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Godard is making trouble again. Adieu au langage–known now as Goodbye to Language– is doing better in the US than any of his films have done in the last thirty-some years. It has a per-screen average of $13,500, which is about twice that attained by Ouija in its opening last weekend.
But that average represents only two screens, and it’s going to be hard to expand because Goodbye to Language is in 3D. Many art houses would love to play it, but they lacked the money to upgrade to 3D during the big digital conversion of recent years. Even high-powered venues in New York, Los Angeles, and Chicago don’t have 3D installed. Here in Madison we’re showing it as a benefit for our Cinematheque. But the film’s prospects may be brightening.
Re-seeing it (twice) at the Vancouver International Film Festival back in September, a few more ideas came to me about it. Kristin and I avoid listicles, but after writing an expansive entry on the film, all I’ve got at this point is some scattered observations. Two ragtag comments are semi-spoilers, and I’ll warn you beforehand.
The Power of post As far as I can tell, Godard hasn’t used the converging-lens method to create 3D during shooting. Instead of “toeing-in” his cameras, he set them so that the lenses are strictly parallel. He and his DP Fabrice Aragno apparently relied on software to generate the startling 3D we see onscreen.
This reminds me that postproduction has long been a central aspect of Godard’s creative process. Of course he creates marvelous shots while filming, but ever since Breathless (À bout de souffle, 1960), when he yanked out frames from the middle of his shots, he has always made post-shooting work more than simply trimming and polishing. His interruptive aesthetic is made possible by editing that wedges in intertitles (sometimes the same one several times). He breaks off beautiful shots and drops in bursts of music that snap off just before they cadence.
In both sound and image, the post-production process for Godard is a kind of transformation, an openly admitted re-writing of what came from the camera. He slaps graffiti on his own film. In Narration in the Fiction Film, I argued that our sense of a Godard film being “told” or narrated by the director proceeds partly from his ability to create the impression of a sort of Cineaste-Emperor, a sovereign master who is governing what we see and hear at any given moment. The collage principle suggests someone behind the scenes pasting these fragments together. Not only his commentary (once whispered, now croaked) but every shot-change and bit of music and noise, every intertitle and look to the camera all bear witness to Godard as God. Before he cut a strip of film; now he twiddles a knob or guides a slider. In all cases, we still feel his playful, exasperating hand.
Godard’s famous collage aesthetic relies on aggressive changes to image and sound in postproduction that all but deface the surfaces of his movie. No surprise, then, that Godard 3D lays out those surfaces boldly, with distant planes sharply edged and volumes that stretch out before us.
Yet with his superimposed titles, sometimes hovering among the audience, he can flatten volume and stack up planes like playing cards. It’s partly a joke that the 2D title below is closer to us than the 3D one behind it, but even that sticks out further than the unidentifiable light array that is farthest away.
The Rule and the exception. Just as Hollywood cinema erected rules for plotting, shooting, and editing, it has cultivated rules for “proper” 3D filming. An informative piece by Bryant Frazer points out some ways that Godard breaks those rules. Still, just calling him a maverick makes him sound merely willful. Part of his aim is to explore what happens if you ignore the rules.
This is Godard’s experimental side: He considers what “good craftsmanship” traditionally excludes, just as the Cubists decided that perspective, and smooth finish, and other features of academic painting blocked off some expressive possibilities. To get a positive sense of what he’s doing, we need to understand what the conventional rules are intended to achieve. Consider just two purposes.
1. 3D, the rules assume, ought to serve the same function as framing, lighting, sound, and other techniques do: to guide us to salient story points. A shot should be easy to read. When 3D isn’t just serving to awe us with special effects, it has the workaday purpose of advancing our understanding of the story. So, for instance, 3D should use selective focus to make sure that only one figure stands out, while everything else blurs gracefully.
But 3D allows Godard to present the space of a shot as discomfitingly as he presents his scenes (elliptical, they are) and his narrative (zigzag and laconic, it is). As in traditional deep-focus cinematography, we’re invited to notice more than the main subject of a shot, but here those piled-up planes have an extra presence, and our eye is invited to explore them.
2. According to the rules, 3D ought to be relatively realistic. Traditional cinema presents itself as a window onto the story world, and 3D practitioners have spoken of the frame as the “stereo window.” People and objects should recede gently away from that surface, into the depth behind the screen. But Adieu au langage gives us a beautiful slatted chair, neither fully in our lap nor fully integrated into the fictional space. It juts out and dominates the composition, partly blocking the main action–a husband bent on violence hustling out of his car.
That chair, or one of its mates, reappears, usually with greater heft than the human characters shoved nearly out of sight behind it.
In sum, visual realism of the Hollywood sort is only one mode of moviemaking. Godard lets us know from the very start that he’s after something else. The film’s first title announces: “Those lacking imagination take refuge in reality.” Goodbye to Language is an adventure of the imagination.
Innovation, intractable. Godard has been around so long that some of his innovations—jump-cuts, interruptive intertitles—have become common in mainstream movies. But there remains an intractable core that is just too difficult to assimilate, and he has always been a few jumps ahead of people who want to de-fang his experiments.
Supposedly Picasso told Gertrude Stein: “You do something new and then someone comes along and makes it pretty.”
A fresh eye. French thinkers have long pondered the possibility that language separates us from the world. It drops a kind of scrim that keeps us from seeing things in their innocent purity. Given the film’s title, I suggested in an NPR interview that Godard’s use of 3D, along with the insistence on the dog Roxy, is aiming to make us perceive the world stripped of our conceptual constructs (language, plot, normal viewpoints, and so on). Personally, the idea that language alienates us from some primordial connection to things seems to me implausible, but I think it’s a central theme of the film. This very talky movie exploits a paradox: we must use language to say goodbye to it.
Learning curve. Critics put off by Godard, I think, have too limited a notion of what criticism is. They seem to think that their notion of cinema, fixed for all time, is a standard to which every movie has to measure up. They are notably resistant to a simple idea: We can learn something from films. Not only can we learn things about life but we also learn things about cinema. We learn things that we never realized that film can do.
But then, how many critics actually want to learn something about cinema, which can only happen the way we learn anything: by wrestling with something that strikes us as difficult?
Two soft spoilers ahead!
On re-viewing, I was struck by other ways in which the two long parallel stories echo one another: a big bowl of flowers, later one of fruit; the repetition of “There is no why!”; and an odd colorless or nearly colorless image of each principal woman.
As with so much else in the film, Godard posits his own slippery version of a parallel-universe plot, and this overall formal option is underscored by these stylistic choices. In the first prologue, the woman on the left above is also given to us in a color shot, as if the disparity color/black-and-white points ahead to the nearly black-and-white color shot to come.
The (apparent) deaths of the principal men are rendered very obliquely, but apparently out of story order. This juggling with chronology, a staple of modern cinema, is fairly rare in Godard, at least as I recall.
Clearly, 3D is becoming something we cinephiles need to face up to. I balked at the beginning, but I’ve come around. Important filmmakers like Godard, Herzog, and Wenders are working with it. Just as important, we’ve never until now been able to study 3D movies closely. I remember watching Bwana Devil and others on a flatbed in the Library of Congress in the early 1980s, but if I stopped on any frame, I couldn’t tell what the 3D effect was like. Of course any 2D print of a classic 3D title represents only one camera’s view.
The victory of digital projection yielded a benefit I hadn’t foreseen when I wrote Pandora’s Digital Box. After Dial M for Murder came out in BD in 2012, I realized I needed to upgrade. We bought a bargain TV and BD player just when 3D TV had been declared dead. Now our 3D collection has expanded to include Hong Kong titles as well as favorites like Wreck-It Ralph, Gravity, and A Very Harold and Kumar 3D Christmas. Costs of 3D discs are sometimes low, and while you need a bigger monitor than we have to approach the force of a big-screen viewing, we can at least study a director’s use of the format frame by frame.
So for viewers who can’t get to Goodbye to Language in theatres but who have a 3D TV may take heart: Kino Lorber will be releasing a 3D Blu-ray disc.
Vadim Rizov has a brief but intriguing interview with Aragno in Filmmaker Magazine. “”Hollywood says you shouldn’t have more than six centimeters between cameras, so I began at twelve to see what happened.” Obviously a simpatico collaborator.
I discuss aspects of Hitchcock’s use of 3D in Dial M for Murder here.
P.S. 4 November 2014: The distribution of Goodbye to Language has become a cause célebre. Justin Chang surveys the situation in Variety.
P.P.S. 13 November 2014: Geoffrey O’Brien’s enthusiastic appreciation of the film not only illuminates it but conveys the excitement of seeing it.
P.P.P.S. 14 November 2014: Two more thoughts, after seeing the film again last night at our Cinematheque screening. First, the “unidentifiable light array” I mention above is actually on the cover of the French edition of A. E. Van Vogt’s The World of Null-A shown later in the film. Second, this time I noticed that the war imagery in the film’s first part subsides in the second, to be replaced, it seems, by Roxy’s wanderings–a more lyrical, peaceful counterweight to the horrors invoked earlier. The pivot would seem to be the first helicopter crash at the end of the first part. There among the flaming ruins we can see the burned head of a dead dog. Roxy’s proxy? Anyhow, the original survives, exuberantly, in the film’s second long part.
Goodbye to Language.
How are contemporary movies, even this weekend’s releases, indebted to earlier traditions? Sometimes Kristin and I tackle this question. We’re not (I hope) trying to impress you as connoisseurs of esoteric knowledge. We’re definitely not trying to play down a movie’s originality by yawning and shrugging and murmuring “We’ve seen it all before.” Instead, as historians of film forms and styles, we’re interested in the ways that current movies reconfigure techniques that have been circulating across cinema history.
A lot of those techniques involve storytelling. So we’re obliged to study narrative conventions and innovations across the decades. And since cinema isn’t sealed off from other media, we’re curious about how films borrow narrative devices from other arts. The borrowing isn’t only one-way, of course; cinema has influenced storytelling in other media too.
Mystery and suspense stories have long attracted people who study narrative (“narratologists”) because such fictions depend almost completely on storytelling subterfuge. True, other genres can include false leads, or misleading ellipses, or questionable flashbacks, or strange point-of-view switches. But mystery-based plots require them in a way that science-fiction or romance plots don’t. In mystery stories, characters keep secrets from each other and the author must keep secrets from the audience as well.
Which brings us to Gone Girl.
Detective stories and thrillers are one-off demos of narrative trickery, so studying them can teach us something about how we understand stories. We’ve made a stab at showing this elsewhere on this site (see our codicil). But now comes a flagrant instance of narrative manipulation that has set people talking ever since Gillian Flynn’s novel was published.
That novel and the film she wrote and David Fincher directed throw into relief how popular narratives revise devices from earlier traditions. As narratologists in training, we’re keen as well to understand how the film creates its particular effects. I can’t answer all such questions here, but I offer some thoughts on the film’s storytelling strategies, with notes on how those adapt earlier ones.
Of course beyond this point there are spoilers for Gone Girl. I also heedlessly spoil Leave Her to Heaven, both book and film.
Two plots for the price of one
The domestic thriller usually involves a couple living together—a husband and wife, or in modern times a pair of lovers. The conflict might center on them or on a third threatening figure. A very common option focuses the plot on either a murderous husband or a murderous wife.
Gone Girl, both novel and film, starts with a classic murderous husband situation. Amy disappears. She has made her husband Nick discontented and angry, and he has started an affair with one of his students, Andie. Thanks to a crucial ellipsis in showing the first day, what Nick has been doing during Amy’s disappearance is skipped over. When Amy vanishes, apparently leaving a pool of blood behind, Nick is the prime suspect.
If your plot centers on a murderous husband, you have a choice. You can let the audience in on his plans, as in Rage in Heaven (1941), Conflict (1945), The Two Mrs. Carrolls (1947), and, much more recently, Safe Haven (2013). But Gone Girl doesn’t unequivocally show that Nick has killed Amy, or even plotted to kill her.
The second alternative for handling a murderous-husband situation is to keep it mysterious, chiefly by confining us to the wife’s range of knowledge. This ploy was made famous in Francis Iles’ novel Before the Fact (1932) and in Hitchcock’s adaptation Suspicion (1941). The premise is: I think my husband is trying to kill me. The 1940s crystallized this plot format in films like Secret Beyond the Door (1948) and Sleep, My Love (1948), and it survived for decades, in films from Sleeping with the Enemy (1991) to Side Effects (2013).
The first half of Gone Girl uses Amy’s diary entries to present the familiar arc of suspicion. The Dunnes’ marriage frays and she becomes increasingly frightened. Just before their fifth anniversary she buys a gun for self-defense. In her last entry she records her fear that he will kill her.
Nick looks pretty guilty at first, but with the whiff of doubt, another convention kicks in. That’s the one that film scholar Diane Waldman has called the “helper male.” If there’s another man nearby able to rescue the wife and play the role of a future romantic partner, then the husband is likely to be exposed as villainous. Examples are the Hollywood version of Gaslight (1944) and Sleep, My Love. If no helper is visible, then we’re likely to have a plot based on the wife’s misperception of the husband, as in Suspicion and Secret Beyond the Door. In Gone Girl’s first half, Amy seems to have no recourse to a helper male. This fact might dissolve some suspicion attached to Nick. Maybe, some viewers might ask, Amy was indeed abducted by a third party?
So much for the convention of the killer husband. A second type of domestic thriller, rarer than the first, centers on a homicidal woman. She shows up in the great Vera Caspary’s novel Bedelia (1945; made into a British feature in 1946) and in such films as Ivy (1947), A Woman’s Vengeance (1948), and Too Late for Tears (1949).
An especially shocking 1940s specimen of the killer wife is the cool, irresistible Ellen Berent in Leave Her to Heaven (novel 1944, film 1945). At first, Ellen wishes no harm to her husband Dick; she just wants to eliminate anybody with whom she’d have to share him. She lets his little brother drown, and, fearing that her unborn child will come between them, she flings herself downstairs and induces a miscarriage. Eventually, though, she turns her wrath on Dick. (Ellen’s most extreme tactic I’ll save for later, as it looks forward to Gone Girl.)
What is exceptionally clever about Gone Girl, again both novel and film, is that its second half replaces the murderous-husband schema with a revelation of Amy as a spider woman. Angry with Nick’s failure to sustain the role of the man she wants him to be, she has elaborately prepared an apparent murder that will lead police to suspect him. Here Flynn revives an old reliable of mystery plots, the faked death.
Amy has dovetailed three sets of clues for the police. There are clues she leaves in the treasure hunt, a little-girl game she obliges Nick to play every anniversary. This time, though, the hints point to uncomfortable aspects of their relationship. A second array of clues—imperfectly cleaned bloodstains, obviously faked signs of abduction, big credit-card purchases in his name—make Nick seem a lying killer. Then there is Amy’s faked diary, which she arranges to appear at just the moment that would harm him most. The diary entries initially coax us toward the Suspicion situation, seeming to provide a record of a wife’s growing apprehension of danger.
Knowing that a dead body will clinch the uxoricide case against Nick, Amy initially considers doing away with herself and letting the corpse be found in the river. Interestingly, this vindictive-suicide motif is the extreme tactic Ellen Berent pursues in Leave Her to Heaven. She poisons herself and sets up her sister Ruth, who’s in love with Dick, as her murderer. Like Amy, she has left a damning testament behind: a letter that will lead the police to arrest Ruth. Like Amy, Ellen has dropped a judicious trail of clues prepared well in advance.
So Flynn’s novel and screenplay shrewdly couple two thriller plot schemes, the murderous husband and the lethal wife. As an extra fillip, once Amy has been robbed by the desperate Jeff and Greta, she calls rich Desi Collings and convinces him of the threat Nick supposedly represents. In effect, Amy re-launches the lethal-husband scenario and recruits Desi as her helper male. Of course in most such plots, the helper male rescues the woman from peril. Here she is the peril.
Thank you, Mr. Griffith
So far I’ve talked mostly about what I called, in an earlier entry and in an online essay, the story world. But I couldn’t keep clear of two other dimensions of film narrative: plot structure and narration. I’ll talk about these more now.
I’ve indicated that Flynn’s novel breaks fairly neatly into two halves, splitting when Amy reveals that she hasn’t been kidnapped or killed. (“I’m so much happier now that I’m dead.”) The film, though, is a little less tidy.
As recidivist readers of this site know, Kristin has proposed that for decades Hollywood feature films have tended to break into several distinct parts that don’t fully correspond to the three acts of screenwriting manuals. The core structure for a normal feature involves four parts. Kristin labels these the Setup, the Complicating Action, the Development, and the Climax, with a brief epilogue tacked on. They’re determined by turning points that alter the goals that the characters pursue, and they tend to run twenty-five to thirty minutes or so.
Kristin argues in Storytelling in the New Hollywood that short films can delete a middle chunk, and long films can iterate one. For instance, she finds that Amadeus has two Development sections. Picking up on this, I proposed in The Way Hollywood Tells It that The Godfather (a very long movie) has not only two Developments but two Complicating Actions.
The film version of Gone Girl offers an interesting extension of the basic pattern. The film runs 144 minutes without credits. I divide up the first 126 minutes according to major turning points.
Setup. After the prologue close-up of Amy, she goes missing and Nick begins to conceal things from the police (roughly the first half hour).
Complicating action, in which the main character conceives a new goal. Now that public opinion casts Nick as the killer and Andie becomes another secret he must conceal, he must try to convince all he’s innocent. He fails. Boney summarizes the case against him at about 60 minutes in. Then he discovers the luxury goods stuffed into his sister Margo’s shed and he realizes that he’s been set up.
Development, in which backstory is provided, the protagonist confronts more problems, and many delays are set up. As Amy drives away from town and assumes a new identity, her Cool Girl monologue confirms for us that she has framed Nick. She hides in the motor court and strikes up an uneasy friendship with Greta and Jeff. While Nick engages Tanner Bolt as attorney and learns of Amy’s earlier framing of O’Hara, Amy calls Desi Collings for help. Nick has agreed to go on Sharon Schieber’s show.
Once we learn that Amy has faked her diary and loaded it with lies, we follow her stratagems after the first day. Gradually her life on the road syncs up with the progress of Nick’s situation, so that via crosscutting they eventually watch the TV coverage simultaneously.
Development sections tend to run a little long, and this one needs a chunk of backing-and-filling to explain Amy’s scheme. This part ends, I think, around the 104-minute mark, when Andie at a press conference confesses her affair with Nick while Amy accepts sanctuary at Desi’s lake house. Now Nick must take the initiative and fight back, while Amy must concoct a new plan for her new circumstances.
Climax: Here a plot culminates in success or failure, goals definitely achieved or not. Nick does well in his Sharon Schieber interview, but almost immediately the police discover the loot in Margo’s shed and confront him with the diary. He’s arrested. It’s his darkest moment so far. Meanwhile, Amy has become Desi’s prisoner. But Nick’s TV performance has convinced her that he’s ready to resume playing her ideal man. Accordingly, with typically surgical preparation, she kills Desi and returns home, announcing her escape from sex slavery. She comes back at about the 126-minute mark.
Were this a normal film, things would end here, with the couple restored; we’d need only a gloating tag showing humiliated police. Amy’s revelation of her scheme at 65:00 would then become a neat midpoint. But the film has almost twenty more minutes to run.
Is this section a protracted epilogue? Some viewers seem to take it as such, and to find it draggy, but it’s structurally necessary. I think it’s fruitful to see Gone Girl as having two climaxes.
Two climaxes for the price of one
The double climax in Gone Girl, I think, occurs because the film has a tandem structure from the start. The first hour alternates scenes involving Nick’s search for Amy with brief flashbacks triggered by shots of Amy writing in her diary. The diary supplies what we initially take to be exposition about their meeting, falling in love, getting married, losing their jobs, and moving to Missouri. These past scenes are sandwiched in between present-time scenes of the inquiry into Amy’s disappearance. The Griffith of Intolerance, not to mention the Christopher Nolan of The Prestige, would enjoy the extent to which book and film rely on large-scale crosscutting between protagonist and antagonist.
The duplex story lines lead to two turning points, one assigned to each major character. At 65 minutes, Nick’s discovery of the fancy purchases in Go’s shed changes his goal: He now must prove that Amy has set him up. At the same juncture, the revelation that Amy is on the road sets up her new goal of escape—at first, she thinks, to suicide but then to a life free of Nick, who seems safely en route to the death house.
Given the dual line of action, we have a first climax that puts Nick in jail and shows Amy killing Desi, which ends her flight. Her return provides a first phase of resolution for the overall action: Back home, she spins a new narrative for the media, one in which she “fought her way back” to her husband.
But we don’t have full resolution. Nick still has the goal of proving that Amy faked her disappearance, and now he must also show that she murdered Desi in cold blood. In addition, his rage against his wife’s frame-up threatens to make him the homicidal husband she painted in her diary. Will he be driven to kill her, as he sometimes indicates he’d like to? Meanwhile, Amy’s goal of reunion isn’t fully achieved. She still must evade punishment (Boney the cop is suspicious) and she must also persuade Nick to back up her rigged story of his abusive and spendthrift ways.
So a second climax shows Amy thwarting Nick’s goals. She blocks his efforts to reveal the truth and won’t allow a divorce. She retained Nick’s stored semen when they were trying to conceive a child, and she has impregnated herself. She will keep his son from him if he tries to make trouble. Nick accepts her frame-up and the couple become, as he says in their final TV interview, “partners in crime.” If you assume that Nick is the film’s protagonist and Amy the antagonist, we have that rare mainstream movie in which the antagonist wins.
Some critics have called the book and the film Hitchcockian, and film geeks will notice the midpoint giveaway as similar to that in Vertigo. More generally, the complicit couple exemplifies the transfer-of-guilt dynamic we find in Shadow of a Doubt, Strangers on a Train, and other of the Master’s films.
But this last quality isn’t unique to Hitchcock, or Flynn-Fincher. In Leave Her to Heaven, Dick becomes an accomplice to Ellen’s act of drowning his brother. He keeps quiet for the sake of the child he thinks she is carrying. As a result, the novel gives us a passage that could come straight from Gone Girl, on the page or on the screen.
And she said in serene and level tones: “But you lied to protect me, so—we share the guilt. That binds us together. We can never escape that now.” After a moment she added: “So we must go on together, wearing a mask for the world, being honest only with ourselves.”
Look who’s talking, or not
In both film and novel, Gone Girl’s large-scale plot patterns—the wedged-in diary entries, the ABAB attachment to characters, the cross-stitched timelines—are enhanced by choices about narration. I take narration to be not only voice-overs sound but the moment-by-moment flow of story information. That flow is regulated by cinematic techniques, orchestration of point of view, and kindred strategies.
Now we encounter some differences between film and literature as storytelling media. For instance, in the novel the parallel plotlines are rendered in first-person narration, alternating accounts from Nick and Amy. Amy’s fourteen diary entries are motivated as the sort of things one enters in a private journal, whereas Nick’s aren’t presented as him telling anyone his tale. When Amy’s diary is revealed as a hoax, she continues to recount events, and still in present tense, as if she couldn’t shake the habit. Nick, however, continues to tell us what happened in the past tense. This sort of difference is rather hard to achieve in film, unless you have two continual voice-over narrators. This option Flynn and Fincher decline, probably in the interests of clarity.
Both the alternation and the variation in tense have a long novelistic past. Dickens’ Bleak House (1853) switches between chapters in third-person narration in the present tense and chapters in first-person past. The device of alternating viewpoints was picked up in twentieth-century modernism (notably Faulkner’s books) and popular genres as well. A simple example is Philip MacDonald’s 1933 mystery, X v. Rex, which switches between first-person letters written by a serial killer to the police and third-person accounts of the efforts to track him/her down. Somewhat fancier is Anita Boutell’s Death Has a Past (1939), which takes a series of scenes transpiring across one week and sandwiches among them bits of a confession written by the killer afterward—“flashforwards,” in effect.
To go back to Leave Her to Heaven, Ben Ames Williams’ original novel alternates chapters filtered through the consciousness of husband, wife, brother, and sister, although all are treated in the third person. At about the same time, mystery writer Bill S. Ballinger gained notoriety for alternating chapters told from two characters’ viewpoints in two different time frames. Examples are Portrait in Smoke (1950) and The Tooth and the Nail (1955), the latter of which also toggles between first- and third-person discourse. More recently, in novels like Rebel Island (2007), Rick Riordan has intercut first- and third-person chapters.
Journals and assembled documents have been one standard way that classic novels have been organized, and shrewd writers have exploited many possibilities. I think of the moment in The Woman in White (1860) in which a long and engrossing account written by a character in peril is revealed, only at the end, as being read by her adversary. More specifically, a major Flynn trick—the discovery that the diary mixes reliable accounts of events with false ones—has one major precedent. It occurs in a famous 1938 mystery novel that, for once, I will not spoil by naming. Here the diary in the first section is intended to be found by investigators and to cover up the identity of a killer.
This isn’t to call Flynn unoriginal; she has come up with a new variant of these narrational conventions. The point is simply that once you work in the realm of the mystery thriller, you will probably be seeking out ways to mislead the reader, and some of those stratagems will have a kinship with your predecessors. More generally, all narrative traditions exfoliate. Storytellers are constantly experimenting with new ways to engage us, and it would be surprising if two authors, both bent on achieving similar effects, didn’t occasionally hit on similar devices. Just as Flynn welded together two domestic-murder plot premises, she recast traditions of shifting, unreliable narration.
In the novel, the two first-person accounts, Nick’s and Amy’s, restrict our knowledge to each one’s perspective. Which isn’t to say that each is transparent. Nick will sometimes report his dialogue with the speech tag, “I lied.” This teases us to wonder what he’s holding back from the cops. Interestingly, confessing lies makes him a more reliable narrator, because he’s confiding in us. This has the effect of making us trust his claims about wanting children, not beating up Amy, and so on. By contrast, Amy’s chipper narration seems completely open about her feelings, but many of those entries are revealed as part of her murder masquerade. Her unreliability, though, seems chiefly confined to the diary entries; once she’s on her own, she seems to be reporting her sociopathic reactions sincerely.
Because the novel restricts us to the two main characters, we can’t know what’s happening outside their ken. Something similar happens to the attached viewpoints in Leave Her to Heaven, in which Dick and Ruth only gradually learn how his wife Ellen plotted to make her death seem to be murder. In adapting the novel to film, screenwriter Jo Swerling respected the novel’s systematic attachment to characters to a surprising extent.. First we are mostly with Dick, but at crucial points we’re given blocks of scenes organized around Ellen. Unlike the book, the film version shows us her executing her plan to implicate Dick and Ruth in her death. Here, for instance, Ellen puts arsenic in the sugar bowl that Ruth will use to sweeten Ellen’s coffee.
The film Gone Girl doesn’t give Nick a pervasive narrating voice as the book does, and we aren’t wholly restricted to his range of knowledge. On several occasions we watch the police making discoveries that he’s not aware of. Crucially, we see them find the diary some days before they tell him about it. As so often happens, mainstream film introduces some unrestricted narration, which yields suspense rather than surprise. Amy narrates the eight diary entries which introduce flashbacks, some of which turn out to be false ones. But once she finishes her Cool Girl monologue after the big turning point, we don’t, I think, hear her voice-over again.
Nick’s voice-over enters only twice, with carefully symmetrical effect. The film’s first shot is a close-up of Amy turning toward us as a hand strokes her head. Nick’s voice talks of wanting to split open her skull, unspool her brain, and find the answer to married folks’ perennial questions. “What are you thinking? What are you feeling? What have we done to each other?”
Most broadly the shot has the effect of rendering this beautiful woman mysterious. It also suggests a violent impulse in an uncaring, obtuse male—the sort of scenario that would lead to the murderous-husband plot that hovers over the film’s first hour. The final shot of Gone Girl repeats the close-up, and Nick asks his questions again but adds, “What will we do?” Now we know how devious that brain is, and how much justified anger the man speaking may be feeling toward her. Perhaps, after the movie ends, he will be ready to kill her. The two shots, unanchored in story time, bracket the movie with the central duality that the plot and the narration will enact: a potentially murderous man and an innocent-appearing but lethally dangerous woman.
There’s much more to be said about the film and the novel. I haven’t touched upon Flynn’s subject matter—what we might call Yuppies 2.0, the brain-entitled Net-enabled cool kids—and her theme of marriage as a struggle to play the role your partner cast you in. Issues like these have ingeniously set readers talking about marriage’s putative dark side and how men can feel “picked apart” by dazzling, demanding women. For my money, the presence of this brilliant, beautiful Crazy Lady, another legacy of the 1940s, favors Nick’s side of things. He’s a weasel but not as dangerously nuts as his wife. Your mileage may vary, for reasons I attribute to Hollywood’s perennial urge to cover every bet on the board.
We’d also want to consider the novel’s style, which offers caffeinated versions of Product Placement Realism and Vivid Writing, in both male and female registers. The screen version loses this aspect of the novel, and we get instead Fincher’s calm, polished direction. Too many shots of vehicles pulling up to buildings, I suppose; but if everybody laid out scenes as slickly as Fincher does we wouldn’t complain so much about our movies. I admired in particular the virtuoso sequence accompanying Amy’s Cool Girl monologue. Her eloquent rant runs underneath a crisp replay of her scheme and then supplies a montage of her trip and her change of identity, with glimpses of female types illustrating her diatribe. This passage is a good example of the crackling pace of the movie, which, thanks to smooth hooks and concise exposition, rushes along at just the speed of our comprehension.
Consider as well the economy of a single moment, when Greta and Jeff steal Amy’s money. At one level, the couple serves purely a plot function, one typical of a Development section: new problems, often overcome, serve to delay the climax. (Another plot construction would have had Amy simply lose her money and call Desi right off, shortening the movie by quite a bit.) The confrontation in the motel also serves a thematic function, contrasting Amy’s sheltered life with another social level she both detests and fears, as well as giving us another couple to compare with Amy and Nick. (Interestingly, in the Greta-Jeff pairing, it’s the woman controlling the man.) The moment I have in mind, the instant when Greta slams Amy’s face against the wall and says, “I don’t think you’ve really been hit before,” fulfills even more purposes. The whack (a) shows that Amy’s new identity is easier to see through than she thinks; (b) reminds us that her diary reports of being beaten by Nick are false; and (c) engenders a certain sympathy for her, invoking the classic woman-in-peril situation. This tight packing of implication and emotion into an instant is characteristic of classical studio storytelling. It exemplifies the unfussy efficiency celebrated by Otis Ferguson and Monroe Stahr.
My purpose here has simply been to indicate that we can usefully understand any plot as a composite of possibilities that surface in other plots. In a way, I’m revisiting ideas floated in my Shklovsky/Sondheim entry months ago. Again, this isn’t to put down Gone Girl as formulaic. Instead, it’s to suggest that any narrative we encounter in the mass-market cinema (and probably in other forms of filmmaking) is part of an ecosystem, a realm offering niches for many varieties—including hybrids.
Thanks to Kristin, David Koepp, and Jeff Smith for conversations about Gone Girl.
For comprehensive accounts of mystery and detective fiction, visit Mike Grost’s encyclopedic website. Relevant to today’s entry is my web essay, “Murder Culture,” and my entry comparing Safe Haven and Side Effects. Film Art: An Introduction includes a section on various forms of the thriller in Chapter 9. And don’t get me started on the relation between Gone Girl and one of my favorite domestic thrillers, Double Jeopardy.
The distinctions among story world, plot structure, and narration that I use here are explained in two other items: the chapter, “Three Dimensions of Film Narrative” in Poetics of Cinema, available on this site; and the analysis of The Wolf of Wall Street illustrating that argument.
Diane Waldman outlines the role of the helper male in her article “‘At last I can tell it to someone!’ Female Point of View and Subjectivity in the Gothic Romance Film of the 1940s,” Cinema Journal 23, 2 (Winter 1984), 29-40.
For more on four-part plots, go to Kristin’s entry here and the essay “Anatomy of the Action Picture.” I’ve argued in another entry that popular novels can be built upon the four-part structure Kristin outlines, and it’s interesting to compare them with film versions that follow the same template. My examples were The Ghost Writer and The Girl with the Dragon Tattoo (Fincher version). I think that Flynn’s novel is built on a five-part armature roughly comparable to that of the film. As for double-climax plots, I argue in The Way Hollywood Tells It that In Cold Blood is another instance of this structure.
A more intricate use of diary narration in film is Nolan’s The Prestige, which derives from the even more intricate deployment of it in Christopher Priest’s original novel. We discuss the film in Chapter 7 of Film Art: An Introduction, and there’s a bit about the novel here.
Why so much emphasis on the cat in the film of Gone Girl? I suspect it’s at first a place-holder for the vanished Amy. Nick strokes the kitty as he strokes Amy’s head in the opening and closing shots. Seeing the cat tiptoe near broken glass (“You haven’t got a clue, have you?”) provokes Nick to solve the final clue in the treasure hunt. One shot, after Amy has returned, includes both wife and cat perkily welcoming Nick to breakfast. The cat is oddly matched eventually by the robot dog that Amy orders in Nick’s name. As a result, when Ellen Abbott gives Nick a robot cat, we have matching mechanical pets. Sort of like the human couple at the end.
Adieu au langage (2014).
Godard’s Adieu au Langage is the best new film I’ve seen this year, and the best 3D film I’ve ever seen. As a Godardolater for fifty years, I’m biased, of course. And I might feel that I have to justify taking a train from Brussels to Paris to watch it (twice). But the film seems to me superb, and it gets better after several more (2D) viewings.
People complain that Godard’s movies are hard to understand. That’s true. I think they provide two different sorts of difficulty. He lards his dialogue and intertitles with so many abstract (some would say pretentious) thoughts, quotations, and puns that we’re tempted to ask what he is implying about us and our world. That is, he poses problems of interpretation—taking that to mean teasing out general meanings. What is he saying?
I think that this type of difficulty is well worth tackling, and critics haven’t been slow to do it. Scholars have diligently tracked the sources of this image or that barely-heard phrase. Adieu au langage provides another field day; there are movie clips, some quite obscure, and citations (maybe some made-up ones) to thinkers from Plato and Sartre to Luc Ferry and A. E. van Vogt. Ted Fendt has discovered a massive list of works cited in the film, and even his list, he acknowledges, is incomplete.
I confess myself less interested in interpretive difficulties. I don’t go so far as my friend who says, “Godard is a poet who thinks he’s a philosopher.” But I do think that he uses his citations opportunistically, scraping them against one another in collage fashion. In particular, I think that by having characters quote, quite improbably, deep thinkers, he’s trying for a certain dissonance between the abstract idea and the concrete situation.
What situation? That brings us to the second sort of difficulty. It’s often rather hard to say just what happens, at the level of plot, in a Godard film. From his “second first film,” Sauve qui peut (la vie) (1980), “late Godard” (which has lasted over thirty years, much longer than “early Godard”) has made the story action quite hard to grasp. Oddly enough, most reviewers pass over these difficulties, suggesting that story actions and situations that we scarcely see are fairly obvious. (Reviewers do have the advantage of presskits.)
The brute fact is that these movies are, moment by moment, awfully opaque. Not only do characters act mysteriously, implausibly, farcically, irrationally. It’s hard to assign them particular wants, needs, and personalities. They come into conflict, but we’re not always sure why. In addition, we aren’t often told, at least explicitly, how the characters connect with one another. The plots are highly elliptical, leaving out big chunks of action and merely suggesting them, often by a single close-up or an offscreen sound. Godard’s narratives pose not only problems of interpretation but problems of comprehension—building a coherent story world and the actions and agents in it.
We ought to find problems of comprehension fascinating. They remind us of storytelling conventions we take for granted, and they push toward other ways of spinning yarns, or unraveling them.
Case in point: Adieu au langage.
Since the film will be appearing in the US this fall, under the title Goodbye to Language, I want to encourage people to see this extraordinary work. But I’m also eager to talk about it in detail. So here’s my compromise, a four-layered entry.
I’ll start general, with some sketchy comments on some of Late Godard’s narrative strategies. In a second section I make some speculative comments on Godard’s use of 3D. No real spoilers here.
Then I’ll offer an account of the opening fifteen minutes. If you haven’t yet seen the film, this section might be good preparation. But part of experiencing the film is feeling a bit at sea from the start, so this section might make the film more linear than it would appear on unaided viewing. You decide how much of a preview you want.
The last section briefly surveys the overall structure of the film, and it is littered with spoilers. Best read it after viewing.
Spoilers notwithstanding, nothing stops you from eyeing the pictures.
Ecstasy of the image
Film Socialisme (2010).
Much in Adieu au langage is familiar from other Godard films. There are his nature images–wind in trees, trembling flowers, turbulent water, rainy nights seen through a windshield–and his urban shots of milling crowds. All of these may pop in at any point, often accompanied by fragments of classical or modern music. Again he returns to ideas about politics and history, particularly World War II and recent outbreaks of violence in developing countries. His standard techniques are here too. The film begins before, and during, the credits, which appear in brusque slates often too brief to read. Music rises, often just enough to cue an emotional response, before being snapped off by silence or an abrasive noise.
In his narrative films, as opposed to the collage essays like Histoire(s) du cinéma), we get scenes, but those are handled in unusual ways. He tends to avoid giving us an establishing shot, if we mean by that a shot which includes all the relevant dramatic elements. He often has recourse to constructive editing, which gives us pieces of the space that we are expected to assemble. Although Godard’s early films relied on this a fair amount, it became pronounced in his later work, where he tweaks constructive cutting in unusual ways. I discuss one example here.
Often we get an image of one character but hear the dialogue of an offscreen character. And the shot of the lone character may hang on quite a while, so that we wait to see who’s speaking. By delaying what most directors would show immediately, Godard creates, we might say, a stylistic suspense. I can’t prove it, but I suspect the influence of Bresson, who said to never use an image if a sound will suffice.
When Godard doesn’t give us unanchored close-ups or medium-shots, he may do something more drastic. A signature device of his later work is the shot which stages its action in ways that make the characters hard to identify. He may shoot in silhouette (Notre musique, 2003).
More outrageously, he may frame people from the neck or shoulders down (Bresson again?) and make us wait to discover who they are (Éloge de l’amour).
Such decapitated framings are disconcering, since orthodox cinema highlights faces above all other body areas. When we can’t access facial expressions, then the dialogue, gestures, postures, and clothes become very important. Godard can, of course, combine these strategies (below, Éloge de l’amour; also the Film Socialisme image above). In this shot, the man standing in the background is an important character but we never see him clearly.
Godard’s opaque “establishing” shots may be very condensed and laconic; he jams in a lot of information, partial though it is. In one shot of Adieu au langage, a dog approaches a couple on a rainy night and the woman urges her partner to take him in. All we see, however, is the man gassing up the car (and we don’t see him all that clearly).
We hear (dimly) the dog’s whimpering and the woman’s plea, but we see neither one.
Godard frets and frays his scenes in other ways. He creates ellipses, time gaps between shots that may leave us uncertain. What happened in the interval? How much time has passed? He also interrupts the scene through cutaways to black frames, objects in the scene, or landscapes; the scene’s dialogue may continue over these images, or something else may be heard.
At greater length, the scene can open up onto a digression, a collage of found footage, intertitles, or other material that seems triggered by something mentioned in the scene. In Film Art: An Introduction, we argued that one alternative to narrative form is associational form, a common resource of lyrical films or essay films. Godard embeds associational passages in his narratives, the way John Dos Passos embedded newspaper reports in the fictional story of his USA trilogy. Sometimes, though, the associations are textural or pictorial. At one point in Adieu au langage, Godard associates licked black brushstrokes on a painting with churned mud and the damp streaks on the coat of the dog Roxy.
By fragmenting his scenes, Godard gets a double benefit. We get just enough information to tie the action together somewhat, and our curiosity about what’s happening can carry our narrative interest. But the opaque compositions and the bits and pieces wedged in call attention to themselves in their own right. Blocking or troubling our story-making process serves to re-weight the individual image and sound. When we can’t easily tie what we see and hear to an ongoing plot, we’re coaxed to savor each moment as a micro-event in itself, like a word in a poem or a patch of color in a painting.
But those images and sounds can’t be just any image or sound; they hook together in larger patterns that sometimes float free of the plot, and sometimes work indirectly upon it. The best analogy might be to a poem that hints at a story, so that our engagement with the poetic form overlaps at moments with our interest in the half-hidden story.
Where, some will ask, is the emotion? We want to be moved by our movies. I suggest that with Late Godard, we are mostly not moved by the plot or the characters, though that can happen. What seizes me most forcefully is the virtuoso display of cinematic possibilities. The narrative is both a pretext and a source of words and sounds, forms and textures, like the landscape motifs that painters have used for centuries. From the simplest elements, even the clichés of sunsets and rainy reflections, the film’s composition, color, voices, and music wring out something ravishing.
We are moved, to put it plainly, by beauty–sometimes exhilarating, sometimes melancholy, often fragmentary and fleeting. Instead of feeling with the characters, we feel with the film. For all his exasperating perversities, Godard seeks cinematic rapture.
3D on a budget
The smallest set of electric trains a boy ever had to play with? Photo: Zoé Bruneau.
Most of the 3D films I’ve seen strike me as having two problems.
First, there is the “coulisse effect.” Our ordinary visual world has not only planes (foreground, background, middle ground) but volumes: things have solidity and heft. But in a 3D film, as in those View-Master toys, or the old stereoscopes, the planes we see look like like cardboard cutouts or the fake sections of theatre sets we call flats or wings (coulisses). They lack volume and seem to be two-dimensional planes stacked up and overlapping. Here’s an example from a German stage setting of 1655, with the flats painted to resemble building facades.
In cinema, the thin-slicing of planes seems to me more apparent with digital images that are rather hard-edged to begin with. (3D film was more forgiving in this respect.) Sometimes the flat look can be quite nice, as in Drive Angry (2011). In this action sequence, the planes prettily drift away from one another, with no attempt to suggest realistic space.
Apart from the coulisse effect, there’s the problem that the 3D impression wanes as the film goes along. I’ve long thought it was just me, but other viewers report perceiving the depth quite strongly at the start of the movie and then sensing it less after a while, and maybe not even noticing it unless some very striking effect pops up. Part of this is probably due to habituation, one of the best-supported findings in psychology. Maybe, as we get accustomed to this fairly peculiar 2.5D moving image, it becomes less vivid.
More than our perceptual habituation might be at stake. Filmmakers may reduce depth during certain scenes to save money on postrproduction effects. Some gags in A Very Harold and Kumar 3D Christmas (2011) rely on old-school, smack-in-the-eye, paddle-ball depth, but much of the middle of the film doesn’t employ it. By tipping up the glasses and checking how much displacement is in the image, I’ve been surprised to find that remarkably long stretches of 3D films have little or no stereoscopy.
My impression is that Adieu au langage has overcome the problems I mentioned. Granted, many of the shots have sharply-etched images that emphasize the thinness of each plane. But other shots have unusual volume. Several factors may contribute to this. Unusual angles sometimes give foreground elements a greater roundness. This happens in the low-angle tracking shots created by the toy-train rig shown above.
In addition, the relatively low resolution of some of the images avoids creating hard contours.The wavering blown-out softness may enhance volume.
Perhaps as well the slight tremors of the handheld camera mimic one of the factors that yield volume for our normal vision: the very slight movements of our head and body. Such shots shift the aspect enough to suggest the thickness of things.
Godard maintains the sense of depth in a tiny ways. For instance, he discovers that the crackling snow on a TV monitor can yield shimmering depth in the manner of Béla Julesz’s random-dot stereograms. Julesz sought to show that 3D vision wasn’t wedded to perspective cues or the identification of recognizable objects–a conclusion that ought to appeal to the painterly side of Godard.
Production stills indicate that Godard shot the film with parallel lenses. Instead of creating convergence by “toeing in” the lenses during filming, he and his crew played with the images in postproduction to control planes and convergence points. What they did exactly, I don’t know, but the results yield, for me at least, some strong volumes and a continual impression of depth that doesn’t wane.
I wish I could analyze the film’s 3D technique more exactly, but I don’t know enough about the craft of stereoscopic cinema or Godard’s creative process. What this film shows, however, is that 3D is a legitimate creative frontier. In the credits, as usual Godard brusquely lists his equipment, from the high-end Canon 5D Mark II (and Canon is proud to be associated with him) to small rigs like GoPro (in 3D) and Lumix. What is clear is that filming in 3D can be pictorially adventurous with cameras costing a few hundred dollars.
Nature, the ultimate metaphor
Now I’ll concentrate on the first few minutes, at the risk of potential spoilers.
The narrative in Adieu au langage is sketchy even by Godardian standards. Normally he gives us some characters in a defined situation (though it takes a while for us to grasp what that situation is), and a series of more or less developed dramatic scenes that advance a sort of plot. In Passion (1982) a movie director recreates famous paintings on film while a factory owner, his wife, and a worker get embroiled in his project. Detective (1985) carries us through a stay of several people at a luxury hotel. Je vous salue Marie (1985) gives us not one but two plots (Adam and Eve, Joseph and Mary). Éloge de l’amour follows a young writer in his exploration of art dealing and commercial filmmaking.
Adieu au langage doesn’t give us a plot even as skimpy as these. Instead, Godard builds his film out of a bold use of ellipsis and a strict patterning of story incidents. The ellipses are exceptionally cryptic. We must, for instance, eventually infer, on slight cues, that a couple has been together for at least four years, and that the man has stabbed the woman. We learn, with almost no emphasis, that both of the women have ties to Africa–hence the footage of street violence and the recurring question of how to understand that continent.
These very vague plot elements are arranged in a rigorous pattern. This patterning will seem very schematic in my retelling. But it’s not obvious when you see the film. Godard wraps his film’s grid in digressions, sumptuous imagery, and, of course, striking 3D effects.
To get a sense of both the firm architecture and the wayward surface, let’s look at the opening. The first fifteen minutes of Adieu au langage introduce in miniature what the rest of the film will be doing.
A montage of citations before the credits is followed by a fuzzy image of a neon sign. Now we get a sort of overture. Frantic video shots of a crowd under attack and running to a fire are followed by a clip from Only Angels Have Wings and a close-up of the dog identified in the credits as Roxy. That’s followed by a black frame dotted with points of white light. That image will become a little clearer later (stylistic suspense again). Then a title superimposes the numeral one in red with the word, “La Nature.”
What ensues, after a shot of a ferry approaching a pier, is a fairly disjunctive scene. A booksellers’ table stands across the street from the Usine a Gaz, a cultural center in Nyon, Switzerland. People casually gather there: a redheaded woman (Marie), a young man in a sweater who seems to be the bookseller, a woman on a bicycle (Isabelle), and the older man Davidson (later identified as a professor), here seen from the rear.
The cockeyed low-angle framing might make you think that this is Godard’s Mr. Arkadin, but it suggests footage from a camera or cellphone simply left tipped on some surface behind the table. In that respect it would make manifest the line in Éloge de l’amour: “The image, alone capable of denying nothingness, is also the gaze of nothingness upon us.”
Soon Davidson is sitting in the street commenting on Solzenitsyn’s Gulag Archipelago as a “literary investigation.”
A question he asks Isabelle behind him leads to a punning exchange about the thumb (pouce) that we use on our phones, which leads to a question about Tom Thumb (Poucette), a pun on “push” (pousser), and the suggestion that digital icons are like Tom’s trail of pebbles to the giant’s castle. The little skein of associations knots in a remarkable shot of two pairs of hands tickling their mobiles while another person’s hands examine books.
As the men swap phones, a car coasts through the shot in the background.
This scenic fragment, suppressing faces that would help us identify characters is characteristic of Godard’s approach in the whole film. He isolates gestures and surroundings, letting sound suggest the scenic action; and often the most important narrative action—here, the arrival of the car carrying a gunman—is a minor element in the frame.
So far, we’ve seen one of Godard’s strategies for hiding his story action: ellipsis. Time is skipped over (Davidson behind the table/ in a chair/ then perhaps behind the table), and bits of scenic action are omitted. There is also the opaque framing that impedes character recognition. What about digression? ? We’ve had one example in the Tom Thumb dialogue, but digression can be more overt. Godard can insert shots that have only a tangential narrative connection to the action.
The Godardian digression usually develops in a spreading web of associations that takes us on a detour. Here, one trigger seems to be the mention of Tom Thumb’s Ogre; another is the video display on the phones. These bits lead to a montage about Hitler, who, a woman’s voice reflects, left behind the belief that the state should handle everything. In a polyphony with the woman’s voice reflecting on Hitler, we get Davidson reflecting on how Jacques Ellul foresaw a good deal of the contemporary world. The associational links spread further, to images of the French revolution, crowds hailing Hitler, crowds at the Tour de France, and finally flowers and a voice reiterating a question at the scene’s start: How to produce a concept of Africa?
Now we’re back to the street, with the car pulling up. A chair that may have been Davidson’s is now empty. A man in a suit, the husband, emerges and lights a cigarette, looking off left. A woman, Josette, is in close-up—evidently the target of his look.
Since a black-and-white shot of Josette, head bent, was inserted in the Hitler montage, it’s possible that hers was the voice reciting the argument about the enduring trust in state authority. Perhaps she is reading? In any case, no sooner has a drama of sorts started than we get another digression. Marie reads aloud to us from a book held by the sweater boy. Again, the subject is state power and its inability to acknowledge its violence.
Domestic, not state-sponsored, violence is next on the agenda. A long shot shows the husband stalking up to Josette and berating her in German. The Usine sign is a big help in anchoring the action in the space we’ve seen, and Isabelle’s bike is visible on screen right.
Josette hangs stiffly on his arm, passively resisting and saying, “I don’t care.” He rushes out left. Gunshots are heard, and she jerks in spasmodic response. People rush through the frame. (We’ll never learn exactly what happened offscreen, though later there’s a hint that someone was shot.)
After the car has turned around and left in the way it came, Josette walks stiffly out of the frame. The man in the background who was startled by the husband’s abuse walks to the empty chair and pauses for a time to stare at it.
Cut to leaves floating on water, with hands washing and a man’s voice off saying: “I am at your command.”
So far, so Godardian. The narrative gist is that a woman has fled her husband, refused to return to him, and been approached by a different man who offers to join her. But the flow of images and sounds has made that gist very obscure, obliging us to absorb some fairly ravishing images and to listen to words, noises, and music as they form jagged, interruptive patterns.
And now something very unusual happens. Godard re-plays the events of “1-Nature” in a different location and time of year, using some new characters and some old ones.
A new section, “2” supered on “Metaphor,” appears. Its opening images run parallel to the overture that led up to “1.” After a shot of a swimmer (echoing the previous image of water), we get newsreel footage of combat and fire, and another film extract, this one from Les Enfants Terribles. A shot of Roxy along a river bank is followed by one of a hand opening and closing as a woman’s voice speaks of the “return” of language and a title repeats her insistence that she has made an image.
As at the start of “1,” the ferry comes toward the pier. And now we’re back with Davidson, now sitting along the edge of the water, again reading. His position and the tipped angle suggest a mirror-image of the earlier shot of him near the book table.
A link to the previous scene is provided when Marie and the sweater boy come to Davidson and say they’re going to America. The boy will study philosophy (obligatory quote from Being and Nothingness follows). Their conversation is interrupted by the arrival of the husband again, who shouts and fires his pistol. The shot announcing him is another skewed mirroring: his earlier entrance is inverted–again, as if a mobile phone’s camera had fallen.
The young couple flee and a woman, Ivitch, steps in to talk with Davidson. She shouts at the husband in German, “There is no why here!” ( a line that gets explained later in the film) and tells Davidson to ignore him. This moment offers a variant of the close shot of Josette when the husband had approached.
Ivitch asks Davidson, who evidently has been her professor during the previous term, questions about fighting unemployment by killing workers and about the difference between an idea and a metaphor.
In a new angle, Davidson meditates about images. As if to confirm the professor’s hunch that images murder the present, the husband lunges into the frame and yanks Ivitch out. We now get a shot in which the two cameras diverge: the left eye stays on Davidson, the right one pans over to Ivitch and the husband overlooking the lake. This offers a dense composition akin to that of the book-table shot, with figures piled on one another. The superimposition below is somewhat faithful to what we see, but it can’t convey your temptation to close one eye, then the other, in creating your own shot/reverse-shot editing.
The husband paces around Ivitch, points the pistol, and hollers in German that she’s a dirty whore. She replies as Josette had: “I don’t care.” She walks back to Davidson on the bench, and shortly the husband strides back to the car waiting in the background. Davidson returns to Ivitch’s question about metaphor and then points out two kids playing with dice. These exemplify “the metaphor of reality.” Cut to the kids rolling three dice.
The image echoes Godard’s segment of 3 x 3D, where he puns on “D” as dés, or dice. The kiddies’ shot literalizes the metaphor: trois dés, 3D.
Finally we see Ivitch behind a grille, looking up, then down as we hear the ferry’s horn off. A man’s hand comes in from the left, voice off: “I’m at your command.”
This action repeats the end of the “1” section, but differently: There we saw Gédéon when he inspected Josette’s chair, and heard him say the same words over the leafy water shot. Here both the words and the face of the speaker, Marcus, are offscreen.
Again a woman is threatened by her violent husband and a man emerges to replace him. Again that action is occulted by verbal digressions, dislocated framings, and major characters–here, Marcus–not introduced in a normal fashion. Once more the separate pieces of the scene, straining to cohere, are pulled apart just enough to register as individual instants of beauty, shock, puns, metaphors, or just peculiarity.
Godard’s prospectus for Adieu au langage indicated: “A second film begins. The same as the first.” This describes, laconically, what we’ve seen in the first fifteen minutes. That parallel structure is laid out again with astonishing, yet mostly hidden, rigor in the film as a whole.
Two plus two
Maximal spoilers here.
Over the last thirty years or so, we’ve had plenty of films that replay sections of their stories. Sometimes that dynamic is motivated as time travel, as in Source Code or Edge of Tomorrow—“multiple draft” narratives that let characters, as in Groundhog Day, revisit situations until they master them. Sometimes the repetition has been motivated through varying point of view, so that we see the same action again, but from a different character’s perspective. Examples would be Go, Lucas Delvaux’s Trilogy, and Ned Benson’s recent Disappearance of Eleanor Rigby. Once in a while we get films that present the events as repeated but significantly and mysteriously different. This is what happens in some Hong Sang-soo films, such as The Virgin Stripped Bare by Her Bachelors, as well as in Lee Kwangkuk’s Romance Joe.
In all, this is a minor but important convention of modern screenplays. The replay plot is common enough for screenwriting guru Linda Aronson to consider it separately in her book The 21st Century Screenplay. Trust Godard to take this emerging norm and fracture it.
The opening I’ve just considered invites us to see the film as split into two storylines. Godard has explored duplex construction before, in Éloge de l’amour (with the second part in color video) and Film Socialisme (with its third “movement” appended to two long sections). Yet Adieu au langage offers something different.
Here we have multiples of two: a prologue bookended by an epilogue, the two opening parts that are mirrors of each other, and then two long sections that are uncannily symmetrical. Those sections continue the stories sketched out in the opening section. Each plotline bears the same title as before, but now presented in different graphics (the number and the words are not superimposed, but presented in separate title cards). What’s remarkable is the precise parallels and echoes set up between the pair of tales.
The couples were cast with resemblances in mind, and this affinity is expanded through rather precise doubling. Nearly every scene in the plotline of Josette and Gédéon has its counterpart in the one featuring Ivitch and Marcus. Two nude scenes, two toilet scenes, two bloody-sink scenes, two mirror scenes, two movie-on-TV scenes. There are parallel sequences of driving in the rain, of a woman fleeing into a forest, of Roxy wandering in the woods, of helicopters crashing, of men dying in fountains. As we saw in the early 1/2 segments, the shots’ framings often echo one another.
Godard has laid bare the device in the second story, when Marcus and Ivitch and Marcus talk in front of a mirror.
Marcus: Look in the mirror, Ivitch. There are both of them.
Ivitch: You mean the four of them.
Rather than exact repetitions, we get repetition with variation. One couple takes Roxy in, the other (perhaps) does not. The first couple abandons Roxy on a pier in summer; in the second part, the pier in winter stands empty.
Most remarkably, the parallel scenes of the long section “2/Metaphor” proceed in almost exactly the same order as in “1/Nature”. Evidently Godard shot the bulk of the first story well before he shot the second. It’s as if the first film became the script for the second. In any event, the two long parts mirror one another with unusual precision. This geometrical structure recalls the “grid” organization of Vivre sa vie, but it’s not announced as boldly. Godard refuses to mark the parallel scenes in normal ways–with titles, or musical motifs. The labeling of the sections, 1 and 2 in the intro, 1 and 2 in the longer stretches, are sufficient for this laconic filmmaker.
Just as Godard blurs the shape of individual scenes through digression and opacity, so he hides the tabular structure of the film behind interruptions, landscape shots, and above all the charmed wanderings of Roxy, who more or less takes over the last portion of the second part. In addition, certain images from the second part echo or condense images we’ve seen before. The blood-filled fountain at the end of the second tale echoes both the bloody sink of the first one and the floating-leaf fountain in the prelude, while the clasping hands seem to consummate the gesture begun in the grille shot. These hybrid images can only make the strict double-column scene lineup more difficult to notice.
The fact that the exceptionally exact parallels and orderings of the two parts aren’t remarked upon by critics (I began to sense them a little during my second pass) is a measure of how successfully Godard has camouflaged the film’s anatomy. What shall we call this tactic? Distant counterpoint? Barely discernible rhymes?
Second film, or two films (short and long) times two: We’re free to see the characters as couples running uncannily in synchronization, or as the same couple in two guises, or as two stories in parallel universes. More likely, though, Godard is distressing and disheveling the emerging conventions of replay plotting.
And yet the ending of “the second film, same as the first” isn’t quite the whole story either. Godard has always enjoyed setting up rigid structures and then spoiling them–cutting off the arc of a melody or chopping a shot that could have been breathtaking. So he cracks his elegant 2 + 2 structure by giving us an epilogue and a third couple.
Images recur: crowds on the streets, Roxy snuggling on a sofa, a TV (but this time with two empty chairs). We glimpse a man reading, but mostly we see one hand painting with water colors while another is writing in a journal. Godard’s familiar dichotomy between image and word is here tied to the harmony of an unseen, but clearly heard, man and woman making art in tandem. The male voice seems to be Godard’s; I can’t say whether the female voice belongs to his partner Anne-Marie Miéville, but the woman seems to understand Roxy best. She can even access his thoughts. (“He’s dreaming of the Marquesa Islands.”) Yet this couple has another parallel, shown a little earlier: Percy and Mary Shelley, a poet and a novelist, the latter seen finishing Frankenstein in the forest. This is at least one farewell to language, but it also implies that creativity binds a couple together.
Roxy Miéville, as he’s called in the credits, haunts the film. He checks out streams, train platforms, and tree roots. He is never seen in the same shot with the main characters; his link to them is tenuous. His ramblings suggest freedom, sensory alertness, and a trust in immediate experience that perhaps the people can’t attain. The final images after the credits show Roxy wandering off in the distance and then bounding eagerly back to someone who stands, of course, offscreen.
Godard: The youngest filmmaker at work today.
Many thanks to Robert Sweeney and Richard Lorber of Kino Lorber, a bold company that still believes in art films. It will be releasing Goodbye to Language on 29 October (not September as I erroneously stated in an earlier version of the entry.) Later the film will appear on Blu-Ray 3D. Thanks also to Marc Silberman for help with German translation and to Ben Brewster for advice on stage wings.
For an interesting memoir of the filming of Adieu au langage, see Zoé Bruneau’s En Attendant Godard (Paris, 2014). The photo of the camera train is drawn from p. 93 of her book.
An excellent evocation of the fizz of word and image in Adieu au langage is offered by James Quandt in Artforum (also in the September print edition). Some other stimulating appreciations of the film are Scott Foundas in Variety, Daniel Kasman for MUBI, and Blake Williams in Cinema Scope. A useful description of the film is by Jean-Luc Lacuve on the site of the Ciné-club de Caen.
Too bad the GoPro Fetch, a harnessed camera for dogs, wasn’t available for Roxy to use.
To get a sense of how complex Late Godard is at the level of narrative comprehension, see Kristin’s essay “Godard’s Unknown Country: Sauve qui peut (la vie),” in Breaking the Glass Armor: Neoformalist Film Analysis. I analyze strategies of storytelling in Godard’s 1960s films in Chapter 13 of Narration in the Fiction Film. She wrote about Film Socialisme on the blog here. For a discussion of Godard’s very fussy compositions, try this entry. I consider multiple-draft narratives more generally in the essay
“Film Futures” in Poetics of Cinema.
P.S. 30 Sept: Since Adieu au langage screened at TIFF, VIFF, and elsewhere, a great many critical responses have accumulated. Thanks to the assiduous passion of David Hudson, you can track them all at Fandor. My initial posting should have mentioned two more enlightening discussions of the film: Kent Jones’s Cannes thoughts and the heroic display of Godardiana assembled by Craig Keller at Cinemasparagus.
P.P.S. 15 October: The beat goes on. Ted Fendt’s astonishing list of “Works Cited” in the film, which I added to the body of the above entry, deserves another link here. And the ever-expandig Mubi deserves our thanks for making it available.
P.P.P.S. 29 October: And more, of course. Background on the production process from Fabrice Aragno for Filmmaker; David Ehrlich’s sensitive discussion on The Dissolve; and a story on NPR, with interviews with Héloïse Godet, Vincent Maraval, and (gulp) me. Thanks to Pat Dowell for asking me to participate.
P.P.P.P.S. 2 November: If you haven’t had enough, I posted another entry on the film.
P.P.S. 13 November 2014: Geoffrey O’Brien’s enthusiastic appreciation of the film not only illuminates it but conveys the excitement of seeing it.
“An auteur is not a brand,” argues Richard Brody. Not always, I’d suggest; but it can happen. And it’s not necessarily a bad thing.
Wes Anderson has found a way to make films that project a unique sensibility while also fitting fairly smoothly into the modern American industry. He has his detractors (“I detest these films,” a friend tells me), but there’s no arguing with his distinctiveness. The Grand Budapest Hotel is perhaps the most vivid example of Andersonian whimsy as signature style.
In any case, before summer’s end I want to look at the auteurish aspects of another Anderson film. Whether you admire him, abominate him, or have mixed feelings, I think that studying this film can show us some interesting things about authorship in today’s film culture.
When I’m making a movie, what I have in mind, first for the visuals, is how we can stage the scenes to bring them more to life in the most interesting way, and then how we can make a world for the story that the audience hasn’t quite been in before.
A film auteur is often described as having a characteristic tone, an attitude, and recurring themes. But we also find more tangible marks of authorship. One is a tendency to create distinctive story worlds. Hawks gives us milieus filled with stoic, sometimes grimly resigned professionals. Scorsese presents manic, sometimes vicious worlds that encourage his protagonists to go too far.
If the auteur’s story world is the what, plot patterning and cinematic narration give us the how. How are the actions arranged to create an arc of engagement? How are the events rendered in film style—the texture of images and sounds?
It seems clear that no auteur can be absolutely unique; each one works with norms and conventions given by tradition. For instance, a great many US independent films subscribe to the Hollywood convention of the goal-driven protagonist. Moonrise Kingdom accepts it too: Sam and Suzy want to be together, and their aims propel the action. Anderson and co-screenwriter Roman Coppola even give us the classic formula of lovers, kept apart by society, who escape to freedom in the wilderness. Likewise, the film maintains the convention multiple lines of action: it creates parallels between the idealistic Suzy-Sam romance and the pallid routine of her parents’ marriage, as well as the hint of emerging affection between the phone operator Becky and Scoutmaster Ward.
Like a mainstream film, Moonrise Kingdom is at pains to build the plot toward a crisis—the second elopement of the couple and the massive storm that hits the region. The film turns the storm into a deadline: It will hit, says Bob Balaban’s narrator, “in three days’ time.” And as in a classical Hollywood film, the couple’s problems are solved and we get an epilogue showing their happy, if somewhat covert union.
Anderson has absorbed some lessons from mainstream cinema in more specific ways, I think. Since the Star Wars series (1977-on), we’ve seen Hollywood ever more eager to try “world-making”—adapting the traditions of fantasy, science-fiction, and comic books to creating fairly separate realms governed by their own rules. Batman and Superman adaptations of the 1980s and after followed this line, with Lord of the Rings proving that world-making could sustain long-running franchises (Harry Potter, the Marvel universe).
Anderson follows Lucas in creating his own worlds, but outside the conventions of space opera. We can find more or less parallel worlds in The Royal Tennenbaums and The Life Aquatic with Steve Zissou, but Moonrise Kingdom may be the most elaborate example. It takes place in terra incognita, a cluster of imaginary islands presumably on the upper Atlantic coast. The name of the primary island, “New Penzance,” reminds us of the fantasy-worlds of Gilbert and Sullivan. There are make-believe Amerindians (Chickchaws) and the Khaki Scouts are parallel to the Boy Scouts, with Accomplishment Buttons instead of Merit Badges. The Scout regalia are given us in the sort of fussy detail that Anderson has long enjoyed.
Parts of the story are relayed by a gnome-like Narrator whose range of knowledge includes past, present, and future. He suggests a fairy-tale wizard or bard. An ancillary film tells us that he’s the librarian of New Penzance—the tribal chronicler as small-town administrator. (The existence of this short film serves to reinforce the pretense that New Penzance exists.) Then there are the young-adult books that Suzy carries with her. They’re fictitious but they get strongly tagged to aspects of the action. The books and the scouting gear take on the same solidity as retro details like Suzy’s battery-powered phonograph and Sam’s jar of Tang: 1965 stuff is recruited to flesh out Anderson’s miniature world.
Suzy’s books remind us that New Penzance, like other Anderson story worlds, is redolent of childhood. The film’s opening presents a family’s home as a dollhouse filled with toys and games. Once we’ve seen the fabric pictures rushing past on the walls, the landscapes they preview retain a miniaturized quality.
Those landscapes themselves have a childish defiance of gravity, as when we’re introduced to the poles at the tidal canals and when the Scouts build their tree house improbably high. This motif of top-heaviness eventually yields a sight gag when we learn the implausible fate of Redford’s motorcycle.
Childhood is everywhere. The music we hear in the opening is Britten’s Young Person’s Guide to the Orchestra, played by three little brothers on a phonograph and narrated by a child for one of Leonard Bernstein’s Young People’s Concerts. Throughout the film we hear grownup music designed for kids, such as bits of Bernstein’s rendition of Saint-Saens’ Carnival of the Animals.
Benjamin Britten’s music is central to the film’s soundtrack, from his juvenilia (Simple Symphony, songs from Friday Afternoons) to his later opera A Midsummer Night’s Dream and its chorus of child fairies. A performance of Britten’s church parable Noye’s Fludde is the occasion of Sam’s first encounter with Suzy, and it prophesies the devastating storm of a year later. Carrying this kid-friendly ethos further, Anderson designs his closing credits so that Sam’s voice-over can anatomize Alexandre Desplat’s score, instrument by instrument.
If Britten suggests childhood vitality, the mournful Hank Williams tunes evoke adult disappointment. They’re associated from the start with the lonely, not-overbright Captain Sharp. When Sam’s canoe odyssey is accompanied by the fantasy Williams song “Kaw-Liga,” about a wooden Indian yearning for the carved woman across the street, Anderson suggests a parallel between two lonely, yearning males, and tagging it to Sam prefigures his eventual alliance with his surrogate father.
A tradition of twee
The density of this childish New Penzance, like that of other DIY cinematic worlds, supports a tendency I talked about in The Way Hollywood Tells It. For some time now, filmmakers have been filling their films with details that can be discovered on re-viewing, particularly on the DVD format, which allows us to stop and study a frame. The musical citations I just mentioned can be researched after an initial viewing, and perhaps cinephiles will notice that the therapy book’s cover is a riff on Saul Bass’s credit sequence for Bonjour Tristesse (like Françoise Hardy, a link to Left Bank pop culture).
Still, on the first pass we’re unlikely to notice that the stamp on Sam’s postcard to Suzy bears the likeness of Commander Pierce.
Likewise, only after many viewings did I notice that the peculiar flaming-scissors abstraction during the skirmish in the woods is given the same design as that on the motorcycle and helmet of the despicable, and rightfully lacerated, Redford.
And in the epilogue, we might spot that Sam, having cast off his Accomplishment Buttons, has kept his mother’s pin on his new Island Police uniform.
Art and commerce again: What exec could object to loading every rift with ore when it supports ancillary sales to the fan faithful?
Some people find an inward-turned world like this to be fey, coy, twee, infantile, precious, or self-indulgent. It seems to me, though, that Anderson’s work from The Life Aquatic onward links up with a literary tradition we associate with J. M. Barrie and G. K. Chesterton. These writers employed childhood fantasy in an effort to imagine a richer, livelier realm behind prosaic reality. Another kindred spirit would be Winsor McCay, like Anderson an obsessively meticulous stylist who gives heft and lilt to dream worlds. In cinema we might recall Greenaway’s The Falls (1980), as obsessive and precious a project as can be imagined.
Indeed, why not mention the most famous figure of all? There is a trace of Lewis Carroll in Moonrise Kingdom’s looking-glass world—its strangely safe tree house, its deadpan absurdity, the habit of lawyers talking as if always in court. Like Carroll, Anderson doesn’t shrink from cruelty; the death of Snoopy is as perfunctory as that of the oysters on which the Walrus and the Carpenter tearfully dine.
Significantly, modern efforts to reenchant the world are often framed by loss. Wendy comes back from Neverland, Little Nemo awakes with a thump, Alice must return to lazy and boring afternoons. Anderson too evokes the fading of enchantment. Moonrise Kingdom takes place at the onset of autumn, and Suzy’s family lives at Summer’s End. Unlike other modern explorations of faerie, however, this one lets its characters wake up in something approximating their dream life.
Day by day, with interruptions
In accord with the child-based story world, the plot of Moonrise Kingdom provides something of a modern fairy tale. A runaway orphan who retains a token of his parentage heads out for the wilderness. A princess imprisoned in a tower scans the horizon for her rescuer. Lovers exchange messages before they escape into a realm of danger and death. They are rescued by a beneficent authority who will allow them to stay together.
Of course it’s a meta-exercise, since its authors and audiences are self-consciously deploying fairy-tale conventions. But as Barrie and Chesterton and Carroll show, enjoyment of artifice is central to art. Anderson accordingly stylizes both his plot structure and his narration.
He has long been drawn to block construction, building his plots out of big chunks that are often signaled explicitly. In Moonrise Kingdom, the chunks divide up in unusual ways—part, again, of this auteur’s cinematic signature.
At first we might think we can just track the adventure day by day. On 2 September 1965 Sam goes AWOL from scout camp and Suzy sets out with her belongings. On 3 September the couple fend off their pursuers—the battle of arrow, BB gun, and scissors—and make camp on Mile 3.25 Tidal Inlet. There they swim, dance, and spend the night. On 4 September they’re captured and separated.
But that night the scouts help them escape again, and all head for New Lebanon. The “marriage” of Sam and Suzy on the 5th leads to their flight to Saint Jack Wood Island just as the storm hits. Before they can make a lovers’ leap from the church steeple, Captain Sharp rescues them and arranges to be Sam’s foster parent. These four days are sporadically marked by changes from day to night and some remarks, as when Scoutmaster Ward dictates into his tape recorder. An epilogue is reserved for 10 October.
Running athwart the day-by-day divisions are other blocks. Actually, the first day is shown us three times, via shifts in narrational attachment. First we’re with Scoutmaster Ward, his charges, and Captain Sharp, all of whom are searching for Sam. After Ward dolefully ends his audio diary entry (“Let’s hope tomorrow is better”), Anderson cuts to Sam in the stolen canoe.
You might think this scene of Sam paddling is taking place the next day, but actually it skips back to the morning of the 2nd, when he sneaked off. Thereafter we’re attached to him when he meets Suzy in the meadow and they share their first day on the run. Then the plot skips back again to earlier that night, when Mrs. Bishop calls Suzy to dinner and discovers that she’s gone.
The 2 September section is even more complicated than I’ve suggested. When Suzy and Sam rendezvous in the meadow, their encounter is interrupted by a flashback to their first meeting a year earlier (signaled by a title). Later, the Bishop-centered evening section is interrupted by another block, a flashback montage triggered by Mrs. Bishop’s discovery of the couple’s love letters.
Here Anderson provides important backstory paralleling the two kids’ reasons for running away. Sam is bullied by the older boys in the foster-family-compound run by the Billingsleys, and Suzy blows up at her parents and schoolmates. By the end of the third iteration of 2 September, all the major forces in the drama have been delineated.
The two expository flashbacks give us more reason to care about Sam and Suzy in the following scenes, particularly during their skirmish with the Khaki Scouts squadron. Redford’s bullying ways, ignoring Ward’s orders to avoid violence, earn him a lumbar thrust from Suzy’s scissors, and it’s a mis-aimed arrow that wipes out poor Snoopy.
The couple’s idyll, presented as more or less another block, becomes the center of the film. It ends, at the midpoint of the running time, with Suzy reading: “Part Two.”
After they’re captured, Mr. Bishop vows to keep Suzy from Sam. Worse, Captain Sharp learns that Sam is headed for an orphanage and maybe shock therapy. This will encourage Sharp to defend and rescue the two kids at the climax.
With this crisis looming, the plot gives us a sort of nocturne on the evening of September fourth and the dawn of the fifth. In the night, all the players mull over what has happened: Suzy and her mother, Sam and Captain Sharp, Mr. and Mrs. Bishop, and Scoutmaster Ward. But this isn’t merely downtime. The Scouts in their treehouse decide they’ve treated Sam unjustly and set out to help the couple. This decision propels the climax.
By the morning of the final day, Sam and Suzy are reunited and ready for their mock marriage. All that remains is for the storm to disrupt things (even giving Sam some shock therapy by lightning), but also to set things right. The epilogue shows the new stable state of the story world, tying together the plot action neatly. Scoutmaster Ward, reinstated from disgrace, has replaced Captain Pierce’s picture with Becky’s. Sam has a foster father, and he can covertly see Suzy every day.
The magic power of binoculars
Narration involves the moment-by-moment flow of story information, organized around the key question: Who knows what, when?
A simple example: Early in the film Suzy finds a letter in the family mailbox. She takes it to the bus shelter and reads it. When she’s done, she looks up resolutely at us and slips the letter into a shoe box.
What was in the letter? The narration has suppressed that information, stirring up curiosity and preparing us for what, many scenes later, Mrs. Bishop will reveal when she finds it: Sam’s final message about their rendezvous. Moreover, the narration flaunts its suppressiveness: She looks at us as if insisting that the message is private.
Unlike the letter scene, which suppresses information, the opening tours of the house give us a fair amount, but we’re not yet in a position to understand it. This applies to our glimpses of the scissors and the New Penzance locations, but there’s also the vertically rising shot shows Suzy’s suitcase in the attic along with her cat peeping out of the fishing creel.
This becomes significant only later, when we realize that Suzy is preparing to bolt.
The narrational process mobilizes film style, both visual and auditory, to engage us in a constant process of expectations—stated, prolonged, fulfilled, or cheated. Consider Suzy’s binoculars. Early in the film we see her looking through them, but we don’t see what she sees. What is she looking at? Or looking for? Soon enough we’ll see that she manages to learn of her mother’s affair with Captain Sharp.
Once we’re set up for the binoculars device, Anderson can use it elliptically. In the meadow we see Sam through binoculars, so we’ll assume that Suzy is looking at him, even if Anderson doesn’t show the customary head-on reverse shot of her.
In effect, this image of Sam is the answering POV shot that has been missing in the early sequences.
But at the climax, when Sam rushes back to camp to fetch Suzy’s binoculars, he’s again caught in their field of view. This immediately leads us to ask: Who’s watching him? Anderson has stuck to Sam in the scene, so we get a gratifying surprise when we learn that the odious Redford has grabbed the glasses and is watching Sam’s search.
Or consider the film’s opening as a narrational gesture. The toy world that the tracking shots present is packed with story information. The very first image shows a fabric version of the Bishops’ house, flanked by Suzy’s left-handed scissors; the picture will soon be echoed by an establishing shot.
Shot by shot, the film channels information in order to set up expectations, to prolong them, to confirm them, or to deflate them. This is how cinematic narration can engage us.
The gnome-like narrator is another source of information. Anderson has compared him to the Stage Manager in Our Town, who can address the audience but also interact with other characters. His opening explanation supplies factoids about this imaginary landscape, while foreshadowing things explicitly (the storm) and implicitly, as with this image that looks forward to Sam and Suzy’s interlude at Mile 3.25 Tidal Inlet.
Narration doesn’t just pass along information; sometimes it suppresses it. It can point out when it’s hiding something, as when the film refuses to show us Suzy’s letter. Sometimes information is noticeably incomplete, as when only bits of Suzy’s and Sam’s correspondence are relayed to us. Another instance is the elliptical handling of the Khaki bullies’ attack on the couple, with a glimpse of an arrow and Paul-Sharits-ish flashes of scissors. Only quite a bit after the assault do we see the damage.
At other moments a film’s narration can create an informational gap that it doesn’t fill, only to do so later. During the central idyll Moonrise Kingdom omits a crucial piece of information and puts it in place only at the very end.
Down the aisle and face to face
Cinematic narration involves stylistic choices as well, and here again Anderson has sought an identifiable look and feel. In an earlier entry on The Grand Budapest Hotel, I talked about his adherence to planimetric images, the tendency to fix the camera at right angles to a background plane and then arrange figures either horizontally, like clothes on a line, or in profile.
Likewise, Anderseon employs what I’ve called compass-point editing. He usually puts the camera between the characters so that they face us in shot/ reverse-shot.
Or he films the action from straight-on, straight-back, or at a right angle. This geometry can be extended to camera movements: moving lateral and parallel to the planes of the shot, or panning at right angles, or zooming along the lens axis. Another extension is the straight-down angle, which is another variant of shooting at a different right angle to the action.
Planimetric shots and compass-point editing aren’t absolutely new with Anderson, but he uses them more thoroughly than most other filmmakers do. They govern his staging to the extent of pushing him away from realism. How plausible is it that all the Khaki scouts would line up on one side of the picnic table? Or that Ward wouldn’t notice, in a later scene, that all of them are gone?
Anderson’s use of such imagery evokes silent-film comedy, especially the compositions of Keaton, but these shots also suit a fairy-tale world. The stylized naivete of these compositions recalls children’s drawings, which tend to spread figures out against a flat background. (This was prefigured in the squashed perspective of the Bishop house as portrayed in the fabric picture.)
When a director commits to a particular style, he or she may have limited choices on other fronts. A good example is the climactic confrontation of all the adults in the St. Jack Wood church. Anderson might have staged this in many ways, but his stylistic preferences make the central aisle the most feasible arena. So we get the groups facing one another, in reverse-angle depth, moving from one planimetric composition to another, the cutting being either 180-degree reverses or simple axial cuts (zero-degree changes of angle). Sometimes the actors pivot to provide foreground profiles and frontal faces in the distance.
Once you the filmmaker embrace such a marked style so thoroughly, how can you signal special moments? In Moonrise Kingdom, Anderson does this by reverting to more commonplace technical choices.
When Suzy and Sam meet in the dressing room in 1964, we get straightforward 180-degree reversals.
And when they re-meet in the meadow, we get a mixture of profile and head-on shots.
But then Anderson starts to exempt them from the usual spatial strictures. The correspondence montage, for instance, retains the perpendicular framing but decenters his protagonists in mirror-image fashion.
As they get to know one another on their camping trip, the facing-front staging becomes less severe, more modulated.
And finally, when they admit their love to each other, Anderson gives us conventional ¾ views of faces and over-the-shoulder angles. These setups are reiterated when they embrace and dance.
At an emotional peak, Anderson sharply violates the film’s intrinsic norm by bringing in a common technique—which now gains a force it doesn’t customarily have.
The epilogue recapitulates both narrative and stylistic features. There’s another lateral tracking shot of the Bishop house, but now Sam is painting in a space that was empty at the start.
Again Suzy is using her binoculars, but now, dressed in cheery yellow, she has something worth seeing.
On the soundtrack we hear Britten’s “Cuckoo” song, a reiteration of the summer’s-end motif. The cuckoo, born in spring, enjoys the summer but must eventually fly. As we hear this over Sam’s departure through the window, Anderson’s camera slides down to reveal that Sam’s picture presents a landscape that has now vanished.
Here is the big ellipsis that Anderson didn’t flag in the central idyll. When Sam was painting a stretched-out Suzy at Mile 3.25 Tidal Inlet, they had agreed that the name of the place was insipid. She says she’ll think of a new name. But we’re told no more about the matter. In the epilogue, when we see Sam’s picture, we realize that they have given the place a better name: Moonrise Kingdom, inscribed in white on the shore.
“This is our land!” Sam had shouted when they looked out at the inlet. Like Anderson’s imagining of a parallel world of childhood, Sam has recreated, in the manner of modern fairy tales, something that is gone. As if in sympathy with the gesture, the film’s closing shot updates one that was given us during the scenes on the shore, with the yellow pup tent now pitched as the mist rolls in.
Did the couple really write MOONRISE KINGDOM on the shore during their stay? Hard to say. What matters is that, provoked by Sam’s picture, the film’s narration concludes by asserting the power of imaginative artifice.
Thinking about auteurs has always obliged us to focus on the interchange between industrial demands and artistic aims.
In general, I don’t see an inevitable conflict between market demands and artistic expression. (I argue for this here and elsewhere.) True, often producers and executives and censors mangle creators’ efforts. But some directors know how to do what they want with what they have. For example, Hitchcock’s artistry benefited from his status as a celebrity director. He won substantial budgets and greater control of his work. And sometimes the suits’ demands improve a film (as I suggest here).
Historically, it isn’t easy to separate auteurs from their brands. Let’s assume that a branded auteur is one who is known to a broad public for certain qualities of his or her films. A simple measure would be an ordinary viewer saying “I like X movies,” where X is the name of the director.
Hitchcock is nearly everybody’s clear-cut example of an auteur, but by the time the Cahiers du cinéma critics were forging their conception of cinematic artistry, Hitch was a brand too. How else to explain the 1940s-1950s book collections bearing his name, or The Alfred Hitchcock Mystery Magazine, or the tag, “The master of suspense”? Hitchcock participated in this image-building with his jokey interviews, his walk-on appearances in his movies, and his reputation as a bland-faced prankster. Few directors today foster such shameless self-promotion. Also branded were Chaplin, Disney, Welles, and Cecil B. DeMille. Among the cinephilic public there was recognition of Huston, Sturges, and a few other hands.
Of course many of the auteurs discovered by the Cahiers critics were unknown to the public at large, and they didn’t make profitable pictures. In 1940s Hollywood, the successful Lang was Walter, not Fritz. But as the film industry developed, and as auteur criticism became prominent, directorial distinctiveness became a marketing angle. By the 1970s, the movie brats, along with older hands like Altman, were presenting themselves as having “personal visions” carried by their films.
More recently, US independent cinema has come to depend on several appeals (sex, social comment, and the like), but surely authorship is a central one. The indie scene exploits the signatures of directors as different as Lynch, Jarmusch, and Paul Thomas Anderson. The emergence of younger talent like Nicholas Winding Refn and Kelly Reichardt conforms to a similar pattern; people follow and support emerging directors, and distributors publicize the films that way. No wonder James Schamus, founder of Good Machine and late of Focus Features, once remarked: “I’m in the business of selling directors.”
This is just a fact of life for ambitious independent filmmakers. Wes Anderson’s cultivation of a distinct style is probably partly a genuine reflection of his personality and partly a matter of willed self-presentation. But of course we’re all indulging in self-presentation, using Goffman’s “impression management,” every time we interact with others.
Like an indie band, Anderson has created a marque unusual enough to let the fans feel they’re in on something keyed to their nonconformist tastes. He has provided the usual panoply of ancillary items, like soundtracks and bonus DVD tracks, but he has allowed others to participate in his world. Amateur videos comment on his style; graphic artists render their own versions of his posters. There are dozens of unlicensed Moonrise Kingdom tchotchkes. Anderson’s willingness to permit all manner of “tribute” memorabilia fits the handmade quality evoked by his films.
Call it Geek Chic if you want, but it exemplifies an important and potentially valuable part of modern popular culture. For such reasons, I don’t see anything inherently bad about being an auteur with marketing possibilities. People don’t seem to object to David Lynch’s coffee and his nightclub. With eccentricity, spontaneous or willed, all is permitted.
My argument assumes that the term “auteur” picks out something neutral. For some people, though, it’s not a description but a compliment; there can be no bad auteurs. But I think we can have both weak auteurs—filmmakers distinguished only by technique or tone or narrative strategy—and downright bad ones as well. I have my own list.
This piece is based on a talk I gave earlier in July at the Hochschule für Fernsehen und Film in Munich. Thanks to Andreas Rost and Michaela Krützen for arranging my visit.
In the New Yorker column I mention, Richard Brody develops an argument along a different line than mine. As I understand it, he’s replying to critics who claim that the auteur approach overrates individual creativity at the expense of collaborators. He’s also objecting to the expanding search for ever more auteurs, who turn out to be minor artisans at best. My remarks are focused on different issues.
For much more on Moonrise Kingdom consult Matthew Zoller Seitz’s indispensable The Wes Anderson Collection. Michael Newman’s Indie: An American Film Culture examines Anderson’s cinema as a development of the “Quirky Indie.” The fan-generated merchandise exemplifies what Henry Jenkins, in his book Textual Poachers, called “participatory culture.”
My stills showing Sam’s painting and the extreme long shots of the shore can’t do justice to the originals; I tried bigger proportions, but the MOONRISE KINGDOM inscription remains hard to see. I have to assume that most readers have seen the movie, or will. The image below will have to do.
P.S. 21 July 2014: One sign of a distinctive authorial approach is that it can be parodied. James Fiumara writes to recommend the Saturday Night Live parody of Anderson, applying his style to domestic horror. “I frequently show this to students in discussions of both auteurism and genre conventions. The students all laugh at the parody and then I get them to try to recognize what the parody depends on (namely, their recognizing recurring styles and patterns distinct to Anderson films, recognizing the conventions of the horror home-invasion subgenre, and of course seeing the incongruity between Anderson’s films and the horror genre).” Thanks to James for the link.
P.P.S. 12 September 2014: Guillaume Campeau-Dupras writes to point me toward his 2012 blog on the film, which looks at the film from a perspective related to what Kristin and I have written about (but with many original ideas of his own). I think readers interested in Anderson would benefit from his entry.