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Figures Traced In Light

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Shklovsky and His “Monument to a Scientific Error”

Murder Culture: Adventures in 1940s Suspense

The Viewer’s Share: Models of Mind in Explaining Film

Common Sense + Film Theory = Common-Sense Film Theory?

Mad Detective: Doubling Down

The Classical Hollywood Cinema Twenty-Five Years Along

Nordisk and the Tableau Aesthetic

William Cameron Menzies: One Forceful, Impressive Idea

Another Shaw Production: Anamorphic Adventures in Hong Kong

Paolo Gioli’s Vertical Cinema

(Re)Discovering Charles Dekeukeleire

Doing Film History

The Hook: Scene Transitions in Classical Cinema

Anatomy of the Action Picture

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Preface, Croatian edition, On the History of Film Style

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Archive for the 'Hollywood: Artistic traditions' Category

Alignment, allegiance, and murder

House by the River (1950).

DB here:

“Point of view” is one of those terms that we can’t seem to do without, but it’s rather vague. The clearest application of the term would be to shots that conform more or less to what a character sees, presenting what we might call optical point of view.

But sometimes we’re given access to what a character sees, hears, and knows less narrowly. Without any optical pov shots, we might still be restricted to a character’s range of knowledge. This happens in detective films like The Big Sleep, which confines us almost completely to what Philip Marlowe knows. We follow him into scenes, stay with him as the action plays out, and then leave the scene when he does. We’re “with” him, but not via optical point of view.

In his book Engaging Characters, Murray Smith calls this sort of restriction to character knowledge alignment. He points out that it has both objective and subjective sides. Objectively, we’re spatially attached to a character in the course of a scene or several scenes. Subjectively, we may get access to the character’s thoughts, memories, dreams, or immediate perceptions (as with a POV shot). Spatial attachment refers to the limited range of our knowledge; subjective access refers to the depth of knowledge about the character’s inner experience.

But what about our emotional engagement with the characters? We usually call this “identification,” but Smith shows that this is a misleading way to think about what happens. Identification seems to imply taking on another’s state of being, but we don’t necessarily mimic a character’s emotions. We might pity a grieving widow, but she isn’t feeling pity, she’s feeling grief. Smith talks instead of allegiance, the extending of our sympathy and other emotions to characters on the basis of their emotional states. Allegiance, Smith maintains, depends partly on the moral evaluations we make about the character’s actions and personality.

Alignment and allegiance don’t necessarily involve us with only one character in the course of a film. Cases like The Big Sleep, which put us “with” Marlowe all the way through, are rare. Often a filmmaker shifts our alignment and allegiance away from one character to another, perhaps in the course of a single scene. That may involve some careful choices about staging, framing, sound, and cutting.

I offer you an example from Fritz Lang’s marvelously perverse House by the River. I’m afraid I can’t avoid spoilers, but at least I don’t give away the ending.

 

At the point of a nail file

Stephen Byrne, a struggling but well-to-do writer is married to the lovely Marjorie. But this doesn’t stop him from trying to seduce their maid Emily. While struggling with Emily, Stephen strangles her. With the help of his brother John, he stuffs Emily’s body into a large sack and deposits it in the river. Stephen’s crime has stirred something in him, and he begins writing a new book, Death on the River, with its plot based on what he has done. Meanwhile, an inquest into Emily’s disappearance casts suspicion on John as her killer.

The very end of the inquest scene has shown the prosecutor and chief inspector confronting Stephen, who says he won’t do anything to incriminate his brother. Since neither John nor Marjorie knows of this conversation, we’re aligned with Stephen. He now has precious information: the police are likely to be watching his brother, not him.

Our alignment with Stephen continues at the start of the next scene, which shows him at work on his manuscript. Marjorie comes in and asks to talk with him about Inspector Sarten.

After a pause to consider, Stephen reluctantly follows her into her bedroom. Lang’s camera, angled along the corridor, puts us strongly with him.

As Stephen enters the bedroom, Lang continues to favor him. Stephen comes into a knees-up shot facing front, but the answering shot of Marjorie weeping at the window is more distant, approximating his optical point of view.

Often filmmakers give us slightly stronger alignment with one character than another by framing one more closely than another. That happens here, I think, for Lang repeats these camera setups several times as Stephen apologies for being snappish and asks Marjorie what she wants to tell him. We know he’s being pleasant only because he wants information.

She comes forward and sits, reporting that she has seen the detective following her. Now we can see her expression more clearly and she is less remote from our concerns.

Again the setups repeat for a bit, with the framings still making Stephen more salient. Aligned with him, and to some extent allied as well, we are able to share his sense that danger is approaching. Stephen comes forward and steps into a more neutral and balanced framing. I’d argue that our sense of being “with” him now begins to taper off.

Marjorie points to the window (in one of Lang’s compositionally accented gestures) and suggests that an officer may be watching the house. Stephen goes to look out.

Stephen suggests that the police should be targeting John, since he’s acted suspiciously after the inquest. As Stepehn talks, he saunters to the dressing table and uses the file there to smooth his nails. He suggests that John may very well have had an affair with Emily. Although the framing is in long shot, we can see Stephen’s expression clearly, and it’s duplicated in the mirror. By contrast, when Marjorie rises indignantly and upbraids him, her back is mostly to us.

Stephen sits, remarking, “There’s a limit to this business of being brothers, Marjorie.” She turns slightly, saying, “Stephen, you’re insane.” This line prompts a cut to Stephen, still smoothing his nails but turned from us.

His face turned away and no longer visible in the mirror, Stephen says casually, “You’re very fond of him, aren’t you?” Now we’re more aligned with Marjorie, seeing more or less what she could see. Lang could have staged this phase of the scene to give us more information about Stephen’s expression (say a low-angle depth shot with his face in the foreground), but the opaque shot we get is balanced by a close, clear view of Marjorie for the first time in the scene–another step toward alignment and allegiance with her. The turned-away shot of Stephen also highlights his gesture of filing his nails, important in what will come next.

Cut to a medium shot of Marjorie’s reaction. “You know that.” Back to Stephen: “Are you in love with him?”

Stephen doesn’t see her reaction, which confirms his guess about her feelings for John, but we do. More important, our allegiance shifts toward her too. We know that Stephen is lustful (he’s seeing women in town every night), but Marjorie is suppressing her fondness for John for the sake of her marriage vows. She has the moral edge.

He questions her further, finally turning to her and grinning: “Don’t think I haven’t been aware of it.” Cut back to her: “You have a filthy mind”—something we know to be true. Her moral scheme fits ours, and sympathy for her builds.

This riposte wipes the smile from his face and he walks slowly toward her, the nail file extended like a knife, but also waggling jauntily in his hand. He recovers his flippancy and assures her he doesn’t feel any jealousy toward John because he no longer finds Marjorie attractive.

After he says he finds cheap perfume exciting, she calls him a swine. He resumes filing his nails. Stephen leaves the shot but, crucially, Lang’s camera dwells on Marjorie, glaring after him.

The scene’s final shot shows Stephen strolling down the corridor, and it ends with him smiling and slamming his door. It is a kind of symmetrical reply to the early shot of him going to her room.

This point-of-view shot anchors us with Marjorie, both perceptually and morally. She now realizes that she is the only ally John has.

Marjorie doesn’t know that Stephen is the killer and that John helped him dispose of the body. As often happens in films, we know more than any one character. As a result, we can register suspense when Stephen approaches with the nail file (we know he’s capable of stabbing her), but she evidently doesn’t feel herself in danger. To put it more generally, a string of scenes which restricts us to one character after another gives us a moderately unrestricted knowledge of the overall narrative.

Still, moment by moment, the director can use film technique to weight one character’s reaction more than another’s. We can balance those short-term reactions against our wider compass of knowledge. Our sympathies can shift as we register characters’ changing awareness of their situation, however partial their awareness may be.

Interestingly, the end of this scene, emphasizing Marjorie’s new understanding of Stephen’s turpitude, links to the next scene rather neatly. We see John at home, drinking with grim determination, but when he answers the door he finds Marjorie there.

The segue to Marjorie as a center of consciousness in the bedroom scene prepares for her going to comfort John.

More broadly, the shift initiates a new phase of the film in which Stephen must further cover up his crime. For nearly all of the film’s first half-hour, we’re restricted to Stephen’s ken, when he commits and covers up his crime. After that, the film’s narration alternates between scenes organized around Stephen and ones organized around John, with two brief ones centering on Marjorie. The inquest, at twelve minutes the longest sequence in the film, gathers together all the characters and functions as something of a neutral and objective reset.

That scene is followed by the one I’ve examined, in which we return to Stephen writing a manuscript, as we saw him at the start of the film. The new scene’s narrational weight briefly shifts, as we’ve just seen, from him to Marjorie. After she leaves John’s house, however, the film will build suspense by attaching itself almost wholly to Stephen as he plots to kill both his brother and his wife.

Smith points out throughout his book that alignment and allegiance are complicated matters. It sometimes happens that we have sympathy for the devil–someone who’s acted immorally but whom we might root for to some degree. Bruno in Strangers on a Train is a classic example. And we can think of instances of villains who engender some sympathy because they have some admirable features or because they are treated unfairly.

So I don’t want to leave you with the impression that Lang hasn’t toyed with our allegiances more severely in other stretches of House by the River. At the start, Stephen is at best a bounder, but who doesn’t want him to succeed initially in hiding his crime? (For one thing, if he didn’t try, the story would be over too soon.) And there may be something admirable in his cleverness and bravado as he tries to palm the guilt off on John. My discussion of this scene simply wants to show that the fluctuations of alignment and allegiance can be quite small-scale, and they often depend on niceties of directorial technique.

 

Craftiness

Artistry depends on craft, and craft is something both cinephile critics and academics have neglected.

Coming across that sentence in a recent essay in Film Comment, you might have a question. What is craft, and how is it different from artistry?

Some thinkers, most famously R. G. Collingwood, saw a sharp line dividing the two. I’m more inclined to see them on a continuum, at least in certain art traditions. In film, I’d suggest that craft consists in fulfilling the task at hand with skill and efficiency.

Craft implies a set of norms, a default or standard that any competent artisan should be able to fulfill. Artistry then, we might say, becomes a plus. It goes beyond the task’s narrow purpose. Ozu’s establishing shots, for example, do more than establish the locale of the upcoming scene. They create intricate plays with compositional motifs that recur through the entire film. Artistry may not necessarily add complexity, though; it can also compress and concentrate. Bresson eliminates establishing shots and providing environmental information through glimpses of background or information on the soundtrack.

Sometimes artistry adds a psychological complexity not apparent in the bare-bones task. This might be given through performance and/or the way the scene is shot. This is what I think happens in the House by the River scene. It’s not a flamboyant job of direction. We need to take a little effort to see how Lang has set up the master shot to allow Stephen to go to the window, then to the dressing-table; and to see how Lang has reserved the closer shots of the couple for a new level of conflict.

But so much might have been done by any solid artisan. And you could imagine other ways to shoot the scene. Someone like Preminger might have presented the entire encounter in a few balanced two-shots. Lang’s extras—the discreet use of optical point of view, the analogous corridor shots, and the subtle variation in shot scale between Stephen and Marjorie, not to mention Stephen’s playful waggling of the nail file—build subtle attitudes toward the characters.

 

Call it artistry, or cunning craft. Either way, it shows how directors can shape our experience by adjusting the range and depth of our knowledge, sometimes in small but powerful ways.


The distinction between range and depth of information in cinematic narration is presented in Film Art: An Introduction, Chapter 3 and in my Narration in the Fiction Film. For more on these concepts, see Meir Sternberg’s Expositional Modes and Temporal Ordering in Fiction. Murray Smith’s Engaging Characters refines these and other distinctions in order to understand how we grasp character in film.

Tom Gunning’s The Films of Fritz Lang offers a detailed, fascinating commentary on House by the River, concentrating especially on motifs of writing, mirroring, and filth.

For other entries on the craft of staging dialogue scenes, go here and here and here and here elsewhere on this site. For more on niceties of direction, from a director seldom credited with such, try here.

House by the River (1950).

 

 

Forking tracks: SOURCE CODE

Source Code.

DB here:

Who cares if the Source Code software is junk science? The muzzy premise forms the basis of an agreeable little thriller from the tail end of this year’s Dead Zone. Even if you don’t share my admiration for this movie, maybe I can persuade you that it points up an intriguing wrinkle in the recent history of American studio storytelling.

I surveyed this history in some books, but Source Code provides a nice occasion to update my argument. My main point remains: More than we often admit, today’s trends rely on yesterday’s traditions. Quite stable strategies of plotting, visual narration, and the like are still in play in our movies. When a movie does innovate in its storytelling, it needs to do so craftily. The more daring your narrative strategies, the more carefully, even redundantly, you need to map them out. The game demands clarity through varied repetition.

More generally, there’s a value in thinking of movies as combinations and transformations of inherited conventions. We’re used to considering conventions as matters of theme and genre, but I’m equally interested in conventions of technique and of narrative form. These are areas we’re still only starting to understand, although many entries on our site try to make progress in understanding changing norms of style and storytelling. (Check our Narrative Strategies category for further leads.)

If you haven’t seen Source Code, you shouldn’t read on. I reveal damn near everything.

 

He couldn’t come home

Colter Stevens awakes on a Chicago commuter train in the body of another man, Sean Ventress, who’s accompanying the attractive Christina Warren. Very soon the train explodes, and Colter reawakens in a pod in a military facility. He learns that after being shot down in Afghanistan he has been at the Nellis facility for two months, awaiting an experiment in “time realignment.”

Because a person’s brain activity does not cease immediately at death, memory modules can be accessed across an eight-minute period before full shutdown. Colter’s brain anatomy happens to be attuned to that of Ventress, so the experimenters can in effect insert his mind into Ventress’s body in the few minutes before the train explosion. The investigators know that the bomber is planning to set off a much bigger explosion in downtown Chicago, and Colter-as-Ventress could gather enough information to prevent it.

Under the tutelage of officer Goodwin and her superior, chief researcher Rutledge, Colter will be sent back in to the train, neurally speaking, to try to identify the bomber for them. He cannot prevent the train blowup, Rutledge insists. He can only hope to identify the bomber before the dirty bomb goes off downtown. But Colter can, in the shrinking time remaining, be sent back again and again, though it’s physically and emotionally punishing for him.

As a result, the film alternates between two zones of action. At the Nellis facility, time moves forward as Colter gradually comes to understand his circumstances and his mission. This action is under the pressure of a deadline: find the culprit before the dirty bomb is triggered. The other zone of action is the train, where the deadline is tighter (eight minutes before Ventress’s death) and the action is replayed as Colter tries different tactics to fulfill his charge.

Many incidents fill out this dynamic. In the pod, the early scenes are dominated by Colter’s efforts to understand the experiment he’s involved in and to grasp what has happened to him since his chopper crash. He is being kept alive artificially so that his brain activity can sync with Ventress’s. Eventually he breaks through Goodwin’s façade of coldness, converting her to sympathy for his plight. When she finally stares compassionately down at his broken body in its glowing casket, she resembles a mother or nurse looking down at a baby. On the train, the early scenes throw up some decoy suspects, most prominently an agitated man of vaguely Middle Eastern appearance. He is proven not to be the bomber, who’s eventually revealed as a dough-faced nerd. (Between the stereotyped Islamic terrorist and the stereotype domestic one, the plot opts for the latter.)

Colter not only blocks the Chicago bombing; with Goodwin’s help he is sent back one last time to stop the train bombing as well. In the course of that effort, he manages to reset the past, creating a parallel world in which the briefcase bomb never ignited and the bomber was captured before he left the train. Colter, dead at the Nellis facility, becomes Ventress wholly, able to spend a day with Christina and to send a text message to Goodwin promising that the Source Code has even bigger possibilities than Rutledge imagines. It can change the course of events. And she can reassure Colter’s original self, when he finally is sent on a mission: “Everything’s gonna be okay.”

 

It’s the new me

This plot is articulated in quite traditional ways. At less than 90 minutes, the film yields three large-scale parts or “acts.” The Setup introduces us to the premises, establishing the train bombing and the Nellis facility supervision; I’d argue that this ends at about 28 minutes. At this point Colter, has to rule out his chief suspect, the commuting businessman with motion sickness, when the train explosion takes place. The second stretch of the plot consists of more failed efforts, but culminates at about 56 minutes, when Colter correctly identifies the bomber, Derek Frost. Again, he can’t forestall the train bombing, but returning to his capsule he passes the key information to his masters, and they can arrest Derek before the dirty bomb hits Chicago. At this point his official mission is over. But the movie isn’t. Colter persuades Goodwin to let him go back one more time to stop the train bomb and save the passengers—effectively countermanding Rutledge’s injunction that the past can’t be altered. A three-minute epilogue starting around 82:00 wraps things up.

Filling out this structure is the characteristic double plot of classical Hollywood: heterosexual romance plus another, usually connected, line of action. The suspense plotline is organized as a series of goals, initially articulated by Goodwin. She tells Colter to find the bomb, which he does in the first replay. But as he can’t prevent the explosion, he needs to know more about who’s behind it. His next passes proceed in steps. He has to identify the guilty passenger; then he must try to steal the conductor’s pistol; then he searches for bomb-related paraphernalia.

About halfway through the film, however, Colter conceives purposes of his own. Inside the capsule, he probes Goodwin about what has happened to him. On the train, he starts to investigate the insignia of the agency controlling him, to trace his own fate in Afghanistan, to try to contact his father, and to phone the Nellis facility. He’ll eventually succeed in all these attempts, balancing the failures of the first chunk of the plot. Ultimately he’ll decide to try to save the train. Crucially, this last goal is formulated after he believes that having been more or less killed in Afghanistan, he is about to be terminated by the Source Code project. So he can now operate in a mode of pure self-sacrifice. As often happens in a classical film, a character finds the resources to throw off others’ demands and make decisions on his own.

In the romance plotline, by assuming the identity of Sean Fentress, Colter becomes attached to Christina. Now saving the train takes on a more personal weight; he will be saving her. The emotional dimension here is deepened by Colter’s backstory, his unresolved relation to his father. Eventually he is able to get closure by posing as Fentress and phoning tell the grieving old man that Colter indeed loved him. In screenwriters’ parlance, Colter is “exorcising his demons.”

Colter’s growing confidence in dealing with his past and the bomb threat changes his behavior toward Christina. No longer the skittish neurotic of his early incarnations, he becomes brisk and confident. Eventually he can relax, paying the standup comic across the aisle to entertain the other passengers. As often happens, character change is measured by a repetition. The first time Colter says, “It’s the new me,” he refers ironically to his discovery that he’s in another man’s body. But now, as the comic launches into his shtick, Christina points out that her companion has changed. He answers by saying, “It’s the new me,” which signals a deeper acceptance of his sacrificial role. He doesn’t expect to survive after he returns to the capsule, but he has saved the people on the train and he can for a moment celebrate a final moment of vitality.

 

This is not a simulation

These cascading goals and character arcs emerge gradually, thanks to cunning narration. At first we’re restricted largely to what Colter knows, but gradually our awareness widens. We come to learn about Goodwin’s role in the Source Code project and about Rutledge’s ruthless efforts to use Colter as a test case. By the climax, the film cuts freely between the two arenas, the train and the Nellis compound, creating classical suspense as Goodwin postpones erasing Colter’s memory while he races to prevent the train blowup. This is the Griffith heritage of the last-minute rescue.

For the viewer, the film starts with mystery—Colter is on the train and he doesn’t know who he is—and moves toward a mixture of curiosity about his past and suspense about how he will solve his problem. By the start of the climax, we have understood all the forces converging on Colter’s last mission, and sheer suspense takes over. There is, though, one final surprise, which seems to have worried other critics more than it does me. More on this shortly.

Even before the explicit widening of narrational knowledge, we’ve been given a dose of something enigmatic. The shifts from the train explosion to the Nellis pod are provided with whooshing transitions of blurred and fragmentary imagery that, as the film goes on, clarify a bit. At the film’s center, these images will be replaced by distorted flashbacks to his helicopter crash in Afghanistan, a passage that leads him to ask Goodwin: “Am I dead?”

One of the images glimpsed in the vortex montages is that of Anish Kapoor’s Cloud Gate sculpture, which Christina and Colter-as-Sean will visit in the epilogue.

Thematically, the image can be taken as an emblem of the lives Colter has saved, with a hazy overlay that reminds us of his floating consciousness for most of the movie. But the more basic question is about the status of these blurry visions. Are they Colter’s premonitions of a future to come? That assumption seems confirmed at the end when Colter, staring at the sculpture, asks Christina if she believes in Fate. At the same time, the images can be treated as coming from outside his ken, as if the film were providing teasing hints about how the action will resolve.

In these montages we see an interplay between destiny and chance common in Hollywood storytelling. (Christina answers Colter’s question by saying she’s “more of a dumb luck kind of girl.”) Very often, even if chance seems to govern the plot, a film’s overarching narration seems to “know” how things will turn out. Thus the film can have it both ways, acknowledging that life sometimes depends on chance but also recognizing that satisfying stories feel inevitable.

 

As usual, you will have eight minutes

Since the early 1990s, many films have resorted to what we might call“multiple-draft” plotting, the replaying of key scenes with important variations. Groundhog Day (1993) is our prototype, and it influenced Source Code screenwriter Ben Ripley. An earlier instance is the alternative futures revisited by Marty McFly in Back to the Future II (1989). Yet these films revived an older, although minor, trend going back quite far in Hollywood. The device was sometimes used to present alternative futures, as in The Love of Sunya (1927), but more commonly it presented different characters’ versions of what happened in the past. We find it in the courtroom drama Thru Different Eyes (1929), which dramatizes conflicting trial testimony, and in Crossfire (1947), which somewhat anticipates Rashomon‘s use of the strategy. Contradictory replays are used for more comic effect in The I Don’t Care Girl (1953) and Les Girls (1955).

What led to the resurgence of multiple-draft storytelling in our day? Partly, I think, the changing genre ecology of Hollywood. During the 1970s and 1980s, certain genres like the musical and the Western faded out, and horror and science-fiction/ technofantasy became more important. These genres, still going strong today, encourage playing around with subjective states (dreams, hallucinations), devising misleading narration, and creating branching and looping timelines (through time-travel, telepathy, multiverses, and the like). The filmic experiments probably owe something as well to the rise of popular writers in the vein of Stephen King and Michael Crichton, along with the revival of the work of Philip K. Dick.

Pop science also furnished new narrative possibilities. Researchers discovered the Butterfly Effect: change one little condition at the start of a process, and you get a different result. There was the Forking-Path, or Choose Your Own Adventure, option, whereby you can imagine taking a different path in your life. And there was the Multiple-Universe Hypothesis, whereby we can hop from one parallel world to another.

Even without the pseudoscientific justification, the reset-replay option showed up in films that were influenced by earlier storytelling. Film noir sometimes resorted to replaying scenes in ways that filled in information missing on the first pass (e.g., Mildred Pierce, 1945). Tarantino made no bones about being influenced by the overlapping flashbacks in The Killing (1955), themselves derived from Lionel White’s original novel Clean Break. So in the wake of Reservoir Dogs (1992) and Jackie Brown (1997), we got many thrillers and crime films that retold the same events from different characters’ viewpoints (Out of Sight, 1998), right up to an almost endless series of replays (Vantage Point, 2008).

All of these multiple-draft tactics made their way into global cinema too; Run Lola Run (1998) is a prominent example, but so too is the dazzling anime The Girl Who Leaped through Time (2006). In America, the market’s constant demand for something novel (but not too novel) pushed filmmakers toward all the variants we see in films as different as Thirteen Conversations about One Thing (2001) and Confidence (2003).

For mainstream filmmakers the key is redundancy. The reset-replay device has to be explained through dialogue, diagrams, intertitles, and sheer repetition so that we understand it going forward. (Contrast, say, Primer, which left most viewers behind.) Once we’ve grasped the similarities in the core situation, we can measure the differences in each iteration.

Source Code director Duncan Jones had already shown an interest in replays in Moon (2009), with its Möbius-band treatment of the crashed lunar vehicle, followed by Sam’s awakening in the infirmary. The mystery of the first encounter, in which Sam seems to find another version of himself in the vehicle, gets slowly cleared up through dialogue, the discovery of a secret repository, and not least important, a bandaged hand wound that allows us to keep the two Sams more or less distinct. Similarly, in Source Code, the returns to the train can be more elliptical as we master the situation: the introductory shots (duck pond, Colter waking up) can be skipped or compressed. Our training is guided by Colter’s, as he starts to predict the trivial incidents (coffee spill, cellphone call from Christina’s ex) and handle them matter-of-factly. These repetitions anchor us and allow us to register the different actions he undertakes in each module.

Those modules are ruled by another convention, what screenwriting manuals call the ticking clock. Usually reserved for the climax of films in all genres, even romantic comedies, the ticking clock plays a bigger role in Source Code. It governs both the macro-level (the deadline to stop the dirty bomb) and every return to the train. Strikingly, those replays are very strictly contained. Colter is assigned eight minutes for each mission, and by my count each of the developed train episodes before the climax consumes anywhere between four and eight minutes of screen duration, never more. His recurring deadline becomes a structural cell of the movie.

 

We have a chance to start over in the rubble

Déjà vu.

Multiple-draft storytelling promises to abandon the classic “linearity” of Hollywood storytelling, but the promise is largely a tease. The convention gestures toward unruly complication, but it tends to reinstall linearity, sorting everything out and making the final stretch of the film seem a logical consequence of what went before. Despite all the cycles and skip-backs of Groundhog Day, Phil changes incrementally into a kinder person and gets the woman he has come to deserve. In the money-drop sequence of Jackie Brown, the minute variations of point-of-view mesh into a single comprehensive account of how the scam went down. Part of the fascination of the technique for us may be similar to what a child feels after spinning around and stopping: the dizziness is fun, but so too is the bumpy readjustment to a stable world.

Source Code wants a happy ending. Does it prepare us sufficiently? We have the vortex transitions that look forward to the Cloud Gate epilogue, but are these enough? Don’t we need something at the level of plot action?

In his last visit to the train, Colter manages to disarm the briefcase bomb and capture Derek Frost. So now the train didn’t explode; the Nellis facility was never put on alert to forestall the dirty bomb; Rutledge and Goodwin never tried using Colter as their Source Code guinea pig. Rutledge earlier denied that this revision of the past would be possible, but the plot nonetheless moves us into a parallel world characteristic of forking-path plots like Run Lola Run and The Butterfly Effect (2004). And this reality has become sovereign, since Colter can now successfully send Goodwin a text message advising her about the unexpected success of the Source Code stratagem. This also means that as more or less a brain in a vat, the wounded Colter survives to serve in other missions.

Given the right sort of motivation, then, the forking-path option can be activated as a resolution device for multiple-draft plots. The film’s makers invoke a multiverse explanation explicitly in one piece of publicity for the film (trailer 2 here). More important, we’re prepared to accept such a switch on pretty slender evidence. Counterfactual thinking in terms of forking paths is a part of our folk psychology. If only we’d left the parking lot ten minutes earlier, we wouldn’t have hit this traffic. If I hadn’t taken this job, I wouldn’t have met my husband….and so on. Despite what experts like Rutledge say, when we see Colter disarm the lethal briefcase, we’re prepared to buy the possibility that everything afterward has changed.

Still, we need some elements in the movie itself to justify the jump. During his final questioning of Goodwin, Colter asks if she could imagine a world in which she didn’t get divorced, being “a woman who took a different fork in the road.” Colter insists that the course of events is changeable: Christina “doesn’t have to be dead.” At various points he says he thinks he can save the train, but like Rutledge, Goodwin reasserts that there’s only one reality, and its events have already happened.

Interestingly, the debate itself might be a minor convention of the multiple-draft plot. In Tony Scott’s Déjà vu,  (2006) a close analogue to Source Code, two scientists disagree about whether the past is malleable. Professor Denny says that you cannot change what’s already happened. “God’s mind is made up about this.” But his colleague Shanti adheres to the “branching universe theory,” which she helpfully draws on paper for our benefit (echoing Doc’s famous diagram in Back to the Future II). A significant event, Shanti maintains, can shift the course of events and create a new path. It can even, she claims, wipe out the branch that was initially taken as baseline reality.

Images of linearity deflected, of hiccups and branches off a main line, show up in Source Code too. The train bomb is fired off just as another train passes on a parallel track. But in the final replay, after Colter has set things right and paid the comedian to do his turn, we see “all this life”—the passengers frozen in amusement. The shot is a kind of marker that, as Shanti puts it, something big has changed. Abruptly we get a shot we haven’t seen before: a high angle of our train switching to another track. Then we cut back to Colter and Christina about to kiss, as the rival train passes safely. Our train’s new trajectory confirms that an alternate reality has been put in place. It also echoes an earlier line, when Christina, talking about her plans for the future, asks Colter: “Am I on the right track?”

 

This will end

Source Code appropriates the forking-path option in order to arrive at a final draft of Colter’s fate. This stratagem  reflects a common tendency in the history of narrative forms. Over the years, as readers become more skilled in picking up conventions, authors can be more elliptical and oblique. Descriptions can be more bare-bones, and authorial commentary can be given in a phrase rather than a paragraph. (Elmore Leonard: “I leave out the parts that readers skip.”) Films that once needed to motivate alternative futures through dreams or fortune-telling now do so through scientific gadgetry, or just by referencing similar movies.

We surely lose something in a trend toward such laconic storytelling, but there are gains in speed and impact. What Déjà vu debates for minutes can be abbreviated in Source Code because audiences have caught on: a few cues suffice to let us figure out how this sort of story goes. For me, the very premise of the replay device, plus Colter’s raising the issue of forking paths with Goodwin, plus our commonsense psychology, plus the swooshes, plus the convention of the happy wrapup, not to mention the overall urge to reward our our hero for all his sacrifice—all this is enough to push the ending over the finish line.

More generally, you can invoke Steven Johnson’s argument that we’re getting smarter about picking up quickly-emerging conventions. Popular culture, he claims, is more intellectually demanding than it used to be; examples would be The Wire and Lost. I’m not wholly convinced, since Our Mutual Friend and other items consumed by generations past can be pretty complex, and twentieth-century middlebrow artists like Thornton Wilder, J. B. Priestley, and Alan Ayckbourn have flirted with formal experiment. I’d relate the intricacy of some popular narratives partly to the proliferation of more niche genres and specialized publics, along with the growth of pop connoisseurship. Aging hipsters and cool college-educated youngsters, fortified with high disposable incomes, now flaunt a nerdy side and enjoy avant-gardish innovations.

For whatever reasons, in a lot of mass storytelling, form is the new content. But that newness depends considerably on recasting long-standing traditions. Nothing comes from nothing. And it can be fun to trace the fluctuating dynamic of novelty and familiarity as it emerges in the movies that we see right now.


At Electric Sheep Duncan Jones elaborates on the forking-path dimension of his film.

This entry builds on work I’ve done elsewhere. For more on classical conventions of plotting and narration, see The Classical Hollywood Cinema: Film Style and Mode of Production to 1960, part one, and Narration in the Fiction Film, Chapter 9. On recent narrative innovations and their relation to classical premises, see The Way Hollywood Tells It: Story and Style in Modern Movies, 51-103. On forking-path plots and their relation to folk psychology, see the essay “Film Futures” in Poetics of Cinema. One essay in that volume discusses Mildred Pierce‘s tricky replay of the opening murder, while another surveys another contemporary trend, the network narrative.

On dividing a film’s plot into parts, see Kristin’s earlier entry and my essay on Mission: Impossible III. Go here to see what happens when Archie Andrews takes a forking path.

Yes, there’s something similar to be done with The Adjustment Bureau. But I leave that to others.

Source Code.

 

Beyond praise 4: Even more DVD supplements that really tell you something

David Fincher, foreground left, lays out a scene for The Social Network

Kristin here:

Every year or so I write an entry on useful DVD supplements. These aren’t necessarily very recent ones, but items I’ve come across that actually reveal something interesting about the filmmaking process—as opposed to the litanies of mutual praise that making-ofs too often spend time on. For the three earlier entries, see here, here, and here.

These posts are aimed partly at fans, of course, but also offer suggestions to teachers who use Film Art concerning useful teaching tools to be found among the supplements.

Often the most elaborate DVD extras are those for big fantasy and science-fiction films. There’s certainly no shortage of clips and examples if you’re teaching special effects! The trouble is to find good supplements about the basic techniques of pre-production and filming. I’ve included some effects-heavy films in past entries, but I’m happy this time to have two dramas whose supplements don’t even mention special effects.

The Social Network (“Two-disc Collector’s Edition,” Sony Pictures Home Entertainment)

As with many DVDs, the long, chronologically organized account of how the film was made is the least interesting of the supplements. But hang on, because the short, specialized ones that follow are terrific.

The feature-length documentary, “How Did They Ever Make a Movie of Facebook?” starts with pre-production, a section which is mildly interesting but basically uninformative. It then continues with four parts: “Boston,” “Andover,” and “Los Angeles,” and “The Lot.” The “Los Angeles” scene includes an excellent scene showing the camera on a dolly, rapidly tracking back in front of Eduardo (Andrew Garfield) as he hurries to confront Mark Zuckerberg (Jesse Eisenberg). This 92-minute making-of skips post-production and ends with a montage of self- and mutual congratulations.

I should add that there are moments during this film where the rehearsals and the exchanges between the actors and Fincher on set do reveal something about how performances are crafted. Someone who wanted to teach a unit on acting might find it helpful to pull out clips of these interesting moments and have students read David’s entry on the performances in the film.

Otherwise, save your 92 minutes and go straight to the “Additional Special Features.”

First is “Jeff Cronenweth and David Fincher on the Visuals.” At only 7 1/2 minutes, this is packed with good stuff. Cronenweth discusses why he and Fincher decided to go with Red HD cameras (below left) rather than the Vipers used for Zodiac and The Curious Case of Benjamin Button. It well illustrates of what we talk about in Chapter 1 of the ninth edition of Film Art: technical decisions being made for aesthetic purposes. According to Cronenweth, digital cameras innately have greater depth of field than 35mm ones do, and the featurette explains how to manipulate depth of field in digital filmmaking in order to guide the attention of the viewer. Finally, there’s an enlightening example of how three cameras fastened together can take separate images that can be tiled into a long, panoramic space. The filmmakers can than create camera movements within that panorama, add lights, and otherwise manipulate the image in ways that will be imperceptible to the viewer.

“Angus Wall, Kirk Baxter, Ren Klyce on Post” is just as good if not better. It’s mostly about editing. About a minute in, Baxter, the editor, talks about how Fincher wanted him to conform to traditional rules of continuity editing, never crossing the axis of action. As he puts it, “We’re always doing basic film law, but it can just be done extremely rapidly.” In other words, the average shot length may be lower than in older Hollywood films, but the methods of handling space for clarity are still observed. One passage of this supplement shows the difficulty of keeping eyelines straight when shooting a group at a table (a topic we deal in Film Art using a simpler example from Bringing up Baby). Klyce, the sound designer, discusses being able to edit individual words from different takes to create exactly the dialogue the director wanted. He also points out that Fincher insisted that background noises be as loud as the dialogue being spoken by the principal characters present. That’s a pretty unconventional approach, as we mention in our sound chapter.

At several points in this supplement, the juxtaposition of two or more images in a black background helps illustrate the point, as in the frame at the top of this entry.

The innovative music in The Social Network has rightly drawn a great deal of attention, including an Oscar and other awards. It’s covered in “Trent Razor, Atticus Ross, David Fincher on the Score.” Again some of the concepts we lay out in Film Art show up here. The composers and director talk about how music affects the spectator’s expectations. They point out that variants of a key musical theme are used to connect three scenes (i.e., a musical motif links parts together to create a formal whole). That musical motif involves a slow, wistful piano tune played over a faintly ominous undercurrent of electronic tones. To indicate the progression across the film, the piano was recorded with the microphone at a different distance from the instrument each time, affecting its timbre.

“Swarmatron” is really an extension of the music supplement, this time focusing on a particular and eccentric musical instrument.

Finally, there’s a segment on the big night-club scene, “Ruby Skye VIP Room: Multi-angle Scene Breakdown,” which is about four minutes long. Multi-angle layouts of scenes juxtaposing the different camera angles within the frame have become fairly common on DVDs. Here, though, Kirk Baxter and Ren Klyce return to offer more insights into the post-production and how these disparate images and sounds were combined. This supplement is interactive, and one can choose which versions of the shots and sound to use. I didn’t try all possible combinations. Choosing “1) Composite view” and “2) Interviews” worked well, I thought.

Another Fincher film, Zodiac, has been discussed in our “Beyond praise” series. Evidently Fincher understands what makes for a useful supplement–at least when it comes to the ones that deal with specific aspect of filmmaking.

District 9 (“2-disc Edition,” Sony Pictures Home Entertainment)

To begin with, don’t bother with the three short “The Alien Agenda: A Filmmaker’s Log” films on the same disc as the feature. They’re perfunctory and uninformative, probably something produced for cable channels to run as publicity.

The good stuff is on the supplements disc. Which has previews on it. I expect previews before the film, but in front of the supplements?! Maybe I just haven’t noticed this before, but this is the first time I was actively annoyed by it. At least one can skip through them by pressing the “next” button three times.

The individual documentaries are pretty good of their type. “Metamorphosis: The Transformation of Wikus” focuses on the make-up designed for the main character, Wikus Van Der Merwe, in the portion of the film after he is infected by something that turns him into one of the aliens he has been trying to control. This is as straightforward and dramatic a demonstration of make-up as you’re likely to see.

A lot of the film’s acting involved improvising on camera, and “Innovation: The Acting and Improvisation of District 9” is an unusually interesting little supplement on acting. Again, teachers who want to teach an extensive unit on acting might want to use this. It creates a considerable contrast with the main Social Network making-of, where Aaron Sorkin states quite emphatically that there was no improvisation at all on his film.

“Conception and Design: Creating the World of District 9” goes into such topics as the design of the aliens’ weapons (below, top). It’s fairly typical of these sorts of supplements, but there is a discussion of how the space-ship design was consciously imitating the style of sci-fi films of the 1970s and 1980s. That is, Alien (1979) introduced the notion that space craft could be corroded and dingy(below, bottom)–as opposed to the squeaky-clean interiors of the ships in 2001: A Space Odyssey (1968). Thus the idea of styles and genres having their own histories, which we bring up in Film Art, is exemplified.

“Alien Generation : The Visual Effects of District 9” has some interesting footage exemplifying the challenges of trying to shoot improvised acting with a hand-held camera while having a motion-capture camera filming the same action simultaneously. With both cameras, complete with separate small crews, move in unpredictable ways, they tend to get in each other’s way. There’s also a nice moment at the end when a technician shows off a rotating still camera on a tripod. It’s used to record the light coming from all directions, so that the digital effects can add in light that’s consistent with that on set.

The New World (New Line Home Entertainment)

Note: Both the theatrical version DVD and the “Extended Cut” one (which restores 35 minutes cut by Malick for the theatrical release and is also available in on Blu-ray) have the same supplements.

With all the anticipation building up around Terence Malick’s upcoming The Tree of Life, I wondered what a making-of for a Malick film would look like. Would the elusive Mr. Malick take part, or would he allow little or no behind-the-scenes footage?

Turns out he did not take part, but the makers of “Making The New World,” a one-hour supplement, took an imaginative approach by attaching themselves to the second unit. That’s the unit that typically films the action and landscape shots, scenes where the main actors are not delivering dialogue. In this case the unit had plenty of work to do. We see the filming of a fire at the fort, footage of the three ships sailing up the river in the marvelous opening scene, and a long battle between the Native Americans and colonists.

The documentary camera operators were allowed to tag along right behind or even in the midst of the cinematographer’s team, who clearly cooperated extensively. A lot of what we witness is actual filming, often glimpsed over the shoulders of assistants, still photographers, the second-unit assistant director, the fight choreographer, and others. (See below.)

I doubt very much of the coverage was planned in advance.  The camera dodges around people who intrude unexpectedly into the foreground, and in a few cases the microphone is too far from what’s going on, and the filmmakers insert subtitles to let us know what was said. The interview footage clearly included anyone the documentarists could corral between takes, including various bit players, make-up people, the assistant director, just whoever was available. It comes as a shock when about half-way through Colin Farrell appears briefly to make a few remarks. In this brief interview with one of the Indian actors, people pass close by in the background, making noise that competes with what he says:

The result is a greater immersion in the filmmaking process than I’ve seen in any making-of. There’s no real attempt to explain any aspect of filmmaking–no voiceover narration, no superimposed titles apart from the ones identifying the people speaking.

Overall, this caught-on-the-fly footage gives the impression that any aspect of filmmaking can be interesting. So often the directors of supplements foreground the stars and try to inject drama into what is already a fascinating subject. Here there might be a plastic tarp being put over a camera during the rain or a camera assistant instructing extras on a ship to make sure that their water bottles aren’t in frame, and the supplement makers include it.

We do, of course, learn something about how Malick works. Experienced camera operators remark on how he doesn’t use artificial lighting, and we see shots of men ripping openings in thatched roofs to allow sunlight into a scene:

Christian Bale notes that Malick shoots 360 degrees around the space, so that crew members must be prepared to duck out of sight if he turns the camera their way. Others express surprise at the complete lack of storyboarding.

Being attached to the second unit also allowed the making-of team to show how the filmmakers cooperated with and included many Native Americans in the planning and execution of the film. It’s great to see American Indians not only pleased with the way their ancestors are being portrayed, but excited by being able to experience something of their ancestors’ way of life.

There’s a touching moment when Buck Woodard, a Native American advisor on the film, is being shown around the frame of an Indian dwelling by the production designer, Jack Fisk. Woodard looks around with a smile, and as Fisk moves off to the left, Woodard turns away from the camera and whispers almost inaudibly, “It’s just wonderful!”—clearly speaking to himself and not to Fisk or the microphone.

In short, this is a thoroughly ingratiating making-of—and how often do you see one of those?

One final note. Is it just me that’s getting annoyed by the time-lapse photography in supplements that are used to show lengthy actions like set-building or light-shifting really fast? That was kind of impressive for a while, but it’s a cliché by now. In The Social Network supplements the fast-motion is so fast that one can’t really see what’s going on. That sort of thing is cutesy, and it condescends to the viewer. (Even The New World supplements, which are much more casual, use this device once or twice.) I would like to see a set-building scene that actually shows something about how sets are built, not about how cool the supplement producers can make the process look.


The factors considered in these supplements tend to support David’s arguments in The Way Hollywood Tells It that there are basic continuities of style between traditional studio filmmaking and what some scholars have characterized as “post-classical” Hollywood.

The New World.

THE SOCIAL NETWORK: Faces behind Facebook

DB here:

What do John Ford, Andy Warhol, and David Fincher have in common? Eyeball these remarks.

Ford, asked what the audience should watch for in a movie: “Look at the eyes.”

Warhol: “The great stars are the ones who are doing something you can watch every second, even if it’s just a movement inside their eye.”

Fincher, on the big club scene in The Social Network: “What’s cinematic are the performances . . . . What their eyes are doing as they’re trying to grasp what the other person is telling them.”

It isn’t just cinema that makes eyes important. Eyes are felt to be significant in literature, from the highest to the lowest. In just a couple of pages of a pulp adventure story you can read these sentences:

“Then it certainly does look very mysterious,” he said, but his blue eyes were quiet and searching.

Chief Inspector Teal suddenly opened his baby-blue eyes and they were not bored or comatose or stupid, but unexpectedly clear and penetrating.

What do quiet eyes look like, actually? Or searching ones: perhaps they’re moving a bit? Bored or comatose eyes might be droopy, so let’s count the eyelids as part of the eye. But what could make eyes, by themselves, penetrating? Nonetheless, we think we understand what such sentences mean.

Watching eyes is tremendously important in our social lives. We need to monitor other people’s glances to see if they are looking at us. We need to track what else they might be looking at. We need to watch for signals sent by the eyes, particularly attitudes toward the situation we’re in. For example, we seldom look directly into each others’ eyes, as characters in movies do constantly; in real life, “mutual gaze” is intermittent and brief. But if two people stare intently at each other, we’re likely to assume keen attraction or rising aggression.

In an essay from Poetics of Cinema available on this site, I talk about mutual gaze in cinema and how it can be exploited for dramatic purposes. The same essay takes up the issue of blinking; we blink frequently, but film characters seldom do, and the actors usually make the blinks emotionally expressive (of fear, uncertainty, weakness, etc.).

The problem is that eyes, by themselves, tell us very little about what the person behind them is thinking or feeling. We can show this with a little experiment.

 

Do the eyes have it?

What do these eyes tell us?

Certainly they give us information–about the direction the person is looking, about a certain state of alertness. The lids aren’t lifted to suggest surprise or fear, but I think you’d agree that no specific emotion seems to emerge from the eyes alone.

So what happens if we add eyebrows? (I’ve tipped the one above to conceal the brows; now you get to see the face’s proper angle.)

Now there’s a degree of surprise. The brows are lifted somewhat. But still the emotion seems fairly unspecific: not particularly sad or angry or distressed; probably not joyous either. Then what?

I’d call this dazed, slightly perplexed surprise. The sloping brows suggest the man is trying to figure out what’s happened; but the mouth is a slight gape. You can almost imagine the lips murmuring: “Ohhh,” or “Wow,” and not in appreciation or pleasure. If you wanted to show someone being blindsided, this is a pretty precise way to do it.

Of course context helps us a lot. Eduardo Savarin has just been gulled by his partner Mark Zuckerberg and by the interloper Sean Parker. His stock in the company that he co-founded is now worthless. So the situation informs our reading of Eduardo’s expression, and this permits the actor to underplay. Actor Andrew Garfield doesn’t give us bug-eyed surprise or frowning bafflement; he relies on our understanding of what he must be feeling (what we would feel) in order to refine and nuance his expression. When an actor underacts, we’re often expected to fill in the emotions we could plausibly imagine him to be feeling, on the basis of the story at this point. In isolation, the expression might be vague or ambiguous; the narrative situation helps sharpen it.

Back to the main question: How informative are the eyes alone? Try this one.

Again, I’ve tipped the shot a little to conceal the brows. Not much evident from the bare eyes, is there? Again, a certain focus and interest, but that’s about it. No marked surprise or fear or sadness.

Something has been added. The brows aren’t lifted in surprise or fear or sadness or distress; they seem to be relaxed. The angle of the look suggests concentration, but we’re not getting as much information as we got from Eduardo’s brows. We need a mouth.

The impression of concentration is greater, and I think we’d agree that this small smile of satisfaction gives us some insight into what the character is feeling. Again, the eyes tell only part of the story.

And again context matters. Mark Zuckerberg has just figured out that he can enhance The Facebook by adding users’ information about their romantic relationships. The tight, sidelong smile confirms not only his genius but also his view that college is partly about getting laid.

 

Less with the eyebrows

At this point you might be getting impatient with me. Isn’t this all obvious? Of course the actors use their faces–they’re paid to do that. But sometimes going obvious can get us to notice things.

For one thing, the eyes in themselves aren’t that emotionally informative. Pupil dilation can convey physical arousal, but that’s another story for another time. More commonly, the eyes give us the all-important information about what the person is looking at. The lids convey alertness, or drowsiness, or if they’re pinched a bit, concentration or anger.

Sometimes the eyes give us all the information we get. Here is Mark just before he agrees to take the job coding for the Winklevoss brothers’ project, The Harvard Connection. He moves from alertness to calculation by narrowing his eyes. As the phrase goes, you can hear the wheels turning.

Crucial to this moment is that nothing but Mark’s eyes and lids move; he doesn’t even turn his head. At the film’s climax, he will open up a little bit, and the eyelids play a central part. Getting the news that the Facebook party has been busted, Mark starts to breathe more laboriously, then wobbles his head slightly and closes his eyes. For once his concentration is broken.

It’s about as close as Mark comes to a canonical expression of sadness.

Obvious as it seems, by isolating the eyes we can notice the division of labor among eyes, eyelids, brows, and mouth: Each component supplies a bit of information. We’re remarkably skillful in integrating all these cues. What researchers into face perception call the informational triangle–the two eye regions tapering down to the mouth–creates a package of social and psychological signals. It’s this whole ensemble, the most informative parts of the face working together, that guides us in making sense of other people, or of film acting.

I’ve come to especially appreciate eyebrows. Daniel McNeill, in The Face: A Natural History, writes:

The eyebrow is the great supporting player of the face, and its work generally escapes notice. It helps signal anger, surprise, amusement, fear, helplessness, attention, and many other messages we grasp almost at once. Indeed, without eyebrows the surprise expression almost disappears. The eyebrows are such active little flagmen of mind-state it’s amazing anyone can wonder about their purpose. We use them incessantly (p. 199).

Since eyebrows are so important, actors must control them carefully. In the film’s first scene, Erica Albright moves her eyebrows vivaciously (and widens her eyelids too), but Mark’s brows are rigid and knit together.

This scene introduces us to Mark’s facial behavior. He will glance to the side when he’s pressed, but he’ll focus sharply on the other person when he’s trying to dominate the conversation. His mouth seems to be ruled by the triangularis and mentalis muscles, creating the inverted smile sometimes called the “facial shrug,” even when the lips are relaxed. Erica smiles a lot, something that usually triggers a responding smile. But not from this guy, though a smirk will occasionally flit over his mouth when he says something insulting. The closest we get to a true smile, I think, is at the blowout conclusion of the contest for internships, and that’s seen in the fairly distant long shot at the top of this section.

Above those eyes and that mouth sit those hooded brows, almost never lifting or lowering. Which is to say that Mark seldom shows surprise, and his anger will usually be visible in the set of his mouth (and in his words.) His flatlined brows sometimes suggest keen concentration, sometimes aloofness when he tilts his head back, or more pervasively the sense that everything in the vicinity is irritating. He seems to be permanently scowling, an effect that Fincher and DP Jeff Cronenweth accentuate by lighting that draws his brows closer together and hollows out the eye sockets.

How different this performance is from the actor Jesse Eisenberg’s everyday facial configuration (or at least the one he employs to send us other signals) can be seen in the making-of documentary accompanying The Social Network on DVD. One example surmounts this entry and shows a much different set of expressive cues–raised eyebrows, wider eyes, more cheerful mouth. The actor’s face is very mobile; he can even turn in the inner corners of his brows, which is hard to do voluntarily.

In one section of the making-of, Jesse reports that Fincher was often telling him, “Less with the eyebrows,” and onscreen Eisenberg delivered. By the end, for the last shots of Mark alone, Fincher asked for what’s become famous as the Queen Christina effect–an expression that could be read in many ways. “I want everybody to put anything on it.”

The result is a portrait of Generation Whatever, or an image of stoic loneliness, or of bemused curiosity about an old girlfriend, or. . . .

One more consequence of my noting the obvious: The centrality of faces to modern movies. Today’s films use close-ups very heavily, probably more than at any other point in film history. (The Way Hollywood Tells It explores some reasons why.) What I’ve called the “intensified continuity” style of modern cinema relies on tight single shots of individual players.

So modern players must be maestros of their facial muscles and eye movements. In other styles of filmmaking, currently and historically, the actor’s performance is projected onto more body parts through gestures, stance, gait, and the like. Recall Cary Grant, who performed with his whole body. Of course he wasn’t bad in close-ups either.

Faces aren’t everything in movies like The Social Network. Most characters use their arms and hands freely–probably the Winklevi the most. Mark is straightjacketed, but even he will gesture sometimes, as when a drooping Twizzler becomes his hand prop. He usually prefers a shrug, though it’s executed without the eyebrow lift most people add. Postures and personal walking styles play key roles in the film as well.

Still, as in most movies today, here eyes and brows and mouths are the main channels of emotional information. Fincher again: “It was really a movie about kids’ faces.” And even films from the 1910s, made before directors used a lot of cutting, often used long-shot staging to direct attention to the body’s most informative zones. A 1913 book on film acting noted, “Facial expression is perhaps the most important part of photoplaying. . . . After all is said and done the eyes are really the focus of one’s personality in photoplaying.”

 

Facebook facework

I can’t offer a complete account of nonverbal behavior in The Social Network here, but I want to end with a hypothesis that would be worth more detailed inquiry. The film’s central relationship is that between über-nerd Mark and Econ-major Eduardo, the coder and the aspiring tycoon (although he also supplies Mark with a crucial algorithm). Through facework, Fincher and his actors delineate the contrasting personalities and trace their shifting dynamic.

From the start, we get Mark’s stare of frowning concentration, drawing on the muscle called the corrugator, Darwin’s “muscle of difficulty.” By contrast, Andrew Garfield’s performance is marked by a look of worry and abashment. He’s often kinking his eyebrows, furrowing his brow, and ducking his head. Fincher motivates this behavior by having him often stoop over Mark’s workstation, tilt his head downward, and lift his eyes from underneath his brow.

In this shot/ reverse-shot passage, Mark’s mask never slips but Eduardo, wrinkling his brow and tipping his chin down a bit, looks apologetic.

Even when Eduardo has every right to berate Mark, he looks like he’s the one in the wrong. Instead of displaying the jammed-down, pinched-together brows of an angry man, he won’t lose his patient, slightly anxious look.

See the last image on this entry for a moment when Eduardo seems on the verge of tears–and this is after he’s gotten an invitation to join two alluring women.

You can argue that the blindsided expression we dissected earlier is one culmination of the facial cues that Andrew Garfield has been blending in the course of the film. But things are more complicated. The plot gives us two forward-moving timelines, one in the past tracing the rise of Facebook, the other in the present, during which Mark is deposed in two lawsuits. At an early deposition, Mark’s implacable stare works to make Eduardo revert to his old obeisance.

But in a climactic face-off, we come to see a different Eduardo.

Eduardo’s quiet testimony about whether anyone’s share but his was diluted (“It wasn’t”) affects Mark more deeply than the bluster of the Winklevoss brothers. The words are delivered without the usual sidelong glance, kinked eyebrows, or head ducking that has defined Eduardo earlier. His brow is smooth, his brows level. This is man to man, and it’s Mark who breaks off eye contact.

You could nuance this transformation by tracing it scene by scene, and contrasting it with the body language displayed by other characters. For today I simply wanted to sketch the broad development that I think is at work in this core relationship. The drama of domination and betrayal is played out in eyes, eyebrows, mouths, mutual gazes, and the like as much as it is in the dialogue and incidents.

There is no art, Shakespeare’s Duncan says, to read the mind’s construction in the face. He’s right about the reading part; we grasp expressions fast, intuitively, and often reliably. But there is art in the performer’s construction of the face, and of the director’s cinematic shaping of it.


John Ford’s remark about looking at the eyes is quoted in Joseph McBride’s Searching for John Ford (Jackson: University Press of Mississippi, 2010), p.2; the Warhol quotation comes from Andy Warhol and Pat Hackett, POPism: The Warhol ’60s (New York: Harper and Row, 1980), p. 109; quotations from David Fincher come from the bonus features on the collector’s edition DVD of  The Social Network. My quotations about eyes in fiction are drawn from Leslie Charteris, Prelude for War (New York: Doubleday, Doran, 1938), pp. 171, 173. The 1913 quotation about eyes comes from Francis Agnew’s Motion Picture Acting (Syracuse: Reliance Newspaper Syndicate), p. 40; I learned of it from Janet Staiger’s article, “‘The Eyes Are Really the Focus’: Photoplay Acting and Film Form and Style,” Wide Angle 6, 4 (1985), pp. 14-23.

Ed Tan offers a very good analysis of the issues I mention here in his article “Three Views of Facial Expression and Its Understanding in the Cinema,” in Moving Image Theory: Ecological Considerations, ed. Joseph D. Anderson and Barbara Fisher Anderson (Carbondale: Southern Illinois University Press, 2005), pp. 107-127. I find Vicki Bruce and Andy Young’s In the Eye of the Beholder: The Science of Face Perception (Oxford University Press, 1998) a very helpful guide to ideas in this research area. The “facial shrug” is described in Gary Faigin’s excellent The Artist’s Complete Guide to Facial Expression (New York: Watson-Guptill, 1990), pp. 104-105.

There’s a fascinating debate in the human sciences about whether particular aspects of nonverbal communication are constant across cultures. Gestures vary considerably, but are facial expressions universal to some degree? Or do they differ from culture to culture? Are they primarily expressions of the person’s emotion, or are they signals which have developed, through evolution or cultural convention, to influence others? You can read more about these and other issues in Paul Ekman and Wallace V. Friesen, Unmasking the Face (Cambridge, MA: Maor Books, 2003) and Alan J. Fridlund, Human Facial Expression: An Evolutionary View (San Diego: Academic Press, 1994). The classic account is by Darwin, whose 1872 book Expression of the Emotions in Man and Animals is available in an edition in which Ekman includes an afterword explaining the development of this research tradition.

Up to the minute, more or less: Contemporary research on smiling and eye contact.

PS 2 February: Thanks to William Flesch for correcting my Shakespeare citation: I originally attributed it to Hamlet.

David Bordwell
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