densely throughout the film strip at random, and their arrangement varies from frame to frame. So the finest patterns of light registration tremble ever so slightly in the course of time, creating a soft pictorial vibrato.

Another source of the film look was suggested to me by Jeff Roth, Senior Vice-President of Post-Production at Focus Features. Jeff notes that a video chip is a flat surface, with the pixels activated by light patterns across the grid. (We forget that in the earliest stages, “digital” image capture is “analog”—that is, photographic—before it gets quantized and then digitized.) But a film strip has volume. It seems very thin to us, but light waves find a lot to explore in there. Light penetrates different layers of the emulsion: blue on top, then a yellow filter, then green, then red. The light rays leave traces of their passage through the layers. Joao S. de Oliveira puts it more laconically:

There is a certain aura in film that cannot exist in a digital image. . . . From the capture of a latent image, the micro-imperfections created by light on a perfect crystalline structure—a very three-dimensional process—to its conversion into a visible and permanent artefact, the latitude and resolution of film are incomparable to any other process available today to register moving images.

For example, shadows and highlights are captured “deeply.” Bright areas move into shadow gracefully. Similarly, film is far more tolerant of overexposure than digital recording is; even blown-out areas of the negative can be recovered. (In still photography, darkroom technique allows you to “burn in” an overexposed area.) The blown-out elements are still there, but in digital they’re gone forever.

Film shown on a projector maintains the film look captured on the stock: You’re just shining a light through it. We’ve all heard stories, however, of those DVD transfers that buff the image to enamel brightness and then use a software program to add grain. One archivist tells me of an early digital transfer of Sunset Blvd. that looked like it had been shot for HDTV.

But today carefully done digital transfers can preserve some of the film look. When my local theatres were transitioning, I saw Tinker Tailor Soldier Spy first on film, then on digital, and then again on film. Although the digital looked a little harder, I was surprised how much graininess it preserved. So it seems to me that some qualities of the film look can be retained in digital transfers.

 

Marching orders

George Lucas, at the 2005 annual convention and trade show of the National Association of Theatre Owners: “I’m sort of the digital penny that shows up every year to say, ‘Why haven’t you got these digital theatres yet?’” (Variety 17 March 2005).

“His point to theater owners was that 3D, which can bring in new audiences and justify higher ticket prices, is only possible after they make the switch to digital projection” (Hollywood Reporter 10 February 2012).

 

Premonitions

In summer of 1999, Godfrey Cheshire published a two-part article, “The Death of Film/ The Decay of Cinema.” It’s proven remarkably far-sighted.

He predicted that within a decade your multiplex theatre would contain “a glorified version of a home video projection system.” He predicted that the rate of adoption would be held back by costs. He predicted that the changeover would mostly benefit the major distributors, and that exhibitors would have to raise ticket and concession prices to cover investments. He predicted what is now called “alternative content”—sports, concerts, highbrow drama, live events—and correctly identified it as television outside the home. He predicted the preshow attractions that advertise not only products but TV shows and pop music. He predicted what is being seriously discussed in industry circles now: letting viewers snap open their “second screen” and call, text, check email, and surf the net during the show. And he predicted that distractions and bad manners in movie theatres would drive away viewers who want to pay attention.

People who want to watch serious movies that require concentration will do so at home, or perhaps in small, specialty theatres. People who want to hoot, holler, flip the bird and otherwise have a fun communal experience . . . will head down to the local enormoplex.

Godfrey goes on to make provocative points about the effects of digital technology on how movies are made as well. His essay should be prime reading for everyone involved in film culture—e.g., you.

 

WYSIWYG

I’ve mentioned the postcard effect that makes static objects just hang there. In less-than-2K digital displays, I see other artifacts, most of which I don’t know the terms for. Film has artifacts too, notably graininess, but I find the digital ones more off-putting. There’s a waterfall effect, when ripples rush down uniform surfaces. Sometimes I see diagonal striping from one corner to its opposite, an effect common on home and bar monitors. (I’m told it comes from interference from phones and the like.) On cheap DVDs, or commercial ones played on region-free machines, you can detect a weird pop-out effect, where the surfaces of different planes, usually marked by dark edge contours, detach themselves. The surfaces float up, wobbling out of alignment with their surroundings.

I am not hallucinating these things. When I point them out, others see them, and then, like me, they can’t ignore them. So I’ve stopped pointing them out, especially when a friend wants to show me his (always his) fancy home theatre. Why spoil their pleasure?

 

Same difference

Various positions on the split between film and digital (for want of a better term): I’ve held nearly all of them at various points, and sometimes simultaneously. I’ll confine myself, as usual, just to film-based projection and digital projection, and assuming minimal competence of staff in each domain. (Just because something’s shown in 35mm, that doesn’t mean it’s shown well.)

1. They’re not the same, just two different media. They’re like oil painting and etching. Both can coexist as vehicles for artists’ work.

2. They’re not the same, and digital is significantly worse than film. This was common in the pre-DCI era.

3. They’re not the same, and digital is significantly better than film. Expressed most vehemently by Robert Rodriguez and with some insistence by Michael Mann.

4. They’re not the same, and digital is mostly worse, but it’s good enough for certain purposes. Espoused by low-budget filmmakers the world over. Also embraced by exhibitors in developing countries, where even 1.3K is considered an improvement over what people have been getting.

5. They’re the same. This is the view held by most audiences. But just because viewers can’t detect differences doesn’t mean that the two platforms are equally good. Digital boosters maintain that we now have very savvy moviegoers who appreciate quality in image and sound. In my experience, people don’t notice when the picture is out of focus, when the lamp is too dim, when the surround channels aren’t turned on, when speakers are broken, and when spill light from EXIT signs washes out edges of the picture. (See Chronicle anecdote above.) As long as they can hear the dialogue and can make out the image, I believe, most viewers are happy.

‘Plex operators are notoriously indifferent to such niceties. In most houses, good enough is good enough. Teenage labor can maintain only so much.

 

Film/video

“The picture was nice and crisp.” “So much better than film.” “We showed a Blu-ray and it looked fine.”

I don’t trust people’s responses to such things unless the judgment is comparative. Show film and the digital program side by side and then judge. Or even show rival manufacturers’ DCI-compliant projectors side by side. I think you will see differences.

As they develop, new reproductive media improve in some dimensions but degrade on others. As the engineers tell us, there’s always a trade-off.

CD is more convenient than vinyl, but its clean, dry sound isn’t as “warm.” Mp3, even more convenient and portable, packs a sonic punch but is inferior in dynamics and detail to CDs. Similarly, back in the 1990s, laserdiscs had to be handled more carefully than tape cassettes, and in playback they required interruptions as sides were flipped. But aficionados accepted these drawbacks because we believed that our optical discs looked and sounded much better than VHS. One well-known professor urged that classroom screenings could now dispense with film.

Now those laserdisc images would be laughed out of the room. Have a look at an image from the 1995 restoration of Disney’s Pinocchio. It’s taken from a transfer of the laserdisc to DVD-R. (You can’t grab a frame directly from a laserdisc.) In this and the others, I haven’t adjusted the raw image.

Actually, on a decent monitor, it looks better than this. Since you can’t grab a frame directly from a laserdisc,  LD couldn’t stand up to home theatre projection today. The 2009 DVD  and Blu-ray (below) are sharper.

Now compare the DVD with a dye-transfer Technicolor image from a 1950s 35mm print. There have been some gains and some losses in color range, shadow, and detail. For example, Stromboli’s trousers and the footlight area go very black, presumably because of the silver “key image” used for greater definition in the dye-transfer process. IB Tech restorations routinely bring out “hidden” color in such areas.

Which is best? You can take your pick, but you’re better able to choose when you’re not seeing one image in isolation.

 

Live/ Memorex

Of course side-by-side comparisons can fail when most viewers don’t notice even gross differences. In a course, I once showed a 16mm print of Night of the Living Dead, and a faculty friend came to the screening. (Yes, history profs can be horror fans.) In my followup lecture, I showed clips on VHS, dubbed from a VHS master. My friend came to the class for my talk. Afterward he swore that he couldn’t tell any difference between the film and the second-generation VHS tape.

This raises the fascinating question of changing perceptual frames of reference. My friend knew the film very well, and he’d watched it many times on VHS. Did he somehow see the 16 screening as just a bigger tape replay? Did none of its superiority register? Maybe not.

From 1915 to 1925, Thomas Edison demonstrated his Diamond Disc Phonograph by inviting audiences to compare live performances with recordings. His publicists came up with the celebrated Tone Tests. A singer on stage would stand by while the disc began to play. Abruptly the disc would be turned down and the singer would continue without missing a note. Then the singer would stop and the disc, now turned up, would pick up the thread of melody. Greg Milner writes of the first demonstration:

The record continued playing, with [the contralto Christine] Miller onstage dipping in and out of it like a DJ. The audience cheered every time she stopped moving her lips and let the record sing for her.

At one point the lights went out, but the music continued. The audience could not tell when Miller stopped and the playback started.

The Tone Tests toured the world. According the publicity machine run by the Wizard of Menlo Park, millions of people witnessed them and no one could unerringly distinguish the performers from their recording.

Edison’s sound recording was acoustic, not electrical, and so it sounds hopelessly unrealistic to us today. (You can sample some tunes here.) And there’s some evidence, as Milner points out, that singers learned to imitate the squeezed quality of the recordings. But if the audiences were fairly regularly fooled, it suggests that our sense of what sounds, or looks, right, is both untrustworthy and changeable over history.

To some extent, what’s registered in such instances aren’t perceptions but preferences. Wholly inferior recording mechanisms can be favored because of taste. How else to explain the fact that young people prefer mp3 recordings to CDs, let alone vinyl records? It’s not just the convenience; the researcher, Jonathan Berger of Stanford University, hypothesizes that they like the “sizzle” of mp3.

To some extent, we should expect that people who’ve watched DVDs from babyhood onward take the scrubbed, hard-edge imagery of video as the way that movies are supposed to look. Or perhaps still younger people prefer the rawer images they see on Web videos. Do they then see an Imax 70mm screening as just blown-up YouTube?

 

The epiphanic frame

Godard’s Éloge de l’amour: DVD framing vs. original 35mm framing.

Digital projection is already making distributors reluctant to rent films from their libraries, and film archives are likely to restrict circulation of their prints. When 35mm prints are unavailable, it will be difficult for us to perform certain kinds of film analysis. In order to discover things about staging, lighting, color, and cutting in films that originated on film, scholars have in the past worked directly with prints.

For example, I count frames to determine editing rhythms, and working from a digital copy isn’t reliable for such matters. True, fewer than a dozen people in the world probably care about counting frames, so this seems like a trivial problem. But analysts also need to freeze a scene on an exact frame. For live-action film, that’s a record of an actual instant during shooting, a slice of time that really existed and serves to encapsulate something about a character, the situation, or the spatial dynamics of the scene. (Many examples here.) This is why my books, including the recent edition of Planet Hong Kong, rely almost entirely on frame grabs from 35mm prints.

Paolo Cherchi Usai suggests that for every shot there is an “epiphanic frame,” an instant that encapsulates the expressive force of that shot. Working with a film print, you can find it. On video, not necessarily.

Just as important, for films originating in 35mm, we can’t assume that a video copy will respect the color values or aspect ratio of the original. Often the only version available for study will be a DVD with adjusted color (see Pinocchio above) and in a different ratio. I’ve written enough about variations in aspect ratios in Godard and Lang (here and here) to suggest that we need to be able to go back to 35mm for study purposes, at least for photographically-generated films. For digitally-originated films, researchers ought to be able to go back to the DCP as released, but that will be nearly impossible.

 

The analog cocoon

I began this series after realizing that in Madison I was living in a hothouse. As of this fall, apart from festival projections on DigiBeta or HDCam, I hadn’t seen more than a dozen digital commercial screenings in my life, and I think nearly all were 3D. Between film festivals, our Cinematheque, and screenings in our local movie houses, I was watching 35mm throughout 2011, the year of the big shift.

There are six noncommercial 35mm film venues within walking distance of my office at the corner of University Avenue and Park Street. And two of those venues still use carbon-arc lamps! Go here for a fuller identification of these houses. Moreover, in my office sit two Steenbeck viewing machines, poised to be threaded up with 16mm or 35mm film. (“Ingestion” is not an option.)

But now I’ve woken up. We all conduct our educations in public, I suppose, but preparing this series has taught me a lot. I still don’t know as much as I’d like to, but at least, I now appreciate the riches around me.

I’m very lucky. It’s not over, either. The good news is that the future can’t really be predicted. Like everybody else, I need to adjust to what our digital Pandora has turned loose. But we can still hold on to hope.

This is the final entry in a series on digital film distribution and exhibition.


On the Pandora perplex, see Dora and Erwin Panofsky, Pandora’s Box: The Changing Aspects of a Mythical Symbol (Princeton University Press, 1956). The Wikipedia article on the lady is also admirably detailed.

Godfrey Cheshire’s prophetic essay is apparently lost in the digital labyrinths of the New York Press. Godfrey tells me that he’s exploring ways to post it, so do continue to search for it. Another must-read assessment is on the TCM site. Pablo Kjolseth, Director of the International Film Series at the University of Colorado—Boulder, writes on “The End.”  See also Matt Zoller Seitz’s sensible take on the announcement that Panavision has ceased manufacturing cameras. Some wide-ranging reflections are offered in Gerda Cammaer’s “Film: Another Death, Another Life.”

Brian McKernan’s Digital Cinema: The Revolution in Cinematography, Postproduction, and Distribution (MGraw-Hill, 2005) is the source of two of my quotations from George Lucas (pp. 31, 33) and some ideas about the film look (p. 67). My quotation from Greg Milner on the Tone Test comes from his Perfecting Sound Forever: An Aural History of Recorded Music (Faber, 2009), 5.

NPR recently broadcast a discussion of the differences, both acoustic and perceptual, among consumer audio formats. The show includes A/B comparisons. Thanks to Jeff Smith for the tip.

Thanks to Chapin Cutler, Jeff Roth, and Andrea Comiskey, who prepared the projector map of downtown Madison and the east end of the campus.

6 February 2012: This series has aroused some valuable commentary around the Net, just as more journalists are picking up on the broad story of how the conversion is working. Leah Churner has published a useful piece in the Village Voice on digital projection, and Lincoln Spector has posted three essays at his blogsite, the last entry offering some suggestions about how to preserve both film-based and digital-originated material.

“You get soft, Pandora will shit you out dead, with zero warning.”

David Bordwell
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comments about the state of this website go to Meg Hamel.