Archive for the 'Film comments' Category
The buddy system
Sweet Smell of Success.
DB here:
Many of our friends write books, and what are friends for if not occasionally to promote each other’s books? Here’s an armload of titles, most of them recently published. They’re so good that even if the authors weren’t our friends and colleagues, I’d still recommend them.
James Naremore has made major contributions to film studies since his fine monograph on Psycho, published way back in 1973. That book remains one of the most sensitive analyses of this much-discussed movie. Now he has another monograph, on the stealth classic Sweet Smell of Success. When I was coming up, Alexander Mackendrick wasn’t much appreciated, and this movie slipped under the radar. More recently it has emerged as one of the model films of the 1950s, and not just for James Wong Howe’s spectacular location cinematography. It’s a very brutal story, with Tony Curtis playing against type as venal press agent Sidney Falco and Burt Lancaster as J. J. Hunsecker, a monstrously vindictive newspaper columnist.
Jim’s book provides a scene-by-scene commentary but also more general analysis of production circumstances and directorial technique. An enlightening instance is what Mackendrick called “the ricochet”—when character A talks to character B but is aiming at character C. This allows the filmmaker great flexibility in framing and cutting, often showing C’s reactions while we hear the dialogue offscreen. In the shots surmounting this blog, Sidney is needling J. J. by asking the Senator if he approves of capital punishment. Jim’s book joins his work on Welles, Kubrick, and film noir as part of a subtle reassessment of American postwar cinema.
With the current revival of interest in André Bazin’s film theory, it’s fruitful to look again at the “classical” theoretical tradition in which he participated. “Classical” here refers to the very long period before the emergence of semiotic and psychoanalytic theories of cinema in the 1960s. The newer theories have somewhat beclouded our recognition of how imaginative and wide-ranging the old folks were. In Doubting Vision: Film and the Revelationist Tradition, Malcolm Turvey scrutinizes four thinkers who saw film as having the power to show us things beyond (or above, or below) surface reality. In the spirit of analytic philosophy, Turvey carefully lays out the positions of Béla Balázs, Jean Epstein, Siegfried Kracauer, and Dziga Vertov before asking whether their claims hold up.
I’m not giving much away by revealing that Malcolm thinks the revelationist tendency has its problems. But his purpose isn’t simply to reject the position. He treats it as an instance of what he calls “visual skepticism,” the idea that we ought to treat our ordinary intake of the world as something suspect. This idea, Malcolm argues, is central to modernism in the visual arts. He extends his critique of visual skepticism to more recent theorists as well, notably Gilles Deleuze, and he shows how his own ideas apply to films by Hitchcock, Brakhage, and other directors. Malcolm’s book is a model of theoretical clarity and probity, and a stimulating read as well.
Skepticism of another sort is central to Carl Plantinga’s Rhetoric and Representation in Nonfiction Film. One result of semiotic theory was to question whether a film could ever adequately represent reality. If a movie is only an assembly, however complex, of conventional signs, it can’t give us access to something out there. Even a documentary, some theorists argued, had no privileged access to the real world, let alone to general truths. “Every film is a fiction film” was a refrain often heard at the time. Carl tackles this assumption head-on by carefully arguing that just because a documentary is selective, or biased, or rhetorical, that doesn’t mean that it can’t affirm true propositions about our social lives.
Like Malcolm, Carl brings a philosopher’s training in conceptual analysis to debates about the ultimate objectivity of any documentary. In adopting a position of “critical realism” opposed to skepticism, Carl examines the realistic status of images and sounds, the way documentaries are structured, and filmmakers’ use of technique. He shows, convincingly to my mind, that a documentary may offer an opinion and still be objective and reliable to a significant degree. Carl’s 1997 book went out of print before it could be published in paperback. He has enterprisingly reissued it as a print-on-demand volume, and it’s available here.
To take film theory in another direction, there’s Evolution, Literature, and Film, edited by Brian Boyd, Joseph Carroll, and Jonathan Gottschall. As a wider audience has become aware of the power of neo-Darwinian thinking, more and more scholars have been arguing that evolutionary theory can shed light on aesthetics. The most visible effort recently is Denis Dutton’s The Art Instinct.
For some years Brian, Joe, and Jonathan have been in the forefront of this trend, with many books and articles to their credit. Their anthology pulls together broad essays on biology, evolutionary psychology, and cultural evolution before turning to art as a whole and then focusing on literature and cinema. There are also pieces displaying evolutionary interpretations of particular works, and a finale that provides examples of quantitative studies of genre, gender variation, and sexuality, including an article called “Slash Fiction and Human Mating Psychology.”
Among the film contributors are other friends like Joe Anderson, a pioneer in this domain with his 1996 book The Reality of Illusion, and Murray Smith, who provides an acute piece called “Darwin and the Directors: Film, Emotion, and the Face in the Age of Evolution.” There are also essays of mine, drawn from Poetics of Cinema. In all, this book presents a persuasive case for an empirical, broadly naturalistic approach to the arts.
By the way, the same team is involved with an annual, The Evolutionary Review, edited by Alice Andrews and Joe Carroll. Its first issue offers articles on Facebook, musical chills, women as erotic objects in film, and Art Spigelman’s In the Shadow of No Towers (by Brian Boyd).
Some books emerge from conferences, and Tom Paulus and Rob King’s Slapstick Comedy is a good instance. Based on “(Another) Slapstick Symposium,” held at the Royal Film Archive of Belgium in 2006, the anthology brings together a host of experts who look back at madcap comedy in American silent film. There are essays on particular creators—Griffith, Sennett, Fatty, and Chaplin, inevitably—as well as pieces on slapstick parodies of other movies and the genre’s relation to modernity, also inevitably. Tom Gunning offers a fine analysis of Lloyd’s Get Out and Get Under (1920), concentrating on a complex string of gags around an automobile. The collection gathers work by some of the outstanding scholars of silent film while also, of course, making you want to see these crazy movies again.
You also want to see all the movies lovingly evoked by Gary Giddins in Warning Shadows: Home Alone with Classic Cinema. As indicated in another blog entry, I find Giddins one of the best appreciative critics we’ve ever had. Any essay, indeed almost any sentence, cries out to be quoted. Here he is on Edward G. Robinson:
His round, thick-lipped, putty face could brighten like paternal sunshine or shut down in implacable contempt or stall with crafty desperation or pontificate with ingenuous wisdom; his short, stumpy, erect frame could sport a tailor-made as smartly as Cary Grant.
Some of the pieces in Giddins’ latest collection were designed to accompany DVDs, but they will outlast this evaporation-prone genre. Other reviews come from the New York Sun, which gave him freedom to mix and match his subjects: Young Mr. Lincoln and Lust for Life (both biopics), Lady and the Tramp and Miyazaki movies. The collection opens with Giddins’ thoughts on how changes in film exhibition, from nickelodeons to digital screens, have altered our relationship with the movies. This isn’t just nostalgia, because his survey allows him to celebrate the power of DVD to exhume forgotten titles. The standards for a film classic, he notes, “are gentler and more flexible” than those in appraising other arts. “The passing decades are a boon to the appreciation of stylistic nuance that gives certain melodramas and genre pieces the heft of individuality.”
Who was Segundo de Chomón? In the 1970s, I kept finding that films I thought were by Méliès turned out to bear this mysterious signature. You imagine a man in a cape and a floppy hat. Photographs show someone a little less operatic, but with a superb mustache. Today he’s far from a mystery, although many of his movies can’t be fully identified. Several scholars have followed his trail, none more thoroughly than Joan M. Minguet Batllori in Segundo de Chomón: The Cinema of Fascination.
Chomón started as a cinema man-of-all-work in Barcelona, translating film titles, distributing copies, and producing films for Pathé. After moving to Paris in 1905, he continued working for the company and established his fame with trick films. He returned to Barcelona to create a production company, but that failed. On he went to Italy, where he specialized in visual effects, most famously for Cabiria (1914).
In his Parisian Pathé years, he was in charge of all the studio’s trick films, which included not only stop-motion, superimpositions, and other effects but also marionettes and animation. Joan argues that he was a prime exponent of the “cinema of attractions,” Tom Gunning’s term for that early mode of filmmaking which aims to startle and enchant the audience. A famous instance is Kiriki, acrobats japonais (1907), which shows gravity-defying stunts.
Chomón accomplished this by shooting from straight down, filming the performers on the floor. They had to simulate leaps and flips as they rolled along each other’s bodies, and then they had to slip perfectly into position. This English edition of Joan’s book on Chomón, full of information and providing a “provisional filmography” along with many pages of gorgeous color images, will be available soon here.
We recently noted the anniversary of our book on classic studio cinema, a 1985 project in which we bypassed talking about exhibition. That part of the industry has been a scholarly growth area in the years since, and one of the newest yields is Epics, Spectacles, and Blockbusters: A Hollywood History, by Sheldon Hall and Steve Neale. It’s a chronological account of Big Movies, from the earliest features to the digital era, and it concentrates on how such films have been marketed and shown. It explains how exhibition changed across the decades, and how we got the phenomenon of the “roadshow” movie, the film shown selectively (only certain cities), at intervals (perhaps only one matinee and one evening screening), and at more or less fixed prices. My middle-aged readers will remember roadshow releases like The Sound of Music (1965), although there were many before and even a few since.
Sheldon and Steve trace in unprecedented detail the cycles of blockbusters that have run throughout American cinema. In the process they refreshingly redefine the very idea. We don’t usually think of The Best Years of Our Lives as a Big Movie, but it runs three hours and was considered a “special” production, comparable to the more obvious sprawl of Duel in the Sun. The authors bring the story up to date by considering today’s event movies as a “Cinema of Spectacular Situations.” Yes, that category includes comic-book films, Inception, and, of course, the 3D sagas that may finally be wearing out their welcome. (My editorializing, not theirs.)
Japanese cinema is endlessly fascinating in all its eras; I’d argue that in toto it’s one of the three greatest national cinemas in film history. The postwar period is exceptionally interesting because of the American occupation (1945-1951) and its effects on Japanese film culture. This period has already provoked one of the best books we have on Japanese cinema, Kyoko Hirano’s Mr. Smith Goes to Tokyo, and it finds a worthy accompaniment in Hiroshi Kitamura’s Screening Enlightenment: Hollywood and the Cultural Reconstruction of Defeated Japan. Kyoko focused on how US policy shaped domestic filmmaking, while Hiroshi asks how the Occupation helped American studios penetrate the local market.
Over six hundred Hollywood movies poured into Japan during the period, and Hiroshi traces how local tastemakers as well as U.S. policymakers drew audiences to them. Young Japanese learned about the Academy Awards, assembled in movie-study clubs to discuss what they were seeing, and were urged to consider even a gangster tale like Cry of the City (1950) as demonstrating the humanistic side of democracy. A center of this activity was Eiga no tomo (“Friends of the Movies”), a magazine that went beyond entertainment news and tried to reshape the tastes of young people. In sharp prose and vivid evidence, Hiroshi captures the ways in which American cinema promised to help heal a devastated country.
The Danish Directors, by Mette Hjort and Ib Bondebjerg, has become a standard companion to the most successful “small cinema” on the European scene. Now it has a successor in The Danish Directors 2: Dialogues on the New Danish Fictional Cinema, edited by Mette, Eva Jorholt, and Eva Novrup Redvall. Once again, we get lengthy, in-depth interviews covering the value of film education, the vagaries of funding, and filmmakers’ creative decision-making. Lone Scherfig, Christoffer Boe, Per Fly, Paprika Steen, and many other major figures are included. (Disclosure: The editors were kind enough to dedicate the book to me.)
While the first volume is a rich storehouse of information on Danish film in “the Dogma era,” the newest volume shows how directors (some of whom made Dogma projects) have gone beyond it. In preparing 1:1, a film about Danes and Arab immigrants living in a housing project, Annette K. Olesen had a full script but concealed it from the non-professional cast. After getting the performers comfortable with ordinary situations, she began staging scenes while encouraging improvisation. Screenwriter Kim Fupz Aakeson incorporated the improvised material into revisions of the script.
By contrast, the prolific director-screenwriter Anders Thomas Jensen (Adam’s Apples, The Green Butchers), relies on strong structure, with lean expositions and sharply defined climaxes. He appreciates clean filming technique too.
It’s easy to make something that’s ugly and handheld, but you have to take telling stories with images seriously. You have to take the language of film seriously. Many Danish directors have started doing this in recent years and it’s wonderful, because there was a time when everything looked Dogma-like and I found myself thinking, “It’s got to stop now.”
To those who think that Danish cinema is at risk of becoming a cinema of cozy liberal reassurance, this collection offers many salutary signs. Every director speaks of the need to keep innovating, to push ahead provocatively. Simon Staho, whose Day and Night seems to me one of the most adventurous Danish films of recent years, aims at utter purity: “My task is to figure out how to add as little as possible to the black screen. The damned problem is that you have to add image and sound!”
What makes all these books exciting to me is a willingness to test ideas–sometimes very general ones–about cinema and the wider world by examining film as a distinctive art form. Even the most conceptual books on this week’s shelf are firmly rooted in the particular choices that creators make and the concrete ways that viewers respond.
Next stop: Vancouver International Film Festival. Whoopee!
Day and Night.
What makes Hollywood run?
William S. Hart and crew at Inceville, 1910s.
DB here:
For decades most people had a sketchy idea of The Hollywood Studio Film. Boy meets girl, glamorous close-ups, spectacular dance numbers or battle scenes, happy endings, fade-out on the clinch. But even if such clichés were accurate, they didn’t cut very deep or capture a lot of other things about the movies. Could we go farther and, suspending judgments pro or con the Dream Factory, characterize U. S. studio filmmaking as an artistic tradition worth studying in depth? Could we explain how it came to be a distinctive tradition, and how that tradition was maintained?
In 1985 Routledge and Kegan Paul of London published The Classical Hollywood Cinema: Film Style and Mode of Production to 1960. Kristin, Janet Staiger, and I wrote it. Since it’s rare for an academic film book to remain in print for twenty-five years, we thought we’d take the occasion of its anniversary to think about it again. Those thoughts can be found in the adjacent web essay, where we three discuss what we tried to do in the book, spiced with comments about areas of disagreement and more recent thoughts. This blog entry is just a teaser.
A touch of classical
John Arnold, a Bell & Howell camera, and Renée Adorée in 1927.
The prospect of analyzing Hollywood as offering a distinctive approach to cinematic storytelling emerged slowly. The earliest generations of film historians tended to talk about the emergence of film techniques in a rather general way. For example, historians were likely to trace the development of editing as a general expressive resource, appearing in all sorts of movies. While they recognized that, say, the Soviet filmmakers made unusual uses of this technique, writers still tended to think of editing as either a fundamental film technique or a very specific one—e.g., Eisenstein’s personal approach to editing.
An alternative approach was to understand the history of film as an art as a stream of cinematic traditions, or modes of representation, within which filmmakers worked. From this angle, there was a Hollywood or “standard” or “mainstream” conception of editing, and this didn’t exhaust all the creative possibilities of the technique. But it went beyond the inclinations of any particular director. People had long recognized that there were group styles, like German Expressionism and Italian Neorealism, but it took longer to start to think of mainstream moviemaking as, in a sense, a very broad and fairly diverse group style.
In the late 1940s André Bazin and his contemporaries started to point out that different sorts of films had standardized their forms and styles quite considerably. Bazin attributed the success of Hollywood cinema to what he called “the genius of the system.” In my view, his phrase referred not to the studio system as a business enterprise but rather to an artistic tradition based on solid genres and a standardized approach to cinematic narration. This artistic system, he suggested, had influenced other cinemas, creating a sort of international film language.
The idea that there was a dominant filmmaking style, tied to American studio moviemaking, was developed in more depth during the 1960s and 1970s. Christian Metz’s Grande Syntagmatique of narrative film pointed toward alternative technical choices available in the “ordinary film.” Raymond Bellour’s analysis of The Birds, The Big Sleep, and other films pointed to a fundamental dynamic of repetition and difference governing American studio cinema. Somewhat in the manner of Roland Barthes’ S/z, Thierry Kuntzel’s essays explored M and The Most Dangerous Game looking for underlying representational processes that were characteristic of studio films. From a somewhat different angle, in the book Praxis du cinema and later essays Noël Burch traced out a dominant set of techniques that formed what he would eventually call the “Institutional Mode of Representation.” The Cahiers du cinéma critics famously posited different categories of filmic construction, each one tied to the representation of ideology. In English, Raymond Durgnat was an early advocate of studying what he called the “ancienne vague,” the conventional filmmaking that young directors were rebelling against.
The trend was given a new thrust by the British journal Screen, which disseminated the idea of a “classical narrative cinema,” a mode of representation characterized by distinctive dynamics of story, style, and ideology. Perhaps the most emblematic article of this sort was Stephen Heath’s in-depth analysis of Touch of Evil. Over the same years a new generation of film historians was studying early cinema with unprecedented care, and they too were finding a variety of modes of representation at work in filmmaking of the pre-1920 era.
The effect was to relativize our understanding of Hollywood. Mainstream U. S. commercial filmmaking wasn’t the cinema, merely one branch of film history, one way of making movies. Breaking a scene into a coherent set of shots, to take the earlier example, wasn’t Editing as such. It was one creative choice, although it had become the dominant one. And what made Hollywood’s brand of coherence the only option? Eisenstein, Resnais, Godard, and other filmmakers explored unorthodox alternatives.
Nearly all of the influential research programs of the period emphasized the film as a “text.” This wasn’t surprising, since several of the writers were working with concepts derived from literary semiotics and structuralism. At the same period, other scholars were developing ideas about Hollywood as a business enterprise. Douglas Gomery, Tino Balio, and a few others were showing that the studio system was just that—a system of industrial practices with its own strategies of organization and conduct. But most of those business studies did not touch on the way the movies looked and sounded, or the way they told their stories.
Could the two strains of research be integrated? Could one go more deeply into the films and extract some pervasive principles of construction? And could one go beyond the films and show how those principles of style and story connected to the film industry?
The prospect of integrating these various aspects—and, naturally, of finding out new things—intrigued us.
Secrets of the system
Main Street to Broadway (1953, MGM release). Cinematographer James Wong Howe on left.
The overall layout of CHC tried to answer these questions while weaving together a historical overview. Part One, written by me, provided a model or ideal type of a classical film, in its narrative and stylistic construction. Part Two, by Janet, outlined the development of the Hollywood mode of production until 1930. In Park Three, Kristin traced the origins and crystallization of the style, from 1909 to 1928. Part Four included chapters by all three authors on the role of technology in standardizing and altering classical procedures during the silent and early sound era. In Part Five Janet resumed her account of the mode of production, tracing changes from 1930 to 1960. The technology thread was brought up to date in Part Six, where I discussed deep-focus cinematography, Technicolor, and the emergence of widescreen cinema. Part seven, which Janet and I wrote together, pointed out implications of the study and suggested how Hollywood compared with alternative modes of film practice.
Clearly, CHC was several books in one. Janet could easily have written a free-standing account of the mode of production. Kristin could have done a book on silent film technique and technology. I could have focused on style and form, using sound-era technologies as test cases. The point of interspersing all these studies (and creating a slightly cumbersome string of authorial tags within sections) was to trace interdependences. For instance, Kristin examined the emerging stylistic standardization in the 1910s. Janet showed how that standardization was facilitated by a systematic division of labor and hierarchy of control, centered around the continuity script. At the same time, the organization of work was designed to permit novelties in the finished product, a process of differentiation that is important in any entertainment business.
Moreover, once the stylistic menu was standardized, it reinforced and sometimes reshaped the mode of production. At every turn we found these mutual pressures, a mostly stable cycle among tools, artistic techniques, and business practices. Once the studios became established, they needed to outsource the development of new lighting equipment, camera supports, microphones, make-up, and other tools. A supply sector grew up, carrying names like Eastman, Bell & Howell, Mole-Richardson, Western Electric, and Max Factor. But the suppliers had to learn that they couldn’t innovate ad libitum. The filmmakers laid down conditions for what would work onscreen and what would fit into efficient craft routines. In turn, the routines could be adjusted if a new tool yielded artistic advantages. And the whole process was complicated by an element of trial and error. The film community often couldn’t say in advance what would work; it could only react to what the supply firms could provide.
In the late 1920s, for instance, sound recording made the camera heavier than the tripods of the silent era could bear. Supply firms engineered “camera carriages” that could wheel the beast from setup to setup. But this development occurred soon after filmmakers had noticed the expressive advantages of the “unleashed camera” in German films and some American ones. So the camera carriage became a dolly, redesigned to permit moving the camera while filming. It’s not that there weren’t moving-camera shots before, of course, but with the camera permanently on a mobile base, tracking and reframing shots could play a bigger role in a scene’s visual texture. Similarly, studio demands for ways of representing actors’ faces in close-ups forced Technicolor engineers back to their drawing boards again and again. Once the problem of rendering faces pleasant in color was solved, filmmakers could then redesign their sets and adjust their make-up to suit the vibrant three-strip process. And the interaction of work, tools, and style triggered larger cycles of activity. The need to pool information about stylistic demands and technological possibilities helped foster the growth of professional associations and the Academy of Motion Picture Arts and Sciences.
This give-and-take among the studios, the supply sector, and the stylistic norms had never been discussed before, and we couldn’t have done justice to it in separately published books. Nor could isolated studies have easily traced how industrial discourses—the articles in trade journals, the communication among the major players—helped weld the mode of production to artistic choices about filmic storytelling.
The Classical Hollywood Cinema was generously reviewed, in terms that made us feel our hard work had been worth it. Books we’ve written since haven’t been so widely acclaimed. (Nothing like peaking young.) We’re grateful to the reviewers who praised the book, and to the teachers and students who have strengthened their biceps by picking it up to read. Of course there are others who don’t consider the project worthwhile; the TLS reviewer called it “sludge.” Probably nothing we say in the accompanying essay will persuade those readers to take a second look. Without responding to all the criticisms the book received (that would take a book in itself), our accompanying essay tries to position this 1985 project within our current lines of thinking.
We studied how Hollywood routinized its work, but that doesn’t mean that we think division of labor is always alienating. It may produce a much better outcome than do the efforts of a solitary individual. For us, that’s what happened during this rewarding exercise in collaboration.
Our thinking was shaped by many sources; here are some of them.
For André Bazin on “the genius of the system,” see “La Politique des auteurs,” in The New Wave, ed. Peter Graham (New York: Doubleday, 1968), pp. 143, 154, and “The Evolution of the Language of Cinema,” in What Is Cinema? ed. and trans. Hugh Gray (Berkeley: University of California Press, 1967), pp. 23-40. Christian Metz explains the Grande Syntagmatique of the image track in “Problems of Denotation in the Fiction Film,” Film Language, trans. Michael Taylor (New York: Oxford University Press, 1974), 108-146. Raymond Bellour’s essays of the period are available in The Analysis of Film. Thierry Kuntzel’s essay on The Most Dangerous Game was translated into English as “The Film-Work 2,” Camera Obscura no. 5 (1980), 7-68. An important gathering of essays in this line of inquiry is Dominique Noguez, ed., Cinéma: Théorie, lectures (Paris: Klincksieck, 1973).
Noël Burch’s early ideas are set out in Theory of Film Practice, trans. Helen R. Lane (New York: Prager, 1973). Even more important to our project was Noël Burch and Jorge Dana, “Propositions,” Afterimage no. 5 (Spring 1974), 40-66, and Burch’s To the Distant Observer: Form and Meaning in Japanese Film (London: Scolar Press, 1979), available online here.
Raymond Durgnat’s series, “Images of the Mind,” deserves to be republished, preferably online. The most relevant installments for this entry are “Throwaway Movies,” Films and Filming 14, 10 (July 1968), 5-10; “Part Two,” Films and Filming 14, 11 (August 1968), 13-17; and “The Impossible Takes a Little Longer,” Films and Filming 14, 12 September 1968), 13-16. Stephen Heath’s analysis of Touch of Evil may be found in “Film and System: Terms of Analysis,” Screen 16, 1 (Spring 1975), 91-113 and 16, 2 (Summer 1975), 91-113.
Barry Salt’s Film Style and Technology: History and Analysis (London: Starword, 1983) works in comparable areas to CHC, though without our interest in industry-based sources of stability and change. The newest edition is here.
Tino Balio’s courses and his collection The American Film Industry (Madison: University of Wisconsin Press, 1976) had a substantial influence on us. He has been a wonderful friend and guide for us all since the 1970s. Our friendship with Douglas Gomery dates from our early days in Madison. Many conversations, along with his teaching in our program, shaped our thinking. A good summing up his of decades of work on the business and economics of Hollywood is The Hollywood Studio System: A History (London: British Film Institute, 2008).
Some of the stylistic traditions discussed in this entry are discussed in my On the History of Film Style. Several blog entries on this site fill in more details; click on the category “Hollywood: Artistic traditions.”
PS 26 September 2010: Douglas Gomery reminds me that the idea of sampling Hollywood films in an unbiased fashion–one feature of our method in CHC–was suggested to us by Marilyn Moon, economist extraordinaire. I’m happy to thank Marilyn, along with Joanne Cantor and Douglas himself, who helped us devise a sampling procedure.
Actors and set for Blondie Johnson (Warners, 1933).
INCEPTION; or, Dream a Little Dream within a Dream with Me
Kristin here:
Inception reminds me of the common claim that Hollywood films are no longer character-centered. Special effects and slam-bang action supposedly have replaced character traits as the basis for storytelling. Now, here is a contemporary film released as a summer tentpole film and definitely successful in box-office terms. It crossed the $200 million domestic gross figure on Tuesday, August 3. Yet the nearly universal complaint, for those who don’t like the film, or some aspects of the film, is that we don’t get to know the characters.
If modern tentpoles have generally neglected characterization, that must be a convention by now. Why would people expect to find rounded characters? Is this complicated/complex (take your choice) intellectual film aimed at adults ironically going to prove that the critics of modern Hollywood blockbusters have been right all along?
I agree that the characters in Inception, apart from Cobb, the protagonist, are barely assigned traits. Ariadne, for example, does not return to join Cobb’s team as its architect because she has some personal goal or trait that inclines her to want to do so. It’s just that everyone who experiences the possibilities of shared dreams gets hooked.
But if there’s little characterization, is Nolan substituting something interesting in its place—apart from the usual computer-effects and spectacle? The first time I saw the film, I suspected he is, but for a long time I couldn’t figure out what. As a result, I did not really enjoy it until the point where the van breaks through the railing on the bridge and starts to fall. That’s pretty far into the film, 104 minutes in a roughly 140-minute film, not counting the credits. The van’s beginning to fall also marks the end of what we’ve called the Development portion of the film and the beginning of the Climax. (See here and here and here.)
At that turning point, it dawned on me that Nolan has elevated exposition of new premises to the main form of communication among characters. Discussion of their personal relationships, hopes, and doubts largely drops out. As the Russian Formalists would say, exposition, usually given early on and at wide intervals later in a plot, becomes the dominant here. That’s an unusual enough tactic to warrant a closer look.
We grasp most of the characters by the types of premises they provide. Yusuf is the man who understands how to manipulate the sedatives that will allows the team to progress deep enough into Fischer’s subconscious to plant the idea. Oh, yes, and he has a cat. Robert Fischer is the man who thinks his father despised him, so he is susceptible to the team’s machinations to plant the idea in his subconscious. (Saito says that Fischer has a “complicated” relationship with his father, but it’s actually just the opposite: a single trait, which is all that’s needed to establish his part in the action.) He also seems to be very concerned with security, since his subconscious conveniently peoples the dream levels with bodyguards who provide obstacles, fatally wound Saito, and force the van off the bridge, among other functions.
The characters’ goals, apart from Cobb’s, arise from the premises of the dream-sharing technology. Of course, they want to get paid, but that’s assumed. Their actions all arise from the need to keep doing what they must to sustain the dreams and later from the need to improvise solutions to unforeseen problems that seem to violate the rules they have previously known. Why they need the money, whom they go home to when off-duty, how they got into this business, and all the other conventions of Hollywood characterization, are simply ignored. Even Saito’s claim that Maurice Fischer’s corporation is dangerous to the world because it controls so much of its energy sources is simply assumed to be true. Our possible suspicions that Saito himself might really be the more dangerous tycoon, out to eliminate a powerful rival, might add a little complexity. The film, however, never hints at such a possibility.
Ariadne is somewhat different in her function. As in so many Hollywood films, there are two lines of action. First, there is the attempt to perform inception in Fischer’s subconscious. Second, there are Cobb’s related goals of getting back to his children but also of holding onto his dead wife through his visits to his projection of her in dreams. No one besides Ariadne fully understands Cobb’s obsession with Mal and hence she alone sees the danger it poses to the team. Ariadne lives up to her ancient namesake, guiding us through the maze of the Cobb’s obsession by acting as an expository figure in that storyline.
That is presumably why she doesn’t simply tell Arthur, who is much more experienced than she is in sharing dreams, about Cobb’s dangerous obsession. Instead, she decides to go into the dream levels as part of the team to keep on eye on Cobb—thus allowing her to continue as a privileged witness and transmitter of vital information about that storyline.
Each new premise creates a link in the chain of actions, and for the most part the actions are governed by the rules, or apparent rules of the dream-sharing machine, the sedatives, the levels, the characters’ respective skills, and all the other factors.
The narration constructs its causal chain by being nominally omniscient. For short stretches of the film we may be “with” Ariadne and Cobb or Mal and Cobb and witness them having personal conversations, most dramatically when Cobb fails to talk Mal out of leaping to her death. These moments provide the main alternative to the exposition-ridden dialogue, and they are a very small portion of the overall speech in the film. Yet the narration arches over all, stitching together the series of causes by moving us among the levels, catching at exactly the right moment the critical action (Arthur is putting a stack of dreaming people into an elevator) or dialogue (Cobb is asking Ariadne where she designed a route bypassing the labyrinth in the hospital).
Once I realized that this film’s plot concerns fiendishly complicated action that requires almost constant exposition from the characters, I enjoyed the rest of it. I saw it a second time and enjoyed it even more. I certainly don’t understand the entire plot, and I suspect that’s partly because, despite the nearly constant revelation of premises, there were a few left out. For one thing, just how does Eames, the “forger,” manage to change into other people? (No mention of polyjuice potion or anything else.) I can understand how he might do it in his own dreams, but the one dream where he doesn’t change is his own. Even the guides to Inception that have already been posted on the internet don’t answer every question. (Here and here are two examples of many.) Perhaps when the DVD comes out, the answers will be forthcoming—more of them, but probably not all.
In the meantime, I don’t see why we should get annoyed because Inception doesn’t contain rich, fully rounded characters. It’s clearly a puzzle film that takes the usual complicated premises of a heist movie and pushes them to extremes. Accepting the flow of nearly continuous exposition may remove some of the frustrations viewers face. After all, there’s no rule against it.
DB here:
When an actor comes to me and wants to discuss his character, I say, “It’s in the script.” If he says, “But what’s my motivation?”, I say, “Your salary”.
Alfred Hitchcock
Forget dream stuff for a while. Yes, Nolan says he was interested in dreams, especially lucid dreaming. Yes, he claims that the precision of detail in the film was an effort to suggest how “real” dreams feel when you’re having one. And yes, critics have defended the films’ dream worlds as realistic, or attacked them as phony substitutes. All interesting points and worth exploring, but not my focus at the moment.
And forget videogames. I leave that stuff to the experts, such as several members of our Wisconsin Filmies listserv. They have kindly pointed out many analogies and disanalogies. (See the coda for specifics.) And of course there’s no shortage of commentary about the film’s ties to gaming, or dreaming, on the Net.
My focus instead is motivation. Not the sort that Hitchcock and Bergman talked about, but rather the idea that any artwork needs to justify certain elements or strategies it presents.
Motivation beyond Bergman
You want your movie to have musical numbers. How to justify them in your story? Many early musicals simply make the characters show-business types, so we see them rehearsing and performing numbers for the audience. Other musicals cast that “realistic” motivation aside and let the characters sing and dance wholly for one another. But then those films were appealing to a sort of motivation familiar from opera, where characters simply burst into song or dance without realistic motivation. We accept this type of artifice too because that’s just what this genre of film permits—the way that horror films include monsters that are unlikely to exist in the real world.
The notion of motivation turns a lot of our usual thinking about cinema inside out. Usually we think that something is present in order to support what the film “says.” But actually a lot of what we find in films is motivated, either by genre or by appeal to realism, in order to give us a particular narrative experience.
For a couple of decades, some American cinema (both Hollywood and indie) has been launching some ambitious narrative experimentation. We’ve seen “puzzle films” (Primer), forking-path or alternative-future films (Sliding Doors), network narratives (Babel, Crash), and other sorts. This trend isn’t utterly new—there are earlier cases, especially in the 1940s—but it seems to have been accelerating in recent years, particularly after Pulp Fiction (1994). Christopher Nolan has participated in the trend as well, with Following and Memento.
The film industry encourages some degree of innovation. Novelty can attract attention, and perhaps audiences too. Yet, as I argued in The Way Hollywood Tells It, such innovations are counterbalanced by traditional storytelling maneuvers. These make sure that audiences aren’t entirely lost. For example, Memento’s backward structure requires very explicit signposting of the transitions, highlighting objects or gestures we’ve seen in the previous time-slice to link them to the next one we see. At the same time, these experiments can pay off financially: a complex narrative that balances enigma and understanding can lure audiences to revisit the multiplex or buy the DVD for further scrutiny. Remember, we are all nerds now.
Memento illustrates a couple of ways in which Hollywood efforts at innovation are controlled by tradition. First, you can motivate a film’s formal play through genre conventions. A science-fiction film, for instance, can invoke time travel or alternate universes. Doc’s time machine in the Back to the Future series motivates a fairly unusual play with cause and effect, particularly in the second installment. Likewise, mystery and detective stories pioneered the “lying flashback,” when people give false testimony about a crime (as in Crossfire). The possibility that a film noir will encourage complicated narration (an optically subjective first-person narrator in The Lady in the Lake, a dying narrator in Double Indemnity, a dead one in Sunset Blvd.) helps us recognize that Memento is an experiment in that tradition.
Second, you can motivate formal experiment through the movie’s appeal to some widely-believed law of life, a common-sense realism. Uncanny coincidences in movies like Serendipity and Sliding Doors are justified by the notion that fate or spiritual harmony can bring soulmates together. Six Degrees of Separation’s plot exploits the idea of social networks. Likewise, the backward progression of Memento’s plot is partly justified by the clinical condition of short-term memory deficits. I grant you, why this ailment supports a reverse-chronology tale is a bit puzzling—but that may only suggest that we’re ready to overlook flimsy justification if the novelty is piquant enough. A little motivation can go a long way.
So we ought to recognize that Inception is relying heavily on motivation from these two sources, genre and commonsense realism. Science fiction grants the possibility of entering people’s dreams through a futuristic technology. Likewise, we have all experienced dreams, so the film can appeal to folk wisdom about them. I suggest, though, that the purpose of the film not to explore the dream life but rather to use the idea of exploring the dream life to justify creating a complex narrative experience for the viewer. That is the purpose of the film; the dreams operate as alibis.
Interestingly, traditions outside Hollywood don’t require these sorts of motivation for narrative experiments. Last Year at Marienbad is perhaps the supreme example of a purely artificial construct, which can’t be justified by genre or subject/theme. I’d argue that Kieslowski’s Blind Chance, Buñuel’s Obscure Object of Desire, van Dormael’s Toto le héros, and other films of a highly artificial cast either ignore or cancel both realistic and generic motivation. They present themselves as experiments in storytelling, pure and simple. Another art-cinema motivational ploy invokes psychological realism, as in Fellini’s 8 ½. This is less daring than the blunt-artifice option, and so has been more easily adapted to mainstream storytelling.
One more point about the New (or now Not-So-New) Narrative Artifice. Strategies that seemed striking in the pioneering films are quickly mastered by others. Innovations are copied, and the learning curve is steep. By now anybody can create a fairly coherent network narrative or forking-path tale. Artistically ambitious filmmakers want to press further. So how can you create fresh experiments in storytelling today?
Architecture beyond Ariadne
If you decide to organize a film in sharply distinct plotlines, you have two problems. First, how do you combine them? What will be the overall architecture? Second, how do you fill in the chain of actions?
Consider combination first. You can create parallel plotlines, as in Intolerance’s assembly of four different historical periods or in Vera Chytilová’s Something Different, in which two women living at the same moment lead very different lives. You can create branching or forking-path plotlines, as in Run Lola Run. You can link stories through a simple overlap, as in Wong Kar-wai’s Chungking Express, or by letting them pass through the same place; the inn in Wong’s Ashes of Time functions as a sort of node that gathers together the destinies of different characters.
One sort of plot construction that hasn’t been explored deeply in recent years is actually one of the oldest. The embedded story, or the tale-within-the-tale, dates back at least to The Odyssey. In the standard case, we have one level of story reality, and in that a character tells a story that takes place earlier and elsewhere. Typically the embedded story is pretty extensive, with its own structure of exposition, development, crisis, and climax. You can of course multiply the stories, as in The Arabian Nights, The Decameron, and The Canterbury Tales.
Sometimes the framing story is merely a backdrop, though usually that has its own dramatic impetus: Scheherazade tells a story each night to postpone her death. Often, though, the framing situation carries the main interest. In Don Quixote, readers are tempted to skip the tales told by people whom the knight and Sancho encounter, in order to get back to the real story, the relationship of the central pair.
The “discovered manuscript” convention of nineteenth-century fiction was an equivalent of this pattern, a sort of novel-within-a-novel. Some experimental fiction has exploited the embedded story; I think of Calvino’s If on a Winter’s Night a Traveler. The principle of embedding has been found in cinema too, of course. Citizen Kane is the classic example, since it embeds recounted stories (most of the flashbacks), a written text (Thatcher’s memoirs), and even a film-within-a-film (News on the March). Many of the embedded stories we find in films are presented as flashbacks, and those are usually motivated by a character recalling or telling another character about past events. (See our blog entry “Grandmaster Flashback” for some more discussion.)
The task of the author is to motivate the story’s presence through relevance to the framing situation. Why insert the tale in the first place? Most commonly, it involves some of the same characters we find in the surrounding story world, as in a flashback. In that case, the embedded tale supplies new information about plot or character. It may also provide a parable or counterpoint to what’s happening in the surrounding situation. In The Sin of Madelon Claudet (1931), a woman is about to leave her husband, but she changes her mind when a family friend tells her, for the bulk of the movie, about the sacrifices made by the husband’s mother.
Some researchers might argue that the purest instance of this format is one in which the characters of the overarching frame story don’t participate in the embedded tale. Classic instances like the Mahabhrata are often studied as compilations. A partial instance in cinema is the country-house frame story of Dead of Night, in which some characters recount stories that didn’t involve them. Here the frame story arouses considerable interest in its own right.
Once you allow the possibility of an embedded story, some storyteller will ask: Why not embed a story into the embedded story? And so on. Calvino’s novel does this, suggesting the possibility of that infinitely extended series we see when somebody stands between two mirrors and the image is multiplied forever. (Inception gives us such an image when Ariadne summons up mirrors on a Parisian street.) Hollywood filmmakers experimented with multiple embedding in some flashback films of the 1940s. In The Locket and Passage to Marseille, there are flashbacks within flashbacks. More daring, and closer to Calvino, is Pasolini’s Arabian Nights, in which one character recounts a tale in which he encounters another character, who recounts his tale, and so on.
Here, I think, is the accomplishment of Nolan’s film. The general absence of complicated embeddings today (at least since The Matrix) presents an opportunity for an ambitious moviemaker. Inception constitutes an extended experiment in what you can do with a nested plot structure, motivated by the dream-invasion premise.
The Dream team
Nolan adds a new wrinkle. Instead of recounting or recalling stories, the characters enter worlds “hosted” by one of their number and furnished by another. The movie introduces this strategy to us obliquely. After the prologue in which Cobb confronts a very aged Saito in Limbo (which I think you can take as either a flashforward or a symptom of their collaborative dreaming at the moment), we are plunged into layers of embedding. In the real world, Cobb, Arthur, and the architect are dreaming with Saito on a train; we later learn that this is an audition to test Cobb’s extraction skills. They dream that they are in an apartment where Saito meets his mistress. But in that apartment they are sleeping, and dreaming that they are in a luxurious mansion where Cobb is trying to discover Saito’s secrets. That effort is disrupted by Mal, Cobb’s ex-wife, and the dream world collapses.
What’s tricky is that Nolan doesn’t establish these layers of embedding in customary order. The flashback tradition leads us to expect to move from outside to inside, like peeling an onion: from the train to the apartment to the mansion. Instead, we are first shown the mansion, and we get glimpses of the apartment. That tactic hints that the apartment is the primary level of reality in the fiction. But in the apartment Saito notices discrepancies in the carpet, making him realize he’s dreaming. Only then does Nolan shift to the external frame, the four men on the train, minded by a young Japanese passenger.
This has been our first training exercise, and it turns out to be based on surprise: We weren’t aware of how many embedded plotlines were in play. In the film’s terms, the dream session on the train went down two levels. Cobb says he can go down three, and that forms one goal for the team.
Later exercises are simpler, involving only shared dreams rather than embedded ones. That’s because these dreams operate as tutorials, as when Cobb shows Ariadne how dreamworlds are constructed and populated (though the framing situation is deleted at the outset–another, if milder, surprise). The dreams also function as psychological probes, as when Ariadne learns that Cobb’s unresolved problems with his wife are expressed in her eruptions into whatever dreamworld is conjured up. These études have to be relatively transparent if we’re to understand all the premises of this game. Similarly, our introduction to Limbo is given not through dream-penetration but through a good old flashback, when in the first-level dream world Cobb confesses to Ariadne that he and Mal built their own dreamscape there. Limbo changes the rules of the game to such an extent that we shouldn’t have to worry about who’s dreaming what for whom; a straightforward piece of visual exposition does the trick.
The most intricate embedding takes place in the final seventy-five minutes, most of the second half of the film. Instead of a train, a plane. Instead of four dreamers, six: the target young Fischer, plus all the members of the team, including Ariadne, who will monitor Cobb’s subconscious. Each team member hosts one story world, the other members enter it, and Fischer gets to populate it. Yusuf the chemist hosts the rainy car chase that leads to the van’s descent to the river. Arthur the point man hosts the hotel scene in which Cobb accosts Fischer. Eames the Forger (or rather the imposter) hosts the snow fortress siege, in which Fischer is induced to confront his dying father (thinking he is entering the dream of the family confidant Browning). Finally, to pursue Mal, Cobb and Ariadne plunge into the beachfront/ metropolis zone of Limbo constructed by the couple during their dream days. It’s then revealed that Cobb brought about his wife’s idée fixe by planting the idea that dreams could become reality; this showed him, with tragic consequences, that inception could work.
So we have five levels: the plane trip embeds the rainswept chase, which embeds the hotel, which embeds the snow fortress, which embeds the Limbo confrontation. The nested structure is recapitulated in the burst of shots showing Ariadne snapping awake in each level up to the submerged van (dream level 1).
Indeed, I think that one prime purpose of Nolan’s fancy structure is to foster such little coups. The Ariadne passage is cinematically simple—just a string of quick, graphically matched close-ups—but in context arresting. Of course that context displays a clockwork intricacy. What Nolan has done is created four distinct subplots, each with its own goal, obstacles, and deadline. Moreover, all the deadlines have to synchronize; this is the device of the kick, which ejects a team member from a dream layer. With so many levels, we need a cascade of kicks.
The last forty-five minutes of the film become an extended exercise in crosscutting. As each plotline is added to the mix, Nolan can flash among them, building eventually to four alternating strands—with additional crosscutting within each strand (in the hotel, Cobb at the bar/ Saito and Eames in the elevator/Arthur and Ariadne in the lobby). Each level has its own clock, with duration stretched the farther down you go. One thing that has long struck me about classical crosscutting is that in one line of action time is accelerated, while in another it slows down. The villains are inches away from breaking into the cabin/ the hero is miles away/ the villains are almost inside/ the hero is just arriving. I wonder if Nolan noticed this aspect of the crosscutting convention and built it into his plot, supplying motivation (that word again) by stipulating that different dream levels have different rates of change.
Another clever touch is what Nolan doesn’t include in the orgy of crosscutting: the framing situation in the first-class jet cabin. Once we leave that, we don’t see it again for about seventy minutes. I think we tend to forget about it, so that Cobb’s startled expression upon finally awakening mimics our own realization that all the intense physical action has been enframed by this quiet, stable situation.
I think that structurally, if not stylistically, the climax is a virtuoso piece of cinema. It recalls Griffith’s Intolerance, which also intercuts the climaxes of four plotlines, and supplies crosscut lines of action within each line as well. Here, one might say, is one way to innovate in the New Narrative Artifice: Create something like the Intolerance of the twenty-first century.
Possible, and not that unstable
The film is shameless in its regard for cinema, and its plundering of cinematic history. What’s fun is that a lot of people I talk to come up with very different movies that they see in the film, and most of them are spot-on. There are all kinds of references in there.
Also like Griffith, Nolan has hit upon some ways to make his innovation user-friendly. For one thing, as most viewers have noticed, he situates his levels in very different locales: rainy, traffic-filled city versus eerily vacant metropolis; cushy hotel versus more Spartan one; beach versus mountains. This allows us to keep oriented during even the most rapidly cut portions. More subtly, Nolan has, deliberately or not, respected the limits of recursive thinking, or metacognition.
As shrewd members of a very social species, we are all good at mindreading, figuring out what other people are thinking. I know that Chelsea admires Hillary. We’re good at moving to the next level too: I know that Chelsea believes that Hillary wants to monitor Bill. And I know that Chelsea believes that Hillary suspects that Bill is smitten with Monica. If you drew this situation as a cartoon, you’d have one thought bubble inside another inside another, and so on—like the Russian-doll structure of the climax of Inception.
It turns out that our minds can’t build these nested structures indefinitely. We hit a limit.
Peter believes that Jane thinks that Sally wants Peter to suppose that Jane intends Sally to believe that her ball is under the cushion.
Robin Dunbar, whose example this is, suggests that most adults can’t handle so much recursion. His experiments indicate that the normal limit is at most five levels—just what we have in Inception (four dream layers plus the reality frame). Add more, and most of us would get muddled.
The filmmaker’s second big problem with modular plotting, I mentioned near the start, is how to fill in the plotlines. Let me suggest a general principle, at least for storytelling aimed at a broad audience: The more complex your macrostructure is, the simpler your microstructure should be. In Memento, the high degree of redundancy between memory episodes and the unusually heightened transitions help us track the backward layout of scenes. Similarly, all four episodes of Intolerance culminate in a race to the rescue—a device that was by 1916 immediately legible for audiences.
Genre plays a role in simplifying the modules too. Our efforts to make sense of Memento are helped by film noir conventions like the trail of clues, the deceptive allies, and the maneuvers of a femme fatale. Likewise, Griffith used the conventions of current genres to fill in the plotlines of Intolerance. The Christ story can be seen as a recasting of the many pious Passion plays of the first years of cinema. The Babylonian story and the Huguenots’ story rely on the established conventions of the costume pictures, including the French and Italian features that were popular at the time. (Capellani, discussed in an earlier entry, was one master of this genre.) And of course Intolerance’s modern story is pure melodrama, showing a young family pulled apart by the forces of urban poverty and bluenose reform. Griffith wove together not only four epochs but several genres.
So does Nolan in Inception. He recruits the conventions of science fiction, heist movies, Bond intrigues, and team-mission plots like The Guns of Navarone to make the scene-by-scene progression of the plot comprehensible. The iterated chases and fights keeps us grounded too, though you might wonder why Fischer’s subconscious projections all seem to have leaped out of a Bruckheimer picture. And of course you’ve seen many of the other images before, from the Paris café to the luxury hotel bar. Shamelessly clichéd, the image of kids playing in the sunlight immediately evokes fatherhood and family in any film.
I’ve already argued that the comparatively transparent training and exploration sessions in the middle of the film help us keep our bearings. Another handhold is the convention of the new male melodrama, the husband or boyfriend trying to come to terms with the death of his woman. The simple action movie, from Death Wish to Bad Boys, uses vengeance to ease the man’s torment. The more “serious” plot makes the man responsible in some degree for the woman’s fate. The emotional temperature rises as the male protagonist tries to fight his feelings of guilt, turning it outward to a perpetrator (as in The Prestige) or inward (as in Memento, and Shutter Island). The under-plot of Inception, driven by Ariadne’s curiosity, gradually reveals to us that Cobb gave Mal the fatal idea of dwelling in dreams.
Moreover, the rise of fantasy, science-fiction, and comic-book movies has brought a new interest in creating “worlds” with their own laws. Once you have Superman, you need a secret identity and Kryptonite and well-placed phone booths, not to mention a host of constraints on what can and can’t happen. Comic books supply not only a world furnished with characters and settings but also rules about conduct, morality, even physics. George Lucas, in his youth more of a comic-book reader than a cinephile, took over this principle of construction for Star Wars. Of course this idea of richly furnished, rule-governed worlds has been elaborated more fully in videogames. My point is that contemporary viewers are ready to ride with this as another convention of contemporary virtual-world storytelling, and this habit simplifies our pickup of the rules governing Inception’s embedded stories.
In sum, as ambitious artists compete to engineer clockwork narratives and puzzle films, Nolan raises the stakes by reviving a very old tradition, that of the embedded story. He motivates it through dreams and modernizes it with a blend of science fiction, fantasy, action pictures, and male masochism. Above all, the dream motivation allows him to crosscut four embedded stories, all built on classic Hollywood plot arcs. In the process he creates a virtuoso stretch of cinematic storytelling.
I could find faults. As in The Dark Knight, Nolan’s action scenes are clunky and distressingly casual in their composition and cutting. He is much better at mind games than spatially precise physical activity. Some dialogue could be pruned too. (What are you doing here? He loved you–in his own way. Something is happening…as we speak.) And I haven’t even posed the interpretive issues. Find a sympathetic young woman to exorcise the demonic wife you can’t quite abandon. Find a new father figure (Japanese mogul) to replace the old one (Brit architect). Use the spinning top to exemplify both change and stability, childhood and maturity, and/or the unending flux of narrative. As Kristin hints, the whole thing might actually be complicated rather than complex; instead of a dense but coherent cluster of principles we might have a shiny contraption, bolting on new premises as it hurtles along.
Nonetheless, if current excitement about this movie is any measure, Nolan has pulled off the big balancing act. The film is redundant and familiar enough to let most of us follow the main trajectories on the first pass. Yet it’s enigmatic, elliptical, and equivocal enough to keep many of us talking about it. . . and watching it again. Recidivism, thy name is Inception.
Based on Uncle Scrooge? That’s rich!
Kristin back again:
There has been much suggestion on the internet, sometimes in jest, sometimes in earnest, sometimes half in jest and half in earnest, that Nolan got the idea for Inception from an Uncle Scrooge comic story with a shared-dream premise, “The Dream of a Lifetime!” Nearly all postings on this subject date this comic, created by Don Rosa, to 2002. Yes, “Dream” first appeared in 2002—in Danish. It came out in the U.S. in the May, 2004 issue of Uncle Scrooge (Gemstone #329). In 2006, it was reprinted in Rosa’s book, The Life and Times of Scrooge McDuck Companion.
A download of “The Dream of a Lifetime” is available online, but it is missing a page, so I’m not linking it here. The Companion volume is out of print but can still be purchased here. It contains Rosa’s “The Making of ‘The Dream of a Lifetime!’” “The Dream of a Lifetime” is included in the tenth and final volume of a series reprinting all of Rosa’s duck stories chronologically by their original appearance. The “Behind the Scenes” section at the back leads off with a revised version of “The Making of ‘The Dream of a Lifetime!'” Here Rosa mentions the theory that Inception was based on his comic tale. He saw the film only after reading about this on the internet and being skeptical of fans’ claims. His comment upon seeing the film is “And … whoa … I was no longer so dismissive of those internet theorists. There are so many elements in Inception that match aspects of my story very closely! Ah well–no matter.” (p. 175)
If Nolan got the idea from the Rosa tale, which seems unlikely, he certainly developed upon and changed it considerably. In fact, there are more significant differences than similarities.
First, the similarities:
1. In “The Dream of a Lifetime!” several people enter the dream by being hooked up to a machine. Here it’s a radio-controlled device invented by Gyro Gearloose, who intended for it “to help psychiatrists examine the dreams of their patients.” (Gearloose was created in 1952 by Carl Barks to provide whatever wacky invention his plots required.) The receivers are metal colanders wired as antennae and worn on the heads of the people sharing the dream.
2. Waking up from visiting the dream is triggered by falling (see below).
3. Characters in reality can attempt to insert objects or situations into the dream by making sounds or presenting objects for Scrooge to smell, though this usually goes comically wrong. This somewhat resembles the premise that the jolts of the van in the first dream level of Inception cause earthquake-like rumbles in the second level and so on.
4. The characters frequently explain to each other how the shared-dream technology works. Rosa makes this humorous in part by starting the story with Scrooge dreaming and the Beagle Boys arriving in his money bin with the Gearloose equipment, which they have already stolen. He then makes the exposition deliberately clunky and obvious. One of the stupider Beagles asks, “Sure … uh … tell me again how it works?” There are then several panels of explanation as the group arranges the equipment to enter the dream. As they are about ready, one remarks, “But I’ll explain later” how they will get Scrooge to tell them the combination to his vault.
5. All of the characters who enter Scrooge’s mind are aware that they are in a dream, as is Scrooge, who has had each of these dreams many times.
Now, the differences:
1. There is a single dreamer throughout, and Scrooge remains in his own bed.
2. There is only one level of dreaming, and Donald, who enters the dream to foil the Beagle Boys, returns at intervals to the bedroom to report progress and plan strategies.
3. Spatially, the dream extends only a short distance around Scrooge. If the characters move too far from him, it fades out, which Rosa represents by having portions of the panels go white. The Beagle Boys exit the dream, one by one, by falling into the white void (see below).
4. Scrooge’s dreams are essentially flashbacks, though they are altered by the other characters who enter the dreams. The plot passes through a series of seven recurring dreams, all based on real adventures Scrooge has had in the distant past. Each of the seven dreams derives from situations in Rosa’s The Life and Times of Scrooge McDuck series. (The one-volume edition of this series is out of print, but it still is available in a two-volume version, here and here.) These dreams take place out of chronological order, and Scrooge’s age changes with each new dream. (The stories are “The Vigilante of Pizen Bluff,” #6, Scrooge age 23; “The Dreamtime Duck of the Never Never,” #7, age 29; “The Master of the Mississippi,” #2, age 15; “The Empire Builder from Calisota,” #11, age 45; “The Buckaroo of the Badlands,” #3, age 15; “The Last of the Clan McDuck,” #1, age 10; and “Hearts of the Yukon,” #8C, age 31.)
5. The rules are relatively simple. Crucially, Scrooge may be any age within the current dream, but he, being the main dreamer, recognizes Donald and the Beagle Boys.
6. “Dream” is designed to be funny, as when the Beagle Boys keep complaining that they’re in a nightmare, while Scrooge thinks of them as pleasant dreams. This is normal life to such an adventurous character.
It should be clear that the complexity of Rosa’s story originates not from the shared-dream structure, which is fairly straightforward. Rosa is more interested in finding a way to rework some of the scenes from his earlier biographical Scrooge comics. The whole Life and Times project originated from Rosa’s working method of teasing out minutiae about Scrooge from the original Carl Barks stories and then concocting sequels or prequels to them. Life and Times is an attempt to use all the mentions of past events, relatives, locales, and dates to devise a biography of Scrooge. “Dream of a Lifetime!” carries that modus operandi one step further.
The other big difference between “Dream” and Inception is that a reader who was not familiar with the seven earlier stories would miss much of what goes on in “Dream.” It was written for McDuck aficionados as a sort of game of recognition. For those who do recognize the seven situations referenced, “Dream” is quite easy to follow. For those who don’t, it must seem complicated and mysterious, most crucially since they won’t recognize Glittering Goldie, Scrooge’s lost love, in the opening “private” part of the dream.
In contrast, Inception is self-contained and tries for a very different sort of game of comprehension with the viewer, one which would not be aided by knowledge from other Nolan films.
“Dream” is also recognizable to fans as another of the “trick” stories that Rosa has written occasionally. These are not linked to Barks’s stories but develop some simple premise that allows Rosa to play with time and space in virtuoso fashion. These include “Cash Flow,” where the Beagle Boys buy an anti-friction ray-gun (Uncle Scrooge, Gladstone #224); “The Beagle Boys vs. the Money Bin,” (Uncle Scrooge, Gemstone #325), where the Beagle Boys find a map of the money bin; and my favorite, “A Matter of Some Gravity” (Walt Disney’s Comics, Gladstone, #610), where Magica de Spell buys a wand that turns gravity sideways for Scrooge and Donald.
In short, if Nolan ever saw “Dream of a Lifetime!” it could only have given him a few ideas out of the many that went into Inception.
DB coda:
For more discussion of the art of Christopher Nolan, see his category on the right-hand side of the page. We have an analysis of sound in The Prestige in the ninth edition of Film Art: An Introduction, and there we discuss the film’s narrative strategies as well.
Despite not caring for the movie, Jim Emerson has been assembling a wide-ranging and long-running dossier on Inception, with many comments. Scroll down the several entries here. Likewise visit David Cairns, who makes the necessary Anthony Mann comparison. The Wikipedia entry on the film is information-packed, and it includes several helpful links.
Our UW informants suggest that videogames having affinities with Inception include Assassin’s Creed II, Meigakure, and Shadow of Destiny. Thanks to Jason Mittell, Tim Palmer, Evan Davis, Leo Rubinkowski, Ethan de Seife, Edward Branigan, and Andrea Comisky for suggestions. See also Kirk Hamilton’s “Inception’s Usability Problem.”
On fourth-and fifth-level mindreading, see Robin Dunbar, The Human Story: A New History of Mankind’s Evolution (London: Faber, 2004), pp. 45-52. Dunbar’s study found evidence suggesting that women are better at tracking recursive mental states than men are.
Jan Simons offers an analytical survey of writing about New Artifice in an article here. For interpretations of particular films within the trend, see Allan Cameron, Modular Narratives in Contemporary Cinema (Palgrave Macmillan, 2008) and Warren Buckland, ed., Puzzle Films: Complex Storytelling in Contemporary Cinema (Wiley-Blackwell, 2009). I try to lay out some narrative principles governing such films, including Memento, in The Way Hollywood Tells It and in the essays “Film Futures” and “Mutual Friends and Chronologies of Chance” in Poetics of Cinema.
PS (17 December 2010): We have a rethink of Inception in this later entry.
[November 29, 2018: I have updated the section on Don Rosa’s “The Dream of a Lifetime!” by removing or updating dead links, correcting one error, and adding a few remarks on Rosa’s updated making-of essay on the comic. (KT)]
The long right wall explained
When the Clouds Roll By (Victor Fleming, 1919); So Close (Yuen Kwai, 2002).
DB here:
Kristin will be posting a new entry in the next couple of days, but in the meantime, here’s news of another enhancement of this site. It’s the very lengthy list of categories you see on the right.
The blog will be four years old this fall, and we’ve written nearly 360 entries. Some of those are brief and ephemeral, like this one, but many are big. Several entries range over many topics or various periods of film history. Likewise, our festival reports often sweep across a range of directors, genres, and national cinemas. So we thought it was time to expand the categories pertaining to our posts.
We also thought that a finer-grained set of categories would let you see the scope of topics we’ve considered over the years. Maybe you didn’t know that Harold Lloyd or American indies or New Zealand cinema were some of our recurring concerns. In addition, the long right wall makes it easier to dig up older posts when a new film is released. For example, readers interested in Inception (about which I hope to write soon) can have a look at two substantial entries on other films by Christopher Nolan.
The result is the extensive, we hope not daunting, list of categories. These categories apply only to sustained discussions. If we merely mention Ford or screenwriting in passing, that doesn’t qualify for inclusion. Even if a director’s film earned a couple of paragraphs in one entry, we didn’t create a category for that person. That would have made the list enormous and cumbersome. What we have are the names and topics that frequently crisscross the blog entries. But of course the Search function enables you to locate every mention of any person, idea, or film you’re interested in.
We hope that this new wrinkle makes our blog more intriguing and helpful for our readers, whom we thank for their continuing support.
Inception (Christopher Nolan, 2010).
































