Sunday | February 6, 2011

Sasha Archibald, after Alfred Yarbus, after Ilya Repin, They Did Not Expect Him (aka An Unexpected Visitor, 1884).
DB here again:
One blog about eyes deserves another–actually a couple more. These entries, however, won’t be about actors’ or characters’ eyes. They’re about yours and mine.
We use them when we watch movies, but there’s been surprisingly little talk about how we do it. Even film theorists who talk about the Gaze or Visual Culture have not devoted much time to studying how we actually see movies. The whole business is pretty complicated, I grant. But if you’re willing to start by thinking about how we use our eyes in getting through the world, and then move to thinking about how we look at pictures, we can pretty quickly gain some understanding about how we watch films. That’s the business of this entry and the next one.
Bottom-up or top-down?
Unless you’re reading this in a cyclotron or on a roller coaster (always a possibility in these days of mobile media), your surroundings seem pretty stable, no? Look up from your screen and you’ll register the continuous space of a room, or a city vista, or a landscape. What’s remarkable is that this sense of a visual environment that’s all of a piece is composed of thousands of probes. Our eyes sample our surroundings, and the pieces that we snatch somehow melt into a solid, coherent world.
Surprisingly, our eyes have a very limited ability to focus precisely. The fovea, that compact scoop of cells that registers fine detail, is very tiny (about a millimenter in diameter) and has an angular coverage of less than two degrees. Yet it’s a key conduit of information. About 50% of visual nerve fibers are dedicated to the fovea, and acuity falls off very fast beyond it. Other areas of the eye can detect grosser changes in the environment, but in order to see anything clearly, we must constantly shift our eyes to bring the fovea to bear on it. When we follow a moving object, our eyes execute what are called smooth pursuit movements. In viewing a more or less static visual array, we execute saccades, very fast jumps from one fixation to another. Vision is a matter of saccades and fixations, scanning and sampling. A striking fact about saccades is that from one fixation to the next we are mostly blind to what’s happening in the visual field.
But what guides that scanning and sampling? We usually think it’s a matter of attention, and that’s probably not far off. It’s hard to pay visual attention to something that isn’t the target of foveal fixation. When we examine something in detail, we’re clearly devoting mental resources to it, whether it’s a streaky tulip or a misplaced comma. But what triggers our attention, and thus our foveal activity, in the first place?
Commonly we say that something catches our eye, cries out to be noticed, grabs our attention. That is, something out there becomes salient, so we send a saccade to it and fixate on it to get information. This is what psychologists call a bottom-up account. A stimulus triggers our visual system, which in turn recruits our mind to make sense of what has popped out.
An example: Looking straight ahead, you’re starting to cross a street. Something registered on the periphery of your vision seems to be suddenly bearing down on you. You turn your head and look: a car isn’t slowing down for the stoplight and you involuntarily jerk yourself back out of harm’s way. The errant car was salient, your visual system kicked in, and your body obeyed—all in a flash. You might not even be able to identify the car or driver as it runs the light, and you might say: “I didn’t even have time to think about it.” This is bottom-up, stimulus-driven seeing and acting.
Contrast another way to use your eyes. You’ve parked your car outside the Mall of America. Hours later you come out, a little uncertain about where the car is. Once you get to the general vicinity you recall, you use your knowledge of the vehicle to search it out. Let’s see, silvery Toyota sedan. Hell, too many Toyata sedans, all silvery. Wait, mine has a faded Obama-Biden sticker on the bumper and a rabbit with glowing eyes in the back window. Aha, there it is. This is a mode of looking guided by ideas and prior knowledge. Here perception is top-down, idea-driven; vision is informed by what you expect, recall, or believe about the world.
Top-down perception can focus our attention so drastically that we miss some glaringly obvious things. Consider Dan Simons and Chris Chabris’s famous basketball video experiment. If you’re not aware of this demonstration, proceed immediately to this page and take the test yourself.

Using a video of several players passing basketballs to one another, Simons and Chabris asked volunteers to silently count the passes made by players in white. But what Simons and Chabris were really testing was the extent to which people display “inattentional blindness.” About half the viewers were so preoccupied with the task assigned that they missed a rather salient item in the display: a gorilla that walks onto the court, thumps its chest, and walks off.
Simons and Chabris weren’t concerned with tracking eye movements (though later researchers have tried with the video; see the end of this piece). What the gorilla experiment indicates, however, is that top-down control has the drawback of narrowing our attentive focus so drastically that we miss the obvious. The curious phenomenon of inattentional blindness has become a robust area of research in cognitive psychology.
They did not expect…what?
We might think that visual search like the one demanded by the gorilla experiment is a special case. Isn’t most looking, including those saccades we execute all the time, bottom-up? After all, we are fairly passive, and we must take what we’re given by the world around us. Our attention is drawn to what pops out. There are a lot of features of the world that seem salient—bright colors, movement, strong contrasts, things coming toward us, and so on.
There’s another school of thought, though, and it’s articulated carefully in Michael F. Land and Benjamin W. Tatler’s Looking and Acting: Vision and Eye Movements in Natural Behavior (Oxford University Press, 2009). In ordinary life, they argue, we don’t just float though the world. We’re taken up with tasks. We walk, read, and make sandwiches. The tasks we undertake tacitly shape how and where we look and what we see. Land and Tatler want us to remember the top-down guidance of vision—the mind in the eye, so to speak.
Their central chapters trace how our acts of looking serve two basic functions: “finding and identifying the objects needed for the various tasks and guiding the actions that make use of these objects” (p. 59). In reading and drawing, or even walking or hitting a ball, the authors show, our eyes serve our brain’s sense of what must be done moment by moment. Wearing a nifty lightweight eyepiece or pair of spectacles, the experimental subject can act quite naturally and allow her point of gaze to be tracked and recorded to video. The results show that the tasks we launch, from crossing a street to reading a piece of music, create a series of phases that our eyes recognize and help us through, all without much conscious effort.
What about pictures? We aren’t interacting with them in the way we interact with teacups and steering wheels; we can’t affect their unfolding. Do our eyes behave as they do in our ordinary activities? In 1965 the Russian psychologist Alfred Yarbus reported the results of experiments that tracked eye movements. In some of them, he used Ilya Repin’s classic painting They Did Not Expect Him (aka An Unexpected Visitor, 1884). The dramatic image depicts a hollow-eyed man, gaunt and wrapped in a patchy coat, striding into a comfortable middle-class parlor.

First Yarbus simply let his subjects view the picture without any instructions from him. Their saccadic patterns were typified by this subject’s result.

Each line represents the fast movement of the eyes from one location to another (saccades) and clusters of lines are the traces of fixations. The denser the lines, the longer and more often a point was fixated. Sasha Archibald’s reconstruction at the top of this entry superimposes this pattern on the original picture.
Then Yarbus tried asking his subjects questions about the image. Here is the result of his asking one subject to estimate the material circumstances of the family.

A very different trajectory of attention emerges. Now the scanning was more purposeful, and it focused on the areas most likely to fulfill the task of identifying the family’s social class–clothes, the piano, the children, and other items. Moreover, when given more time to examine the picture, subjects did not roam around every cranny of the frame but returned constantly to the areas they had already examined, the ones that were most relevant to the task. Hence the blotchy areas, which are nodes where the eyes fixated very often.
Artists often claim that color, composition, and other features attract a viewer’s attention. But Yarbus concluded that while some sorts of visual material, chiefly faces and bodies, were targeted during the undirected scanning, many other features, such as color, edges, light or dark regions, and so on were not. “The character of the eye movements is either completely independent of or only very slightly dependent on the material of the picture and how it was made. . . . Depending on the task in which a person is engaged, i.e., depending on the character of the information which he must obtain, the distribution of the points of fixation on an object will vary correspondingly” (pp. 190, 192).
Your mission in watching a movie
Generally speaking, in blocking and framing a shot, the most important thing is to make sure the audience is looking where you want them to look.
Robert Zemeckis
Like painters, film directors talk of guiding our attention, isolating this actor, throwing one plane out of focus in order to emphasize another one. And we commonly say that the movie is designed to grab our eyes and guide them through each shot. As Zemeckis’ remark suggests, directors direct actors but they also direct us; they direct our attention, and they do it by making certain things salient in each shot.
Or so we think. If Yarbus and Land and Tatler are right, are we deeply wrong about how movies work? I don’t think so, but convincing you requires that I unpack some assumptions.
First, the world doesn’t come to us in a frame. A film shot, like a still photo or a painting, is bounded by edges, and as Rudolf Arnheim and Jean Mitry have pointed out, the very existence of the frame inevitably organizes what is put inside it. It makes little sense to say that something is in the center of your visual environment—that depends on where you’re looking—but everyone will agree what is in the center of a picture. And we are very likely to look at that central area of a frame or screen; Land and Tatler call it a “bias” (p. 39).
Repin took advantage of this bias by composing the primary action around a central region. It’s not the geometrical center of the image, which falls on a fairly innocuous patch of gray near the elbow of the woman seated at the piano. But there is a cluster of heads and shoulders just above that center. Fans of the “rule of thirds” will point out the glances of the man, the women in the background, the woman at the piano, and the rising woman lie along a line marking off the top third of the picture. The frame, by being a certain shape, creates lines of force within the image, and these can attract our scrutiny.
Second, human faces are a special case. We are sublimely sensitive to them. Faces are recognized even in low-resolution images, they are detected faster than other configurations, and we readily project them into ambiguous patterns. Hence we see the Man in the Moon and the Savior on a Cheeto. Naturally, artists realize the power of faces and gestures to attract our attention. Repin’s compositional design facilitates our pickup of the human drama he presents.
Filmmakers follow suit. Knowing that faces and movements are zones of high information, directors light, frame, compose, and edit their shots so that these zones get highlighted. Indeed, we might say that today’s “intensified continuity” style of filmmaking, emphasizing singles and facial close-ups, goes with the flow, giving us a full dose of what we’d look for anyway.
Yarbus stresses the all-over quality of undirected vision, at least when compared with more specific tasks. But I’d say that the scanpaths we find in his free version line up pretty well with Repin’s compositional pattern and the pictorial roles he gave to faces, bodies, and gestures. True, there is a lot of visual search in unrewarding areas. Nonetheless, that high, slightly sloping area above the geometrical center attracts heavy traffic, as does the daringly edge-centered children on the far right. It is simply the line of least resistance, at least when all other considerations are equal.
Yarbus made other things unequal. He asked questions, which created more guided paths. Still, regardless of what task they were assigned, Yarbus’ informants seem largely to have followed the compositional path Repin laid down. Asked to estimate the ages of the people in the picture, viewers gave a tighter, simplified version of the default, undirected path. To determine ages, face and height matter; the left window and furniture didn’t have to be explored much. Here is one subject’s pattern of scanning for signs of age.

Asked to memorize the costumes, the subjects also stuck to the program, with more searching of the body areas. Here is one example.

And asked to estimate how long the visitor had been away from the family, another viewer’s gaze traces a comparably tight slope, dwelling especially on the children at the far right.

In short, Yarbus’s questions about age, clothing, and years of separation were best answered by the faces and bodies on display–exactly the areas highlighted by Repin’s composition, color, and ensemble staging. Unsurprisingly, however, if your task is to estimate the family’s wealth, you’ll probably roam to the periphery of the action, as one subject did.

And if you’re told to memorize the spatial layout–a very unusual task that you’d seldom impose on yourself–you will spread your net quite widely, as one viewer did.

Yarbus’ results suggest to me that representational pictures elicit a set of default strategies: Start from the approximate center of the format. Watch for faces and gestures and an exchange of looks. Then launch further exploration of the picture space, anchoring that to the main compositional vectors and human signals. And of course take the title into account. The “they” of They Did Not Expect Him (virtually a literal translation of the original Russian title) prompts us to look for the reactions of onlookers.
With film, of course, we have additional pointers: sound, especially dialogue; camera movement, which is constantly redirecting our attention; and figure movement, which is a powerful eye-catcher. All things being equal, these channels of information will usually work in tandem with composition and the human signal patterns at work in a scene. Most films can be thought of as massively redundant systems for drawing our visual attention to certain items in the frame, second by second.
Story as task
One more point. Most of the factors I’ve mentioned involve bottom-up cueing. If in ordinary life our saccadic probes are governed by top-down task assignment, what about still images or moving pictures? Are there no task dictates at work? I think there are.
Recall most of the questions that Yarbus asked his viewers: the figures’ ages and clothing, their activities before the man entered, the family’s material circumstances. These are relevant to the tale the painting tells. It’s what we call a narrative painting, and most of Yarbus’ pointers are addressed to filling out the story.
The story may not be obvious to us today, but most commentators seem to agree that image represents a political exile returning from a labor camp to his family. The woman rising in the foreground is his mother, while his wife can be seen stirring from her place at the piano. His children are on the right, and many commentators interpret the somewhat fearful or puzzled expression on the little girl to indicate that she is too young to remember him. The image developed out of Repin’s sympathy for Russian radical movements of the time, and it was widely circulated by the later Bolshevik regime. Very likely Yarbus’s subjects would have seen the picture before and known the story behind it.
The point I want to make is that we do take on tasks when we watch a film image. Perhaps the most basic one is maintaining our interest, seeking out something that will keep our attention engaged at a basic level. But one major way to achieve interest is to make an effort to grasp how what’s happening onscreen develops the story.
Once the movie has started, we know who the main characters are and thus whom to watch most closely in ensuing scenes. We know something of their minds and motives, and we are sensitive to anything that impinges on those matters. So our top-down hypotheses about what’s going on and what will happen next shape what we look at and when we look at it.
Since story comprehension is one of our primary tasks in watching a mainstream movie, we will tend to ignore other things. We will miss changes in objects’ position across cuts (“cheats”) and disparities of lighting from shot to shot (e.g., the opening office scenes of The Godfather). These would seem to provide equivalents for the invisible-gorilla effect, although bottom-up factors are at play in such cases as well. Alternatively, when we don’t have any narrative expectations, as when we’re confronted with a lyrical avant-garde film by Stan Brakhage or Nathaniel Dorsky, perhaps we will let our eyes roam around the images more freely. Confronted by a film that denies us a narrative, we attend to composition, color, and other qualities that we may not notice in most storytelling cinema.
I’m convinced that research into vision is important to understanding film, but I’m a duffer at this. Next time, we hear from Tim Smith, a sort of modern-day Yarbus who monitors how we watch movies. An early example of his work is here, but next time we’ll catch up with his recent efforts.
Yarbus’s book is Eye Movements and Vision (New York: Plenum, 1967). It is rare and expensive, but a pdf is available online here. Google “Yarbus” and “Repin” together and you will find a great many research articles on eye movements and imagery. I’m grateful to amonseuldesir’s sitefor providing sharper diagrams of Yarbus’ result than I could squeeze out of my copy of his book.
Sasha Archibald has made a valiant effort to map Yarbus’ reported results onto the painting, as indicated in the image at the top of this entry. I thank Cabinet magazine for permission to reprint her schema. Thanks as well to Maria Belodubrovskaya for confirming the correct translation of the painting’s title. She recalls that in school she and other children were asked to discuss the reactions of the family portrayed in the painting.
For more on Dan Simons and Chris Chabris’ work, see The Invisible Gorilla and Other Ways Our Intuitions Deceive Us. Daniel Memmert has performed eye-tracking experiments with children watching the gorilla video. (See “The Effects of Eye Movements, Age, and Expertise on Inattentional Blindness,” Consciousness and Cognition 15 [2006], pp. 620-627.) Surprisingly, Memmert found that many subjects who fixated on the gorilla during the video still didn’t claim to notice it! Simons and Chabris use this finding to suggest that even fixations don’t guarantee awareness. It seems that fixation is a necessary but not sufficient condition for noticing something; once more, the task at hand can block out even things that we can see clearly.
Related to inattentional blindness is “change blindness.” As I mentioned in an earlier blog, Dan Levin, who worked with Simons, has explored how our inability to detect changes in images or in the real world can affect our understanding of edited scenes in films. Tim Smith has further studied “edit-blindness” as a cinematic parallel to change blindness.
Robert Zemeckis’ remark about guiding the viewer’s eye is quoted in Jay Holben, “Sole Survivor,” American Cinematographer 82, 1 (January 2001), p. 40. For more on that idea, see the opening chapter of my Figures Traced in Light: On Cinematic Staging. More broadly, I discuss cinematic experience, and especially story comprehension, as an interaction of top-down and bottom-up factors in Narration in the Fiction Film and the first chapter of Poetics of Cinema.

Posted in Film and other media, Film technique, Film theory: Cognitivism | open printable version
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Friday | February 4, 2011

PTU (2003).
On Saturday 19 February, at 2:30, the Museum of Chinese in America will host a conversation with me. Ken Smith, the Asian arts critic for the Financial Times, and I will talk about Hong Kong film and my new online edition of Planet Hong Kong.
You can read more about the event here; you can find more background to PHK 2 on my blog entries of a couple weeks ago (starting here). The first edition’s preface, along with ordering information, can be found here.
I’d be happy to talk with any readers, HK fans or not, who follow our blog. Thanks to Ken, Joanna Lee, and the MoCA coordinators for arranging this event!
Coming up early next week: More about eyes and movies.
NB: An earlier draft of this post claimed, erroneously, that the session would take place on 19 March. Sorry for the lapse!
Posted in Directors: Johnnie To Kei-fung, National cinemas: Hong Kong, PLANET HONG KONG: backstories and sidestories | open printable version
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Sunday | January 30, 2011


DB here:
What do John Ford, Andy Warhol, and David Fincher have in common? Eyeball these remarks.
Ford, asked what the audience should watch for in a movie: “Look at the eyes.”
Warhol: “The great stars are the ones who are doing something you can watch every second, even if it’s just a movement inside their eye.”
Fincher, on the big club scene in The Social Network: “What’s cinematic are the performances . . . . What their eyes are doing as they’re trying to grasp what the other person is telling them.”
It isn’t just cinema that makes eyes important. Eyes are felt to be significant in literature, from the highest to the lowest. In just a couple of pages of a pulp adventure story you can read these sentences:
“Then it certainly does look very mysterious,” he said, but his blue eyes were quiet and searching.
Chief Inspector Teal suddenly opened his baby-blue eyes and they were not bored or comatose or stupid, but unexpectedly clear and penetrating.
What do quiet eyes look like, actually? Or searching ones: perhaps they’re moving a bit? Bored or comatose eyes might be droopy, so let’s count the eyelids as part of the eye. But what could make eyes, by themselves, penetrating? Nonetheless, we think we understand what such sentences mean.
Watching eyes is tremendously important in our social lives. We need to monitor other people’s glances to see if they are looking at us. We need to track what else they might be looking at. We need to watch for signals sent by the eyes, particularly attitudes toward the situation we’re in. For example, we seldom look directly into each others’ eyes, as characters in movies do constantly; in real life, “mutual gaze” is intermittent and brief. But if two people stare intently at each other, we’re likely to assume keen attraction or rising aggression.
In an essay from Poetics of Cinema available on this site, I talk about mutual gaze in cinema and how it can be exploited for dramatic purposes. The same essay takes up the issue of blinking; we blink frequently, but film characters seldom do, and the actors usually make the blinks emotionally expressive (of fear, uncertainty, weakness, etc.).
The problem is that eyes, by themselves, tell us very little about what the person behind them is thinking or feeling. We can show this with a little experiment.
Do the eyes have it?
What do these eyes tell us?

Certainly they give us information–about the direction the person is looking, about a certain state of alertness. The lids aren’t lifted to suggest surprise or fear, but I think you’d agree that no specific emotion seems to emerge from the eyes alone.
So what happens if we add eyebrows? (I’ve tipped the one above to conceal the brows; now you get to see the face’s proper angle.)

Now there’s a degree of surprise. The brows are lifted somewhat. But still the emotion seems fairly unspecific: not particularly sad or angry or distressed; probably not joyous either. Then what?

I’d call this dazed, slightly perplexed surprise. The sloping brows suggest the man is trying to figure out what’s happened; but the mouth is a slight gape. You can almost imagine the lips murmuring: “Ohhh,” or “Wow,” and not in appreciation or pleasure. If you wanted to show someone being blindsided, this is a pretty precise way to do it.

Of course context helps us a lot. Eduardo Savarin has just been gulled by his partner Mark Zuckerberg and by the interloper Sean Parker. His stock in the company that he co-founded is now worthless. So the situation informs our reading of Eduardo’s expression, and this permits the actor to underplay. Actor Andrew Garfield doesn’t give us bug-eyed surprise or frowning bafflement; he relies on our understanding of what he must be feeling (what we would feel) in order to refine and nuance his expression. When an actor underacts, we’re often expected to fill in the emotions we could plausibly imagine him to be feeling, on the basis of the story at this point. In isolation, the expression might be vague or ambiguous; the narrative situation helps sharpen it.
Back to the main question: How informative are the eyes alone? Try this one.

Again, I’ve tipped the shot a little to conceal the brows. Not much evident from the bare eyes, is there? Again, a certain focus and interest, but that’s about it. No marked surprise or fear or sadness.

Something has been added. The brows aren’t lifted in surprise or fear or sadness or distress; they seem to be relaxed. The angle of the look suggests concentration, but we’re not getting as much information as we got from Eduardo’s brows. We need a mouth.

The impression of concentration is greater, and I think we’d agree that this small smile of satisfaction gives us some insight into what the character is feeling. Again, the eyes tell only part of the story.

And again context matters. Mark Zuckerberg has just figured out that he can enhance The Facebook by adding users’ information about their romantic relationships. The tight, sidelong smile confirms not only his genius but also his view that college is partly about getting laid.
Less with the eyebrows

At this point you might be getting impatient with me. Isn’t this all obvious? Of course the actors use their faces–they’re paid to do that. But sometimes going obvious can get us to notice things.
For one thing, the eyes in themselves aren’t that emotionally informative. Pupil dilation can convey physical arousal, but that’s another story for another time. More commonly, the eyes give us the all-important information about what the person is looking at. The lids convey alertness, or drowsiness, or if they’re pinched a bit, concentration or anger.
Sometimes the eyes give us all the information we get. Here is Mark just before he agrees to take the job coding for the Winklevoss brothers’ project, The Harvard Connection. He moves from alertness to calculation by narrowing his eyes. As the phrase goes, you can hear the wheels turning.


Crucial to this moment is that nothing but Mark’s eyes and lids move; he doesn’t even turn his head. At the film’s climax, he will open up a little bit, and the eyelids play a central part. Getting the news that the Facebook party has been busted, Mark starts to breathe more laboriously, then wobbles his head slightly and closes his eyes. For once his concentration is broken.

It’s about as close as Mark comes to a canonical expression of sadness.
Obvious as it seems, by isolating the eyes we can notice the division of labor among eyes, eyelids, brows, and mouth: Each component supplies a bit of information. We’re remarkably skillful in integrating all these cues. What researchers into face perception call the informational triangle–the two eye regions tapering down to the mouth–creates a package of social and psychological signals. It’s this whole ensemble, the most informative parts of the face working together, that guides us in making sense of other people, or of film acting.
I’ve come to especially appreciate eyebrows. Daniel McNeill, in The Face: A Natural History, writes:
The eyebrow is the great supporting player of the face, and its work generally escapes notice. It helps signal anger, surprise, amusement, fear, helplessness, attention, and many other messages we grasp almost at once. Indeed, without eyebrows the surprise expression almost disappears. The eyebrows are such active little flagmen of mind-state it’s amazing anyone can wonder about their purpose. We use them incessantly (p. 199).
Since eyebrows are so important, actors must control them carefully. In the film’s first scene, Erica Albright moves her eyebrows vivaciously (and widens her eyelids too), but Mark’s brows are rigid and knit together.

This scene introduces us to Mark’s facial behavior. He will glance to the side when he’s pressed, but he’ll focus sharply on the other person when he’s trying to dominate the conversation. His mouth seems to be ruled by the triangularis and mentalis muscles, creating the inverted smile sometimes called the “facial shrug,” even when the lips are relaxed. Erica smiles a lot, something that usually triggers a responding smile. But not from this guy, though a smirk will occasionally flit over his mouth when he says something insulting. The closest we get to a true smile, I think, is at the blowout conclusion of the contest for internships, and that’s seen in the fairly distant long shot at the top of this section.
Above those eyes and that mouth sit those hooded brows, almost never lifting or lowering. Which is to say that Mark seldom shows surprise, and his anger will usually be visible in the set of his mouth (and in his words.) His flatlined brows sometimes suggest keen concentration, sometimes aloofness when he tilts his head back, or more pervasively the sense that everything in the vicinity is irritating. He seems to be permanently scowling, an effect that Fincher and DP Jeff Cronenweth accentuate by lighting that draws his brows closer together and hollows out the eye sockets.
How different this performance is from the actor Jesse Eisenberg’s everyday facial configuration (or at least the one he employs to send us other signals) can be seen in the making-of documentary accompanying The Social Network on DVD. One example surmounts this entry and shows a much different set of expressive cues–raised eyebrows, wider eyes, more cheerful mouth. The actor’s face is very mobile; he can even turn in the inner corners of his brows, which is hard to do voluntarily.

In one section of the making-of, Jesse reports that Fincher was often telling him, “Less with the eyebrows,” and onscreen Eisenberg delivered. By the end, for the last shots of Mark alone, Fincher asked for what’s become famous as the Queen Christina effect–an expression that could be read in many ways. “I want everybody to put anything on it.”

The result is a portrait of Generation Whatever, or an image of stoic loneliness, or of bemused curiosity about an old girlfriend, or. . . .
One more consequence of my noting the obvious: The centrality of faces to modern movies. Today’s films use close-ups very heavily, probably more than at any other point in film history. (The Way Hollywood Tells It explores some reasons why.) What I’ve called the “intensified continuity” style of modern cinema relies on tight single shots of individual players.
So modern players must be maestros of their facial muscles and eye movements. In other styles of filmmaking, currently and historically, the actor’s performance is projected onto more body parts through gestures, stance, gait, and the like. Recall Cary Grant, who performed with his whole body. Of course he wasn’t bad in close-ups either.
Faces aren’t everything in movies like The Social Network. Most characters use their arms and hands freely–probably the Winklevi the most. Mark is straightjacketed, but even he will gesture sometimes, as when a drooping Twizzler becomes his hand prop. He usually prefers a shrug, though it’s executed without the eyebrow lift most people add. Postures and personal walking styles play key roles in the film as well.
Still, as in most movies today, here eyes and brows and mouths are the main channels of emotional information. Fincher again: “It was really a movie about kids’ faces.” And even films from the 1910s, made before directors used a lot of cutting, often used long-shot staging to direct attention to the body’s most informative zones. A 1913 book on film acting noted, “Facial expression is perhaps the most important part of photoplaying. . . . After all is said and done the eyes are really the focus of one’s personality in photoplaying.”
Facebook facework
I can’t offer a complete account of nonverbal behavior in The Social Network here, but I want to end with a hypothesis that would be worth more detailed inquiry. The film’s central relationship is that between über-nerd Mark and Econ-major Eduardo, the coder and the aspiring tycoon (although he also supplies Mark with a crucial algorithm). Through facework, Fincher and his actors delineate the contrasting personalities and trace their shifting dynamic.
From the start, we get Mark’s stare of frowning concentration, drawing on the muscle called the corrugator, Darwin’s “muscle of difficulty.” By contrast, Andrew Garfield’s performance is marked by a look of worry and abashment. He’s often kinking his eyebrows, furrowing his brow, and ducking his head. Fincher motivates this behavior by having him often stoop over Mark’s workstation, tilt his head downward, and lift his eyes from underneath his brow.

In this shot/ reverse-shot passage, Mark’s mask never slips but Eduardo, wrinkling his brow and tipping his chin down a bit, looks apologetic.

Even when Eduardo has every right to berate Mark, he looks like he’s the one in the wrong. Instead of displaying the jammed-down, pinched-together brows of an angry man, he won’t lose his patient, slightly anxious look.

See the last image on this entry for a moment when Eduardo seems on the verge of tears–and this is after he’s gotten an invitation to join two alluring women.
You can argue that the blindsided expression we dissected earlier is one culmination of the facial cues that Andrew Garfield has been blending in the course of the film. But things are more complicated. The plot gives us two forward-moving timelines, one in the past tracing the rise of Facebook, the other in the present, during which Mark is deposed in two lawsuits. At an early deposition, Mark’s implacable stare works to make Eduardo revert to his old obeisance.

But in a climactic face-off, we come to see a different Eduardo.

Eduardo’s quiet testimony about whether anyone’s share but his was diluted (“It wasn’t”) affects Mark more deeply than the bluster of the Winklevoss brothers. The words are delivered without the usual sidelong glance, kinked eyebrows, or head ducking that has defined Eduardo earlier. His brow is smooth, his brows level. This is man to man, and it’s Mark who breaks off eye contact.
You could nuance this transformation by tracing it scene by scene, and contrasting it with the body language displayed by other characters. For today I simply wanted to sketch the broad development that I think is at work in this core relationship. The drama of domination and betrayal is played out in eyes, eyebrows, mouths, mutual gazes, and the like as much as it is in the dialogue and incidents.
There is no art, Shakespeare’s Duncan says, to read the mind’s construction in the face. He’s right about the reading part; we grasp expressions fast, intuitively, and often reliably. But there is art in the performer’s construction of the face, and of the director’s cinematic shaping of it.
John Ford’s remark about looking at the eyes is quoted in Joseph McBride’s Searching for John Ford (Jackson: University Press of Mississippi, 2010), p.2; the Warhol quotation comes from Andy Warhol and Pat Hackett, POPism: The Warhol ’60s (New York: Harper and Row, 1980), p. 109; quotations from David Fincher come from the bonus features on the collector’s edition DVD of The Social Network. My quotations about eyes in fiction are drawn from Leslie Charteris, Prelude for War (New York: Doubleday, Doran, 1938), pp. 171, 173. The 1913 quotation about eyes comes from Francis Agnew’s Motion Picture Acting (Syracuse: Reliance Newspaper Syndicate), p. 40; I learned of it from Janet Staiger’s article, “‘The Eyes Are Really the Focus’: Photoplay Acting and Film Form and Style,” Wide Angle 6, 4 (1985), pp. 14-23.
Ed Tan offers a very good analysis of the issues I mention here in his article “Three Views of Facial Expression and Its Understanding in the Cinema,” in Moving Image Theory: Ecological Considerations, ed. Joseph D. Anderson and Barbara Fisher Anderson (Carbondale: Southern Illinois University Press, 2005), pp. 107-127. I find Vicki Bruce and Andy Young’s In the Eye of the Beholder: The Science of Face Perception (Oxford University Press, 1998) a very helpful guide to ideas in this research area. The “facial shrug” is described in Gary Faigin’s excellent The Artist’s Complete Guide to Facial Expression (New York: Watson-Guptill, 1990), pp. 104-105.
There’s a fascinating debate in the human sciences about whether particular aspects of nonverbal communication are constant across cultures. Gestures vary considerably, but are facial expressions universal to some degree? Or do they differ from culture to culture? Are they primarily expressions of the person’s emotion, or are they signals which have developed, through evolution or cultural convention, to influence others? You can read more about these and other issues in Paul Ekman and Wallace V. Friesen, Unmasking the Face (Cambridge, MA: Maor Books, 2003) and Alan J. Fridlund, Human Facial Expression: An Evolutionary View (San Diego: Academic Press, 1994). The classic account is by Darwin, whose 1872 book Expression of the Emotions in Man and Animals is available in an edition in which Ekman includes an afterword explaining the development of this research tradition.
Up to the minute, more or less: Contemporary research on smiling and eye contact.
PS 2 February: Thanks to William Flesch for correcting my Shakespeare citation: I originally attributed it to Hamlet.

Posted in Actors, Film technique, Film technique: Cinematography, Film technique: Performance, Film theory: Cognitivism, Hollywood: Artistic traditions, Readers' Favorite Entries | open printable version
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Tuesday | January 25, 2011

Kristin here–
For part 1, see here.
Darn those quickie conversions!
In past years, 3D proselytizer Jeffrey Katzenberg, head of Dreamworks Animation, has complained about the slow progress of the conversation of theaters to digital and 3D projection. By September, 2010, faced with a growing backlash against the technology, he was more concerned about the conversion of films shot in 2D to 3D. The 3D Hollywood in Hi Def site reported:
Jeffrey Katzenberg opened the 3D Entertainment Summit with his usual provocative verbal flare [sic], defending 3D successes against the recent growing tide of critics claiming it is already dying — “It seems there are some in Hollywood who are determined to seize defeat from the jaws of victory. Six of the top 10 movies this year are 3D; I guess we have to have 10 of 10.” — and lambasting filmmakers and studios who convert movies to 3D after they are produced in 2D, calling them “downright ugly” and claiming they are endangering the technology that is single-handedly responsible for the industry’s growth in the past year.
On the whole the media were hardly sympathetic, perhaps because Katzenberg has been largely responsible for making 3D–including those 3D-ized films–so profitable. Patrick Goldstein of the Los Angeles Times called his speech a “desperation plea” and gleefully linked to several anti-3D articles, including some of the ones I’ve linked to in this and last week’s entries.
What Katzenberg didn’t point out was that some of the six films in the top ten were the same retrofitted ones that he was attacking: Clash of the Titans and The Last Airbender. Alice in Wonderland was shot in 2D, but planned with the knowledge that it would be converted to 3D. (Gulliver’s Travels had not yet demonstrated that retrofitted 3D doesn’t always make for big domestic BO.)
Yet about a month later, in an interview with the New York Times, the other most influential figure in the push toward 3D, James Cameron, was discussing converting a film released in 1997 and not planned with 3D in mind: Titanic. (He plans to release it for the 100th anniversary of the ship’s 1912 sinking.) For Cameron, conversion is a problem when it is done hastily and carelessly. Of the retrofitting of Clash of the Titans he remarked, “It was just being applied like a layer, purely for profit motive.”
One problem with converting a 2D film to 3D comes from the fact that the process is far from an exact science (or art). Cameron commented on his search for a company to handle Titanic:
These conversions are so painstaking to complete correctly, Mr. Cameron said, because “there’s no magic-wand software solution for this.”
He added: “It really boils down to a human, in the loop, sitting and watching a screen, saying, ‘O.K., this guy is closer than that guy, this table is in front of that chair.’ ”
For his 3-D “Titanic” rerelease, Mr. Cameron said he had approached seven companies about working on the film, testing each by asking it to convert about a minute of movie footage before he chose the best two or three efforts.
“All seven of the vendors came back with a different idea of where they thought things were, spatially,” he said. “So it’s very subjective.”
He also points out that studios will inevitably search their vaults for films to convert.
How does 3D conversion work? An invaluable issue of Screen International, “European 3D Special 2010,” explains in terms reasonably comprehensible to the lay person:
While each company goes about it slightly differently, the requirements are broadly the same: the creation of a second identical version (to obtain a second eye view) and the isolation of foreground from background elements by rotoscoping, adding depth and then painting or animating in the gaps. “When you move an image in this way to create two views, the biggest problem is filling in and cleaning up the area left behind,” says Vision3 post-production supervisor Angus Cameron. (From “Conversion: 2D to 3D,” p. 9)
(This issue, by the way, shows that studios doing conversion are popping up in Europe as well as in the U.S.)
As Cameron’s statements and this description suggest, the process is a painstaking, lengthy one. Many in the industry praised Warner Bros.’ decision not to release Harry Potter and the Deathly Hallows Part l in a 3D conversion. The studio cited insufficient time before the release date as its reason. Cameron remarked, “You can’t do conversion as part of a postproduction process on a big movie, because no one is willing to insert the two or three or four months necessary to do it well.” (Of course, some foes of 3D may have suspected that the real reason for Deathly Hallows I being released only in 2D may have been that WB saw the declining share of the box office going to 3D and decided it just wasn’t worth it.)
Graham Clark, the head of stereography for the Stereo D company, claims that the conversion process can be done well as long as enough time is allotted for it:
“The main thing is this is an artistic process,” he said of conversion. “Composing things in 3D space is every bit as artistic as composing things in 2D space.” […]
“Because there are so many factors that go into deciding how to compose a shot, you need interaction with the producer, director, cinematographer—so you are not, at the eleventh hour changing things,” he said. “Also, visual effects studios are used to handing off [VFX elements] at the eleventh hour. Conversion is new in the film pipeline, and people aren’t used to having to hand stuff off earlier.”
Clark points out some of the ways that conversion could be used to enhance a film. If a 3D camera can’t be fitted into a certain space, a shot can be done in 2D and converted. If after a scene is shot the filmmakers want to shift the spatial relations of elements within it, they can do so—eventually, at any rate, since the techniques for doing that are still being developed. As Clark points out, films shot in 3D usually have some shots that are converted. Even Avatar included some. (See Carolyn Giardina’s “The art of the 3D conversion,” The Hollywood Reporter, October 29, 2010, pp. 6, 87. The same article, retitled “Expert: The Biggest Challenge in 3D Conversion,” is available here for subscribers.)
Given that most effects-heavy films these days face a major crunch to make their release dates and have to employ multiple effects houses to do the job, a quality 3D conversion can only add to the headache. Not to mention more work for the conscientious director and cinematographer who have to sit in on the decision-making to prevent the quality of their work from being diminished.
All in all, it looks as though 3D will not die out completely. But will there come a time when every screen in the world’s major markets will have the capacity to show 3D films? That was Katzenberg and Cameron’s original ideal, or so they said. Others had the same vision. Katzenberg has committed Dreamworks Animation to making only 3D films. Does he plan eventually to eliminate 2D prints altogether? Cameron claimed he would do that with Avatar, but he had to give in on that one.
Maybe Katzenberg and Cameron would object that they didn’t mean that literally every screen would be 3D. Yet advocates for 3D often compare it to sound or color or widescreen, all processes which did fully penetrate theatrical exhibition. In major markets sound took about three years (though places like Japan and Russia still made a few silent films into the mid-1930s). Widescreen took about six years. The most apt comparison is perhaps color, which didn’t become really viable until the mid-1930s; it remained somewhat rare into the 1940s and didn’t really become dominant until the late 1960s. But in our era of fast-moving technology, perhaps three decades from now 3D, at least in its current form, requiring glasses, will be a dead technology.
In my first entry on 3D, I mentioned that not very many producers or directors have been proselytizing for the process nearly as much as Katzenberg and Cameron have. Lucas is converting the Star Wars series, but he doesn’t promote the process with the fervor he once devoted to digital cinematography and projection and Dolby sound. Spielberg’s first 3D film, The Adventures of Tintin: The Secret of the Unicorn, is coming out in December, but he’s not making the round of the trade fairs singing the praises of the process. The same is true of Scorsese and his 3D debut, Hugo Cabret, also coming in December.
Peter Jackson and Guillermo del Toro had originally stated that The Hobbit would be 2D, so as to keep a unified look alongside the Lord of the Rings trilogy. But when Warner Bros. finally greenlit the film in October of last year, the press release included the news that the two parts will be shot in 3D. Peter Jackson is a big booster of the Red brand digital cameras (used on The Lovely Bones and District 9), and he enthused briefly in the Red press release about using the new Epic 3D model for The Hobbit. His Weta Digital facility did most of the effects for Avatar. Still, he’s not out on the stump, urging theaters to convert and warning filmmakers not to retrofit their films, and many fans wonder whether Warner Bros. left him any choice in the matter of using 3D. (Vague statements have been made about the trilogy being released in 3D eventually, but there’s no firm news about that.)
Of course, assuming 3D is here to stay, there will always be bad conversions because there are bad instances of anything. There are shoddy-looking 2D movies and always have been. Still, the studios didn’t charge extra for them. There are and will be movies originally shot in 3D that are bad. People will have to pay extra for them, too, at least in the near future. Somehow, paying that premium 3D price seems to make people more indignant about bad movies than paying the regular price does. Studios are not likely to heed Katzenberg’s plea that they not crank out cheap 3D-izations. If such sloppy jobs as Clash of the Titans continue to come out and sour people on paying premiums, the studios may have to lower those premiums until they just cover the extra costs of production and of the glasses. If 3D ceases to generate any significant extra profit, will the studios bother with it?
Or will they take the more sensible approach that I mentioned at the beginning of the first part of this entry, settling for multiplexes converting two or three screens for 3D capacity and showing either special-event films like Avatar or cheap genre films like Piranha 3D? Part of that approach would include continuing to make 2D prints of films. There are quite a few viewers who would prefer that option.
At least one studio chief agrees. Last summer Home Media Magazine‘s article on Toy Story 3 reported: “Disney CEO Bob Iger, in a recent financial call, cautioned flooding the market in 3D releases, opting instead that earmarked titles in the format should be done strategically, and not as an afterthought.”
Before moving on to vociferous 3D opponents, I’ll mention a couple of intriguing, possibly significant things that I’ve noticed that may indicate a short life (or possibly a marginalized long life) for 3D.
First, on January 10, the Academy of Motion Picture Arts and Sciences announced its scientific and technical awards. (Those are the ones that are given out at a separate ceremony and are given a blink-and-you’ll-miss-it acknowledgment during the Oscar ceremony.) These awards are often given for developments that occurred years earlier. On the other hand, major innovations tend to get honored fairly soon. The two technical awards given for special-effects programs for The Lord of the Rings were given in 2004, the same year that The Return of the King swept the Oscars.
This year’s awards include none relating to 3D. (For Variety subscribers, the complete list is here; so far they don’t seem to be listed on the Academy’s website.) Instead, they relate to such inventions as a new winch for flying heavy props like cars, a new suspended-camera mount, systems for queuing special effects for rendering, a method for facial-expression capture, and an innovative way of using bounce lighting in computer animation. Maybe it’s not significant, but it may give a clue as to the professional motion-picture technicians’ view of 3D.
Second, this past summer David and I were able to attend a trade demonstration at a local theater. The Technicolor firm had innovated a 3D add-on lens for 35mm projectors. Technicolor had seven Hollywood studios signed on, agreeing to provide analog 3D prints formatted in the system. (13 of the 19 films released in 3D in 2010, beginning with How to Train Your Dragon, were available on 35mm 3D prints.) The main appeal of the system was that distributors don’t buy it; they rent it by the year. The special silver screen needed for the technology would cost around $4000 to $6000 to install (and could be used for some digital 3D systems, including RealD), and the lens would be rented at $2000 per 3D film exhibited, with a maximum of $12,000 per year. In contrast, a digital 3D conversion costs at least $75,000 per house.
Some small-town exhibitors from the surrounding area were obviously intrigued. They couldn’t afford to convert to digital/3D, but this offered a cheaper option. Nobody mentioned it during the demo, but the other obvious implication seemed to be, if you just rent your equipment, you won’t lose out if the 3D craze fizzles out. The firm anticipated having over 500 systems installed in the U.S. by the end of 2010. (For a case of a theater in Decatur, Illinois that canceled its deal with Technicolor, see here; the management failed to understand that one has to charge higher admission for 3D tickets because the print rental fees and 3D system cost more, and the projectionist keeps referring to the 3D lens as a “camera.” On the whole, one can’t feel that in this case the Technicolor system itself was to blame. The 25 equipped screens out of the 150 in the Bow Tie Cinemas chain in California presumably have fared better.)
[Added later the same day: Skip Huston, who run Huston’s Avon Theater 3 in Decatur, tells me that the reporter was the one who called the lens a “camera.” (Knowing what it is to be misquoted by a reporter, I can well believe it.) The owners tried to avoid raising ticket prices for their customers, but that just doesn’t work with 3D. Mr. Huston’s theater is a mom-and-pop establishment competing with two Carmike multiplexes. Those wishing to avoid 3D have the option of 100% 2D at the Avon.]
Naysayers galore
The more I see of the process, the more I think of it as a way to charge extra for a dim picture.
Roger Ebert
Roger’s remark sums up the two beefs people have with 3D. Not surprisingly, when 3D was a novelty and only major films had it, people were willing to pay extra. Now that any multiplex will be likely to have one or two screens devoted to 3D movies at any given time, the premium has begun to seem onerous. And yes, the glasses do cut out a noticeable part of the light coming from the screen.
According to a report by PricewaterhouseCoopers (quoted in The Hollywood Reporter), “a $5 premium per ticket is too much to expect audiences to pay for 3D. That survey indicated that 77% of Americans will not pay a premium of more than $4.” In terms of the industry’s attitude, the report adds, “Many people are over-excited by it. The danger is that industry players risk killing a golden goose by overselling and, in some cases, overpricing the 3D experience—and by providing too much mediocre content that doesn’t do justice to the technology.”
Putting aside the high price, there are those who actively dislike the process. Others admit that there are a few films that justify the use of 3D but that most films using the process released so far have been attempts on the parts of the studio to jack up the ticket prices. If these people are entertainment journalists, they use the forum of their reviews or columns to air their complaints. If they are ticket-buying audience members, they search out the 2D screens or stay home. Some of them blog about their complaints, others write letters to the editor, and others carp about 3D around the water cooler.
Roger Ebert probably has the highest profile of the anti-3D naysayers, as least among the general public. In an article in Newsweek (May 10), he laid out his objections:
3-D is a waste of a perfectly good dimension. Hollywood’s current crazy stampede toward it is suicidal. It adds nothing essential to the moviegoing experience. For some, it is an annoying distraction. For others, it creates nausea and headaches. It is driven largely to sell expensive projection equipment and add a $5 to $7.50 surcharge on already expensive movie tickets. Its image is noticeably darker than standard 2-D. It is unsuitable for grown-up films of any seriousness. It limits the freedom of directors to make films as they choose. For moviegoers in the PG-13 and R ranges, it only rarely provides an experience worth paying a premium for.
Roger goes through each of these reasons in more detail. He writes with conviction, and the studios would be wrong to think that he stands alone. I wonder how many other websites have linked to the online version of the essay. I see it quoted and linked a lot, even eight months after it appeared.
Movie City News critic David Poland, also far from being a fan of 3-D, recently posted an entry called “Will 2011 Be A 3D Car Wreck?” He assesses many of the roughly 30 3D films announced for this year. As he points out, similar films will be competing with each other during the key release seasons, as with Scorsese’s Hugo Cabret, the third in the “Chipmunks” franchise, and Spielberg’s Tintin movie, which are coming out within a short period. He concludes:
But the problem remains… 3D is a tool, not an answer. The problem that I expect next December, for instance, will be a parade of high quality films of a similar tone all piled up in on month. Same with the load of animation in November. And whichever films pay the price – and some films will – it won’t be 3D’s fault, but rather, overloading the marketplace. The franchises are franchises and the product that isn’t franchise will need to be sold smartly and heavily… just as in a world without any 3D at all.
This is an interesting variant on the view of 3D as a symptom of the film industry’s problems. Often popular commentaries link 3D mainly to the loss of audiences to TV, video games, and other new media sources of entertainment. But Poland sees the problem as more related to the increasing dependence on franchises and big event films. When other methods of luring patrons into theaters fails (Johnny Depp and Angelina Jolie together for the first time!), 3D remains a lure–except when it doesn’t, as with Gulliver’s Travels.
These days Entertainment Weekly seems to be mounting a campaign against 3D. Lisa Schwarzbaum makes no bones about her increasing disenchantment with the format. About a quarter of the prose in her December 15 review of The Chronicles of Narnia:Voyage of the Dawn Treader (C rating) is devoted to it:
And that includes the option of watching The Voyage of the Dawn Treader in undistinguished, unnecessary 3-D. I’m more and more frustrated these days by movies that sell the 3-D movie experience as a kind of turbo-charged event, yet the greatest extra we see through plastic movie-theater goggles is the ”dimensionality” of a sword or a boot or the imaginary fur on a CGI mouse. I’m confounded by the fact that, aside from the Pevensie siblings and their nicely obnoxious cousin, absolutely everything and everyone aboard the Dawn Treader looks one-dimensional, no matter how closely I peer through special specs.
It’s not just that one film, either. Schwarzbaum called Tangled (B rating) “Disney’s new (yet not quite novel), musical (yet not quite memorable), 3-D (yet so what) animated retelling of the Grimm brothers’ Rapunzel.” Of The Green Hornet (C-), she remarked, “In a last-minute tweak, the production has also been meaninglessly 3-d-ified–never mind that there’s nothing whatsoever 3-D-ish going on. Maybe those clumsy 3-D glasses are meant to let moviegoers mimic the superhero mask-wearing experience? At any rate, they let moviegoers pay more for a ticket.”
OK, she’s one critic. But note EW‘s back-page “Bullseye,” which shows what one or more people on the staff think of as recent hits and misses in the sphere of popular culture. For the week of November 11, , there was an arrow fairly close to the center with the caption: “Good news for 2012: Batman gets a title (The Dark Knight Rises). Better news for 2012: He won’t be rising in 3-D.” For the year-end Bullseye from the undated last issue of 2010, an arrow on the outer rim had a distinctly unsympathetic caption (see above). The January 21 issue places an arrow near the outer ring, labeled “All that talk of making The Great Gatsby in 3-D.”
Lest anyone think that EW has some hidden agenda in knocking 3D, we should note that the magazine belongs to Time Warner, whose Warner Bros. studio is deeply invested in the success of the format.
There’s also a great deal of anecdotal material about how parents are tired of paying multiple 3D surcharges when taking a whole family—and tired of finding that the kids won’t wear the glasses through the whole show. Dorothy Pomerantz is one parent with a soapbox from which to state her case, in the form of her “The Biz Blog” for Forbes. On July 13 she wrote:
We went to an 11 a.m. showing (for matinee prices) of Despicable Me and it cost us $41 for a family of four. If we had decided to see the film in 3-D, it would have cost us $55 for tickets alone. In my mind, that’s too much money.
For one thing, my kids are scared of the 3-D effects and wiggle so much in their seats it’s hard to tell if they’re seeing the image clearly at all (and my daughter has a very hard time wearing the glasses over her normal glasses for 90 minutes at a time). I find the glasses sit very uncomfortably on my face and that the movie image is often dim. For some reason my husband doesn’t see the 3-D well and ends up with a horrible headache.
People seem to think that children’s animation is ideal for 3D—but if a lot of young children don’t like the glasses or can’t keep them on, maybe that’s not true. (The image above right is not a warning against such problems but a promotional item for watching 3D Blu-ray on PlayStation 3. Apparently children will be seen and be heard.)
Apart from journalists, ticket-buyers are complaining. Back to EW, where the January 14 edition’s letters page (p. 10) had this from Courtney Holcomb of Grand Prairie, Texas:
I’ve read many articles discussing the trend that Avatar started … yet most of them miss a simple point. The film was available in both 3-D and standard formats. The customer had to decide “Do I want to see it in 3-D or not?” More recent 3-D movies have changed the question to “Is it worth it to see the movie in 3-D?” Many of the ones on the “Bad!” end of your “Ranking 3-D Movies” chart might have done better if the standard version had been available as well.
Actually the chart (see left) was by quality, not income, but Ms Holcomb’s point could apply to box-office hits and disasters alike. People who had no access to 2D versions of any film on the list might have decided to go. A friend of mine told me he didn’t see The Voyage of the Dawn Treader, despite wanting to, because it was only showing in 3D.
On the same letters page, Stephen Wohlleb of Sayville, New York, wrote:
While studio execs scurry to push out any film they can in 3-D, they must keep in mind that 3-D should be used to enhance the story, not replace it. The “other Avatar,” The Last Airbender, was so poorly received because story still comes first; 3-D does not a film make.
I have not ventured too far into the depths of chat rooms and comments on the internet for the purpose of writing this blog, but of course, there one can find vociferous pro and con statements on 3D.
I have a friend with vision problems and frequent headaches, and she actually finds the 3D glasses improve her viewing of films. That doesn’t seem to be common, though. Mostly the headaches and the kids-having-trouble-with-glasses complaints seem to be shared by many.
Industry commentators don’t seem to mention the novelty effect of 3D much any more. Surely they never really thought that audiences will be dazzled forever. I think we reached the ho-hum point some time last year. I’ve mentioned that people began to resent the $3+ price hikes and to pick and choose more carefully among 3D releases, wanting the movie to be good enough to warrant paying more. But others perhaps decided 3D in general wasn’t worth it and that they would rather see a film the old fashioned way, seeing a flat image undimmed by glasses.
For me it was Toy Story 3. In 2009, David and I saw Up in 3D and enjoyed it. But we enjoyed it because it was another great Pixar film. As I said in my 2009 entry, I have remembered the film in 2D. We went to Toy Story 3 in 2D and enjoyed it. I have yet to see a film in both 3D and 2D to make a comparison, but my suspicion is that I would usually prefer the 2D version. I suppose the basic problem is that if the 3D is used for flashy depth effects with things flying out at the audience, it becomes too distracting and obtrusive. But if it’s used simply to make, say, jungle plants look closer to the viewer than Carl and Russell, then it’s unobtrusive—and hence not very interesting. Given that we have other mental tools besides binocular vision for grasping the spatial relations in an image, the jungle plants look closer in 2D as well.
A final thought on disaffected audiences. Currently there is a sector of the moviegoing public that loves 3D, will pay extra to see almost anything in 3D, and hopes the process expands. That part of the public is probably as big as it’s going to get. (Yes, new kids will grow up, but others will mature out of their adolescent obsessions with such things.) In the U.S. at any rate, right now there aren’t a lot of people suddenly discovering the joys of this wonderful new format. (It’s really just getting going in the major Asian markets.) But the proportion of the getting fed up by the process’ drawbacks—its higher cost, the growing numbers of mediocre and bad films in 3D, the glasses—is probably growing.
Just in time for inclusion in this entry, Roger has posted a new article, “Why 3D doesn’t work and never will. Case closed.” It includes a letter from Walter Murch, who is about as well-respected an expert on film technology as you could find. The letter explains how 3D systems work in ways that are contrary to the ways that our eyes and brains actually function. He deals with strobing, the convergence/focus issue (“So 3D films require us to focus at one distance and converge at another.” That’s where people’s headaches come from in watching 3D movies.) Murch concludes: “So: dark, small, stroby, headache inducing, alienating. And expensive. The question is: how long will it take people to realize and get fed up?”
Perhaps not very long. I was expecting that in the wake of last week’s post I would receive indignant email and get flamed on message boards. So far I have seen no indignation. One thread on imdb that linked to the entry led to about ten comments, all expressing dislike of or indifference to 3D. Of course, that entry was on the “advantages of 3D” (such as they are) for the industry. Maybe this one will rouse more ire.
A 3D film even a naysayer can love
There’s one 3D film that even 3D disparagers eagerly want to see: Werner Herzog’s Cave of Forgotten Dreams. It’s the one where Herzog got exclusive access to film in the Chauvet cave, which contains one of the largest and oldest sets of prehistoric paintings. I would love to see the cave, but it isn’t open to the public. So naturally I would love to see Herzog’s film. (He’s not exactly a bad filmmaker, either, whatever the topic). It seems the perfect use for 3D: showing people exciting places they will never get to see on their own. I could imagine a similar film being made in the tomb of Sety I in the Valley of the Kings, a very deep tomb full of paintings considered among the best that survive from ancient Egypt. It will almost certainly never be open to the public either.
IFC acquired the film at the Toronto International Film Festival in September. They don’t seem to be trying to publicize it very much. No announcement on their site of when it’s going to be released, and the Google link to the official trailer comes up with a “Page not found.” I had to go to The Documentary Blog to find out that the release date is March 25, but the author had no information about how many theaters would get it in 3D. I should think IFC would make more of a big deal about this film as a real “event” movie. Maybe they will, closer to the release date. With operas and sporting events playing in multiplexes, I would think that there’s a considerable audience for 3D films that bring special events to a far-flung audience. Every kid whose imagine was kindled by learning about prehistoric cave paintings in school, every art lover, plus every cinephile, would attend Cave of Forgotten Dreams if it came to a theater near them.

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