Friday | September 7, 2012


Dial M for Murder (1954).
DB here:
This cut makes you say: Huh? Margo’s hand is shamelessly out of proportion and, judging by the men’s stares, we’re somehow looking through her torso.
Yet does anybody notice it? The cut reminds us that Hitchcock can get away with murder, cinematically speaking. Probably you didn’t need reminding, but even an inveterate Hitchcock watcher (I saw Dial M for Murder when I was about seven years old) can still be shocked by the old guy’s sheer bravado.
In 1979, Dial M was revived, and a restored version began a tour as a re-release, playing in 3D around the US and Europe. It ran in New York’s 8th Street Playhouse in 1981, and Kristin and I caught it in London at about that time. Most relevant to today’s entry, in September of 1981, it screened in a 3D retrospective at what was then called the Festival of Festivals, the earlier incarnation of the Toronto International Film Festival. According to Variety, the late-night show turned away a thousand people.
It’s good to report, then, that about thirty years later it returns to what has become one of the most important festivals in the world. Last night Dial M, muscled up in a digital restoration, screened to a sold-out house at TIFF. Preparing some remarks to introduce it, I found myself captivated once again by this curious project. Overshadowed by Rear Window, which was released later the same year, it now seems quite a daring movie, and not just because of this brazen cut. This newest restoration is very welcome, for it gives us an occasion to see what Sir Alfred can sneak past us.
Naturally, there are spoilers ahead, so if you haven’t seen the film you probably shouldn’t read past the next couple of sections.
3D: Device, demand, decline

During the 3D boom of early 1953, Warner Bros. was an enthusiastic participant. House of Wax, released in April, had proven a huge success; ultimately it would earn $9.5 million and become the top 3D release of the period. Jack Warner halted production from April through early July in order to retool the studio for the new process. Jack announced several pictures going into stereoscopic production, including Lucky Me, Helen of Troy, Them, and A Star Is Born. None of these wound up in the new format, but two others, Hondo and Dial M for Murder, did.
At summer’s end, 3D was starting to flag, largely, it seems, because screening the films posed so many problems. No system had been standardized, and different studios embraced various formats. Late in 1953, some interest perked up, chiefly because of Hondo and MGM’s Kiss Me Kate, but very soon the fad was over. In early 1954 most 3D releases played in their flat forms, and some were released only that way. In April, a month before Dial M opened, Variety ran a story headlined “3-D Looks Dead In United States.”
Dial M had been shot in summer of 1953. According to Bill Krohn, Warners was obliged by contract to wait until the original play had concluded its run, so the release was delayed until May 1954. By then even Jack had lost faith in the format. Dial M was the first Warners 3D picture that the studio permitted to be shown flat in first run, and most exhibitors took that option. 3D, Hitchcock reflected, was a nine-day wonder, “and I came in on the ninth day.” The picture still did reasonably well, earning $3.5 million–but Rear Window returned nearly three times that to Hitchcock’s new home, Paramount.
Wider, deeper, in color
Dial M for Murder confronted Hitchcock with three new technical challenges. Most obviously, the demand that the film be shot in 3D created problems with the bulky camera (“the size of a room,” Grace Kelly remembered, with some exaggeration). It couldn’t focus some shots as closely as Hitchcock would have preferred. The extreme close-up of Tony Wendice dialing, like the shot that starts the opening credits, had to be made with a giant telephone and a big fake finger, a piece of effects work that Hitchcock happily publicized.
Moreover, cinematographers were still figuring out how to judge each shot’s best convergence point (roughly, the way the two lenses defined the location of the screen’s surface) and interocular distance (the distance between the two lenses, mimicking the spacing of our eyes). Misjudging these factors could lead to distortions, such as making actors look closer together or farther apart than intended. Hitchcock worried about the “waste space” around his players in the initial footage the crew shot. In addition, directors had to be careful when the convergence point was set beyond foreground figures. If the figure was cut off by the frameline, a partial torso could be floating out at the audience. (The same threat can arise in today’s 3D films.) Interestingly, there are very few shots in the film’s first half that use a vertical frameline to bisect a character, and almost no over-the-shoulder reverse angles, which were, according to one cinematographer, risky.
Hitchcock’s concern for too much empty space might have been aggravated by the studio’s demand that the film be in widescreen. With the rise of CinemaScope, most studios had decided to release films in wide formats, and Warners was no exception. Dial M was released in 1.85:1.
Finally, although Hitchcock had shot in color before, this was his first outing with Eastman Color, a single-strip emulsion that eliminated the need for three-strip Technicolor. (Indeed, Eastman Color made several new processes, like 3D and CinemaScope, feasible.) But the new stock was somewhat less sensitive to light than Technicolor, and one advantage of shooting single-strip—the fact that you no longer needed the big Technicolor camera—was lost because of the 3D apparatus.
Faced with these obstacles, Dial M can look like a step backward. In Hitchcock’s interview with Truffaut, he agreed, claiming to have been “coasting, playing it safe. . . . I was running for cover again.” He had been planning a more personal project that fell through, and it was Warners that suggested he do Dial M, a property they’d acquired. After seeing the play, he agreed, but even while shooting, Grace Kelly recalled, he was already planning Rear Window.
At first glance, Dial M for Murder seems like the epitome of photographed theatre. Nearly all the action unfolds in the apartment of Tony and Margot Wendice, mainly in their living room. We get brief views of the bedroom, the terrace, and the hallway outside. Only about five minutes, or about 6 %, of the film take place on the street or in Tony’s club.
Both Frederick Knott, author of the play and screenplay, and Hitchcock failed “to take full advantage of the screen’s expansive powers,” opined Brog. of Variety. “As a result, ‘Dial M’ is more of a filmed play than a motion picture.” In talking with Truffaut, Hitchcock seemed to agree. “I just did my job, using cinematic means to narrate a story taken from a stage play.” In another interview he elaborated:
I think that’s the job of any craftsman, setting the camera up and photographing people acting. That’s what I call most films today: photographs of people talking. It’s no effort to me to make a film like Dial M for Murder because there’s nothing there to do.
Actually, I think there was a lot there to do, and Hitch did it.
Acknowledging the source

We could counter Hitchcock’s just-a-job-of-work argument easily by citing what he did with the famous attempted strangulation. Swann, alias Lesgate, has slipped out from behind the curtain. After waiting tensely for Margot to lower the phone, he wraps the scarf tightly around her neck and thrusts her onto the desk. She squirms, frantically grabs a pair of scissors, and stabs him in the back. Next, according to Knott’s stage directions:
Lesgate slumps over her and then very slowly rolls over the left side of the desk, landing on his back with a strangled grunt.
No viewer will ever forget the far more hideous death that the would-be killer suffers onscreen. After flopping over Margot, apparently dead, he snaps back to life spasmodically, as if jolted by bursts of electricity. His body yanks itself erect, his arms twisting helplessly as he tries to withdraw the blades, before he turns over and hits the floor . The impact drives the scissor blades further into his back. Hitchcock celebrates the moment with an Eisensteinian overlapping cut to a close-up of the scissors. He had a special pit dug, he proudly told a reporter, to make the lens flush with the floor.
So much for just setting up the camera and photographing the people acting. We could point to other alterations from the play, such as the strained drawing-room courtesies that frame the whole story. “Let me get you another drink,” is the film’s first line, as Margot and Mark pull out of a passionate clinch. At the end, nabbed, Tony offers to pour his wife and her lover a drink, and then asks the detective: “I suppose you’re still on duty, Inspector?” There’s also the peculiar mustache motif. The play text and the film dialogue mock Lesgate/ Swann slightly for growing one, but the film adds the mini-gag of self-satisfied Inspector Hubbard calmly combing his own mustache.
Fine as these isolated moments are, Hitchcock’s treatment is more thoroughgoing. He does, as he tells us, use cinematic means “to narrate a story taken from a stage play.” But those means are unusual and instructive.
Hitchcock had already experimented with plots confined to tight quarters–a lifeboat (Lifeboat, 1944) or a parlor and hallway (Rope, 1948). It’s plausible, as many critics have noted, that he tried the same thing with Dial M. But those earlier films seem more technically radical. You couldn’t ask for a much more cramped space than a lifeboat, unless you wanted a phone booth (which Hitchcock did consider for a film). Similarly, Rope‘s experiment with very long takes (it has only 11 shots) made it extraordinary for its day. From this perspective, Dial M can look like a retreat. It expands its range of action in modest ways, and it doesn’t try for a consistent long-take look. There are nearly seven hundred shots, and the average runs a little under ten seconds, quite normal for the period.
Yet limiting the action largely to the apartment wasn’t exactly taking the line of least resistance. In adapting a play, there’s always a temptation to open things up. Most plays include a great deal of action that takes place before the play’s opening scene, or in other locales offstage. In other words, the plot of the piece is highly selective and concentrated in both space and time, while the broader story—the sum of all the incidents that contribute to the action—is recounted or suggested on stage. Most film adaptations “ventilate” the original by dramatizing these scenes, as Brog. apparently would have preferred.
Hitchcock resisted the temptation to open out the play. Showing scenes that take place before the stage action (perhaps the theft of Margot’s handbag, or Tony’s stalking of the shady Swann/ Lesgate) would have lost the tight focus of the original. Moreover, we can gain an extra layer of interest when action is recounted rather than dramatized: we get both past events and present attitudes toward them. (In other words, sometimes we should tell rather than show.) Most intriguing, though, is Hitchcock’s comment to Truffaut that opening up a play “overlooks the fact that the basic quality of any play is precisely its confinement within the proscenium.” Hitchcock wanted “to emphasize the theatrical aspects.”
Hitchcock wasn’t alone. In the 1940s, several filmmakers were rethinking the problem of filming theatre, and they were exploring ways to bring out the “theatrical aspects” of the material. In a brilliant 1951 essay, André Bazin pointed out that filmmakers were now confident enough in their creative choices to adapt plays while acknowledging the pleasure of purely theatrical conventions. These films, he suggests, engage us by acknowledging the theatricality of theatre.
Bazin pointed to Olivier’s Henry V (1944), which begins in an Elizabethan playhouse and gradually moves its scenes to realistic settings. He mentioned as well Cocteau’s Les Parents terribles (1948), which, somewhat in the manner of Dial M, finds an equivalent for the play’s single-room set by expanding the film’s locale just slightly to take in an entire apartment. Other examples would include Welles’ Macbeth (1948), Melville’s Les Enfants Terribles (1950), and H. C. Potter’s The Time of Your Life (1948). Earlier in the decade, the obviously artificial sets and to-camera addresses of Our Town (1940) and Wyler’s handling of the parlor and staircase in The Little Foxes (1941) suggest a sort of para-theatre, cinema that supplements or amplifies stage conventions rather than trying to escape them.
That Hitchcock should join this trend toward new forms of filmed theatre is surprising. Earlier in his career, as a director nurtured by the silent movies and particularly American and German films, he had been an advocate of “pure cinema.” That meant, above all, editing and pictorial storytelling. Talky scenes were anathema. He wrote in 1937:
If I have to shoot a long scene continuously I always feel I am losing grip on it, from a cinematic point of view. . . . What I like to do always is to photograph just the little bits of a scene that I really need for building up a visual sequence. I want to put my film together on the screen, not simply to photograph something that has been put together already in the form of a long piece of stage acting.
Yet in 1948, he explained that he had yearned to film scenes in long takes.
Until Rope came along, I had been unable to give full rein to my notion that a camera could photograph one complete reel at a time, gobbling up 11 pages of dialogue on each shot, devouring action like a giant steam shovel. As I see it, there’s nothing like a continuous action to sustain the mood of actors, particularly in a suspense story.
He took much the same approach in Under Capricorn (1949).
Why does the montage-oriented director ten years later make two of the showiest long-take films in Hollywood history? I’ve suggested in an essay in Poetics of Cinema that there was something of a long-take contest among American directors in the decade after Citizen Kane. The competition was propelled partly by new equipment that permitted long, flowing camera movements. This “fluid camera” trend, as it was called in American Cinematographer, pushed ambitious directors toward shots that might run several minutes. Welles, Preminger, Minnelli, Cukor, Ophuls, Siodmak, Joseph H. Lewis, and several other directors tried their hands at virtuoso long takes, and in some cases those were applied to stage adaptations. Welles stretched one shot in Macbeth to the length of a whole camera reel.
With Dial M, Hitchcock largely gave up the long take (though a few shots run a minute or so), but he tried something else. He offered a form of filmed theatre that has its roots in silent moviemaking, and he explored ways to transpose it to 3D cinema.
A chamber play

Sylvester (1924).
In fall of 1924 Hitchcock went to Germany, where he toured the magnificent Ufa facility and became acquainted with the work of the industry’s outstanding creators, especially Lang and Murnau. Most writers have emphasized his acquaintance with the Expressionist films of the early 1920s, and he sometimes mentioned his admiration for The Cabinet of Dr. Caligari. But he also praised Lubitsch, who was no Expressionist, and when asked about his major influences, he answered, “The Germans. The Germans.” It’s not farfetched to assume he was aware of another trend in local production, the one known as Kammerspiel.
The Kammerspiel, or “chamber play,” emerged in German theatre, and the film equivalents appeared in the early 1920s. The Kammerspiel film typically confined itself to a few settings and emphasized psychological conflicts among a small cast of characters. Surprisingly, the major instances, such as Shattered (Scherben, 1921), Backstairs (Hintertreppe, 1921), and Sylvester (aka New Year’s Eve, 1924), weren’t adapted from plays but were original scripts by Carl Mayer. The most famous Kammerspiel film, which Hitchcock would likely have seen during his visit, was Der letze mann (aka The Last Laugh, released December 1924), directed by F. W. Murnau. Extensive tracking shots were rare in most silent movies, but Murnau built his film around them. He and Mayer, who had scripted Der letzte Mann, came to America and there made Sunrise (1927), famous for its elaborate camera movements.
Another major director pursued the chamber aesthetic well beyond the silent cinema. Carl Dreyer had made a Kammerspiel film, Michael (released September 1924), and he carried the lesson of the trend back to his native Denmark with The Master of the House (1925), an adaptation of a popular play. Like Dial M, the film concentrates on one locale—a family’s apartment, built out of hundreds of detailed shots of the actors and sets, with almost no camera movements. Later, Dreyer would apply the Kammerspiel aesthetic to other play adaptations, Ordet (1955) and Gertrud (1964), but presented in long, gradually unfolding tracking shots.
With a Kammerspiel aesthetic, you get something fairly distinct from what we think of as filmed theatre. The baseline prototype of filmed theatre is the PBS/ Metropolitan Opera model: a live performance captured by several cameras. The cameras don’t really penetrate the space; they give us different angles and shot scales (usually thanks to different lens lengths), but we don’t have a sense that the camera is in the thick of things. A more flexible form of filmed theatre occasionally inserts the camera among the performers, as with certain shots of Wenders’ Pina. But for Hitchcock, Dreyer, and the chamber-film aesthetic, the space of the “stage” becomes completely permeable. The actors are stuck in the set, but the camera can go anywhere there. The camera can scan the space, jump below or above it, even rotate. The result feels both theatrical and cinematic—a concentrated stage piece heightened by the tools of cinema.
Locked inside these four walls
Films in the Kammerspiel mode find drama in intimacy and routine. Sometimes called “doorknob cinema,” these films draw suspense out of prosaic activities: crossing a room or simply waiting for someone to come through a doorway can become major turning points. Dial M is doorknob cinema par excellence; a latch comes close to being a character. But the director’s problem is to dynamize this enclosed space, to make furniture and entryways and trips back and forth across a parlor engrossing. So it’s a question of how to film it all.
The proscenium tradition of Western theatre pretends that the setting’s fourth wall has been removed. We look through it to the action. PBS-style canned performances preserve this convention, keeping us on the auditorium side. But Kammerspiel-style filming doesn’t adhere to this. Not only does the camera shoot from angles that would be unavailable to a spectator in a playhouse, but it may show all four walls of the set. Dreyer’s Master of the House does this, freely cutting from one side of the action to another, so rigorously that we could sketch a complete floorplan of the rooms.
Dial M does much the same. Consider that bar table against one wall. It’s shown straight on in many shots, but at least once the drinks are shown in the foreground (with striking 3D saliency) and behind Margot and Mark we see the other wall behind them, the one “through which” we’ve seen action before.

Why go to the trouble of showing the fourth wall? It supplies visual variety while expanding the play in a way that is at once “theatrical” (the space is still enclosed) and “cinematic” (the camera can go anywhere). Allowing a fourth wall also permits more complex staging effects. Characters can now make a circuit around the entire set. This is notable in Dreyer’s late films, when the character’s walk is covered in a single tracking shot, as if the set’s four walls have been ironed out on the screen.
Hitchcock does the same sort of thing through cuts. In one scene, we follow Tony as he finally takes control over Swann, convincing him to kill Margot. Here the showing of the fourth wall can mark off a privileged portion of the scene. To get a sense of how this happens, we can look at a plan of the apartment provided by Steven Jacobs in his stimulating book The Wrong House.

The living room is the biggest space, with the kitchen (never shown) and hallway above it. To the right of the living room are the bathroom (never shown) and the bedroom. The street is at the far right of the diagram, the terrace and garden at the far left.
The living room is the main arena of action. In the left area are the French windows, with Tony’s desk and desk chair in the alcove. The drinks bar, flanked by two chairs, stands along the uppermost wall. Adjacent to the right chair is the crucial main doorway. In the center of the room, facing the fireplace at the right, is the sofa and coffee table, with a narrow table running behind the sofa. Two wingback armchairs are angled alongside the fireplace. On the long bottom wall are bookshelves, hanging pictures, two chairs, and a china cabinet (not pictured).
During most of the film, we are oriented to the apartment from camera positions facing the wall with the drinks bar and the doorway (the top area of the floor plan). At a crucial passage, however, Hitchcock takes us around the entire living room, clockwise.
Tony has been unveiling how much he knows about Swann’s crimes. In this movie, the desk is the place of power, where both the phone and Tony’s account book are. Starting at the desk, Tony builds up the pressure. He moves along the familiar side of the room to confront Swann as he wipes the glasses.

He controls their conversation, even when he pauses to sit down and face a looming Swann.

These shots get Tony to a midway resting point. He explains that he’s already framed Swann as the man blackmailing Margot. This pushes Swann into an angry sulk. Hitchcock uses Swann’s static profile as a pivot, in order to switch camera positions 180 degrees. As Tony continues to squeeze Swann, we see a corner of the fourth wall we just more or less occupied.

Call this the “stick” part of the sequence. When Tony proposes a carrot—a thousand pounds in exchange for killing Margot—we follow him from the new side we’re on. Swann turns uneasily away, and a slight change of angle accentuates his shift.

As Swann edges to the fireplace, Tony strolls rightward, passing a bookcase and the china cabinet. When he gets to his desk, he reaches into a drawer.

“You can take this hundred pounds on account.” He tosses the money across the room, and the camera pans with it across the fourth wall. The sheaf of bills lands in the wingback chair Tony had relaxed in earlier.

Swann doesn’t touch the money but advances to the desk to check Tony’s claim that the bills can’t be traced. So we make another half-circuit of the room.

Now we’re back in the zone in which the shot started. When Tony says that the murder will take place “approximately where you’re standing now,” Hitchcock cuts to a low-angle shot of Swann, starting. (This is one of many examples gainsaying the idea that a low angle confers power on an individual.)

This entire passage, the culmination of Tony’s efforts to recruit Swann to his cause, is rendered in a series of fairly short shots, not long tracking movements. And indeed the “wild wall” with the bookcase would have been much more difficult to manage in a single take. Probably that’s one reason Rope doesn’t show us its fourth wall.
After this patient, quietly bravura passage, Hitchcock starts a new one, this time from a high angle.

The orientation, one we haven’t seen before in the film, marks a fresh phase of the action: it’s the first of many rehearsals and replays of the killing. This section of the scene gains force by its contrast with earlier low-angle shots and the steady circuit we’ve made of the living room.
Echoing frames

Naturally, Hitchcock dynamizes Knott’s play by means that we’ve seen in other of his films. There are passages of subjective cutting, in which we’re given the optical point-of-view of a character. Early in the film POV shots are assigned to Tony, but as Margot gets drawn into his trap, Hitchcock gives her subjective shots too. The pivot comes when during Hubbard’s questioning. Tony steps out from behind the Inspector and her glance flicks to check his expression. She’s telling the lie he coached her to tell. Our alliance starts to shift to her–and to Hubbard, through whose eyes we’ll see what happens in front of the house at the climax.


At the climax, when Inspector Hubbard brings Margot out of prison to solve the case, a comparable peekaboo dance takes place through her vision, with Tony replaced by Mark.


There’s also the remarkable passage of mental subjectivity reminiscent of 1940s montage sequences, in which Margot’s trial and condemnation are compressed into abstract shots showing her as if facing the judge (above). These images again at once open up the play a bit and keep faith with the tightly circumscribed premises of the film. As Hitchcock explained to Truffaut, he handled the court proceedings in such a stylized fashion because shifting the action to another concretely defined space would have destroyed what he’d built up. “People would have started to cough restlessly, thinking, ‘Now they’re starting a second picture.'” The passage also reinforces our emotional attachment to Margo that was initiated during Swann’s attack.
Keeping the action within one set also allows Hitchcock to exploit a tactic that’s common to Hollywood films but that seldom gets such a workout—the repeated setup that carries echoes of earlier actions. I’ve supplied examples in an earlier entry, on Nolan’s The Prestige, but needless to say Hitchcock gives us a master class in reiterated or rhyming setups. The several tours of the apartment activate different props and zones while also highlighting key areas, such as the desk and the door that will come back later. When you have only a few sets, you can layer the audience’s sense of the scene’s progress by calibrating your camera positions to evoke earlier shots of the same bit of space.
For example, when the police are investigating Swann’s death, a high angle ironically echoes Tony’s rehearsal of the murder plot (above). Another straightforward instance is seen in the low angle on Tony in the wingback chair. We first see it when Tony offers his purring explanation of how he’ll frame Swann (above). That shot is recalled quite precisely when, after having adjusted to Swann’s death, he relaxes in the chair after setting up the framing of Margot.

The hallway area receives more prolonged development, with the carpeted stairs becoming more prominent as the film proceeds.

In the second shot above, Hitchcock denies us what any other director would show: a closer view of Tony slipping the key under the carpet as he’s talking casually to Margot. It’s a token of respect for our intelligence, I think. He knows we’re watching Tony’s hand, even in long shot.
Not until Swann arrives do we get the variant of the framing that will be modified at the climax, when Tony comes back from the police station.

Both of these shots play out as parallels and variants, as each man reaches for the key under the stair carpet.
The most striking repeated-and-varied orientation is a long shot angled from the side of the desk pointing toward the distant bedroom. You can almost plot “action peaks” across the film using the slight variants of this framing. Tony’s demonstration for Swann goes according to plan when Margot comes out of the bedroom to answer the ringing phone.
A similar framing presents the grisly aftermath of the murder attempt, contradicting Tony’s confident patter about the plan.

Later, the key framing shows Inspector Hubbard setting the trap for Tony, in a shot recalling the trap Tony set for Margot. When Tony is caught and tries to escape, Hitchcock cuts to the prime orientation to show his path barred.

Of course, filming several shots from the same general setups can save time during production, but shrewd directors turn those repetitions to narrative advantage. In this case, they let Hitchcock have his cake and eat it too: he can stay concentrated on a single set, but he can create a web of associations among different phases of the action. The narrow rooms of Knott’s play are transformed by cinema.
Superflat?
The widescreen format forced upon Hitchcock may have been another source of his worry about “waste space.” He used lampshades and other items of furniture to balance the 1.85 compositions. More important, his use of 3D has long seemed rather conservative. Is it?
There are almost no instances of objects popping out from the screen surface; the famous example is Margot’s hand plunged out and toward the scissors on the desk during Swann’s attack. The space is discreetly layered, as when the bottles on the bar table or the bedstead moved to the living room command the foreground of shots. On the whole, Hitchcock follows both advice and custom in using the frame as a window: the depth is on the other side of the screen, tapering toward the distance. This was recommended practice at the time, and still is today.
More important, 3D Westerns like Fort Ti and Hondo and 3D musicals like Kiss Me Kate have settings stretching into the far distance, so you can show an extreme range of depth behind the screen/window. But if you’re shooting an apartment set, you don’t have much distance to play with. The result is a “shallow depth” that is at odds with a central trend of 1940s cinema and many 3D productions of the day.
Like other directors working in the 1940s and early 1950s, Hitchcock sometimes embraced tight depth compositions with big foreground heads or objects. Here are shots from The Paradine Case (1947) and I Confess (1953).

Color filming made shots like these more difficult, as the film speed didn’t allow the lenses to be stopped down so far. Accordingly, for Rope and Under Capricorn, Hitchcock either spread his actors out clothesline-fashion or kept the foreground far enough from the lens so that the depth of field could be managed.

3D added more constraints. Fox cinematographer Charles G. Clarke recommending putting nothing very close to the camera and relying on 50mm lenses for medium shots (rather than the wider 35mm ones common in 2D black-and-white filming). Hitchcock’s cinematographer Robert Burks had shot Hondo and is said to have worked uncredited on House of Wax, so he was aware of the emerging 3D conventions. But the relatively flat spaces of Dial M yielded depth shots that don’t spread its faces across great distances. In many of the shots shown above, you can see that when figures are arrayed in some depth, the foreground is fairly far away from the lens. We have a convenient comparison in the opening of Shadow of a Doubt (1942) and a late scene in Dial M.

In the later film, Milland in the foreground is further from the lens, and Cummings is closer to him than the landlady is to Joseph Cotten. In most shots in Dial M, the space of the set is shallower, and the characters are typically packed closer together, than in the deep-focus films of the 1940s.
Paradoxically, then, it was harder to get aggressive depth compositions in 3D films than in 2D ones. But Hitchcock seems to have taken advantage of the shallow space of the Wendice apartment to concentrate on his actors, often isolated in single shots rather than the jammed frames of the 1940s. Given the wider frame, his compositions may seem bland, and sometimes they display the waste space he deplored. Still, his approach throws nearly all the emphasis onto the “theatrical” features of line readings, postures, gestures, and facial expressions.
Moreover, seeing the 3D screening at Toronto right after seeing digital 2D copies, I was struck by how many planes are out of focus in the 3D version. Presumably the 2D transfers have always been taken from one or the other of the dual-camera negatives. The result is a harder-edged image than what 3D creates with its staggered overlap of images.
Focus is extremely selective in the 3D version, with often only a face or even a cheek crisp and everything else significantly softer. For example, it’s not easy to discern in the 2D versions that in 3D, Margo’s face is the only plane in focus in the first shot below; both the bouquet and Mark, as well as everything else, is not as sharp. Later, Hitchcock makes the bedside clock salient by letting it be the only item fully in focus, but I don’t think you’d know that from the harder-edged image on display on the DVD and the download version.

Unlike the 1940s deep-focus style, then, Dial M‘s color 3D puts very few planes in focus, accentuating the shallowness of the space of the scene. The foreground furniture and lamps would be distracting if they were in focus (as, say, they tend to be in The Ipcress File). Like a silent-film director practicing the “soft style” of the 1920s, Hitchcock uses 3D to surround his characters with cushiony, vaguely defined planes.
I’m tempted to see Hitchcock flaunting shallow space in one of the more remarkable moments in Tony’s murder rehearsal. As we’ve seen, high angles trace Tony’s path around the parlor. They also highlight the suitcase that hasn’t been visible in earlier shots, what with all the low angles. But when it’s necessary for Tony to show Swann where he’ll hide the key, we get something quite unlike the rest of the film.
Most directors would either shoot the scene from inside the apartment, framing it in the doorway (as the set is filmed when Hubbard reveals the lost key), or from some vantage point in the hall, probably from rather close to the carpet. Instead we get a cut from the master-shot high angle straight in to another high angle, but taken with a much longer lens.

Peering through the chandelier at Tony’s ploy, riveting our attention on the key, this shot emphasizes depth in a way that few other shots in the film do. Yet the long lens has the effect of squeezing the planes together, negating the effect of 3D and relying on monocular depth cues like distance and the out-of-focus chandelier. It might as well be an axial cut out of Kurosawa.
This image, like the two shots I started with, the implausible and underhanded cut showing Margot displaying her key to the three men, reminds us that Hitchcock is always ready to tell stories of the unexpected, in unexpected ways. And these ways celebrate the ability of film to transform whatever it touches.
Years after Dial M, Hitchcock may have soured on the theatre-driven phase of his career. Yet Wordsworth’s sonnet in praise of sonnets celebrates what you can accomplish within a “scanty plot of ground.” By embracing the theatrical trappings of Dial M for Murder, Sir Alfred does more than tell a suspenseful tale. He fastidiously demonstrates that cinema’s power is unpredictable.

At Toronto, the digital version of Dial M was shown in the original 1.85:1 aspect ratio. The 2004 DVD employs a 4:3 ratio. The version circulating on iTunes HD rental and the 3D Blu-ray disc announced for October, are in 1.77. I’m drawing my frames from the 1.77 version, the closest I can get to the original release.
The 4:3 DVD is not the full-frame film that was recorded in camera. The 1.77 version of Dial M that I worked from includes more material on the sides than can be seen in the DVD release. Correspondingly, a little is trimmed from the top of the 1.77 shots and more is cut from the bottom, and these portions are visible on the DVD. For those who want to study Hitchcock’s visuals, the forthcoming 1.77 Blu-ray is probably to be preferred. But the 1.33 version offers a chance to see how that shot of Margo’s hand was made. Some lady was apparently kneeling underneath the camera.
Speaking of cameras, initial publicity for Warners’ switch to 3D refers to the creation of an “All-Media Camera” that could shoot any aspect ratio and either 2D or 3D. There is evidence that Hondo and subsequent releases were shot on this device; its workings are explained here.
The 1981 Toronto Festival of Festivals’ screening of Dial M is covered in Sid Adilman, “‘Chariots’ Races to Most Popular Film Nod At Toronto Fest,” Variety (22 September 1981), 6. Variety‘s original review of the film is available in the 27 April 1954 issue, p. 3.
Thanks to Steven Jacobs for permission to reproduce his floor plan of the apartment. It originally appeared in his The Wrong House: The Architecture of Alfred Hitchcock (010 Publishers, 2007). Wesley Aelbrecht executed the drawing. Steven analyzes the use of the set on pp. 101-109.
Information on 3D during 1952-1954 comes from three standard sources, Adrian Cornwell-Clyne’s 3-D Kinematography and New Screen Techniques (Hutchinson, 1954); New Screen Techniques, ed. Martin Quigley, Jr. (Quigley, 1953); and R. M. Hayes, 3-D Movies: A History and Filmography of Stereoscopic Cinema (Scarecrow, 1989). See also Thomas M. Pryor, “Warners Reviving Full Film Output,” New York Times (25 June 1953), 23, and “3-D Looks Dead In United States,” Variety (26 May 1954), 1. Some rules for shooting 3D are formulated in Charles G. Clarke, “Practical Filming Techniques for Three-Dimension and Wide-Screen Motion Pictures,” American Cinematographer 34, 3 (March 1953), 107, 128-129, 138.
3-D Film Archive, an invaluable website stuffed with rare images, is run by Bob Furmanek. Particularly helpful entries are here and here. Also check the Home Theatre Forum for posts by Bob.
Hithcock’s remark about 3D creating “waste space” is quoted by Barbara Berch Jamison in “3-D Spells ‘Murder’ for Alfred Hitchcock,” New York Times (11 October 1953), X5. The passage is somewhat opaque, though, and Hitchcock might instead, or also, be referring to the widescreen format. Other quotations come from François Truffaut, Hitchcock (Simon and Schuster, 1967), pp. 156-159 and the 1963 interview “Hitchcock” by Ian Cameron and V. F. Perkins in Alfred Hitchcock Interviews, ed. Sidney Gottlieb (University Press of Mississippi, 2003), p. 51.
Hitch’s comments on editing versus long takes come from two essays, “Direction,” from 1937, and “My Most Exciting Picture,” from 1948, a transcribed interview. Both are available in Hitchcock on Hitchcock: Selected Writings and Interviews, ed. Sidney Gottlieb (University of California Press, 1995), pp. 253-261 and 275-284.
For information on Hitchcock’s career, I’ve drawn on Patrick McGilligan’s Alfred Hitchcock: A Life in Darkness and Light (HarperCollins, 2003) and Donald Spoto’s The Dark Side of Genius: The Life of Alfred Hitchcock (Little, Brown, 1983). See also Bill Krohn, Hitchcock at Work (Phaedon, 2000), p. 130.
Bazin’s essay, “Theater and Cinema,” is available in What Is Cinema? vol. 1, ed. and trans. Hugh Gray (University of California Press, 1967), pp. 76-124. My quotation of the stage directions from Knott’s play come from Frederick Knott, Dial “M” for Murder (Dramatists Play Service, 1954), p. 37. You can read Wordsworth’s “Nuns Fret Not at Their Convent’s Narrow Room” here.
Kristin discusses German Kammerspiel films in our Film History: An Introduction, pp. 95-96. Her remarks on the genre and on Backstairs can be found on Antti Alanen’s blog. I consider Dreyer’s treatment of kammerspiel conventions in The Films of Carl-Theodor Dreyer (University of California Press, 1981). The first essay in my Poetics of Cinema connects Rope with 1940s trends in long-take shooting and the “fluid camera.” See as well Herb A. Lightman, “The Fluid Camera,” American Cinematographer 27, 3 (March 1946), 82, 102-103, and “‘Fluid’ Camera Gives Dramatic Emphasis to Cinematography,” American Cinematographer 34, 2 (February 1953), 63, 76-77. Some of these ideas are discussed in our blog entry, “Bergman, Antonioni, and the Stubborn Stylists.”
I’m grateful to Cameron Bailey, Jesse Wente, Andrew McIntosh, and Brad Deane for enabling me to participate in the screening.
P.S. 12 Sept 2012: Richard Allen of NYU points out to me that John Orr, in his book Hitchcock and Twentieth Century Cinema explores Hitchcock’s Kammerspiel affinities in Dial M and other films. “It is Hitchcock, not Lang,” Orr writes, “who renews the European Kammerspiel tradition in the age of sound and Hollywood colour” (p. 63). I regret that I haven’t read that book, but now I intend to! Excerpts available on Google books suggest that my arguments go in different directions than Orr’s. In any event, Orr is a distinguished film scholar whose work always rewards attention.
P.P.S. 16 Sept 2012: I should also have referenced the special 3-D issue of Film History 16, 3 (2004), which includes articles by William Paul and John Belton, among others. In another essay, Sheldon Hall discusses Dial M, concentrating on manipulations of point-of-view, with other material on the film’s relation to the play. The whole issue is well worth reading, and I regret not recalling it when writing this entry.
P.P.P.S. 11 Oct 2012: At Twitchfilm, Jason Gorber provides thoughts on the digital restoration and an interview with Jesse Wente, who supervised the programming of Dial M for TIFF.
P.P.P.P.S. 11 Oct 2012: At 3Dfilmarchive.com, Bob Furmanek and Greg Kintz provide a dazzling consideration of the new restoration and the Blu-ray release, along with detailed production background and many original documents. Using production documents and photographs, Bob indicates that the Warners All-Media Camera was used on Dial M, and my entry has been revised to reflect the likelihood that this was the case. I’d appreciate further information from interested readers on that gadget, beyond the usually cited passages from John Wayne’s Hondo correspondence. A minority opinion claims that the machine was unworkable and Warners films were shot in the Natural Vision system, but I’ve seen no evidence that would support this. Thanks again to Bob for keeping me in the loop.
Posted in 3D, Directors: Hitchcock, Film technique: Widescreen, Hollywood: Artistic traditions, Narrative strategies | open printable version
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Monday | September 3, 2012

DB here:
August’s final weekend fizzled. Ray Subers of Box Office Mojo writes:
The Expendables 2 repeated in first place on what was easily the lowest-grossing weekend of 2012 so far: the Top 12 added up to $83.8 million, or 12 percent less than the previous low (Feb. 3-5).
This late-summer slot is usually a problem. Here’s Subers on last year’s situation, which included Hurricane Irene.
The weekend as a whole . . . is poised to be one of the slowest of the year, hurricane or no. . . . This crop of new releases [Columbiana, Don’t Be Afraid of the Dark, Our Idiot Brother] is modest at best, though Irene has given Hollywood a convenient excuse.
With few exceptions, both winter and summer have stretches which make it hard for new releases to make headway. January through March and mid-August through September are forbidding Dead Zones. Is it a vicious cycle? Do audiences stay away at these times because most releases have little appeal? Or do the distributors treat these months as dumping grounds because people tend to stay away?
Some years back, I pointed out that often these barren months yield some good, unpretentious fruit. This is the realm ruled by our B films–the action pictures, romcoms, modest dramas, and low-budget fantasy and science fiction that give the theatres minimal reasons to stay open. Often the Dead Zone can yield modest, interesting movies that escape the hyperbole that surrounds bigger productions. My example in 2008 was Cloverfield, which actually made decent money in wintry down times. Last year, there were Lone Scherfig’s One Day, Steven Soderbergh’s Contagion, Nicolas Winding Refn’s Drive, and probably others I missed.
I saw only one new release in the 24-26 August window, Premium Rush. It seems to me one of the best mainstream movies I’ve seen this year, and its weak performance ($6 million on the weekend) just shows that you can’t judge by box-office numbers. I found it much more enjoyable as a movie, and more intelligent in its grasp of storytelling and audience uptake, than Marvel’s The Avengers (opening weekend $207 million) and The Dark Knight Rises ($424 million), the two hulks looming over the season.
If Truffaut is right that cinema gives us beautiful people who always find a parking space, Premium Rush is pure cinema. The gallery of characters presents hip youngsters of Benetton gorgeousness (white guy/ African American guy/ Hispanic woman/ Chinese woman/ Indian guy) up against a middle-aged white guy with an ominously overhanging lip that makes him look both stupid and perpetually peeved. Needless to say, Michael Shannon has fun with this. And the couriers always find a place to lock their bikes.
It’s also a real Manhattan movie, which is to say it invokes welcome prototypes: frantic bustle, fast talk, quarrelsome strangers, good cops, bent cops, dumb cops, collisions born of congestion, chance encounters that become significant, violence courtesy of a mafia (Chinese), and moments of casual kindness. We’re all Saroyans when it comes to the Big Apple. We endlessly sentimentalize this city in our movies, and they’re probably the better for it.
But to make a more analytical case that this is a smart, well-put-together movie, I must indulge in spoilers, which are coming right up.
Bike boy

Premium Rush is short: 83 minutes and 49 seconds, not counting credits. That’s also about the length of G-Men, The Ghost Goes West, Holiday, Shopworn Angel, Phantom Lady, The Dark Mirror, Pitfall, The Suspect, Baby Face Nelson, and the 1953 War of the Worlds. I’m not proposing length as a yardstick of value, only noting that our two-hour-plus blockbusters have forgotten what you can do in short compass.
In many B-pictures, both now and then, brevity can encourage you squeeze diverse possibilities out of a simple situation. In Premium Rush, the central situation exemplifies the screenwriter’s old adage: Swamp your protagonist with problems. Here they come fast.
At 5:17 pm, Manhattan bike messenger Wilee is assigned to pick up an envelope from Nima, a Chinese woman who works at Columbia University. He’s immediately pursued by a cop, Robert Monday, who wants what’s in the envelope. At the same time, Wilee and his girlfriend Vanessa, also a messenger, are quarreling because he missed her graduation ceremony. A heavy make is flung Vanessa’s way by Manny, an African American Adonis who’s Wilee’s only rival in virtuoso biking. And at intervals Wilee, who shoots through traffic with suicidal glee, is in the sights of a bulky bike cop. All jammed together we have a free-spirited protagonist who’s quit law school because he loves to ride, a love triangle, a sinister cop, and a mystery: What’s in the envelope? By 7:00 pm all is resolved.
The film displays the classic Hollywood double storyline–romance problems and work problems, intertwined. Still, the plot isn’t as linear as I’ve just implied. I think that the film exemplifies clever ways of working with the four-part structure that Kristin has identified as common in Hollywood features. (That’s discussed here and here and here.) My timings aren’t as exact as I’d like, but I think they’re decent approximations.
Setup (0-ca. 28:00)
After the flash-forward prologue, set at 6:33 pm, and the brief exposition of Wilee’s world view, we see him picking up the envelope at 5:17. It’s addressed to Sister Chen in Chinatown and it must arrive by 7:00.
In a chase Wilee evades Monday and the bike cop, and goes to a police station to file charges against Monday. But he has to take cover when Monday comes in. Now the film’s narration gives us a block of scenes that flashes back to earlier in the day, starting at 3:47. We see Monday lose thousands of dollars in Chinese gambling parlors. Punished by the loan shark’s thugs, he kills one of them. To make amends, he agrees to intercept a ticket that’s worth $50,000 that’s making its way to Chinatown. At the end of the flashback, Wilee, hiding in the police station’s men’s room, opens the envelope and sees that what’s inside is simply a movie stub with a Smiley scrawled on it.
Complicating action (ca. 28:00-48:00)
A plot’s second stretch is often a complicating action, something that changes the protagonist’s goals. Originally Wilee wanted to fulfill the delivery; now, with things getting dangerous, he decides not to. He goes back to Columbia to return the envelope to Nima.
At this point we get a flashback explaining that the ticket is a token from a Chinese crime lord, whom Nima has paid with her savings. In the meantime, Monday finds a new stratagem. Instead of trying to catch Wilee, he calls the messenger service and, citing the number on the receipt he has wrested from Nima, he changes the dropoff point. Raj, the dispatcher, gives the order to Manny, Wilee’s rival, and Manny fetches the envelope moments after Wilee has returned it.
We’re at about the midpoint of the film when Nima explains that the money is payment for her son’s illicit passage to America. Now Wilee is faced with a classic choice for an American protagonist: To mind your own business, or to risk your life and livelihood to help someone in distress. He chooses to be a hero, and that means catching up with Manny.
Development (48:00-64:00)
The development section usually doesn’t radically change the premises of the plot. Instead, it’s used to define character further, flesh out secondary aspects of the situation, rework motifs, build suspense, and, surprisingly, simply delay the conclusion. Premium Rush offers a good example of several of these functions. Pedaling frantically after Manny, Wilee phones him and offers him money to give him the envelope. Manny could have accepted, and that would initiate the climax right away.
But Manny is a competitor. We’ve seen that he has his eye on Vanessa and he’s convinced he could beat Wilee in a race. So Manny’s personality, agreeable but aggressive, motivates delay, in the form of a prolonged chase/race that, inevitably, brings in the bike cop yet again. Meanwhile, the fact that Vanessa happens to be Nima’s roommate, and that she first put Monday on Nima’s trail, puts her into the mix, pedaling fast to converge with the three men. When she and Wilee finally meet, he hides the ticket in his bike’s handlebar, creating preconditions for the climax.
This section builds to a pile-up that ends with what we saw at the film’s beginning: Wilee sailing across the frame and landing on the pavement. Dazed, he remembers meeting Vanessa at a bar, where he won a prize as top messenger–the prize being the bike he’s been riding. Each of the three sections we’ve seen includes a flashback, but this is the first one presented as a character’s memory.
Climax (64:00-83:49)
One sign of a climax is this: We know everything we need to know. We know what the ticket means, what all the characters want, and what the stakes are. Now we just have to watch their plans work. In the ambulance, Wilee is suffering from cracked ribs, and Monday bends over him, whacking the ribs to make him talk. Wilee admits that he’ll tell everything if he can get his bike back. This is the make-or-break moment: The hero has to find a subterfuge that will accomplish his goal. Recovering the bike will allow him to retrieve the ticket.
The film has relied on crosscutting throughout, but now the technique expands and accelerates. Nima heads for Chinatown. Wilee’s bike is taken to the police impound facility, but Vanessa has followed it there and gets inside. Soon Wilee arrives with Monday, who searches Manny. Inside, Wilee and Vanessa recover the ticket and escape, courtesy of some very flashy bike-riding. They split up: Wilee to deliver the ticket, and Vanessa to assemble a flashmob.
From the start, during Wiley’s voice-over exposition, we’ve been aware that the couriers form a sort of countercultural community, and a very early scene showed bikers stopping to help fallen comrades. (Good old foreshadowing.) Now, as Wilee goes to deliver the ticket, he faces Monday, who has again caught up with him. The messenger community appears and Monday realizes he can’t fight them all. He’s killed by a Chinese gang member, introduced in part 2 and seen en route to the Chinatown showdown.
Wilee delivers the ticket to Sister Chen, and she phones the snakehead in China to report that the boy’s passage has been paid. Nima thanks Wilee, and in a canonical wrapup Vanessa and Wilee embrace. A brief epilogue echoes the beginning by showing Wilee back whizzing through the streets. “Can’t stop. Don’t want to.”
In Storytelling in the New Hollywood, Kristin points out that a film of 80-90 minutes might have only three parts, each 20-30 minutes long. I prefer my layout because it lets each of the first three sections have its own flashback, and it highlights the midpoint–the crucial moment of choice for Wilee. But proponents of a three-act structure would claim that their model accounts for the movie too. The setup would then run to the point at which Wilee escapes from the police station and calls Raj to tell him he wants no part of the deal; the complicating action would consist of Manny’s pickup and the ensuing chase; and the climax, as with my breakdown, would start when Wilee confronts Monday in the ambulance. In this respect, I think Premium Rush would be an enjoyable film to use in teaching some different approaches to Hollywood dramaturgy.
Personal velocity

From another angle, the first three parts (or two, if you insist) are themselves flashbacks from the opening shots. We’re introduced to Wilee as he sails against the sky in slow-motion, hurled from his bike and en route to hitting the pavement. Then in a kind of prologue the narration takes us back to him enthusiastically pedaling through the streets at 5:10 that day. His voice-over confides his love of biking, his refusal to use gears or brakes, and his preternatural ability to avoid collisions. In Wait Frank Partnoy shows how well-practiced athletes slow down their perception of time, giving themselves 200 milliseconds or more to decide how to return a tennis serve or a cricket shot. Thanks to CGI that plays out Wilee’s options within a split second, we see that he has that gift.
You can criticize voice-over exposition like Wilee’s as lazy screenwriting, and sometimes it is. But given the time pressure, both in the story’s deadlines and by the movie’s length, it creates a concise lead-in that sets the rapid pace of the little adventure we’re going on. The same pace informs the layout of the situations.
During the prologue, Vanessa gets concisely characterized. Nearly sideswiped by a cab, she punishes the driver by using her bike chain to amputate his outside mirror. Six minutes into the movie, Wilee gets his assignment; three minutes later he’s picking up the package. A minute or two after that, he’s accosted by the cop Monday. Then we’re off on a swift chase scene, shot and cut with a precision and economy largely missing from the two movie hulks mentioned above. The many stunts–most of them practical ones, not CGI-created; and many quite funny–keep you riveted to the screen. Likewise, the cascade of deadlines gives every scene a time pressure that’s only enhanced by hairbreadth escapes and near-misses in traffic.
Rapid pacing lets you slip smart things in casually, like the fact that Monday goes by the alias of Forrest J. Ackerman. The use of vaguely Googleized 3D maps, with Wilee’s route traced in yellow and his hypothetical zigzags in white, keeps us oriented briskly. Wilee’s swift, insolent repartee yields comic motifs, which I won’t spoil by specifying. Even the product placement has a jokey quality: these purportedly cool kids are stuck in a Columbia movie, so they all must use Sony Ericsson cellphones (1.8 % global market share last year).
The film employs the redundancy necessary to the Hollywood tradition, but in quickfire fashion. So, for instance, we learn in little bursts that Wilee rides without gears or brakes: he tells us, then later we see his handlebars and axles in close-up, still later Manny mocks his Old School simplicity, and then we see close-ups of Manny’s high-end gear. Finding fresh ways to repeat information is a measure of craft skill. You don’t just restate it; you do it once in words, then images, then contrasting images, and so on. But you can do it all so fast it doesn’t seem redundant. The payoff occurs when Vanessa, warned by Wilee that using brakes will kill her, has a serious crash. In one brief shot she angrily whacks off her brakes, bringing herself closer to his hell-for-leather ethic. Blink and you might miss it.
The film’s use of some common current conventions, like impersonal flashbacks that jigsaw together earlier events in different lines of action, adds to the sense of compression. The replays that show how the lines knot together are quick and simple. Above all, I congratulate director David Koepp, who also wrote the film with John Kamps, on avoiding the obvious. Lesser minds would have called our hero Road Runner and made the futile cop the Coyote figure. Wilee the biker combines the Coyote’s cosmic persistence with the Road Runner’s speed and vocalizations. Joseph Gordon-Leavitt’s grinning giggle comes pretty close to a meep-meep.
Above all, the film’s momentum comes from a plot motored by deadline-driven chases. No other medium can render the exhilaration of sheer headlong velocity. From the early 1900s up to today, cinema is drawn toward people, animals, and machines hurtling across the screen. Vanishing Point, Speed and Premium Rush are tapping the appeals exposed by great chases like those in Keaton’s Cops and The General and less-known Harold Lloyd masterpieces like Girl Shy and For Heaven’s Sake. I sometimes complain about post-1960s Hollywood, but I’ve got to admit that the revival of flamboyant set-piece chases in Burt Reynolds and Clint Eastwood movies, Raiders of the Lost Ark, and the action-adventure movies that followed have paid big dividends. Screen action doesn’t have to be rapid, but when it is, and when it involves a race against time, it can be transporting. Sometimes you just want a movie to move.
True, the summer comic-book sagas shift their bulk, but leadenly. When these zeppelins accelerate, they often burst into disjointed imagery. Premium Rush could be a textbook in how to give fast action a clean, cogent profile. When we see energetic movement that’s coherent, unpretentious, and inventive, gracefulness comes along as a bonus. You get another blossom in the Dead Zone.
Assuming that the summer ended on 26 August, Indiewire offers its analysis of summer trends. The most striking news: Overseas box office is about 2/3rds of the total.
Business over Labor Day weekend, which might also be counted as the end of summer, was somewhat stronger, with one robust win (The Possession, at $21 million). Box Office Mojo‘s report from 2 September doesn’t even mention Premium Rush, which is projected to finish Monday with a total to date of about $13.5 million. See also Leonard Klady’s summer wrapup at Movie City News.
Kristin discusses the structural patterns of mainstream American movies in the first chapter of Storytelling in the New Hollywood and offers many examples in later chapters. I test it on more recent cases in The Way Hollywood Tells It.
P.S. 4 September 2012: Thanks to a tweet from K. J. Hargan, I learn of a suit from a writer claiming that the movie is based on a novel he wrote in 1998. [2013 update: The plaintiff lost the case in April.]
P.P.S. 5 September 2012: David Koepp has written me with more information about his goals in making the film.
Nothing about Premium Rush was easy. The extreme nature of the work on the city streets, the physical risks to the actors and stunt performers, and our determination to find our entertainment value in real physical performance rather than CG work (except in certain obvious situations where it was played for laughs) all raised the degree of difficulty in their own way.
But one of the most gratifying things about your analysis was your appreciation of our structure, and how hard we worked to make a film of breathless brevity, in the great tradition of B pictures for decades. I realize that, as far as aesthetic criteria go, “short” doesn’t sound like a terribly high-minded one, but to me it was an essential guiding principle and a hard one to pull off. Your understanding of the value of a brisk pace and a tight running time made me smile, and your respect for the amount of love and effort some of us put into genre work is much appreciated.
Many thanks to David for the kind note.

Posted in Directors: Koepp, Hollywood: Artistic traditions, Narrative strategies, Narrative: Suspense | open printable version
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Sunday | August 26, 2012

Sueño y silencio (2012). Shot 1.
DB here:
We all know that Hollywood films and their counterparts elsewhere obey certain conventions of style and story. (I say conventions to put it neutrally. Some will call them formulas, some will call them clichés.) Against that tradition some critics and film lovers posit what’s been called “festival cinema” or “art cinema,” a tradition that favors individual expression and more unusual storytelling. But can we say that this tradition also has its conventions?
I think so. Let me take an example that you’ve probably not (yet) seen. Jaime Rosales’ Sueño y silencio premiered in the Directors Fortnight at Cannes this year, went into distribution in Spain recently, and will probably be making the festival rounds. I think it’s a good film, but my appraisal is beside my point today. I want to use the film as a sort of “tutor-text,” a handy way of talking about how such movies engage us in ways different from more mainstream films.
Paranorms
Central to my claim is that such films cultivate intrinsic norms, storytelling methods that are set up, almost like rules of a game, for the specific film. In a way, every film does this. I once wrote that “every film trains its spectator”–an idea that Jim Emerson put more pungently as “Any good movie–heck, even the occasional bad one–teaches you how to watch it.” Up to a point, we figure out the film’s characteristic stylistic and narrative strategies as it unrolls.
Of course most films’ intrinsic norms match what we can call extrinsic norms–those codified by the tradition. Hollywood films frequently simply follow the conventions of genre, structure, style, and theme that have flourished for a long time. What the art film does, I think, is what ambitious Hollywood films try to do: It tries to freshen up its intrinsic norms. But it does this according to broader principles of the art-film tradition. In other words, an individual device might seem strange, even unique to this or that movie, but the function it fulfills is familiar to us from our knowledge of the tradition’s conventions. We figure out the device because we assume it has a familiar function.
Take an example. How does the film indicate that certain images are flashbacks? Classical Hollywood films provided clear markers: Dissolves as transitions, wobbly music, voice-over remarks indicating that a character was recalling the past. But 1960s art films found other devices–slow-motion, shifts to black-and-white or a different palette, cuts to images that would have been out of place in a continuous scene. Viewers who understood the concept of flashback could infer that in this film, flashbacks were signaled through an unusual intrinsic norm. Fairly soon, of course, these devices were widely copied and became extrinsic norms, to the point that Hollywood films picked them up.
I’ve tried to make this entry a primer in art-cinema comprehension strategies. Many of this site’s readers have had a lot of practice in watching films like Sueño y silencio, so in a way what I say won’t come as a surprise. Yet many skilled viewers know the conventions only tacitly. Critics are well-versed in the tradition, but they typically talk only about the film at hand and don’t examine how it connects with more general principles of storytelling. Noting these guidelines, then, helps us understand criticism as well as movies; we can gauge critics’ reactions more exactly when we realize they’re responding to particular conventions.
Since Sueño y silencio has had such limited exposure, I’ll dwell only on the film’s first twenty minutes, its first reel. If you don’t want any spoilage at all, stop reading right now. But actually, my commentary tells you less about the film’s plot twists than the early reviews. I’m just trying to illuminate how such films work and, of course, entice you to see the film if it becomes available to you.
Fifteen shots
When we go to a movie we usually know a good deal about it. For now, though, let’s pretend you haven’t been privy to any information about what you’re going to see in Sueño y silencio. You just take it as it comes. But of course you’re exercising your eyes, ears, and mind all the while.
First you see a water-color painting being finished, in fast motion, by an unidentified painter (see the still at top). The image is pretty hard to determine. What seems to take shape is an image of a vaguely simian creature on the left, some animals in the middle, and a humanoid slung on what looks like a spit. What can this image have to do with what follows? Is the painter our protagonist, and will we learn about his creative endeavors? No. The shot functions as a kind of narrational mystery: We ask not only what it signifies, but why we’re being shown it.
This is as good a way as any of formulating an initial guideline for the hardcore art movie: How the story is presented is as important as what is presented. For instance, is this image offering a cluster of motifs that will be important in the film? When the film is over, we might be able to find out something about the painting or the painter, and we might find some connections to the plot.
So a second guideline: Often we’ll have to go outside the film to understand its story. This contrasts with most mainstream movies, which don’t make reference to recondite things like Spanish abstract painters. As it turns out, the painting refers to Abraham’s pious willingness to sacrifice his son Isaac to God, but it treats the tale in a disturbingly primal way.
Shot 2
Now the story proper seems to be starting. We watch a woman putting on eye make-up, seen through a slit in a door. There’s no dialogue, and the camera waits patiently; the shot lasts nearly a minute. This is the first signal that the film will be observing everyday routine, in more or less real time, from a stationary standpoint. The intrinsic norm that shapes nearly all the film–one fixed shot per scene–is being put into place. This stylistic choice isn’t unique to this film, but it is characteristic of art cinema. When there aren’t dramatic goings-on, as with Paranormal Activity‘s locked-down surveillance camera, the static shot usually asks us to adjust our expectations to a slowly unfolding exposition.
Why start with this woman (whom we’ll learn is called Yolanda)? I think it’s because, as the film goes on, she will be the focus of most of our attention, particularly once the drama starts. In a way, the film is following a very common extrinsic norm: Identify your protagonist early.
But the director gives with one hand and takes away with another. Yolanda isn’t doing anything of particular dramatic significance. At the same time, Rosales conjures up another, more unusual norm: obscured vision. We don’t see Yolanda fully and adequately. Throughout the film, our knowledge of what the characters do, even what they look like, will be cramped by such stylistic decisions. The film resists quick and easy comprehension; it asks us to make some effort. A new guidelines suggests itself: Be prepared to fill in a lot. And expect occasionally to be wrong.
Shot 3
A man (later identified as Oriol) and a little girl (Celia) are reading a storybook together. The tale is about monkeys in a park, and one escapes (in a book illustration they describe). Maybe this monkey connects back to the simian creature we saw in the painting? Later in the film, a zoo and a park will become very important.
But before we even get to these motifs, we notice that the filmmaker isn’t telling us who these characters are, or what their connection is to the woman we saw in the previous shot. We might assume that they’re a family, but a Hollywood film would tell us clearly and quickly (“Hi, Mom!” “Hi, honey. What are you and Dad reading?”). Here we have merely a possibility. A new guideline: A lot of exposition can be left to the imagination.
We’re also invited to consider the possibility that Oriol and Celia are especially close, since the other daughter we’ll meet, Alba, isn’t in this scene.
Shot 4
A long shot in a clothing store lingers for a while before Yolanda and two girls drift in from the right and wander to frame left. They are browsing for an outfit for Celia. Yolanda suggests a couple of choices, but Celia rejects them as uncool. Now we have better reason to take Yolanda as the mother of the family, but given that Oriol isn’t shopping along with them, there’s always the possibility that the parents are divorced or separated, swapping the kids back and forth. The basic circumstances of the family are held in suspension for some time.
The empty frame that opens this shot suggests another guideline. In many art films, settings take on a weight that they don’t have in many mainstream films. We’re used to them as a more or less neutral container for the real action, the clash of characters pursuing their goals. Films like Sueño y silencio may contain moments that function like the descriptive passages in a novel. These blocks of space invite us to focus on surroundings–to see them as abstract designs (planimetric framings like this work well), or to recognize their concrete layout, as here when Yolanda and her daughters have to thread their way through the aisles. Just as the unmoving long take asks us to feel the pressure of time, we should be ready to register space as space.
Shot 5
The next shot, of Oriol at his desk in his office, is doubly obscure: He’s in silhouette, and he’s talking to a man who is offscreen. This introduces another norm of the film: Often we won’t see both partners in a conversation. The framing will usually concentrate on the family members, as if the secondary characters are really secondary. But there are exceptions, and surprises as well.
The offscreen man is discussing his career, and from the conversation we learn that Oriol is an architect. But by starting with his role as father (reading to Celia), the film invites us to infer that the family may count more for him than his job does. (Imagine if the plot began by showing him at work, then showed him at home.) And just as he was patient and calm with Celia, he’s the same way with the young man offscreen.
In other words, first impressions matter in all films. They provide an anchoring bias that later developments will be measured against. In fact, an extended crisis later will propel Oriol into his work and away from his family. So while mainstream films tend to reinforce first impressions, many art films will nuance or even negate them. This can create an impression of character complexity, or of a narration that doesn’t pretend to know everything about the story.
Shot 6a
Six and a half minutes in, the narration breaks one of its “rules.” A smoothly tracking camera takes us through a building under construction. For a few moments we’re allowed to register this as a specific place before the camera halts on a distant view of Oriol and some colleagues discussing the construction project.
Shot 6b
In story terms, this could seem pretty redundant; we know Oriol is an architect. (Okay, now we know he’s a hands-on architect, but still…) But I think that the shot is important as resetting the film’s intrinsic norms. Later in the film, we’ll get small doses of camera movements of different types (one lateral track, one handheld shot, a couple of gliding Steadicam moves). It’s almost as if Rosales is sparingly spreading several alternatives out alongside his procession of static shots–a creative choice that will continue to dominate the film.
Shot 6c
On the second viewing, it seemed to me that the payoff of this loft shot occurs when the camera moves away from the men and back toward the windows. Bursts of flash frames, as if the film were inadvertently exposed, end the sequence.
At the plot’s first turning point, we’ll get another moving shot, with the camera mounted on a car, and that will be broken up by a fusillade of flash frames like these. We’re used to foreshadowing in plot terms: the gun in the drawer in act one will get used at the climax. But we should expect that art films will use stylistic foreshadowing, often in place of the dramatic sort.
Shot 7
Now the exposition, oblique though it is, starts to hang together. Scenes of the family together (shots 2-4) are followed by a pair of shots showing Oriol at work (5 and 6). In another planimetric shot we see Yolanda at work, teaching Spanish to French students. But so far no conventional drama has started. Rosales has concentrated on showing the family’s daily lives and then lets us infer relationships and character from lots of ordinary activity. In shot 5, Oriol speaks as an idealist, saying that a building project’s budget ought not to determine the result. Here Yolanda is patient with her (unseen) students as she teaches them vocabulary through a guessing game.
For the Hollywood screenwriter, character is ultimately revealed through conflict. In many art films, character is revealed–or kept under wraps–through routines. This strategy puts an emphasis on what the person is like when not grappling with problems–on what we might call their enduring natures, or (as in Bresson) on their essential mystery.
Shot 8a
More empty space: A girl’s bedroom, with photos and projects and lots of colored pencils and pens. Audrey Hepburn looks out at us. As in the clothing shop, setting comes forward. This time the locale encourages us to make inferences about character: later we’ll learn that Alba likes to draw and paint.
Shot 8b
And more indirection. Offscreen conversation between the girls is followed by the two of them stepping partially into the frame. By now we can see that this film will deny us a lot. What will it give in return? Emotion–a domestic tragedy is going to strike–but muted emotion.
Shot 8c
The girls play together, but it’s their gestures and voices (talking about a game they’ll play) rather than their faces that we have to fasten on. Art-cinema narration is a lot like what we find in a mystery film, but we’re teased with clues about basic story action. Instead of who done it? we ask what are they doing?
Shot 9
Now the scenic norm is firmly in place: We’ll be lucky to get half the scene: one character, or offscreen sound, or partial framings. In the ninth shot, all we see of Oriol is his arm. Still, maybe at last a drama is getting going. The boss complains that Oriol commits the firm to projects and then, once it’s on the hook, everybody has to fulfill his plans, regardless of the cost. Oriol replies that he’s flexible and willing to have the overages deducted from his pay. This leaves the boss flummoxed.
Yet this isn’t the core of the plot; nothing comes of the boss’s exasperation. An art film may give us nascent conflicts but never develop them, or pay them off. Characters may come and go without preparation, and chance events may divert the plot. Are these tactics more realistic than what we get in tightly plotted films? Some would say so; they’d say it’s more like the way life moves. In any event, it’s an important convention of this filmmaking tradition.
Shot 10
Parallels matter more than causality in many art films. While Oriol confronts job problems, Yolanda chats with other teachers. They consider the fact that kids don’t like foods that they’ll enjoy when they grow up. She suggests adding some chorizo to lentils, accentuating her as a Spaniard teaching in Paris.
Again a routine is invoked, but now we get a good look at the woman we’ll be seeing a lot of. Unlike the distant shots we’ve had so far, this shows us her curly hair, sharp chin, and gleaming eyes. The gentle, easygoing nature she revealed in shot 7 is confirmed. The film is introducing us to her very gradually, again through routines.
Shot 11
A variant of shot 3 (but Dad now with both daughters) and shot 4 (both daughters with Mom). The girls are waiting for their music teacher and Oriol keeps them amused. His closeness to them is reiterated, so that later when he changes his attitude, that becomes more marked.
Again the emphasis falls on everyday “undramatic” activities. Rosales is really pushing his luck. “For a long time,” wrote one critic, “nothing much is happening and the feeling of directorial self-indulgence is tangible.” Actually, we’re only fifteen minutes into the film at the end of this shot. Patience, please.
Shot 12
Some would say that the movie could begin here; many movies would. The parents are together in bed (so it’s presumably not a split-up family) and sharing time with the kids. They’re telling each daughter how she was born. One came out yelling, the other as if swimming.
Again, though, it’s all in the staging. We scarcely ever glimpse the daughters’ faces, and at many moments, as in my frame here, the parents are blocked by the kids. Like the slit composition in shot 2, the silhouette of shot 5, and the distant framing of shots 4, 6b, and 11, this shot gives us a willfully stingy stream of information. But the presentation is consistent with the staging and framing that contribute to the film’s intrinsic norm, so we’re not as startled by this shot as we might be if it cropped up in an ordinary film. It also varies the norm: Now characters don’t have to be off frame to be invisible.
Some critics would be inclined to say that this shot, like others “distances” us from the characters and their situation. But we shouldn’t confuse pictorial distance with emotional distance. Long shots can be emotionally wrenching; just look at the last two shots of Mizoguchi’s Sansho the Bailiff. I’d prefer to say that in what could have been a sentimental scene, the composition and the actors’ understated playing keeps the emotion simple and understated.
This is the first time we see the whole family together. It’s also the last. Some art films are quite laconic.
Shot 13
Laconic, did I say? Cut to a rocky landscape and the sound of a car engine. Is a car visible in the shot? Two screenings in 35mm didn’t reveal it to me. Again we’re invited to suspend our narrative interest and study a space.
Soon we’ll learn that this shot stands in for the travel to visit the grandparents. The bed scene makes no mention of the upcoming trip, so this landscape comes as a surprise. The moment reminds us that the film lacks cohesion devices, those elements that tie scenes together through:
Plans: For instance, maybe “Tomorrow you get to go see Grandma and Grandpa!”
Appointments: “Don’t forget you have to get up early for the trip!”
Deadlines: “Oriol, can you make it there before nightfall?”
Hooks: Those lines of dialogue that link the end of one scene with the beginning of another :”Don’t you love that wrinkled terrain near where your father and mother live?”/ cut to landscape.
Mainstream plotting tries to bind one scene to another tightly, making their succession seem smooth and inevitable. We’ve become so used to this that many art films feel fragmentary. We can’t easily predict what we’ll see next. After all the images of people, Rosales’ “empty” shot is surprising.
This refusal of tight scene-to-scene connections creates a different sense of time and forward-moving action. Movies like Sueño y silencio present life as one damn thing after another, not necessarily one damn thing because of another.
Shot 14a
In laying out those possible transitions, I just construed shot 13 retrospectively, knowing what came next. The action’s causality has to be figured out afterward; we often have to think to understand what we’ve just seen. This is one of many reasons that we must often watch such movies twice (or more) to appreciate them fully.
Now more opaque/oblique presentation. An old man comes through a doorway, illuminated briefly.
Shot 14b
As the old man becomes a silhouette, another silhouette emerges. It must be Oriol, by his voice and his glasses, but we have to pay attention to be sure. Is Yolanda there too? And the daughters?
Shot 14c
the even more obscure figure of a woman comes bustling in from the right and starts speaking to someone in the adjacent room. “Hi, sweetie!” Our inference engines have to work up exposition again. Older couple: probably grandparents. Grandma doting on (unseen) granddaughter. But only one daughter? And no Yolanda?
Shot 14d
Yes, only one daughter came. “One is better than none,” Grandma says as she leads the girl–on a big screen, you can make out that it’s Celia–to the foreground and out right. And no sign of Yolanda, so we must infer that Oriol made the trip only with the one daughter Celia. Hollywood tends to tell you important story points three times; art movies, less often. It’s the mystery-story model again: basic information is given through clues and hints.
Shot 14e
Finally, delivering on the early line of dialogue in which Oriol says he’ll move the car, the camera dwells on the corridor. Then we see the car backing up. Ending with the distant doorway we saw at the start, the shot is given a neat curve of development.
It would have been much simpler to show an exterior long shot of the house, the old folks coming out toward the camera to greet the car as it pulls up, Oriol and Celia climbing out, hugs all around, and so on. But then we wouldn’t have been as actively engaged in the way the scene develops; we’d immediately label it “Family visit.”
One way to think of art-movie conventions is that they’re reworking of elementary story actions we’ve seen before, but transformed through choices about narration (suppress some information) and visual and auditory style (choose an elliptical or “difficult” way of shooting the action). I think this tendency is one reason some critics think that such films heighten our awareness of both ordinary life and the conventions of art. “The Dream and the Silence,” says one, “is the work of someone with enormous intelligence and a need to see the world afresh.”
Shot 15a
Surely not every viewer will grasp the points I just made. (I didn’t myself on the first viewing.) Any artwork needs some redundancy, so the next shot/ scene stabilizes our understanding of the situation. It’s now clear that Celia and her father have come for a holiday. She goes walking in the forest with her grandmother, who explains about grasses and trees on their property. They wander out of the frame, and the camera drifts away from them. Their conversation fades out, and the camera continues its trajectory….
Shot 15b
…until it stops at a dark mass of bushes. Why?
I wish I could answer with confidence. The camera movement is a complement to the forward tracking we saw in the construction site during shot 6, but that’s not enough to explain the strong emphasis given to this foliage. Is it meant to evoke the rough, Art-Brut look of the painting in shot 1? Given what comes in the next five minutes, are these brambles a premonition of catastrophe?
In a way, the shot brings us back to the watercolor painting of the opening. In films like this, there will always be some images, sounds, or scenes that resist easy sense-making. They become interpretive nodes for critics to probe, sometimes for years.
These fifteen shots constitute the film’s first reel, and they lock in place many of the intrinsic norms. But these norms won’t simply be repeated in the course of what follows. They will be varied in cunning ways. The omission of certain information will keep us in suspense, heightened by framing that excludes what we need to know. After we’ve become used to the norm of the offscreen speaker or listener, one later shot will use it surprisingly, with disquieting emotional effect. After shots in black-and-white, two are in color. After the rigorous objectivity of what we’ve seen so far, we’re surprised to see a shot that is likely to be a hallucination. And the film’s one optical POV passage will be decoupled from its owner, in both time and space.
The variations keep us engaged in the ongoing effort to assemble a coherent story, with each scene forcing us to rethink the one that it replaced while sensing the emotional currents at play within both of them. In Sueño y silencio, the conventions of art cinema allow Rosales to present profound pain with a measure of tranquility. We can register this mixed emotion all more acutely because we’ve participated in creating it. We grasp the conventions he’s exploiting, and we can enjoy seeing them employed in fresh ways.
There are several scenes from Sueño y silencio on YouTube, but I wouldn’t necessarily suggest watching them. They’re pretty meaningless out of context. See this review for a little background on the making of the film. Rosales claims that he used nonactors and let them improvise their scenes.
The ideas in this entry are reworkings of points I’ve made elsewhere, notably in Narration in the Fiction Film and in the essay “The Art Cinema as a Mode of Film Practice.” If you’re interested in that essay, I’d prefer you read the revised version in Poetics of Cinema. On this site, another analysis of intrinsic norms in an art film is the entry on the excellent In the City of Sylvia.
I’m grateful to Cinédecouvertes, the annual festival conducted by the Cinematek of Brussels, and specifically to Sam DeWilde for bringing Sueno y silencio. Thanks also to Clémentine De Blieck for technical assistance and to Gabrielle Claes for enlightening conversation about the film.

Sueno y silencio: Miquel Barceló paints “El sacrificio de Cristo.”
Posted in Film comments, Film criticism, Narrative strategies, National cinemas: Spain and Portugal | open printable version
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Sunday | August 19, 2012

DB here:
Paul Thomas Anderson, the Wachowskis, David Fincher, Darren Aronofsky, and other directors who made breakthrough films at the end of the 1990s have managed to win either popular or critical success, and sometimes both. None, though, has had as meteoric a career as Christopher Nolan.
His films have earned $3.3 billion at the global box office, and the total is still swelling. On IMDB’s Top 250 list, as populist a measure as we can find, The Dark Knight (2008) is ranked number 8 with over 750,000 votes, while Inception (2010), at number 14, earned nearly 600,000. The Dark Knight Rises (2012), on release for less than a month, is already ranked at number 18. Remarkably, many critics have lined up as well, embracing both Nolan’s more offbeat productions, like Memento (2000) and The Prestige (2006), and his blockbusters. Nolan is now routinely considered one of the most accomplished living filmmakers.
Yet many critics fiercely dislike his work. They regard it as intellectually shallow, dramatically clumsy, and technically inept. As far as I can tell, no popular filmmaker’s work of recent years has received the sort of harsh, meticulous dissection Jim Emerson and A. D. Jameson have applied to Nolan’s films. (See the codicil for numerous links.) People who shrug at continuity errors and patchy plots in ordinary productions have dwelt on them in Nolan’s movies. The attack is probably a response to his elevated reputation. Having been raised so high, he has farther to fall.
I have only a welterweight dog in this fight, because I admire some of Nolan’s films, for reasons I hope to make clear later. Nolan is, I think all parties will agree, an innovative filmmaker. Some will argue that his innovations are feeble, but that’s beside my point here. His career offers us an occasion to think through some issues about creativity and innovation in popular cinema.
Four dimensions, at least
First, let’s ask: How can a filmmaker innovate? I see four primary ways.
You can innovate by tackling new subject matter. This is a common strategy of documentary cinema, which often shows us a slice of our world we haven’t seen or even known about before—from Spellbound to Vernon, Florida.
You can also innovate by developing new themes. The 1950s “liberal Westerns” substituted a brotherhood-of-man theme for the Manifest-Destiny theme that had driven earlier Western movies. The subject matter, the conquest of the West by white settlers and a national government, was given a different thematic coloring (which of course varied from film to film). Science fiction films were once dominated by conceptions of future technology as sleek and clean, but after Alien, we saw that the future might be just as dilapidated as the present.
Apart from subject or theme, you can innovate by trying out new formal strategies. This option is evident in fictional narrative cinema, where plot structure or narration can be treated in fresh ways. Many entries on this blog have charted possible formal innovations, such as having a house narrate the story action, or arranging the plot so as to create contradictory chains of events. Documentaries have experimented with a film’s overall form as well, of course, as The Thin Blue Line and Man with a Movie Camera. Stan Brakhage’s creation of “lyrical cinema” would be an example of formal innovation in avant-garde cinema.
Finally, you can innovate at the level of style—the patterning of film technique, the audiovisual texture of the movie. A clear example would be Godard’s jump cuts in A Bout de souffle, but new techniques of shooting, staging, framing, lighting, color design, and sound work would also count. In Cloverfield and Chronicle, the first-person camera technique is applied, in different ways, to a science-fiction tale. Often, technological changes trigger stylistic innovation, as with the Dolby ATMOS system now encouraging filmmakers to create sound effects that seem to be occurring above our heads.
I see other means of innovation—for instance, stunt casting, or new marketing strategies—but these four offer an initial point of departure. How then might we capture Nolan’s cinematic innovations?
Style without style

Well, on the whole they aren’t stylistic. Those who consider him a weak stylist can find evidence in Insomnia (2002), his first studio film. Spoilers ahead.
A Los Angeles detective and his partner come to an Alaskan town to investigate the murder of a teenage girl. While chasing a suspect in the fog, Dormer shoots his partner Hap and then lies about it, trying to pin the killing on the suspect. But the suspect, a famous author who did kill the girl, knows what really happened. He pressures Dormer to cover for both of them by framing the girl’s boyfriend. Meanwhile, Dormer is undergoing scrutiny by Ellie, a young officer who idolizes him but who must investigate Hap’s death. And throughout it all, Dormer becomes bleary and disoriented because, the twenty-four-hour daylight won’t let him sleep. (His name seems a screenwriter’s conceit, invoking dormir, to sleep.)
Nolan said at the time that what interested him in the script—already bought by Warners and offered to him after Memento—was the prospect of character subjectivity.
A big part of my interest in filmmaking is an interest in showing the audience a story through a character’s point of view. It’s interesting to try and do that and maintain a relatively natural look.
He wanted, as he says on the DVD commentary, to keep the audience in Dormer’s head. Having already done that to an extent in Memento, he saw it as a logical way of presenting Dormer’s slow crackup.
But how to go subjective? Nolan chose to break up scenes with fragmentary flashes of the crime and of clues—painted nails, a necklace. Early in the film, Dormer is studying Kay Connell’s corpse, and we get flashes of the murder and its grisly aftermath, the killer sprucing up the corpse.

At first it seems that Dormer intuits what happened by noticing clues on Kay’s body. But the film’s credits started with similar glimpses of the killing, as if from the killer’s point of view, and there’s an ambiguity about whether the interpolated images later are Dormer’s imaginative reconstruction, or reminders of the killer’s vision—establishing that uneasy link of cop and crook that is a staple of the crime film.
Similarly, abrupt cutting is used to introduce a cluster of images that gets clarified in the course of the film. At the start, we see blood seeping through threads, and then shots of hands carefully depositing blood on a fabric (above). Then we see shots of Dormer, awaking jerkily while flying in to the crime scene. Are these enigmatic images more extracts from the crime, or are they something else? We’ll learn in the course of the film that these are flashbacks to Dormer’s framing of another suspect back in Los Angeles. Once again, these images get anchored as more or less subjective, and they echo the killer’s patient tidying up.
Nolan’s reliance on rapid cutting in these passages is typical of his style generally. Insomia has over 3400 shots in its 111 minutes, making the average shot just under two seconds long. Rapid editing like this can suit bursts of mental imagery, but it’s hard to sustain in meat-and-potatoes dialogue scenes. Yet Nolan tries.
In lectures I’ve used the scene in which Dormer and Hap arrive at the Alaskan police station as an example of the over-busy tempo that can come along with a style based in “intensified continuity.” In a seventy-second scene, there are 39 shots, so the average is about 1.8 seconds—a pace typical of the film and of the intensified approach generally.
Apart from one exterior long-shot of the police station and four inserts of hands, the characters’ interplay is captured almost entirely in singles—that is, shots of only one actor. Out of the 34 shots of actors’ faces and upper bodies, 24 are singles. Most of these serve to pick up individual lines of dialogue or characters’ reactions to other lines. The singles are shot with telephoto lenses, a choice exemplifying what I called the tendency toward “bipolar” lens lengths in intensified continuity–that is, either very long lenses or fairly wide-angle ones.

Fast cutting like this need not break up traditional spatial orientation. In this scene, there are a couple of bumps in the eyeline-matching, but basically continuity principles are respected. As Nolan explains on the DVD commentary, he tried to anchor the axis of action, or 180-degree line, around Dormer/Pacino, so the eyelines were consistent with his position, and that’s usually the case here.
The scene’s development and the actors’ line readings are emphasized by the cutting; the lighting and framing remain almost unvarying (though there’s also an occasional slight push-in during an establishing framing). These aren’t innovative choices, having become conventional, gradually but firmly, since the 1970s.
I can’t illustrate all the shots here, but despite its more or less cogent continuity, the scene seems to me choppy, uneconomical, and fairly perfunctory in its stylistic handling. Nolan makes no effort to move the actors around the set in a way that would underscore the dramatic development. Because of the rapid editing, characters’ lines and gestures are cut off or unprepared for. There is no effort to design each shot, à la Hitchcock, to fit the line or reaction of the actor. Most shots are excerpted from full takes, all from the same setup. The most obvious example is the setup that pans to show Dormer as he comes in, stops, and reacts to the conversation. Thirteen shots are taken from that setup (not necessarily the same full take, of course, as the last frame here shows).

In Nolan’s recent films, this avoidance of tightly designed compositions may be encouraged further because he’s shooting in both the 1.43 Imax ratio and the 2.40 anamorphic one. There remains a general tendency toward loose, roughly centered framings.
Somebody is sure to reply that the nervous editing is aiming to express Dormer’s anxiety about the investigation into his career. But that would be too broad an explanation. On the same grounds, every awkwardly-edited film could be said to be expressing dramatic tensions within or among the characters. Moreover, even when Dormer’s not present, the same choppy cutting is on display.
Consider the 23 shots showing Ellie greeting Dormer and Hap as they get off the plane. Again we have full production takes broken up into brief phases of action (it takes five shots to get Dormer out of the plane), with an almost arbitrarily succession of shot scales. When Ellie leaves her vehicle to go out on the pier, the action is presented in nine shots.

We can imagine a simpler presentation—perhaps after an establishing shot, we track with Ellie down along the dock (so we can see her smiling anticipation), then pan with her walking leftward into a framing that prepares for the plane hatch to open. Arguably, the need to show off production values—the vast natural landscape, the swooping plane descending—pressed Nolan to include some of the extra shots. They don’t do much dramatically, and the strange cut back to an extreme long-shot (to cover the change to a new angle on Ellie?) may negate whatever affinity with her that the closer shots aim to build up.
Swedish sleeplessness

Magic Mike.
Want an up-to-date comparison? Steven Soderbergh’s Magic Mike has a quiet, clean style that conveys each story point without fanfare. Soderbergh saves his singles for major moments and drops back for long-running master shots when character interaction counts. His cuts are just that; they trim fat. He doesn’t resort to those short-lived push-in camera movements that Nolan seems addicted to. He doesn’t waste time with filler shots of people going in and out of buildings, or aerial views of a cityscape. Soderbergh can provide an unfussy 70s-ish telephoto long take of Mike and Brooke walking along a pier and settling down at a picnic table in front of a Go-Kart track while her brother Adam materializes in the distance. In a single year, with Contagion, Haywire, and Magic Mike, Soderbergh has confirmed himself as our master of the intelligent midrange picture. To anyone who cares to watch, these movies give lessons in discreet, compact direction.
For a more pertinent contrast case, we can go back Insomnia’s source, the 1997 Norwegian film of the same name written and directed by Erik Skjoldbjaerg. Here a Swedish detective, vaguely under suspicion for an infraction of duty, comes to a town on the Arctic Circle for a murder investigation. The plot is roughly similar in its premise, but the working out is quite different, and I can’t do justice to it here. Let me mention just two points of contrast.
First, the cutting is less jagged. Skjoldbjaerg’s film comes in at ninety-seven minutes, about fifteen minutes shorter than Nolan’s, and its cutting rate is much slower, around 5.4 seconds. That means that many passages are built out of sustained shots, particularly ones showing the detective Jonas Engström walking or sitting in a brooding, self-contained silence. Also, this version finds ways to convey several bits of information concisely, in carefully designed shots. For a straightforward example: We see Engstrom’s eyes open, as he’s unable to sleep, and then he lifts his head. Rack focus to the clock behind him.

Nolan uses several shots to get across a comparable point.
As for subjectivity, Skoldbjaerg is just as keen to get us inside his detective’s head as Nolan is. At times he uses the sort of flash-cutting Nolan employs, so we get fragmentary reminders of the fog-clouded shooting. But Skoldbjaerg doesn’t tease us with unattributed inserts (Nolan’s flashbacks to Dormer’s framing of a suspect), and he never suggests, via images of the murder and its cleanup, that his detective can imagine the crime concretely. Instead, Skoldbjaerg often evokes his character’s unease through camera movements that upset our sense of his spatial location. The camera shows Engstrom striding into a room…and then swivels rightward to show him in his original location, as if he’s sneaked around behind our back.

Then Engstrom turns, and we hear a footstep. Cut to a shot showing that the sound is made by him, walking in another room.

I’m not going to suggest that Skoldbaerg innovates more radically than Nolan does, though most viewers probably are more startled by these devices than by Nolan’s. I think that the original Insomnia’s stylistic gamesmanship owes something to other precedents, going back to Dreyer’s Vampyr. What I find more interesting is that Nolan had available the prior example of these strategies from his Nordic source, and he still chose to go with the more conventional, cutting-based options.
The editing-driven, somewhat catch-as-catch-can approach to staging and shooting is clearly Nolan’s preference for many projects. He doesn’t prepare shot lists, and he storyboards only the big action sequences. As his DP Wally Pfister remarks, “What I do is not complicated.” Comparing their production method to documentary filming, he adds: “A lot of the spirit of it is: How fast can we shoot this?”
Throwing it against the wall

We can find this loose shooting and brusque editing in most of Nolan’s films, and so they don’t seem to me to display innovative, or particularly skilful, visual style. I’m going to assume that his strengths aren’t in the choice of subjects either, since genre considerations have kept him to superheroics and psychological crime and mystery. I think his chief areas of innovation lie in theme and form.
The thematic dimension is easy to see. There’s the issue of uncertain identity, which becomes explicit in Memento and the Batman films. The lost-woman motif, from Leonard’s wife in Memento to Rachel in the two late Batman movies, gives Nolan’s films the recurring theme of vengeance, as well as the romantic one of the man doomed to solitude and unhappiness, always grieving. If this almost obsessive circling around personal identity and the loss of wife or lover carries emotional conviction, it owes a good deal to the performances of Guy Pearce, Hugh Jackman, Christian Bale, and Leonardo DiCaprio, who put some flesh on Nolan’s somewhat schematic situations.
You can argue that these psychological themes aren’t especially original, especially in mystery-based plots, but the Batman films offer something fresher. The Dark Knight trilogy has attracted attention for its willingness to suggest real-world resonance in comic-book material. Umberto Eco once objected that Superman, who has the power to redirect rivers, prevent asteroid collisions, and expose political corruption, devotes too much of his time to thwarting bank robbers. Nolan and his colleagues have sought to answer Eco’s charge by imbuing the usual string of heists, fights, chases, explosions, kidnappings, ticking bombs, and pistols-to-the-head with sociopolitical gravitas. The Dark Knight invokes ideas about terrorism, torture, surveillance, and the need to keep the public in the dark about its heroes. Something similar has happened with The Dark Knight Rises, leaving commentators to puzzle out what it’s saying about financial manipulation, class inequities, and the 99 percent/ 1 percent debate.
Nolan and his collaborators are doubtless doing something ambitious in giving the superhero genre a new weightiness. Yet I found The Dark Knight Rises, like its predecessor, unable to bear the burden. It seemed to me at once pretentious and confused in a manner typical of Hollywood’s traditional handling of topical themes.
The confusion comes into focus when journalists, needing an angle on this week’s release, look for a coherent reflection of that elusive, probably imaginary zeitgeist. I think that most popular films don’t capture the spirit of the time, assuming such a thing exists, but simply opportunistically stitch together whatever lies to hand. Let me recycle what I wrote four years ago.
I remember walking out of Patton (1970) with a hippie friend who loved it. He claimed that it showed how vicious the military was, by portraying a hero as an egotistical nutcase. That wasn’t the reading offered by a veteran I once talked to, who considered the film a tribute to a great warrior.
It was then I began to suspect that Hollywood movies are usually strategically ambiguous about politics. You can read them in a lot of different ways, and that ambivalence is more or less deliberate.
A Hollywood film tends to pose sharp moral polarities and then fuzz or fudge or rush past settling them. For instance, take The Bourne Ultimatum: Yes, the espionage system is corrupt, but there is one honorable agent who will leak the information, and the press will expose it all, and the malefactors will be jailed. This tactic hasn’t had a great track record in real life.
The constitutive ambiguity of Hollywood movies helpfully disarms criticisms from interest groups (“Look at the positive points we put in”). It also gives the film an air of moral seriousness (“See, things aren’t simple; there are gray areas”). . . .
I’m not saying that films can’t carry an intentional message. Bryan Singer and Ian McKellen claim the X-Men series criticizes prejudice against gays and minorities. Nor am I saying that an ambivalent film comes from its makers delicately implanting counterbalancing clues. Sometimes they probably do that. More often, I think, filmmakers pluck out bits of cultural flotsam opportunistically, stirring it all together and offering it up to see if we like the taste. It’s in filmmakers’ interests to push a lot of our buttons without worrying whether what comes out is a coherent intellectual position. Patton grabbed people and got them talking, and that was enough to create a cultural event. Ditto The Dark Knight.
Since I wrote that, Nolan has confirmed my hunch. He says of the new Batman movie:
We throw a lot of things against the wall to see if it sticks. We put a lot of interesting questions in the air, but that’s simply a backdrop for the story. . . . We’re going to get wildly different interpretations of what the film is supporting and not supporting, but it’s not doing any of those things. It’s just telling a story.
Just to be clear, I don’t think the just-telling-a-story alibi is bulletproof. The cultural mix on display in a movie can still exclude certain ideological possibilities, or frame the materials in ways that slant how spectators take them up. My point is only that we ought not to expect popular movies, or indeed many movies, to offer crisp, transparent visions of politics or society. Thematic murkiness and confusion are the norm, and the movie’s inconsistencies may reflect nothing more than the makers’ adroit scavenging.
Subjectivity and crosscutting
Nolan’s innovations seem strongest in the realm of narrative form. He’s fascinated by unusual storytelling strategies. Those aren’t developed at full stretch in Insomnia or the Dark Knight trilogy, but other films put them on display.
One way to capture his formal ambitions, I think, is to see them as an effort to reconcile character subjectivity with large-scale crosscutting. Nolan has pointed out his keen interest in both strategies. But on the face of it, they’re opposed. Techniques of subjectivity plunge us into what one character perceives or feels or thinks. Crosscutting typically creates much more unrestricted field of view, shifting us from person to person, place to place. One is intensive, the other expansive; one is a local effect, the other becomes the basis of the film’s enveloping architecture.
The Batman trilogy has plenty of crosscutting, but as far as I can tell, subjectivity takes a back seat. Nolan’s first two films reconcile subjectivity and crosscutting in more unusual ways. Following takes a linear story, breaks it into four stretches, and then intercuts them. But instead of expanding our range of knowledge to many characters, nearly all the sections are confined to what happens to one protagonist, and they’re presented as his recounted memories in a Q & A situation.
Likewise, Memento confines us to a single protagonist and skips between his memories and immediate experiences. Again what might be a single, linear timeline is split, but then one series of incidents is presented as moving chronologically while another is presented in reverse order. Again, the competing time trajectories aren’t presented as large blocks but are fairly swiftly crosscut.
In The Prestige, dual protagonists, both with a secret, take over the story, but the presentation remains steeped in subjectivity. Now much of the action is filtered through each magician’s notebook of jottings and recollections, translated into voice-over commentary. One character may be reading another’s notebook in which the writer reports reading the first character’s notebook! And of course these tales-within-tales are intercut, with one man’s frame story alternating with the other’s past experience. You can work it all out diagrammatically, as I tried to do in my notes (on right).
With Inception, subjectivity takes the shape of dreaming, and the crosscutting is now among layers of dreams. The embedding that we find in The Prestige is now carried to an extreme; in the long, climactic final sequence a group dream frames another dream which frames another, and so on, to five levels. Once again, these all get intercut (although Nolan wisely refrains from reminding us of the outermost frame too often, so that our eventual return to it can be sensed more strongly).
Kristin and I have written at length about these strategies in earlier entries (here and here). To recapitulate, Kristin found Inception‘s reliance on continuous exposition a worthwhile experiment, and I argued that the lucid-dreaming gimmick was simply a motivational strategy, a pretext for connecting multiple plotlines through embedding rather than parallel action. My point in the first essay is summed up here:
As ambitious artists compete to engineer clockwork narratives and puzzle films, Nolan raises the stakes by reviving a very old tradition, that of the embedded story. He motivates it through dreams and modernizes it with a blend of science fiction, fantasy, action pictures, and male masochism. Above all, the dream motivation allows him to crosscut four embedded stories, all built on classic Hollywood plot arcs. In the process he creates a virtuoso stretch of cinematic storytelling.
My later thoughts tried to survey the breadth of Nolan’s development of formal strategies. Here’s my conclusion:
From this perspective, Inception marks a step forward in Nolan’s exploration of telling a story by crosscutting different time frames. You can even measure the changes quantitatively. Following contains four timelines and intercuts (for the most part) three. Memento intercuts two timelines, but one moves backward. Like Following, The Prestige contains four timelines and intercuts three, but it opens the way toward intercutting embedded stories. The climax of Inception intercuts four embedded timelines, all of them framed by a fifth, the plane trip in the present. For reasons I mentioned in the previous post, it’s possible that Nolan has hit a recursive limit. Any more timelines and most viewers will get lost.
The Dark Knight Rises hasn’t dulled my respect for Nolan’s ambitions. Very few contemporary American filmmakers have pursued complex storytelling with such thoroughness and ingenuity.
Nolan has made his innovations accessible, I argued, by the way he has motivated them. First, he appeals to genre conventions. Following and Memento are neo-noirs, and we expect that mode to traffic in complex, perhaps nearly incomprehensible plotting and presentation. He has called Inception a heist film, and what many viewers objected to—its constant explanation of the rules of dream invasion—is not so far from the steady flow of information we get in a caper movie. In the heist genre, Nolan remarks, exposition is entertainment. Further, the separate dreams rely on familiar action-movie conventions: the car chase that ends with a plunge into space, the fight in a hotel corridor, the assault on a fortress, and so on.
But I should have mentioned another method of motivation–one that helps make the films comprehensible to a broad audience. In some cases the formal trickery is justified by the very subjectivity the film embraces. It’s one thing to tell a story in reverse chronology, as Pinter does in Betrayal; but Memento’s broken timeline gets extra motivation from the protagonist’s purported (not clinically realistic) anterograde memory loss. (We’ve already seen a lot of amnesia in film noirs.) Subjectivity is enhanced by the almost constant voice-over narration, reiterating not only Leonard’s thoughts but what he writes incessantly on his Polaroids and his flesh.
In The Prestige, each magician’s journal records not only his trade secrets but his awareness that his rival might be reading his words, so we ought to expect traps and false trails. And in Inception, the notion of plunging into a character’s mind becomes literalized as a dream state. Once we accept the conceit of controlled dreaming, we can buy all the spatial and temporal constraints the dream-master Cobb sets forth. As with Memento, Nolan creates a set of rules that allow him to crosscut many different time lines. In each film, the subject matter—memory failure, magicians’ enigmas, controlled dreaming—serves as an alibi for both subjectivity and broken timelines.
Synching story and style

Can you be a good writer without writing particularly well? I think so. James Fenimore Cooper, Theodore Dreiser, Sherwood Anderson, Sinclair Lewis, and other significant novelists had many virtues, but elegant prose was not among them. In popular fiction we treasure flawless wordsmiths like P. G. Wodehouse and Rex Stout and Patricia Highsmith, but we tolerate bland or clumsy style if a gripping plot and vivid characters keep us turning the pages. From Burroughs and Doyle to Stieg Larsson and Michael Crichton, we forgive a lot.
Similarly, Nolan’s work deserves attention even though some of it lacks elegance and cohesion at the shot-to-shot level. The stylistic faults I pointed to above and that echo other writers’ critiques are offset by his innovative approach to overarching form. And sometimes he does exercise a stylistic control that suits his broader ambitions. When he mobilizes visual technique to sharpen and nuance his architectural ambitions, we find a solid integration of texture and structure, fine grain and large pattern.
Here’s a one-off example. Nolan has remarked that he’s mostly not fond of slow-motion simply to accentuate a physical action, or to suggest some mental state like dream or memory. Inception motivates slow-motion by another of its arbitrary rules, the idea that at each level of dreaming time moves at a different rate. Here a stylistic cliché is transformed by its role in a larger structure, as Sean Weitner pointed out in a message to us.
Memento displays a more thoroughgoing recruitment of style to the purposes of guiding us through its labyrinth. The jigsaw joins of the plot require that the head and tail of each reverse-chronology segment be carefully shaped, because they will be reiterated in other segments. Within the scenes as well, Nolan displays a solid craftsmanship, with mostly tight shot connections and an absence of stylistic bumps.
He can even slow things down enough for a fifty-second two-shot that develops both drama and humor. Leonard has just shown Teddy the man bound and gagged in his closet, and Teddy wonders how they can get him out. In a nice little gag, Leonard produces a gun from below the frameline (we’ve seen him hide it in a drawer) and then reflects that it must be his prisoner’s piece. This sort of use of off-frame space to build and pay off audience expectations seems rare in Nolan’s scenes.

The moment is capped when Leonard adds, “I don’t think they let someone like me carry a gun,” as he darts out of the frame.
The straightforward stylistic treatment of Memento‘s more-or-less present-time scenes, both chronological and reversed, is counterbalanced by the rapid, impressionistic handheld work that characterizes Leonard’s flashbacks to his domestic life and his wife’s death (in color) and his flashbacks to the life of Sammy Jankis (in black-and-white). Nolan shrewdly segregates his techniques according to time zone.
If anything, The Prestige displays even more exactitude. Facing two protagonists and many flashbacks and replayed events, we could easily become lost. Here Nolan doesn’t use black-and-white to mark off a separate zone. Instead he relies more on us to keep all the strands straight, but he helps us with voice-overs and repeated and varied setups that quietly orient us to recurrent spaces and circumstances. Here Nolan’s preference for cutting together singles is subjected to a simple but crisp logic that relies on our memory to grasp the developing drama.
I’ve discussed these stylistic strategies in another entry and in Chapter 7 of Film Art. More generally, they serve the larger dynamic of the plot, which creates a mystery around Alfred Borden, hides crucial information while hinting at it, invites us to sympathize with Borden’s adversary Robert Angier (another widower by violence), and then shifts our sympathies back to Borden when we learn how the thirst for revenge has unhinged Robert. To achieve the unreliable, oscillating narration of The Prestige, Nolan has polished his film’s stylistic surface with considerable care.
Midcult auteur?
Trying to specify Nolan’s innovations, I’m aware that one response might be this: Those innovations are too cautious. He not only motivates his formal experiments, he over-motivates them. Poor Leonard, telling everyone he meets about his memory deficit, is also telling us again and again, while the continuous exposition of Inception would seem to apologize too much. Films like Resnais’ La Guerre est finie and Ruiz’s Mysteries of Lisbon play with subjectivity, crosscutting, and embedded stories, but they don’t need to spell out and keep providing alibis for their formal strategies. In these films, it takes a while for us to figure out the shape of the game we’re playing.
We seem to be on that ground identified by Dwight Macdonald long ago as Midcult: that form of vulgarized modernism that makes formal experiment too easy for the audience. One of Macdonald’s examples is Our Town, a folksy, ingratiating dilution of Asian and Brechtian dramaturgy. Nolan’s narrative tricks, some might say, take only one step beyond what is normal in commercial cinema. They make things a little more difficult, but you can quickly get comfortable with them. To put it unkindly, we might say it’s storytelling for Humanities majors.
Much as I respect Macdonald, I think that not all artistic experiments need to be difficult. There’s “light modernism” too: Satie and Prokofiev as well as Schoenberg, Marianne Moore as well as T. S. Eliot, Borges as well as Joyce. Approached from the Masscult side, comic strips have given us Krazy Kat and Polly and Her Pals and, more recently, Chris Ware. Nolan’s work isn’t perfect, but it joins a tradition, not finished yet, of showing that the bounds of popular art are remarkably flexible, and imaginative creators can find new ways to stretch them.
Box-office figures for Nolan’s films are compiled from Box Office Mojo. For detailed critiques of Nolan’s style, see Jim Emerson’s entries archived here; Jim’s video essay dissecting one Dark Knight action scene is here. A. D. Jameson’s essays on Inception are here and here.
Nolan discusses the background to Insomnia in John Pavlus, “Sleepless in Alaska,” American Cinematographer 83, 5 (May 2002), 34-45. My quotation about subjectivity comes from pp. 35-36. By the way, Insomnia does create a moment of tense quiet during the longish dialogue between Dormer and the killer Finch (Robin Williams) on the ferry: some sustained two shots give the adversaries time to size each other up (and Pacino gets an occasion to execute some business with an iron pole). Although the setup is broken by some irrelevant cutaways to the passing vistas, perhaps to cover faults in the takes, the sequence shows something of the sustained calm that we find in moments in Memento and The Prestige.
Thanks to Jonah Horwitz for the Wally Pfister link.
Umberto Eco’s 1972 essay, “The Myth of Superman,” appears in his book, The Role of the Reader. Portions are available here. One relevant passage is this: “He is busy by preference, not against black-market drugs nor, obviously, against corrupt administrators or politicians, but against bank and mail-truck robbers. In other words, the only visible form that evil assumes is an attempt on private property” (p. 123; italics in original).
Dwight Macdonald’s 1960 essay is available in Masscult and Midcult. A pdf is online here. Macdonald seems to have softened his demands a bit in later years. He praised 8 1/2, softcore modernism for sure, as Shakespearean in its vivacity. “The general structure–a montage of tenses, a mosaic of time blocks–recalls Intolerance, Kane, and Marienbad, but in Fellini’s hands it becomes light, fluid, evanescent. And delightfully obvious.” The essay is reprinted in Dwight Macdonald on Movies, pp. 15-31.
J. J. Murphy has a detailed analysis of Memento in his book Me and You and Memento and Fargo. I discuss the film’s contribution to complex storytelling trends in The Way Hollywood Tells It, pp. 74-82, where I also discuss the notion of intensified continuity editing. We analyze The Prestige‘s narrative, narration, and sound techniques in Film Art: An Introduction (ninth ed., pp. 298-307; tenth ed., pp. 298-306).
P.S. 19 August: Thanks to Guillaume Campreau-Dupras for correcting a film title.

PS 27 August: Thanks to the many bloggers and tweeters who linked to this entry!
The tireless A. D. Jameson has posted another probing critique of Nolan’s Bat-saga, this one concentrating on TDKR, here. While making serious points about Nolan’s use of expository dialogue and the confused politics of the film, the essay also contains some good jokes.
Posted in Directors: Nolan, Directors: Soderbergh, Film technique: Editing, Hollywood: Artistic traditions, Narrative strategies, Readers' Favorite Entries | open printable version
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