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Perplexing Plots: Popular Storytelling and the Poetics of Murder

On the History of Film Style pdf online

Reinventing Hollywood: How 1940s Filmmakers Changed Movie Storytelling

Film Art: An Introduction

Christopher Nolan: A Labyrinth of Linkages pdf online

Pandora’s Digital Box: Films, Files, and the Future of Movies pdf online

Planet Hong Kong, second edition pdf online

The Way Hollywood Tells It pdf online

Poetics of Cinema pdf online

Figures Traced In Light

Ozu and the Poetics of Cinema pdf online

Exporting Entertainment: America in the World Film Market 1907–1934 pdf online

Video

Hou Hsiao-hsien: A new video lecture!

CinemaScope: The Modern Miracle You See Without Glasses

How Motion Pictures Became the Movies

Constructive editing in Pickpocket: A video essay

Essays

Rex Stout: Logomachizing

Lessons with Bazin: Six Paths to a Poetics

A Celestial Cinémathèque? or, Film Archives and Me: A Semi-Personal History

Shklovsky and His “Monument to a Scientific Error”

Murder Culture: Adventures in 1940s Suspense

The Viewer’s Share: Models of Mind in Explaining Film

Common Sense + Film Theory = Common-Sense Film Theory?

Mad Detective: Doubling Down

The Classical Hollywood Cinema Twenty-Five Years Along

Nordisk and the Tableau Aesthetic

William Cameron Menzies: One Forceful, Impressive Idea

Another Shaw Production: Anamorphic Adventures in Hong Kong

Paolo Gioli’s Vertical Cinema

(Re)Discovering Charles Dekeukeleire

Doing Film History

The Hook: Scene Transitions in Classical Cinema

Anatomy of the Action Picture

Hearing Voices

Preface, Croatian edition, On the History of Film Style

Slavoj Žižek: Say Anything

Film and the Historical Return

Studying Cinema

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Book Reports

Observations on film art

PLANET HONG KONG now in cyberspace

Tuesday | January 11, 2011

DB here:

Planet Hong Kong, in a second edition, is now available as a pdf file. It can be ordered on this page, which gives more information about the new version and reprints the 2000 Preface. I take this opportunity to thank Meg Hamel, who edited and designed the book and put it online.

As a sort of celebration, for a short while I’ll run a daily string of entries about Hong Kong cinema. These go beyond the book in dealing with things I didn’t have a chance to raise in the text. This is the first one. The second, a quick overview of the decline of the industry, is here. The third, on principles of HK action cinema, is here. The fourth, a photo portfolio of HK stars, is here. The following ones deal with western fandom, some Hong Kong directors, and final reflections on film festivals and a list of other intriguing movies. Thanks to Kristin for stepping aside and postponing her entry on 3D.

± 25 classics: A cheat sheet

Rouge (1988).

I have an aversion to list-making (some day I’ll explain), but I’m often asked to recommend Hong Kong movies to people wanting a quick start. So I’m launching this suite of daily entries around Planet Hong Kong by charting some widely recognized high points in this effervescent cinema.

Some items are important for their historical influence, some for their intrinsic quality, some for both. I’m restricting myself to the years after 1960, although there are several influential and powerful films before that (e.g., In the Face of Demolition, 1953). Still, if you want a fair sample of this cinema’s output you must sample these more or less official classics. If the bug bites, you can supplement them with other items that I’ll mention in passing here and in the days to come. Several of these films are discussed in more detail in the book, and most are available on DVD.

The Wild, Wild Rose (1960): Cathay (to use its shortest name) was one of the two major companies of the 1960s and in this brassy show-business drama Grace Chang (Ge Lan) had her defining role as the Carmen of the nightclub scene. Another Grace Chang classic is Mambo Girl (1957), and you can get a sense of the gorgeous star culture of Cathay by seeing her and other top actresses in Sun, Moon, and Star (1961), sort of a Hong Kong Gone with the Wind.

The Love Eterne (1963, above): This adaptation of the “plum-blossom” opera was given lavish treatment by the Shaw Brothers studio, the major studio of the period. Li Han-hsiang’s spectacle of colorful costumes, big studio sets, and gender masquerade won several awards and helped establish Hong Kong films across Asian markets. Li went on to make many other sumptuous costume pictures, as I discuss briefly here and in subsequent entries. This web essay focuses on Shaws’ anamorphic output.

Come Drink with Me (1966): The first Shaw entry in its new martial arts cycle, pioneered by King Hu. In an inn various characters in disguise meet and bluff one another; eventually the woman warrior Golden Swallow takes on all comers. Strictly speaking, King Hu’s other films belong to Taiwanese cinema, but he is one of the greatest of all Chinese directors, so you will naturally want to see Dragon Gate Inn (1967), The Fate of Lee Khan (1973), The Valiant Ones (1975), and his official masterpiece, A Touch of Zen (1971). I give him a fair amount of space in Planet Hong Kong because of his historical importance and his innovations in the aesthetics of action. I talk a little about those innovations here.

Golden Swallow (1968): Shaws’ dominant director from the late 1960s onward, Chang Cheh specialized in films of “staunch masculinity,” martial arts pictures that replaced the female-centered romances and opera films. Golden Swallow shows the woman warrior, the nominal protagonist, muscled aside by a typical brooding Chang hero—Jimmy Wang Yu, acting as if he still nursed a grudge from being The One-Armed Swordsman (1967). Later Chang developed the masculine pairing of Ti Lung and David Chiang Da-wei (Blood Brothers, 1973) and the brawny teamwork of what came to be known in the West as the Five Venoms (as in Invincible Shaolin, 1978).

Fist of Fury (1972): Child star Bruce Lee came home from Hollywood, and his first kung-fu film, The Big Boss (1971), was a sensation. The most influential star in all Hong Kong cinema, Lee stands at the center of his classics; the plots, staging, and shooting simply set off his glowering charisma.  Fist of Fury provides a string of archetypal scenes: he wipes the floor of a dojo with its students and master, he kicks to splinters a sign barring Chinese from a park, and he ends his life by hurling himself, shouting, into a hail of bullets. Remade as the no less enjoyable Fist of Legend (1994) with Jet Li.

The House of 72 Tenants (1973): The success of Shaw Brothers’ export-driven Mandarin-language product led to a decline in films made in Cantonese, the local language. (Hong Kong audiences heard Bruce Lee dubbed into Mandarin.) 72 Tenants, based on a popular play, brought back Cantonese cinema in a crowd-pleasing guise. Under the direction of veteran Chor Yuen, the crisscrossed stories of neighbors became an enduring reference point for local cinema—cited again last Lunar New Year in 72 Tenants of Prosperity.

The Private Eyes (1976): Another victory for Cantonese vernacular cinema. The Hui brothers, popular from television, brought their episodic sight-gag comedy to the big screen and were among the biggest stars of the 1970s. There are many classic scenes, including Michael and Sam’s sleight of hand with candies, a shark attack in a kitchen, and a bout of chicken aerobics—plus a weird contagion of neck braces. See also Security Unlimited (1981) and, for fairly daring mockery of Beijing, The Front Page (1990).

The 36th Chamber of Shaolin (1978). As his employer Shaw Studios was fading from the scene, Lau Kar-leung (aka Liu Chia-liang) created in nearly twenty films a virtual encyclopedia of the kung-fu tradition. Any choice among the films is arbitrary (I’ll mention more in a future entry), but let this exuberant display of color, movement, and emotion stand as an outstanding accomplishment. A young man burning with rebellion enters the Shaolin monastery. Through persistence and discipline he achieves the highest distinction and returns to his home town to fight the Manchu oppressors. Featuring the director’s brother Gordon Lau Kar-fai and Lo Lieh, both martial-arts icons.

Young Master (1980): Jackie Chan’s comic kung-fu caught fire in Snake in the Eagle’s Shadow (1978) and Drunken Master (1978). Young Master is a prime instance of his rubbery energy and bottomless masochism. It benefits from extended byplay with Yuen Biao, splendid jumper, and Shek Kin, patriarch of the Hong Kong martial arts movie. Soon Jackie would show both ambition and directorial prowess in Project A (1983), his leap into big budgets and pan-Asian superstardom.

Aces Go Places (1982): The most successful franchise in Hong Kong history was launched by this jaunty action comedy, stuffed with pratfalls and high-tech chases. The buffoonery was carried off by an unruffled Sam Hui Koon-kit and a sprightly Sylvia Chang Ai-chia, not to mention the robots. Any film is improved by robots.

Boat People (1982): Ann Hui On-wah, a practitioner of serious drama for over thirty years, established her reputation in world cinema with this poignant story about a photographer’s discovery of children cast out by war. Her earlier film about Vietnamese refugees, Story of Woo Viet (1981), gave TV actor Chow Yun-fat his first major film role. Another characteristic Hui work is Song of the Exile (1990).

Zu: Warriors of the Magic Mountain (1983) Which early film by Tsui Hark to choose? The Butterfly Murders (1979) looks forward to his recent Detective Dee; the hectic We’re Going to Eat You (1980) suggests Romero turned loose in China; many critics pick Dangerous Encounter—First Kind (1980), a rough-edged Buñuelian indictment of class differences. With Zu, however, Tsui showed his resolve to update classic genres, in this case the Cantonese swordplay fantasy, using modern technique and special effects—a trend that has continued right up to the recent Storm Warriors (2010). Go here for more thoughts on Tsui.

Police Story (1985): Possibly Jackie Chan’s directorial masterpiece. A rip-roaring auto chase through a hillside shantytown, capped by a runaway bus, would be the climax of any other movie, but here it’s just for openers. The film ends with a fight in a shopping mall that, for precision and visceral impact, deserves to be ranked with the great sequences in film history. More on this scene here.

Peking Opera Blues (1986): The woman warrior’s shining hour, complete with the obligatory cross-dressing. Tsui Hark moves toward historical action/ adventure in a breathless movie that showcases three great beauties: Brigitte Lin Ching-hsia, Sally Yeh, and Cherie Chung Cho-hung.

A Better Tomorrow (1986): The film that defined a generation and cemented Chow Yun-fat’s star stature. John Woo came out of Taiwanese exile to make a film that revived the Chang Cheh spirit of brotherhood, made even more romantically doomed by the idea that Hong Kong was living on borrowed time.

Rouge (1988): A courtesan’s ghost revisits contemporary Hong Kong and finds that no one else is willing to die for love—not even the man who pledged to join her in death. Stanley Kwan Kam-pang’s delicate yet straightforward handling of the plot, refusing all special effects, gives an extra poignancy. Others would suggest Kwan’s Centre Stage (aka Actress, 1992), a biographical study of the great film star Ruan Lingyu.

The Killer (1989): The Chow/ Woo collaboration that brought them to the attention of the West. Often imitated, at home and abroad, the original retains its bold lyricism and outlandish emotion: crime and punishment as (mostly male) melodrama, accompanied by cadenzas of annihilation. To be supplemented by A Better Tomorrow II (1987), Bullet in the Head (1990), and Hard Boiled (1992), all of which brought awed fanboys to their knees.

God of Gamblers (1989): A financial triumph for bad-boy producer/director Wong Jing and the definitive gaming movie for a town that loves a bet. Shamelessly cheesy in its plot mechanisms, surprisingly elegant in its direction, the movie yanks us from laughter to pathos. Plus Chow Yun-fat in a tuxedo. To be seen alongside Stephen Chow Sing-chi’s parody All for the Winner (1990).

Days of Being Wild (1990). Wong Kar-wai’s breakthrough film about young people adrift in the early 1960s. A dazzling array of stars (Leslie Cheung Kwok-wing, Maggie Cheung Man-yuk, Andy Lau Tak-wah, et al.) creates a languid movie about the magnetic pull of selfish passion. For many local critics, the most important film of the last thirty years. I discuss a rare alternate version of the film here.

Once Upon a Time in China (1991): Tsui Hark doing Movie Brat revisionism again, this time with the Southern Chinese folk hero Wong Fei-hong. This flamboyant exercise in fervent nationalism ushered Mainland wushu champion Jet Li onto the world stage. If Bruce Lee radiated a cocky sexual energy, this film helped establish Li’s star image as a shy and chaste warrior.

Chungking Express (1994)/ Ashes of Time (1994): A coin-flip. The first showed that Wong Kar-wai could make a movie fast, cheap, and charming. The second showed that a swordplay film could be drenched in romantic longing. Both bristled with audacious storytelling tactics. Chungking spliced two stories together (prefigured in the way characters bump into each other), while Ashes zigzagged and spiraled in time, refusing plot certainties but offering a hypnotic reverie instead. Western critics and fans, notably one Q. Tarantino, sat up and noticed. PHK devotes an entire section to Chungking; go here for more on Ashes of Time.

The Mission (1999): Johnnie To Kei-fung’s stealth classic. Made on a shoestring, shot in less than three weeks (without a developed script), filled with great character actors, this ascetic polar has some of the subtlest plot twists in Hong Kong film. If Kitano Takeshi in his prime had made a Hong Kong film, it might look like this. Of course the mall shootout has become a classic.

Crouching Tiger, Hidden Dragon (2000): This US-Hong Kong-Taiwan project showed that the world was ready for the wuxia pian, or film of heroic chivalry. CTHD became the top-grossing foreign-language film in U. S. history. The versatile Ang Lee centered the drama on two couples, one young and one older, and their life in the jianghu–that virtual, larger-than-life world of forests and rivers that tests warriors’ righteousness. Lee’s film prodded Zhang Yimou to make the artier Hero (2003), first in a procession of historical dramas that helped revive the Mainland film industry.

In the Mood for Love (2000): Julia Roberts’ favorite movie, I’m told. Revisiting the period and perhaps some of the characters of Days of Being Wild, Wong Kar-wai evokes muffled yearning through averted glances, hidden faces, radiant costumes, and a typically spine-tingling soundtrack. This Cannes prizewinner was given a sequel, 2046 (2004), that is harsher but no less romantic in its commitment to cherishing the past.

Infernal Affairs trilogy (2002-2003): A deliberate effort to break away from the hell-for-leather action film, the IA trio showed that Hong Kong filmmakers could construct a taut, restrained crime plot. The first installment is a compact, efficient suspense exercise, the second a wide-ranging exploration of betrayal, and the third a fairly daring experiment in time-shifting and subjectivity.  Many recent crime films have taken their cues from the trilogy’s huge box-office success. Portions were remade as The Departed, and for once it was the Hollywood movie that was overblown (not least the contribution of Mr. Nicholson). I set down some thoughts on the two versions here and here.

Kung Fu Hustle (2004): Stephen Chow purists may consider it a case of comedic elephantiasis, but this big-budget extravaganza is historically significant for winning worldwide distribution and big box-office. Kung Fu Hustle is also packed with engaging CGI-enhanced gags, on every scale from tenement demolition to cobra-smooching. One of the funniest scenes will encourage you not to use the phrase “hair on fire.” The even more inventive Shaolin Soccer (2001) was Chow’s previous step toward making movies at once China-friendly and globally marketable; not for nothing is his company called The Star Overseas.

Later this week I’ll offer a list of other Hong Kong films that I think are worth attention. (So wait until you’ve seen all my picks before writing me to point out titles I’ve omitted here!) And somewhere I’ll try to wedge in some outstanding sequences. This is nothing if not a cinema of rousing set-pieces.


Nearly all the films  I mention are available on DVD, with European and American editions usually being of superior quality to Hong Kong editions. Many of the filmmakers mentioned are discussed in other entries on our site; check the Directors category on the right.

In 2005, Chinese critics assembled a list of the 103 best films from the PRC, Taiwan, and Hong Kong. That list can be found here.

PS 3 Feb: Another list of top Chinese films, tilted somewhat toward Taiwan, is here.

A Better Tomorrow (1986).

Direction: Come in and sit down

Monday | January 3, 2011

Tampopo (1985).

There is what we call the Hollywood Style. . . . . Master shot [filmed] from the very beginning [of the scene] to the end, then a close shot from beginning to end, then from angles A and B, cutaways, et cetera. Then all of the materials are assembled later in the editing room. But in Japan, the editing plan is prepared before shooting. When you cut, it’s a matter of trimming heads and tails and just putting it together. Three days after the end of filming, there is a rough cut of the film.

Itami Juzo (The Funeral, A Taxing Woman).

DB here:

Planet Hong Kong 2 still on the way…. very close to ready…. deciding among cover designs…. soon; sooner if possible….

In the meantime,  some creative choices involved in directing a simple scene.

Shanghai’d

What could be easier than getting a man into a room and sitting him down? The opening scene of Shanghai (2010) seems to me to bungle this basic piece of tradecraft.

In the image above, journalist and spy Paul Soames is being beaten up by the minions of Captain Tanaka. Who’s the poor sod who has to hang those big flags so high in movie torture chambers like this? Anyhow, soon the torturers drag Soames up the stairs, likewise in long shot, to meet the captain.

A brief shot of a door opening seems to put us in Soames’ shoes. But that viewpoint isn’t carried through consistently: we cut abruptly to the other side of the door, to a long-lens medium shot of Tanaka opening it.

Soames steps forward and is greeted by Tanaka.

Now comes the establishing shot, from quite far away, as Soames walks to the desk. This shot is interrupted by cutting back to the shot of Soames moving forward.

As the shot continues, Soames sits down and looks up. Throughout the scene, this setup will be assigned to cover Soames, with the camera panning and reframing as necessary.

Counting the swinging-door shot, it has taken four shots to get Soames into the room. But the actors aren’t yet fully in place. As Soames turns his head, Tanaka (back to master shot) moves around on Soames’ left side. The phone starts ringing.

Tanaka begins to halt at his desk, but before he stops moving we cut again to Soames, whose attention has shifted to the phone. He has asked that his embassy be notified, and now he suggests that it’s the embassy calling.

Cut to a close-up of the telephone, the object of Soames’ attention, and another shot of Soames, as before, as he looks expectantly back at Tanaka.

Now we have a closer shot of Tanaka, still slightly moving, and we catch his disdainful expression.

After Tanaka lifts and drops the receiver to cut off the call (another close-up), he settles into place. The rest of the conversation is played out in those loose over-the-shoulder shots that modern directors like so much.

Throughout, the shots of Soames seem to be from the same camera setup as when he entered. No repositioning of the camera marks stages of his part in the conversation, though at the end of the scene a pair of close-ups shows Tanaka asking, “Where is she, Mr. Soames?” Cue the flashback.

It’s not just that it took director Mikael Håfström over a dozen shots to get Soames and Tanaka into position for their central duet. Hitchcock might use several shots too. But each of his would be calibrated for specific expressive effects, such as subjective point-of-view treatment or a striking composition. Instead, the Shanghai shots exemplify a fairly casual cover-everything approach–a scattergun version of what Itami called the Hollywood Style.

Here the individual shots make a big deal out of a simple piece of business. We don’t need to see all of Tanaka’s office (since the rest of the space never gets used in the scene), and it doesn’t need to be so vast in the first place (except to announce that this is an expensive movie). The long-lens camera setup that lets Soames advance into the room and sit exists solely to let us watch the actor act, and it provides awkward cuts when bits of it are embedded in extreme long-shots.

It’s not hard to imagine alternatives. A straightforward tracking back from Soames as he enters and sits, framed from further away, would have kept both him and Tanaka in the frame. This framing could have easily shown Tanaka coming around to take up a position in the foreground by the desk, perhaps turned partly toward us so that we could peg him as a major character. Then if you insist on a cutaway to the ringing telephone, it would have had more impact, interrupting a sustained shot and contrasting to the fuller frame showing the two men.

Today many directors believe that we must always see the face of the person who’s speaking. So we get lots of shots, mostly singles, one per line, and each face is usually in close-up or medium-shot. Hence the great number of cuts per scene; here, counting from the swinging door, we get 23 shots in 97 seconds. And hence the repetitive reverse shots that cover the conversation.

I’m not the only one who notices these things. “If I see another over-the-shoulder shot,” says Steven Soderbergh, “I’m going to blow my brains out.”

Television probably has a lot to do with the emergence of this style, as some historians, me included, have argued. You have to be a good director to overcome the choppiness inherent in this manner of filming. I don’t think that Hafstrom did that. If the director had planned his shots in the finer-grained way Itami indicates, we might have had more visual variety, along with compositions and cutting that take us beyond the actors’ faces and line readings.

Dandelion soup

Now we might look at how Itami does it. An early scene of Tampopo (1985) also demands that a man, along with his sidekick, come into a room and sit down. We see Goro the trucker and his pal Gun enter the noodle shop, along with the little boy they’ve found lying on the street. We see them first from outside and then from inside the new locale, much as in our Shanghai example. But there’s no need for anything like that insert of the opening door.

Cut to a point-of-view shot that makes a point: Goro is entering a room full of thugs. Itami pans to show two knots of men in the shop, some of them threatening.

While each Shanghai shot does one thing at a time, this shot does two things at once. This shot sets up the hostilities that will ensue, while also laying out the space of the shop and positioning all Gun’s adversaries in it, along with the proprietress Tampopo.

Cut back to the men at the door, but it’s a different framing, from further back, than we saw initially. Now some of the thugs are staring at our heroes.

Itami is calibrating his compositions to give us new information. If this composition had been used for the first shot of the men entering, the subjective pan across the room wouldn’t have been so surprising. Now the camera cranes back to follow Goro and Gun striding to the middle of the shop and sitting down. They order bowls of noodles.

This orientation will be the dominant one in the course of the scene. But the space isn’t as bare as in the Shanghai scene; the men we see dotted around the room will play important roles in the action now and later. As in the Shanghai scene, there are cuts to close-ups, but they show more informative items than a ringing telephone. One shot picks out Tampopo herself (establishing her as a major character), another picks out Gun’s skeptical view of her cooking technique, and a third tilts down to show her hands cooking noodles in water not yet boiling.

To the noodle connoisseur Gun, this proves that she’s a maladroit cook, and another shot of the two men shows his reaction.

Cut to a long-shot. The long-shots of the office in Shanghai are always from a single position (the result of straight-through master-shot coverage), but here we get a slightly different framing than we’d seen earlier. The camera is somewhat lower, which allows Itami to stage a little piece of business. Tampopo’s son Tabo runs unseen out from behind the young thugs, along the aisle behind the stools, into the foreground, and out frame right. He has been beaten up outside, but Tampopo takes it in stride.

When Tabo has gone, the men resettle in for the next phase of the scene, when Tampopo serves Goro and Gun. The entire shot we’ve just seen is held for forty-one seconds. Soon a fight will erupt, delaying the revelation of how awful Tampopo’s noodles are.

This is not virtuoso direction, but it is smooth and precise. Each shot blends with the next with a degree of care we don’t get in the Shanghai instance. That’s partly because each shot is given its own small, completed arc of action. (The nine shots I’ve listed run ninety seconds.) For example, Tabo’s run down the aisle is prepared by a slight shift in Goro’s glance at the end of an earlier shot I’ve mentioned. He looks toward the door and tells Tabo he’ll catch cold.

This moment prepares us for the next bit of action, while also setting up the trucker’s gruff concern for the boy, an important element of the plot to come.

More generally, across the whole scene each long shot does more than simply orient us or cover changes in position; it’s enlivened by movement and incident. Nothing in the Shanghai scene approximates Itami’s willingness to let body language replace facial close-ups. Here Goro coolly samples the noodles while the gang prepares to rumble.

Later, an entire scene will be played in a packed long shot lasting nearly a minute. Goro has brought Tampopo to watch a master chef at work, and Itami is perfectly okay with concealing her face as she calls off all the orders that people have just made. We don’t need a close-up of her expression when she speaks; the important thing is her aptitude and the customers’ enthusiastic applause.

An unassertive shot like this, you want to say, respects the audience by letting us see everything that matters at each moment. We call it directing a movie.


Itami’s remarks in our epigraph come from Bob Strauss, “Director Juzo Itami,” Premiere (June 1988), p. 25. Soderbergh’s comment about OTS shots is taken from “Matt Damon: Steven Soderbergh really does plan to retire from filmmaking,” at the Los Angeles Times.

Shanghai has probably not come to a theatre near you. Delayed during the shooting, it sat on the shelf for some time before its premiere last summer in China. It’s announced for U. S. release in 2011 but the Weinstein company website says only that it’s “coming soon.” Planet Hong Kong redux will beat it, for sure.

As chance would have it, Tanaka in Shanghai and Gun in Tampopo are both played by Watanabe Ken.

My arguments about the emergence of this “intensified” version of classical continuity are made in The Way Hollywood Tells It, pp. 117-189. I’ve done a blog on the idea here; it’s hardly fair for me to compare Nora Ephron with Lubitsch, but she sort of asked for it. For more on economical staging and cutting, see our entry on Spielberg’s shooting style, as well as the idea of the Cross. For another comparison of Hollywood direction with an Asian alternative, see our entry on Jackie Chan’s Police Story.

A. D. Jameson makes strong points about inefficient shot breakdown in his essay  “Seventeen Ways of Criticizing Inception.” Jameson invokes The Ghost Writer as a good counterexample, and indeed Polanski’s film often displays the sort of cut-to-cut restraint and control that Itami calls for. Jameson elaborates further in another epic post. There’s also an intriguing discussion at Jim Emerson’s Scanners blog of how much a filmmaker should rely on close-ups; the film at hand is Black Swan.

P.S. 5 January 2010: We’ve had an enthusiastic response to this entry; thank you, Twitterers. It occurred to me that readers might be interested in a similar comparison between Asian filmmaking and U.S. practice in a very early entry, back in 2006. Ironically, Soderbergh’s Good German was involved, the subject of an earlier post. The contrast case was Johnnie To’s PTU.

Shanghai (2010).

Welcome, 2011

Thursday | December 30, 2010

Tampopo, 1985.

May your every trip to the movies be a feast!

Kristin and David

Still cheating on video games

Monday | December 27, 2010

KT here:

Since I got back from England a month ago, I’ve been catching up with all the magazines that accumulated during the three weeks I was gone. Recently I read the November 15 issue of Newsweek. Initially I was happy to see the “Back Story,” the one-page article that comes at the end of each issue. It’s called “How Super Is Mario?” and compares the income of the video games and move industries. (It’s not available online complete unless you agree to a free trial of the online magazine. If you do, it’s here.)

The article consists of two pie charts (above and below) and a brief text. At first the text sounded promising: “A big game—take September’s release of Halo Reach, for example—can sell millions of copies at about $50 a pop. That’s far pricier than any movie ticket, of course. But despite the conventional wisdom, the silver screen still rakes in more cash overall than the gaming industry, according to an analysis of recent revenue.” Great, I thought, at last a publication that makes an accurate comparison between the amounts of money brought in by games and by movies.

But in fact the Newsweek analysis just repeats the conventional wisdom it claims to overturn and makes the same old invalid comparison that entertainment-business journalism has been making since video games started making real money. A cursory glance at the pie charts makes it seem as if the gaming industry is not all that far behind films: the games total is $60.6 billion vs. $77.1 billion for movies. But let’s take a glance that isn’t cursory.

I’ll make the same point that I made in Chapter 8 of The Frodo Franchise (2007), where I deal with video games. There, too, I quoted a Newsweek article (from June 3, 2002): “In 2001, consumers snapped up $9.4 billion worth of game software and hardware—up 43 percent from the previous year—led by Sony’s world-beating PlayStation 2. Noting that the game industry had once again outstripped Hollywood’s box-office revenues, the head of Sony’s U.S. computer-entertainment division, Kaz Hirai, says his next target is the $18 billion home-video industry.” (225-26)

Note that reference to “software and hardware.” The figure includes the consoles and other equipment people buy in order to play games. But the pie chart of movie-industry income doesn’t include hardware. What would happen if the sales of theater and home projectors, DVD and Blu-ray Players, iTouches, and all the other gadgets used to watch movies were factored into the film-income figures? As we know, there have been a lot of digital theater projectors and 3D systems sold in recent years, not to mention all those portable media players. The games industry would fall farther behind than it already is. (And let’s not forget that most of those gaming consoles also play movies, so an indeterminate part of their income should go into the movies column. Since last January, the Wii even comes with a Netflix connection installed.)

As of 2004, the most recent year I could get figures for when I was writing my book, games software brought in $6.2 billion. That same year all forms of film distribution (including home-video and broadcast and cable television) grossed $45 billion.

Yes, games are gaining, but they’re not nearly as close to catching up with movies as media coverage would lead you to believe. The good thing about Newsweek’s recent pie chart is that it allows us easily to factor out the hardware income from the games’ side.

Consoles are listed at $18.1 billion and accessories at $6.6. Take them away, and games software brought in $35.9 billion in the period covered (January 1, 2008 to September 30, 2010). There’s nothing to take away from the film pie, since it consists entirely of software rentals and sales. So film still brings in more than twice as much, $35.9 billion vs. $77.1. DVD and Blu-ray sales, at $34.2 billion, make nearly as much as all games.

True, the games revenue has risen considerably in proportion to films since 2004. In that year, games made 13.8% of what films did. In the 21-month period covered by the Newsweek analysis, they made 46.6% as much.  Will there be as big a jump proportionately in the next five years? Maybe. It’s possible that the move into streaming downloads as a distribution basis for home video will mean that movies simply cost less per view and hence will lose ground against games in terms of total income, if not in terms of popularity. Still, methods of distributing games might end up making them cheaper as well.

None of this takes into account that most mainstream blockbusters spawn a lot more ancillary products than do comparable video games.

I don’t know why entertainment journalists keep making this basic and pretty obvious mistake of continuing to include hardware sales only for games when they compare the success of these two media. It is after all their job to research the figures and analyze them in the way most useful to their readers. Giving those readers the erroneous impression that video-game sales have nearly caught up with film income doesn’t seem useful. The myth is probably something that the gaming industry fostered years ago to give the impression that it was more successful than more balanced comparisons would reveal. Journalists kept making the same kind of misleading comparison, which became the “conventional wisdom” that Newsweek only thinks it’s correcting.

As I point out in the same chapter of my book, game companies and film studios are not entirely in competition with each other. They cooperate to a considerable extent, since movies and games are often part of the same franchises. Some of the same people work on both. Often similar or identical technology is used in creating both. Increasingly film studios big and little have their own game-production units, and gaming companies are seeing more value in creating intellectual property that can be used across platforms. Some of the top film directors have been involved in creating games. Films routinely get adapted into games as part of their overall franchises, and some games get adapted as films. A successful film usually makes for a successful game, though the opposite isn’t yet as common. Though the industries do compete for leisure time and money, neither is out to kill the other. In many cases they’re out to boost each other’s success.

David Bordwell
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