Archive for the 'Film comments' Category
[insert your favorite Bourne pun here]

DB here:
You may be tired of hearing about The Bourne Ultimatum, but the world isn’t.
It’s leading in the international market ($52 million as of 29 August) and has yet to open in thirty territories. It’s expected, as per this Variety story, to surpass the overseas total of $112 for the previous installment, The Bourne Supremacy. According to boxofficemojo.com, worldwide theatrical grosses for the trilogy are at $721 million and counting. Add in DVD and other ancillaries, and we have what’s likely to be a $2-$3 billion franchise.
There’s every reason to believe that the success of the series, plus the critical buzz surrounding the third installment, will encourage others to imitate Paul Greengrass’s run-and-gun style. In an earlier blog, I tried to show that despite Greengrass’s claims and those of critics:
(1) The style isn’t original or unique. It’s a familiar approach to filmmaking on display in many theatrical releases and in plenty of television. The run-and-gun look is one option within today’s dominant Hollywood style, intensified continuity.
(2) The style achieves its effect through particular techniques, chiefly camerawork, editing, and sound.
(3) The style isn’t best justified as being a reflection of Jason Bourne’s momentary mental states (desperation, panic) or his longer-term mental state (amnesia).
(4) In this case the style achieves a visceral impact, but at the cost of coherence and spatial orientation. It may also serve to hide plot holes and make preposterous stunts seem less so.
I got so many emails and Web responses, both pro and con, that I began to worry. Did I do Ultimatum an injustice? So I decided to look into things a little more. I rewatched The Bourne Identity, directed by Doug Liman, and Greengrass’s The Bourne Supremacy on DVD and rewatched Ultimatum in my local multiplex. My opinions have remained unchanged, but that’s not a good reason to write this followup. I found that looking at all three films together taught me new things and let me nuance some earlier ideas. What follows is the result.
For the record: I never said that I got dizzy or nauseated. The blog entry did, however, try to speculate on why Greengrass’s choices made some viewers feel queasy. Some of those unfortunates registered their experiences at Roger Ebert’s site. For further info, check Jim Emerson’s update on one guy who became an unwilling receptacle.
Another disclaimer: For any movie, I prefer to sit close to the screen. In many theatres, that means the front row, but in today’s multiplexes sitting in the front row forces me to tip back my head for 134 minutes. So then I prefer the third or fourth row, center. From such vantages I’ve watched recent shakycam classics like Breaking the Waves and Dogville, as well as lesser-known handheld items like Julie Delpy’s Looking for Jimmy. My first viewing of Ultimatum was from the fifth row, my second from the third. (1)
Finally: There are spoilers ahead, pertaining to all three films.
How original?
Someone who didn’t like the films would claim that they’re almost comically clichéd. We get titles announcing “Moscow, Russia” and “Paris, France.” You can poke fun at lines of dialogue like “What connects the dots?” and “You better get yourself a good lawyer” and the old standby “What are you doing here?” But these are easy to forgive. Good films can have clunky dialogue, and you don’t expect Oscar Wilde backchat in an action movie.
More significantly, all three films are quite conventionally plotted. We have our old friend the amnesiac hero who must search for his identity. Neatly, the word bourne means a goal or destination. It also means a boundary, such as the line between two fields of crops–just as our hero is caught between everyday civil law and the extralegal machinery of espionage.
The film’s plot consists of a series of steps in the hero’s quest. Each major chunk yields a clue, usually a physical token, that leads to the next step. Add in blocking figures to create delays, a hierarchy of villains (from swarthy and unshaven snipers to jowly, white-haired bureaucrats), a few helpers (principally Nicky and Pam), and a string of deadlines, and you have the ingredients of each film. (Elsewhere on this site I talk about action plotting.) The last two entries in the series are pretty dour pictures as well; the loss of Franka Potente eliminates the occasional light touch that enlivened Bourne Identity right up to her nifty final line
All three films rely on crosscutting Bourne’s quest with the CIA’s efforts to find him, usually just one step behind. Within that structure most scenes feature stalking, pursuits, and fights. In the context of film history, this reliance on crosscutting and chases is a very old strategy, going back to the 1910s; it yields one of the most venerable pleasures of cinematic storytelling.
Mixed into the films is another long-standing device, the protagonist plagued by a nagging suppressed memory. Developing in tandem with the external action, the fragmentary flashbacks tease us and him until at a climactic moment we learn the source: in Supremacy, Bourne’s murder of a Russian couple; in Ultimatum, his first kill and his recognition of how he came to be an assassin. The device of gradually filling in the central trauma goes back to film noir, I think, and provides the central mysteries in Hitchcock’s Spellbound and Marnie.
By suggesting that the films are conventional, I don’t mean to insult them. I agree with David Koepp, screenwriter of Jurassic Park and Carlito’s Way, who remarks:
There are rules and expectations of each genre, which is nice because you can go in and consciously meet them, or upend them, and we like it either way. Upend our expectations and we love it—though it’s harder—or meet them and we’re cool with it because that’s all we really wanted that night at the movies anyway. (2)
There can be genuine fun in seeing the conventions replayed once more.
The series makes some original use of recurring motifs, the most obvious being water. The first shot of the first film shows Jason floating underwater; in the second film he bids farewell to the drowned Marie underwater; and in the last shot of no. 3, we see him submerged in the East River, closing the loop, as if the entire series were ready to start again. There’s also a weird parallel-universe moment when Pam tells Jason his real name and birthdate. She does it in 2, and then, as if she hasn’t done it before, tells him again in 3, in what seem to be exactly the same words. In 3, though, it has a fresh significance as a coded message, and a new corps of CIA staff is listening in, so probably the second occurrence is a deliberate harking-back. Or maybe Bourne’s amnesia has set in again. [Note of 9 Sept: Oops! Something that’s going on here is more interesting than I thought. See this later entry.]
The look of the movies
The big arguments about Ultimatum center on visual style. The filmmakers and some critics, notably Anne Thompson, have presented the style as a breakthrough. But again, the movie is more traditional than it might first appear.
In a film of physical action, the audience needs to be firmly oriented to the space and the people present. The usual tactic is to present transitional shots showing people entering or leaving the arena of action. What might be filler material in a comedy or drama—characters driving up, getting out of their vehicles, striding along the pavement, entering the building—is necessary groundwork in an action sequence. So we see Bourne arriving on the scene, then his adversaries arriving and deploying themselves, in the alternation pattern typical of crosscutting. Surprisingly, for all the claims made about the originality of Greengrass’s style in 2 and 3, he is careful to follow tradition and give us lots of shots of people coming and going, setting up the arena of confrontation.
Then the director’s job is just beginning. Traditionally, once the scene gets going, the positions and movement of the figures in the action arena should be clearly maintained. Likewise, it’s considered sturdy craftsmanship to delineate the overall space of the scene and quietly prepare the audience for key areas—possible exits, hiding places, relations among landmarks. (See this entry for how one modern director primes spaces in an action scene.) I claimed in the earlier entry that such basic orienting tasks aren’t handled cogently in Ultimatum, and a second viewing of the scene in Waterloo Station and the chase across the Tangier rooftops hasn’t made me change that opinion. Later I’ll discuss how Greengrass and some commentators have defended the loss of orientation in such scenes.
All the films in the trilogy employ traditional strategies of setting up the action sequences, but the series displays an interesting stylistic progression. In Identity, Liman gives us mostly stable framings and reserves handheld bits for moments of tension and point-of-view shots. He saves his fastest cutting for fights and chases.
Supremacy displays a more mixed style. It contains passages of wobbly, decentered framing, but those exist alongside more traditionally shot scenes—stable framing, with smooth lateral dollying and standard establishing shots. There are some aggressive cuts, as in the crisp emphasis on the sniper at the start of the first pursuit, but on the whole the editing isn’t more jarring than usual these days. We also get, as I mentioned in the earlier entry, some almost willfully obscure over-the-shoulder shots, and occasionally we get the eye-in-the-corner technique that would become more prominent in Ultimatum.

As we’d expect, in Supremacy the bounciest camerawork and choppiest editing are found in the sequences of the most energetic physical action. Most of the surveillance scenes get a little bumpy, while the chases are wilder. The most extreme instance, I think, is the very last chase in the tunnel, when Bourne avenges the death of Marie and slams the sniper’s vehicle into an abutment. As in Identity, Supremacy arrays its technique along a continuum, saving the most visceral techniques for the most brusing action sequences.
So Ultimatum raises the stakes by applying the run-and-gun style more in a more thoroughgoing way. Everything is dialed up a notch. The flashbacks are more expressionistic than those of Supremacy: instead of dark hallucinations we get blinding, bleached-out glimpses of torture and execution, in staggered and smeared stop-frames. The conversation scenes are bumpier and more disjointed; the cat-and-mouse trailings are more disorienting, with jerky zooms and distracted framings; the full-bore action scenes are even more elliptical and defocused. It’s as if the visual texture of Supremacy’s tunnel chase has become the touchstone for the whole movie.
That texture I tried to describe in the earlier entry. Greengrass relies on camerawork, cutting, and sound to convey the visceral impact of action, rather than showing the action itself. The most idiosyncratic choices include framing that drifts away from the subject of the shot, oddly offcenter compositions, and a rate of cutting that masks rather than reveals the overall arc of the action. Some critics have liked the film’s technique, some have hated it, but I think my account stands as a fair account of the destabilizing tactics on the screen, and a likely source of some spectators’ vertigo.
Run-and-gun, with a gun
The style of Ultimatum is a version of what filmmakers call run-and-gun: shot-snatching in a pseudo-documentary manner. This approach has a long history in American film. The bumpy handheld camera, I tried to show in The Way Hollywood Tells It, has been repeatedly rediscovered, and every time it’s declared brand new. I have to admit I’m startled that critics, who probably have seen Body and Soul, A Hard Day’s Night, The War Game, Seven Days in May, or Medium Cool, continue to hail it as an innovation. Today it’s a standard resource for fictional filmmaking, to be used well or badly.
What’s at issue here are the role it plays and the effects it achieves. In Lars von Trier’s The Idiots, I’d argue that handheld work becomes genuinely disorienting because the camera is scanning the scene spontaneously to grab what emerges. But von Trier’s roaming camera yields rather long takes compared to what we find in the Bourne series. Greengrass is practicing what I called, in Film Art and The Way Hollywood Tells It, intensified continuity.
This approach breaks down a scene so that each shot yields one, fairly straightforward piece of information. The hero arrives at the station. Car pulls up; cut to him getting out; cut to him walking in. Traditional rules of continuity—matching screen direction, eyelines, overall positions in the set—are still obeyed, but the dialogue or physical action tends to be pulverized into dozens of shots, each one telling us one simple thing, or simply reiterating what a previous shot has shown. (Oddly, sometimes intensified continuity seems more, rather than less, redundant than traditional continuity cutting.)
Within the intensified continuity approach, we can find considerable variation. I argued that one highly mannered version can be found in Tony Scott’s later work, where the shots are fragmented to near-illegibility and treated as decorative bits. You can find Scott’s signature look tawdry and overwrought, but Liman and Greengrass belong in the same tradition. All three directors rely on telephoto lenses, for example, and they have recourse to well-proven techniques for rendering hallucinatory states of mind, as in these multiple-exposure shots, one from Man on Fire and the second from Bourne Supremacy.

Despite the stylistic differences among the three Bourne films, the basic one-point-per-shot premises remain in place. Here’s a passage from Supremacy. Jason gets off the train in Moscow. We get an establishing shot of the station as the train pulls in, followed by a shot of him getting off, moving left to right. The establishing shot is a smooth craning movement down, but the following shot is a little shaky.

Then we get a blurry shot of him walking, taken with a very long lens. A head-on shot like this traditionally creates a transition allowing the filmmaker to cross the axis of action, letting Jason walk right to left in the next shot.

Cut to closer view: Jason turns his head slightly. Cut to what he sees, in a shaky pov: Cops.

The answering handheld shot shows Jason reacting. As he strides on purposefully, a still closer shot accentuates his eye movement and adds a beat of tension.

Jason turns and goes to the pay phones, followed by the unsteadicam, then turns his head watchfully. A smooth match-on-action cut brings us closer.

But then Jason turns back to his task, and suddenly a passerby blots out the frame.

When the frame clears, a jouncy shot shows Jason’s hands thumbing a phone book. This might be a continuation of the same shot, or the result of a hidden cut. I suggest in The Way Hollywood Tells It that such stratagems are common in intensified continuity: blotting out the frame, flashing strobe lights, and other devices can create a pulsating rhythm akin to that of cutting. Jason turns the pages, and a jump cut shows him on another page.

Cut back to him scanning the pages. He writes down an address, in a very shaky framing.

Cut back again to Jason, and another smooth match-on action brings us back to the slightly fuller framing we’ve seen already. Greengrass shoots with at least two cameras simultaneously, which can facilitate match-cutting like this.

Jason strides toward us, going out of focus. Then a stable long shot pans with him, moving left as before. He leaves the station.

A very simple piece of action has been broken into many shots, some of them restating what we’ve already seen. In the days of classic studio filming, most directors wouldn’t have given us so many shots of Bourne leaving the train platform; a single tracking shot would have done the trick. A single shot could have shown us Jason at the phone, scribbling down the address. As a result, the whole passage is cut faster than in the classic era. The sequence lasts only forty-one seconds but shows sixteen shots. Two to three seconds per shot is a common overall average for an action picture today. The rapid cutting helps create that bustle that Hollywood values in all its genres.
It’s clear, I think, that here the run-and-gun technique is laid over the premises of intensified continuity, letting each shot isolate a bit of narrative information to make sure we understand, even at the risk of reiterating some bits. Jason has arrived in Moscow, he has to be careful because cops are everywhere, now he needs an address, he finds it, he’s writing it down . . . . All of this action is bookended by long shots that pointedly show us the character arriving at the station and leaving it.
I suggested in the earlier entry that in Ultimatum, Greengrass takes more risks than in the previous film. He still assigns one piece of information per shot, but now that piece is sometimes not in focus, or slips out of the center of the frame, or is glimpsed in a brief close-up. The September issue of American Cinematographer, which arrived as I was completing this entry, explains that he encouraged his camera operators to follow their own instincts about focus and composition. (3) Seeing Ultimatum again, I realized that the film can get away with this sideswiping technique by virtue of certain conventions of genre and style.
A telltale clue, like the charred label left over from a car bomb, can be given a fleeting close-up because physical tokens are carrying us from scene to scene throughout the film and we’re on the lookout for them. A sniper racing away out of focus in the distance is a character we’ve seen before, and he’s spotted in frame center before he dodges away. The larger patterning of shots relies on crosscutting or point-of-view alternation (Jason looks/ what he sees/ Jason reacts), and so the framing of any shot can be a little less emphatic. Given intensified continuity’s emphasis on tight close-ups for dialogue, faces can be framed a little loosely, trusting us to pick up on what matters most—changes in facial expression.
In short, because there’s only one thing to see, and it’s rather simple, and it’s the sort of thing we’ve seen before in other films and in this film, it can be whisked past us. This tactic crops up from time to time in Liman’s first installment, when a shot seems to fumble for a moment before surrendering the key piece of data. For example, Jason is striding through the hotel and a wobbly point-of-view shot brings the hotel’s evacuation map only partly into view.

Again, Greengrass takes a visual device that was used occasionally in Identity and extends it through an entire film.
Realism, another word for artifice

Finally, what’s the purpose behind Ultimatum’s thoroughgoing exploitation of run-and-gun? I quoted Greengrass’s claim that it conveys Bourne’s mental states, and some critics have rung variations on this. Of course the cutting is choppy and the framing is uncertain. The guy’s constantly scanning his environment, hypersensitive to tiny stimuli. Besides, he’s lost his memory! Yet the same treatment is applied to scenes in which Bourne isn’t present—notably the scenes in CIA offices. Is Nicky constantly alert? Is Pam suffering from amnesia?
Alternatively, this style is said to be more immersive, putting us in Bourne’s immediate situation. This is a puzzling claim because cinema has done this very successfully for many years, through editing and shot scale and camera movement. Don’t Rear Window and the Odessa Steps sequence in Potemkin and the great racetrack scene in Lubitsch’s Lady Windermere’s Fan thrust us squarely into the space and demand that we follow developing action as a side-participant? I think that defenders need to show more concretely how Greengrass’s technique is “immersive” in some sense that other approaches are not. My guess is that that defense will go back to the handheld camera, distractive framing, and choppy cutting . . . all of which do yield visceral impact. But why should we think that they yield greater immersion?
I think we get a clue by recalling that Supremacy and Ultimatum display the run-and-gun strategy that Greengrass employed in Bloody Sunday and United 93. This approach implies something like this: If several camera operators had been present for these historic events, this is something like the way it would have been recorded. We get a reality reconstructed as if it were recorded by movie cameras. I say cameras because we’re telling a story and need to change our angles constantly; a scene couldn’t approximate a record of the event as experienced by a single participant or eyewitness. In movies, the camera is almost always ubiquitous.
Recall the famous TV footage of Jack Ruby shooting Lee Harvey Oswald. There the lone camera lost some of the most important information by being caught in the crowd’s confusion and swinging wildly away from the action. But in a fiction film, we can’t be permitted to miss key information. So with run-and-gun, the filmmakers in effect cover the action through a troupe of invisible, highly mobile camera operators. That’s to say, another brand of artifice.
In general, the run-and-gun look says, I’m realer than what you normally see. In the DVD supplement to Supremacy, “Keeping It Real,” the producers claimed that they hired Greengrass because they wanted a “documentary feel” for Bourne’s second outing. Greengrass in turn affirms that he wanted to shoot it “like a live event.” And he justifies it, as directors have been justifying camera flourishes and fast cutting for fifty years, as yielding “energy. When you get it, you get magic.” (4)
I’d say that the style achieves visceral disorientation pretty effectively, but some claims for it are exaggerated. So far Greengrass has matched the style to hospitable genres, either historical drama or fast-paced espionage. But isn’t immersion something we should try for in all genres? Wouldn’t High School Musical 2 gain energy and magic if it were shot run-and-gun? If a director tried that, some critics might say that it added intensity and realism, and suggest that it puts us in the minds and hearts of those peppy kids in a way that nothing else could.
I finish this overlong post by invoking Andrew Davis, director of The Fugitive (which back in 1993 gave us fragmentary flashbacks à la Bourne Ultimatum) and the admirable Holes.
When you think about the beginnings: everything was very formal and staged and composed, and then years later people said, “We want it shaky and out of focus and have some kind of honest energy to it.” And then it became a phony energy, because it was like commercials, where they would make everything have a documentary feel when they were selling perfume, you know? (5)
Whether you agree with me or not, I’m glad that The Bourne Ultimatum raised issues of film style that audiences really care about. I’m eager to look more closely at the movie when the DVD is released, but don’t worry–I don’t expect to mount another epic blog entry.However, I do have an item coming up that talks about how we assess what filmmakers say about their movies….
(1) I’m aware that this can be an uncomfortable option, but not as bad as with music. Many years ago I sat in the front row of a John Zorn concert, and I don’t think my ears ever recovered.
(2) Quoted in Rob Feld, “Q & A with David Koepp,” in Josh Friedman and David Koepp, War of the Worlds: The Shooting Script (New York: Newmarket Press, 2005), 136-137.)
(3) See Jon Silberg, “Bourne Again,” American Cinematographer (September 2007), 34-35, available here.
(4) Oddly, though, in the DVD supplement to The Bourne Identity, Frank Oz says that Liman brought “a rough-edged, very energetic” feel to the project, thanks to his indie roots. Interestingly, the energy is attributed to Liman’s abilities as a camera operator, a skill that enables him to shoot things quickly. The same supplement offers a familiar motivation for the film’s purportedly jittery style: the hero is trying to figure out who he is, and so is the viewer. Just as the films revamp a basic plot structure each time, perhaps the producers’ rationales get recycled too.
(5) Quoted in The Director’s Cut: Picturing Hollywood in the 21st Century, ed. Stephan Littger (NY: Continuum, 2006), 96.
PS: On a wholly unrelated subject Kristin answers a question on Roger Ebert’s Movie Answer Man column: What was the first movie?
PPS 5 January 2008: Steven Spielberg weighs in on the Bourne style here, confirming that he’s a more traditional filmmaker. Thanks to Fred Holliday and Brad Schauer for calling my attention to his remarks.

Rat rapture

Recently we went to see Ratatouille and both loved it. We thought it was the best Hollywood movie we’ve seen this summer.
KT: Last October, in the infancy of this blog, I posted an entry on Cars. There I said, “For me, part of the fun of watching a Pixar film is to try and figure out what technical challenge the filmmakers have set themselves this time. Every film pushes the limits of computer animation in one major area, so that the studio has been perpetually on the cutting edge.” For Cars it was the dazzling displays of light and reflections in the shiny surfaces of the characters.
Figuring out the main self-imposed challenge in a new Pixar film is like a game, and I avoid reading any statements about the films by their makers ahead of time.
At first glance Ratatouille might seem to be “about” fur. True, there are lots of rats with impressively rendered fur—but fur was the big challenge way back in Monsters, Inc. Surely Pixar wasn’t repeating itself. To be sure, Monsters, Inc. contained only one major furry character, Sulley, and his fur was the long wispy type that some stuffed animals have. Difficult to render, no doubt, but different from the rats’ fur, which is dense, short, and has to ripple with the movements of the animals.

Not only that, but in Ratatouille, we see furry rats in all sorts of situations: just running round, crawling out of water and various other liquids, and in one virtuoso throwaway shot, emerging all fluffed up from a dishwasher. It’s all very impressive, but I didn’t think that was the main technical feat that the filmmakers were aiming at.

I quickly became aware that there was something different about the settings. Pixar films always have eye-catching settings: the beautiful and convincing underwater seascapes of Finding Nemo, the huge vistas of the factory in Monsters, Inc., the stylized domestic settings in the The Incredibles.


The Incredibles, the first film that Brad Bird directed for Pixar, was deliberately cartoony-looking, evoking the streamlined Populuxe look of 1950s cartoons. Ratatouille, his second effort, takes a very different approach. Here the settings are far more realistic and three-dimensional, approaching photo-realism in some of the Parisian street scenes. Often our vantage-point moves rapidly through these settings, twisting, turning, and plunging from high angle to low angle framings in a second. In the scene where the protagonist Remy is swept away from his family through the sewers until he emerges in Paris, the twists and turns of the pipes sweep by. Likewise, the camera explores the crevices of the restaurant’s crowded pantry.
The settings have a tangible and immediate presence beyond what we have seen in previous Pixar films, partly because so many objects in the surroundings are pulled into the action. Ingredients sit in bowls and jars that take up considerable portions of the kitchen set, and the rat dashes among them, sniffing to find the ones he needs for a new concoction. The lessons learned in Cars return here to make the shiny copper cooking utensils reflect their surroundings. The brick arch and floor tiles of the restaurant kitchen were individually tweaked, so that they don’t have the uniformity that CGI tends to give repetitive patterns. Dense combinations of bricks, tiles, wood panels, carpets, patterned wallpaper, glass, and Venetian blinds make every shot too busy for the eye to fully take in.
A delightful demonstration of all these features and more is given in the “Ratatouille QuickTime Virtual Tour.” 360-degree spherical space allows you to look up at the ceiling and down at the floor as well as scan the walls. (The download time is reasonably quick; you need to move your cursor into the window that opens and use it to scroll in any direction and at variable speeds. Use the shift key to zoom in and the control key to zoom out.)
DB: Two things, one general and one specific to Ratatouille:
(1) The idea of explaining artists’ works in terms of problems and solutions is common in art history and musicology, but not so common in film studies. It can be fruitful to consider that sometimes filmmakers face common problems and that they compete to solve them, or to find different problems they can solve.
I sometimes try to imagine what animators for other Hollywood studios thought when they walked out of Snow White and the Seven Dwarfs. Did the talents at Warners, Fleischer et al. just throw up their hands in despair? Disney must have been the Pixar of its day, challenging its rivals with a dazzling series of achievements along many dimensions. Disney had solved so many problems—of rendering color and depth, of catching detail and voluminous movement, of blending pathos with comedy—that the others could hardly compete in the same race. So it seems that they carved out other niches. Fleischer, though trying its hand at feature cartoons as well, concentrated on the familiar and presold comic-strip world of Popeye. Warners avoided child-oriented sentimentality and offered more insolent and whacked-out entertainment, personified in Bugs and Daffy. In today’s CGI realm, Pixar seems to set the pace, staking its claim before anybody else has realized the territory has opened up–though Aardman consistently offers something different.
(2) Along with the problems that you’ve mentioned, I was struck by what we might call a general task facing all animators: the need to display a sophisticated cinematic intelligence that fit contemporary tastes in live-action movies. So the pacing has to be fast (here, an average shot length of about 3.5 seconds), but it isn’t frantic. Today’s movies are overstuffed with details, so this is too; but here many stand out sharply. Central are all the minutiae of food and its preparation, which you mention below. Our friend Leslie Midkiff Debauche reports that her son, a chef, noticed the burn mark on Colette’s right forearm—a combat wound of the professional cook. Instead of the heavy satire and flatulence of the Shrek cycle, Pixar always gives us something that would engage us even if it weren’t animated.
Every director, I think, should study this film for lessons in making movement expressive. The velocity of our rats’ scampering depends on the surface they cross, and the differences in acceleration and braking are vivid. The vertigo-inducing river turbulence that carries Remy away from his clan displays the old Disney genius in rendering the behavior of water. There’s a caricatural difference in body language among all the characters, from the cadaverous Ego to the heaving movements of pudgy Emile and the spasmodic twirling of Linguini when Remy is at the controls. Shot scale is always well-judged. When there’s a moment of uncertainty about whether the kitchen team will support Linguini, the pause is accentuated by the fierce Horst taking a step forward toward the boy, in big close-up. Will this be the signal for the others to join him? The close-up conceals the key piece of information: Horst has stripped off his apron, and only when he lifts it into the frame do we realize that he’s walking out. Perhaps the visual expressiveness of silent filmmaking survives best today in animation.
KT: A secondary but still important challenge seemed to be the effort to find ways of rendering the textures of surfaces that are difficult to capture in animation. Most obviously the food—slices of carrots and tomatoes, stalks of celery—must look realistic and attractive if we are to believe that the dishes Remy devises are truly as scrumptious as the characters find them. (The film wisely sticks to soups, desserts, and, yes, ratatouille, sidestepping the problematic notion of an animal cooking other animals.)
Once you decide what you think the Pixar crew was working on extra hard in their newest film, it’s usually easy to find supporting evidence in interviews with the top people involved. For some reason Bird was reluctant to talk much about the big technical challenges for Ratatouille, but he gave a good summary in the interview on Collider.com:
I think our goal is to get the impression of something rather than perfect photographic reality. It’s to get the feeling of something so I think that our challenge was the computer basically wants to do things that are clean and perfect and don’t have any history to them. If you want to do something that’s different than that you have to put that information in there and the computer kind of fights you. It really doesn’t want to do that and Paris is a very rich city that has a lot of history to it and it’s lived in. Everything’s beautiful but it’s lived in. It has history to it, so it has imperfections and it’s part of why it’s beautiful is you can feel the history in every little nook and cranny. For us every single bit of that has to be put in there. We can’t go somewhere and film something. If there’s a crack in there, we have to design the crack and if you noticed the tiles on the floor of the restaurant, they’re not perfectly flat, they’re like slightly angled differently, and they catch light differently. Somebody has to sit there and angle them all separately so we had to focus on that a lot.
DB: This relates back to the idea that an animated film has to offer its own equivalent of what live-action has led viewers to expect. Since at least Alien and Blade Runner, we’ve come to equate realism with a worn-out world. No more spanking-clean spaceships, but rather creaky Gothic ones; no more shiny futures, only dilapidated ones. Bird acknowledges that once his team opts for more detailed settings, they have to look lived-in, rather than the rather generic ones we find in Toy Story and even The Incredibles. But then the food contrasts with this air of casual imperfection; it looks pristine.
KT: Speaking of food, in another interview, Bird expands on the difficulties of rendering it:
There was quite a bit of effort expended to make the food look delicious. Because if one of the things your movie is about is gourmet food, then you can’t have it not look delicious. And computers aren’t really very interested in making things look delicious. They’re interested in things looking clean and things looking geometrically precise, and usually hard not squishy – not tactile. Computers are great for perfection. They’re not great at organic things. We had to work really hard to get the food to look like you could taste it and smell it and enjoy it.
The interviews I’ve read don’t mention it, but the film also takes a small but impressive step toward solving the ever-difficult problem of rendering human skin. Most of the characters are given the usual smooth skin that we have come to expect in computer-animated films.
DB: Agreed! One of the things that put me off CGI animation years ago was the overpolished look of CGI surfaces. Volume without texture always looked plastic to me. But in Ratatouille, the Pixar team has made great progress in dirtying up the surfaces. That kitchen is full of spills and stains, but the faces are still pretty balloon-like, except for that villainous chef Skinner. He’s the most cartoony character, I suppose, and the range of expressions he passes through just in delivering a single line had me in stitches. The Termite Terrace legacy lives on in him.
KT: Yes, Skinner must have inspired the filmmakers. His face gets very sophisticated treatment. In most character animation, eyes and eyebrows are the main means of creating expressions in the upper half of the face. Several times, however, Skinner comes into extreme close-up, so that his expressions of rage and shock are complete with elaborate forehead wrinkles. There’s even a patch of pores on his nose. That degree of detail is used sparingly in this film, but perhaps we see a sign of things to come as the Pixar animators set up new hurdles to jump.
PS 25 August: For an interesting, more thematically oriented discussion of Ratatouille, see Michael J. Anderson and Lisa K. Broad’s entry on the Tativille blog.
PPS 31 August: Bill Desowitz has a lively and informative feature on the film, including behind-the-scenes interview material, at Animation World.
Unsteadicam chronicles

DB again:
A spectre is haunting contemporary cinema: the shaky shot.
Viewers have been protesting for some years now. I recall friends asking me why the images were so bumpy in Woody Allen’s Husbands and Wives and Lars von Trier’s Dancer in the Dark. The Bourne Ultimatum, this summer’s wildest excursion into Unsteadicam, has put the matter back on the agenda.
If you drop in at Roger Ebert’s website, you’ll find many annoyed comments from readers about what one calls the Queasicam. The writers make shrewd points about the purpose and effects of director Paul Greengrass’s technique. I’ll try to add some historical perspective and a little analysis.
From whose Bourne no traveling shot returneth
First, what exactly are we talking about? Some viewers and critics think the jarring quality of the movie proceeds from rapid editing. The cutting in Bourne Ultimatum is indeed very fast; there are about 3200 shots in 105 minutes, yielding an average of about 2 seconds per shot. But there are other fast-cut films that don’t yield the same dizzy effects, such as Sky Captain and the World of Tomorrow (1.6 seconds average), Batman Begins (1.9 seconds), Idiocracy (1.9 seconds), and the Transporter movies (less than 2 seconds).
As for the series itself, The Bourne Identity, directed by Doug Liman, was edited a tad slower, averaging 3 seconds per shot. The second entry, The Bourne Supremacy, also signed by Greengrass, was as fast-cut as this, coming in at 1.9 seconds. People noticed the rough texture of the second one, but it didn’t arouse the protests that this last installment does. Something else is up.
Partly, it’s not the pace of the editing but the spasmodic quality of it. Cuts here seem abrasive because they interrupt actions and camera movements. Pans, zooms, and movements of the actors are seldom allowed to come to rest before the shot changes. This creates a strong sense of jerkiness and visual imbalance.
Still, a lot of the film’s effect has to be laid at the handheld camera. The technique in itself, however, shouldn’t shock us. The handheld aesthetic has been with us a long time. There were silent-era experiments with the technique by E. A. Dupont (Variety, 1925) and Abel Gance (Napoleon, 1927). It recurred sporadically after that, but in mainstream cinema handheld shooting became common in 1960s films as different as The Miracle Worker, Seven Days in May, Dr. Strangelove, and the dramas of John Cassavetes. Today, many films from Asia and Europe as well as the US rely on the device all the way through. The Danes call it the “free camera,” and I write about it here. The trend is so widespread that it’s been satirized: In the Danish comedy Clash of Egos (2006), when an ordinary workman gets a chance to direct a movie, he insists that the camera be put on a tripod, and the cinematographer complains that he hasn’t done this since film school. Directors nowadays tell us that they are in search of energy, a moment-by-moment spiking of audience interest. You can get it through fast cutting, arcing camera movements, sudden frame entrances, the nervousness of the handheld shot, or all of the above.
Roughhouse
I think the upsetting qualities of the visuals in The Bourne Ultimatum derive principally from the particular way the handheld camera is used. Several of Ebert’s writers complain that the camerawork made them nauseated, and there seems little doubt that the shots are bouncier and jerkier than in much handheld work. Adding to the effect is the fact that Greengrass often doesn’t try to center or contain the main action. Sometimes, as in a fight scene, the camera is just too close to the action to show everything, so it tries to grab what it can. At other times Greengrass pans away from the subject, or shoves it to the edge of the 2.40:1 frame. In the standard technique of over-the-shoulder reverse angles, we see one character’s shoulders in the foreground and the primary character’s face clearly. Greengrass likes to let a neck or shoulder overwhelm the composition as a dark mass, so that only a bit of the face, perhaps even just a single eye, is tucked into a corner of the shot. This visual idea was already on offer in The Bourne Supremacy.

In The Way Hollywood Tells It, I described contemporary films as employing “intensified continuity,” an amplification and exaggeration of tradition methods of staging, shooting, and cutting. (I explain a little about it in this blog entry.) What Greengrass has done is to roughen up intensified continuity, making its conventions a little less easy to take in. Normally, for instance, rack-focus smoothly guides our attention from one plane to another. But in The Bourne Ultimatum, when Jason bursts into a corridor close to the camera, the camera tries but fails to rack focus on his pursuer darting off in the distance. The man never comes into sharp focus. Likewise, most directors fill their scenes with close-ups, and so does Greengrass, but he lets the main figure bounce around the frame or go blurry or slip briefly out of view.
Essentially, intensified continuity is about using brief shots to maintain the audience’s interest but also making each shot yield a single point, a bit of information. Got it? On to the next shot. Greengrass’s camera technique makes the shot’s point a little harder to get at first sight. Instead of a glance, he gives us a glimpse.
Although this strategy is more aggressive in this third Bourne installment, we can find it as well in Supremacy. An agent pulls a document out of a carryon bag, and for an instant we can see the government seal. In the next shot the agent bobs in and out of the frame, as if the camera can’t anticipate his next move.


Later in Supremacy, the camera jerks across a computer display and suddenly focuses itself, evoking the jumpy saccadic flicks with which we scan our world.

Greengrass claims that his creative choices were influenced by the cinema-vérité documentary school and cites as well The Battle of Algiers, which helped popularize the handheld look in the 1960s. At other times he says that the style is subjective: “Your p.o.v. is limited to the eye of the character, instead of the camera being a godlike instrument choreographed to be in the right place at the right time.” But our point of view isn’t confined to what Bourne or anybody else sees and knows. The whole movie relies on crosscutting to create an omniscient awareness of various CIA maneuvers to trap him. And if Bourne saw his enemies in the flashes we get, he couldn’t wreck them so thoroughly.
The Bourne Ultimatum belongs to a trend of rough-edged stylization sometimes called run-and-gun. The film has been described as bare-bones but it’s actually quite flashy. All the crashing zooms (accompanied by whams on the soundtrack), jittery shots, drifting framings, uncompleted pans, freeze-frame flashbacks, and other extroverted devices call attention to themselves. You can find earlier instances in Oliver Stone’s Natural Born Killers and U-Turn, along with stretches in Michael Mann’s latest films. In milder form you find the style on display in TV crime shows, as well as in the notorious docudrama The Road to 9/11.
The most extreme practitioner of this style is probably Tony Scott. From Spy Game through Man on Fire, Domino, and Déjà vu, he has taken this aesthetic in delirious directions. His framing is often restless, as if groping for the right composition. In this shot from Domino, the camera starts a bit too far to the right, shifts left to frame Frances a little better, zooms back hesitantly, then finally stabilizes itself as he grins at the Motor Vehicles worker.


A single shot may give us not only changes of focus but jumps in exposure, lighting, and color; sometimes it’s hard to say whether we have one shot or several. The result is a series of visual jolts, as in Man on Fire.


Scott, trained as a painter, pushes toward a mannered, decorative abstraction, aided by long-lens compositions and a burning, high-contrast palette. For Supremacy, Greengrass adopted a toned-down version of Scott’s approach, while in Ultimatum, he favors drab surroundings and steely colors. Still, both men’s approaches to run-and-gun are frankly artificial, and both remain within the premises of intensified continuity. Of the Waterloo Station sequence Greengrass says: “It has got a sense of energy.”
The Bourne coverup

There’s one more function of Bourne’s style I want to consider. In an earlier post, I quoted Hong Kong cinematographers’ saying about the shaky camera. The handheld camera covers three mistakes: Bad acting, bad set design, and bad directing. It’s worth considering, as some of Ebert’s correspondents do, what Greengrass’s style may serve to camouflage. One suggests that because the cutting doesn’t let the viewer reconstruct the fights blow by blow, anybody can seem to be a superhero if the filming is flurried enough.
Just as important, the director who is just (apparently) snatching shots doesn’t have to worry about building up performances slowly; s/he can simply give us the most minimal, stereotyped signals in facial close-ups. Lengthier shots let the actor develop the character’s reactions in detail, and force us to follow them. Classic studio cinema, with its more distant framings and longer takes, lets you follow the evolution of a feeling or idea through the actor’s blocking and behavior. The villain in the average Charlie Chan movie displays more psychological continuity than the nasty agents in Bourne Ultimatum.
Moreover, run-and-gun technique doesn’t demand that you develop an ongoing sense of the figures within a spatial whole. The bodies, fragmented and smeared across the frame, don’t dwell within these locales. They exist in an architectural vacuum. In United 93, the technique could work because we’re all minimally familiar with the geography of a passenger jet. But in The Bourne Ultimatum, could anybody reconstruct any of these stations, streets, or apartment blocks on the strength of what we see? Of course, some will say, that’s the point. Jason himself is dizzyingly preoccupied by the immediacy of the action, and so are we. Yet Jason must know the layout in detail, if he’s able to pursue others and escape so efficiently. Moreover, we can justify any fuzziness in any piece of storytelling as reflecting a confused protagonist. This rationale puts us close to Poe’s suggestion that we shouldn’t confuse obscurity of expression with the expression of obscurity.
The run-and-gun style is indeed visceral, but let’s be aware of how it achieves its impact. I’ve argued in Planet Hong Kong that the clean, hard-edged technique of classic Hong Kong films allows extravagant action to affect us viscerally; by following the action effortlessly, we can feel its bodily impact. We’re shown bodies in sleek, efficient movement that gets amplified by cogent framing and smooth matches on action. But in the fancy run-and-gun style, cinematography and sound do most of the work. Instead of arousing us through kinetic figures, the film makes bouncy and blurry movement do the job. Rather than exciting us by what we see, Greengrass tries to arouse us by how he shows it. The resulting visual texture is so of a piece, so persistently hammering, that to give it flow and high points, Greengrass must rely on sound effects and music. As a friend points out, we understand that Bourne is wielding a razor at one point chiefly because we hear its whoosh.
What else does the handheld style conceal? Since the 1980s, in many action pictures the cutting has become so fast, and often capricious, that we can’t clearly see the physical action that’s being executed. That complaint is justified in Bourne Ultimatum, certainly, but here the style also seeks to make the stunts seem less preposterous. Instead of showing cars crashing and flipping balletically, Greengrass barely lets us see the crash. All the conventions of the action film are smudged in Bourne Identity, as if a sketchy rendering made them seem less outlandish. In a Hong Kong film, Bourne in striding flight, grabbing objects to use as weapons without missing a beat, would be presented crisply, showing him executing feats of resourceful grace. But many viewers seem to find this sort of choreography outlandish or cartoony. So when Bourne plucks up pieces of laundry and wraps them around his hands to protect them when he vaults a glass-strewn wall, Greengrass’s shot-snatching conceals the flamboyance of the stunt.
Finally, I’d argue that the style camouflages something else: plot problems. I’m not talking about the hero’s indestructibility, which is a given in this genre. John McClane in Die Hard 4.0 survives about as much mayhem as does Jason Bourne. But there are some howlers here that, because of the rapid pace and the just-barely-visible action, are somewhat muffled. By whisking the action past us and forcing us to keep up, the film doesn’t allow us to dwell on its holes and thin patches.
The plot, praised by so many, is actually a very simple one: Find Guy A, but when he’s killed, locate the clues that will lead you to Guy B, etc. until you get to Mr. Big. The mechanics of how the clues are pursued remain obscure. (Skip ahead to the next paragraph if you haven’t seen the movie.) Why would an all-powerful CIA operation house its key players in offices that can easily be watched from a neighboring building? How does Bourne get into Noah Vosen’s office, past all the security? Is the revelation of Bourne’s identity and his training regimen really much of a surprise? The wrapup, showing the bad guys exposed by the press and punished by government investigation, seemed risible, not only because of the current inability of either press or congress to right any wrongs, but because I had no idea to whom Pamela Landy has faxed the incriminating documents. “You can’t make stuff like this up,” remarks one sinister agency boss, but many, many films have done so.
I’m not against handheld styles as such, and even Late Tony Scott Rococo can have its virtues. Yet I find the style as practiced by Greengrass to be pretty incoherent and nowhere near as engaging as most critics claim. It just seems too easy. But then, I think that certain standards of filmmaking craftsmanship have pretty much vanished, and the run-and-gun trend is one more symptom of that. Given the praise heaped on The Bourne Ultimatum, however, things are unlikely to change. Next time you head to the movies, you might want to bring your Dramamine.
Thanks to Vance Kepley and Jeff Smith for engaging discussion about The Bourne Ultimatum.

The Bourne Supremacy.
PS: I’ve done a followup entry on the Bourne series, elaborating on these points and adding some new ones.
PPS: One more, I hope final, cluster of comments on Ultimatum, this time on the plotting.
PPPS 5 January 2008: Spielberg weighs in on the Bourne style; thanks to Fred Holliday and Brad Schauer for calling my attention to this.
PPPPS 22 September 2008: This blog post and its mates have stimulated critical discussion in Spain. Manuel Garin has a lengthy piece on the Unsteadicam style in Contrapicado.
Bergman, Antonioni, and the stubborn stylists

DB here:
Jonathan Rosenbaum has created quite a stir. His New York Times Op-Ed piece, “Scenes from an Overrated Career,” offers a fairly harsh judgment on the films of Ingmar Bergman. In one sense the timing was awkward; the poor man had just died. But the article wouldn’t have attracted much attention if Rosenbaum had waited a few months, so if creating a cause célèbre was his goal, he chose the right moment.
Timing aside, there wasn’t much in the piece that hasn’t been said by certain cadres of cinephiles for decades. Back in the 1960s, people called Bergman “theatrical,” “uncinematic,” pretentious, and intellectually shallow. He was even accused of hypocrisy. His spiritual, philosophical films always seemed to depend on a surprising number of couplings, killings, rapes, and gorgeous ladies, often naked. Rosenbaum contrasts Bergman with Bresson and Dreyer, more austere religious filmmakers as well as great formal innovators, and this gambit too is familiar from late-night film-society disputes. Jonathan’s case is news in the good, grey Times, but it’s an old story among his (my) generation.
I think that this generational antipathy has many sources. While Bergman had considerable academic cachet, this may have hurt him with smart-alecks like us. Cinephile priests and professors told us that Bergman was a great mind, but we suspected them of snobbery, for they often disdained even foreign filmmakers who dabbled in popular genres. Kurosawa was admired for Rashomon and I Live in Fear rather than for Seven Samurai and Yojimbo. And many of Bergman’s intellectual fans despised the classic tradition of American studio film. Hitchcock had not yet convinced literature profs of his excellence, and Ford was a gnarled geezer who made Westerns. Bergman and his acolytes seemed just too square. Our money was on Godard, especially after Susan Sontag’s magisterial essay on him.
Furthermore, some critics were on our side. Pauline Kael, with her nose for elitism, mocked ambitious European experiments like Marienbad. Andrew Sarris, who had a huge influence on our generation, initially registered respect for the arthouse kings. They proved that an artist could put a personal vision on film, thus buttressing the auteur approach to criticism. But Sarris retreated fairly fast. He was more unflaggingly enthusiastic about American popular cinema, and by contrast he often characterized the new Europeans as gloomy, middlebrow, and narcissistic. (He did, after all, coin the phrase “Antonionennui.”) Sarris made it possible for us to argue that, say, Meet Me in St. Louis was a better film than L’Eclisse or Winter Light. (1)
Of course I’m generalizing; no Boomer’s experience was identical with any other’s. Speaking just for myself, I didn’t have a deep love for Bergman, and I still don’t. I was drawn to his early idylls (Monika, Summer Interlude) and impressed but chilled by the official classics (Smiles of a Summer Night, The Seventh Seal, The Virgin Spring). Persona, I admit, was a punch in the face. Seeing it in its New York opening, I felt that all of modern cinema was condensed into a mere eighty minutes. But no Bergman film afterward measured up to that for me, and after The Serpent’s Egg I just lost interest, catching up with Cries and Whispers, Scenes from a Marriage, Fanny and Alexander, and a very few others over the later decades.
We can talk tastes forever. Maybe you think Bergman is great, or the greatest, or obscenely overrated. I think that there’s something more general and intriguing going on beyond our tastes. What makes this hard to see is that the venues of popular journalism don’t allow us to explore some of the ideas and questions raised by our value judgments.
Critical semaphore
Take some of Rosenbaum’s criticisms, which Roger Ebert has persuasively answered. I’d add that Jonathan is sometimes applying criteria to Bergman that he wouldn’t apply to directors he admires. Bergman isn’t taught frequently in film courses? So what? Neither is Straub/Huillet or Rivette or Bela Tarr. Bergman is theatrical? So too are Rivette and Dreyer, both of whom Rosenbaum has written about sympathetically.
More importantly, Jonathan’s critique is so glancing and elliptical that we can scarcely judge it as right or wrong. A few instances:
*Bergman’s movies aren’t “filmic expressions.” There’s no opportunity in an Op-Ed piece for Jonathan to explain what his conception of filmic expression is. Is he reviving the old idea of cinematic specificity—a kind of essence of cinema that good movies manifest? As opposed to theatrical cinema? I’ve argued elsewhere on this site that we should probably be pluralistic about all the possibilities of the medium.
*Bergman was reluctant to challenge “conventional film-going habits.” Why is that bad? Why is challenging them good? No time to explain, must move on….
*Bergman didn’t follow Dreyer in experimenting with space, or Bresson in experimenting with performance. Not more than .0001 % of Times readers have the faintest idea what Jonathan is talking about here. He would need to explain what he takes to be Dreyer’s experiments with space and Bresson’s experiments with performance.
In his reply to Roger Ebert, Jonathan has kindly referenced a book of mine, where I make the case that Dreyer experimented with cinematic space (and time). Right: I wrote a book. It takes a book to make such a case. It would take a book to explain and back up in an intellectually satisfying way the charges that Jonathan makes.
Popular journalism doesn’t allow you to cite sources, counterpose arguments, develop subtle cases. No time! No space! No room for specialized explanations that might mystify ordinary readers! So when the critic proposes a controversial idea, he has to be brief, blunt, and absolute. If pressed, and still under the pressure of time and column inches, he will wave us toward other writers, appeal to intuition and authority, say that a broadside is really just aimed to get us thinking and talking. But what have we gained by sprays of soundbites? Provocations are always welcome, but if they really aim to change our thinking, somebody has to work them through.
I’ve suggested elsewhere that too much film writing, on paper and on the Net, favors opinion over information and ideas. Opinions, which can be stated in a clever turn of phrase, suit the constraints of publication. Amassing facts and exploring ideas in a responsible way—making distinctions, checking counterexamples, anticipating objections, nuancing broad statements—takes more time. Academics are sometimes mocked for their show-all-your-work tendencies, and I grant that this can be tedious. But we’re just trying to get it right, and that can’t be done quickly.
Now you know why our blog entries are so damn long.
This one is no exception.
Too often film talk slides from being film comment to film chat to film chatter. Even our best critics, among whom Rosenbaum must be counted, make use of a kind of rapid semaphore, signaling to the already converted. Evidently his ideal reader agrees that good cinema is challenging and experimental, directing actresses is a minor talent, and being admired by upscale Manhattanites is a sign of a sellout. Readers will self-select; those who have congruent tastes will pick up the signals. But these beliefs aren’t really knowledge. They’re just, when you get right down to it, attitudes.
I’ll try to explore just one of the issues Jonathan raises but can’t pursue: the question of how stylistically innovative Bergman was. Of course, I can’t write a book here either. I offer what follows as simply the start of what could be an interesting research project.
One stylistic arc
The rise of European arthouse auteurs in film culture of the 1950s and 1960s put the question of personal style on the agenda, but back then we didn’t have many tools for analyzing stylistic differences among directors. We didn’t know much about the local histories of those imported films; as Sarris recently pointed out, L’Avventura was Antonioni’s sixth feature but was his first film released in the US. Moreover, we didn’t know much about the norms of ordinary commercial filmmaking, in the US or elsewhere. (2) Today we’re in a better position to characterize what went on. (3)
In most countries, quality cinema of the late 1940s relied on variations of the Hollywood approach to staging, shooting, and cutting that had emerged in the silent era. Directors moved their performers around the set fairly fluidly and used editing to enlarge and stress aspects of the action. You can see a straightforward example of this approach on an earlier entry on this blogsite.
Many directors of the period built upon this default by creating deep space in staging and framing. Using wide-angle lenses, directors could allow actors to come quite close to the camera, sometimes with their heads looming in the foreground, while other figures could be placed far in the distance. Several planes of action could be more or less in focus. Here’s a straightforward example from William Wyler’s The Little Foxes.

We find directors exploiting this approach not only in the United States but in Eastern and Western Europe, Scandinavia, the Soviet Union, Japan, Mexico, and South America. Here’s an instance from the French film Justice est faite (1950).

Why did this approach emerge in so many countries at the same time? We don’t really know. It wasn’t simply the influence of Citizen Kane, as we might think. The Stalinist cinema had developed deep-space shooting in the 1930s, and we can find it elsewhere. Probably Hollywood’s 1940s films helped spread the style, but there are likely to be local causes in various countries too.
In any event, during the 1950s two technological changes posed problems for this style. One was the greater use of color filming, which renders depth of field much more difficult. The other innovation was anamorphic widescreen, a technology seen in CinemaScope and Panavision. These systems also had trouble maintaining focus in many planes when the foreground was close to the camera. The flagrant depth compositions we find in black-and-white ‘flat’ films were quite difficult to replicate in color and anamorphic widescreen.
Through the 1960s, the deep-focus style became a minor option and directors found other alternatives to presenting character interactions. The most basic one was simply to station the camera at a middle distance and create a more porous and open staging, with fewer planes of action and simple panning movements to follow characters.
One new approach relied not on wide-angle lenses but on lenses of long focal length. Instead of staging scenes in depth, putting the camera close to a foreground figure, filmmakers began keeping the camera back a fair distance and using long lenses to enlarge the action. This accompanied a trend toward greater location shooting; it’s easier to follow actors on a street or highway if the camera shoots with a telephoto lens. The long lens also reduces the volumes of each plane, so that figures tend to look like cutouts (4). This lens facilitated the development of those perpendicular images I’ve called, in some writing and on this blog, planimetric shots.
What fascinates me about this general pattern of stylistic change in the US is how many of the Euro auteurs go along with it. Take Fellini, who shifts from the bold depth compositions of I Vitelloni to the fresco-like flatness of Satyricon.

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Likewise, Luchino Visconti’s early black-and-white work affords textbook examples of deep-focus cinematography, but in the 1960s he embraced the telephoto look, heightened by what we can call the pan-and-zoom tactic. In Death in Venice, the camera often scans a scene, searching out one player to follow then zooming back to reframe the figure in relation to others. One shot starts with the boy Tadzio, pans right across the hotel salon, to end on von Aschenbach, staring at the boy, and then zooming back to take in the larger scene.




Probably Rossellini’s 1960s films, such as Viva l’Italia! and Rise to Power of Louis XIV, were key influences on this look.
Leaving Europe, there’s Kurosawa, who was the first major director I know of to build zoom and telephoto lenses into his style. Satayajit Ray followed much the same trajectory from the Apu trilogy’s flamboyant depth to the pan-and-zoom close-ups of The Home and the World. Not every filmmaker took the long-lens option, but as it became commonplace in the 1960s, many major directors tried it.
What about Bergman? It seems that in most respects he went along with the general trends. We find deeply piled-up bodies early in his career (e.g., Port of Call, below) and through the 1950s and early 1960s (The Face, below).


Like his peers, with color and widescreen he shifted toward more open staging, long lenses, and zooms. For example, one telephoto shot of Cries and Whispers zooms back as the little girl emerges, zig-zagging, from behind the lace curtain.



We might conclude that Bergman mostly worked with the received forms of his day. At the level of shot design, The Face might have been shot by the Sidney Lumet of Fail-Safe. But Bergman did innovate somewhat, I think. Most obviously, he sometimes had recourse to the suffocating frontal close-up, as in a childbirth scene from Brink of Life.

He develops this visual idea by creating heads floating unanchored in both foreground and background. Here’s a famous image from Persona.

Pace Rosenbaum, I’d say that this sequence, with Elisabeth Vogler apparently quite oblivious to her husband’s mating with Alma, definitely “challenges conventional film-going habits”—or at least conventional ways we read a scene. It seems to combine the deep-space, big-foreground scheme of the 1940s with the tight close-ups of Bergman’s early work, and instead of specifying space it undermines it. We have to ask if what happens in the background is Elisabeth’s hallucination.
My case is very schematic, and we would need to study Bergman film by film and scene by scene to confirm that he stuck to the broad norms of his time. The norms themselves also deserve deeper probing than I’ve given them. (5)
But let’s push a bit further and examine Antonioni, that perpetual foil to Bergman. Broadly speaking, he passed through the same arc, from deep-focus compositions in the 1950s and early 1960s to telephoto flatness in his color work. Yet there are some important differences.
In the 1950s, unlike Bergman, Antonioni employed quite intricate staging, sustained by long takes. He usually didn’t opt for big foregrounds, favoring more distant framings and sidelong camera movements. The most famous instance is the startling 360-degree long take on the bridge in his first feature, Story of a Love Affair, but Le Amiche is also full of intricate staging in mid-ground depth. One scene shows fashion models bustling around after a successful show, congratulating the shop’s owner Clelia. She opens a card from her lover, is distracted by the arrival of her friends coming to congratulate her, and goes off with them. One model darts diagonally forward to investigate the message. All of this is handled in a single graceful take.





Antonioni relies on the fluid staging techniques developed in the early sound era and taken in diverse directions by Renoir, Ophuls, Preminger, Mizoguchi, and other directors of the 1930s and 1940s. Often, however, Antonioni’s characters move rather slowly and hold themselves in place, and as a result the overall spatial dynamic unfolds in marked phases. (6)
In the trilogy starting with L’Avventura, Antonioni relies on shorter takes and less florid camera movement. Now he emphasizes landscape and architecture so as to diminish the characters. If the expressionist side of Bergman plays up the psychological implications of the drama, the more austere Antonioni plays things down, “dedramatizing” his scenes by keeping the camera back, turning the figures away from us, and reminding us of the milieu. (You see the Antonioni influence on similar strategies in the work of Edward Yang, as I discussed recently on this blog.)
Once color came along, Antonioni changed his style, moving toward less dense staging and at times almost casual framing (as in The Passenger). He also had recourse to the telephoto technique, but I’d argue he brought something new to it. With Red Desert he accepted the abstraction inherent in the long lens and combined that with color design to create a pure pictorialism.


Ironically, Red Desert may have made Antonioni another sort of ‘expressionist’ than Bergman. The stylized palette of the film encourages us to ask if the industrial landscape is really so smeared and bleached out, or if we’re seeing it as Giuliana does. The same sort of painterly abstraction can be found in Zabriskie Point. In one scene, a pan over the travel decals on a family’s car window treats the boy inside as no more than another thin slice of space. Other scenes turn campus policemen into figures in grids.

You might even argue that the pan-and-zoom style gets a kind of meta-treatment in the climactic shot of The Passenger. There in a grandiose technical gesture Antonioni’s concern for architecture, his refusal to underscore a melodramatic plot twist, and his love of camera movement blend with the technology of the zoom. At the time, several of us (maybe Jonathan too) saw this shot as a response to Michael Snow’s Wavelength, relayed through the sensibility of Passenger screenwriter and avant-garde filmmaker Peter Wollen. Now it looks to me like a natural response of a very self-conscious artist to a stylistic trend of the moment.
A bestiary of stylists
To get crude and peremptory: Let’s say that once a director has reached maturity and become a confident artisan, several choices offer themselves. The filmmaker can be a flexible stylist, a stubborn stylist, or a polystylist (sorry for the awkward term).
A flexible stylist adapts to reigning norms. Bergman could be an aggressive-deep-focus director, then a pan-and-zoom director. Both approaches to staging and shooting preserved the expressive dimensions that mattered most to him: performance (chiefly face and voice), Ibsenesque bourgeois tragedy, Strindbergian play with dream and dissolution of the ego, and other elements.
Most of the major 1960s arthouse directors, from Truffaut and Wajda to Pasolini and Demy, were flexible stylists in this sense. So were a great many Hollywood and Japanese directors, such as Lubitsch and Kinoshita. Perhaps Ousmane Sembene, who also died recently, would be another instance. Buñuel becomes a fascinating case: He adopts the blandest, calmest version of each trend, creating a neutral technique, the better to shock us with what he shows.
A stubborn stylist pursues a signature style across the vagaries of fashion and technology. Dreyer from Vampyr onward does this; I argue in the book Jonathan cites that he seeks to “theatricalize” cinema in a way that goes beyond the norms of his moment. Perhaps Hitchcock and von Sternberg (at least in the 1920s and 1930s) fit in here as well. Bresson, Tati, and supremely Ozu were stubborn stylists. Give them a western or a porno to shoot, and they’d handle each the same way. (7)
This isn’t to argue that stubborn stylists never change or always do the same thing. Mizoguchi has a signature style and yet remains fairly pluralistic, at least at a scene-by-scene level. I think that the test comes in seeing how stubborn stylists persistently explore the constrained conditions they’ve set for themselves.
Signature styles help a filmmaker in the festival market, so we don’t lack for current examples of stubborn creators: Godard, Theo Angelopoulos, Hou Hsiao-hsien, Kitano Takeshi, Tsai Ming-liang, and Jia Zhang-ke. Granted, some of these may be rethinking their commitment to their stylistic premises.
A polystylist tries out different styles without much concern for what the reigning norms demand. Polystylistics holds a high place in modernist aesthetics. After the great triumvirate of Picasso, Joyce, and Stravinsky, with their bewildering arrays of periods and pastiches, the idea of the modernist as a virtuoso steeped in several styles became a powerful option. What’s been called postmodernism is no less favorable to polystylism; if you mix styles, you’ve presumably mastered them.
In cinema, some polystylists are just eclectic. Steven Soderbergh can give us the portentous pictorialism of The Underneath or Solaris, the grab-and-go look of Traffic, and the trim polish of Ocean’s 11. More deeply, there are directors like R. W. Fassbinder, Raoul Ruiz, and Oshima Nagisa who seem to pursue polystylistics on principle. It’s as if, rejecting the very idea of a signature style, they set themselves fresh, severe conditions for each project.
After The Boss of It All, we may want to count von Trier as a polystylist, not merely a director who changed his style from one phase of his career to another. Perhaps the best current example is Aleksandr Sokurov; who would dare predict what his next film will look like?
This whole entry is pretty sketchy, I grant you. The categories need further refining. I’ve ignored sound, which is very important. I’ve emphasized visual style, and just shooting and staging within that. (Nothing about lighting, cutting, etc.) So this is tentative—notes perhaps for a book-length argument. But I’ve made my point if you see that some ideas and some historical information can put intuitions about originality into a firmer framework.
And I’ve left the value judgments suspended. If you think originality trumps other criteria, then Bergman doesn’t probably come up as strong as Antonioni, let alone Bresson or Ozu or Dreyer. But if you can entertain the possibility that a great filmmaker can accept certain norms of his time, making those serve other channels of expression, then Bergman can’t automatically be faulted. At least thinking about him and his peers in the context of the history of film art gives us some data to ground our arguments. The world is more interesting and unpredictable than our opinions, especially those we formulated forty years ago.
(1) I actually hold this opinion.
(2) I assume that the arthouse auteurs were no less commercial filmmakers than their Hollywood counterparts. They were sustained by national film industries and supported by the international film trade. Eventually many were funded by Hollywood companies.
My friend and colleague Tino Balio is at work on a book tracing the role of overseas imports in the American film market of the 1940s-1960s, and it should be a real eye-opener to those who persist in counterposing art cinema and commercial production.
(3) Some of what follows is discussed in Part Four of Film History: An Introduction.
(4) I talk about both the deep-focus and long-lens tendencies in Chapter 6 of On the History of Film Style and Chapter 5 of Figures Traced in Light.
(5) For a wide-ranging account of art-cinema norms, see András Bálint Kovács’ forthcoming book, Screening Modernism: European Art Cinema, 1950-1980.
(6) I analyze this tendency, using other scenes from Le Amiche, in On the History of Film Style (pp. 235-236) and Figures Traced in Light (pp. 151-152).
(7) Suo Masayuki’s My Brother’s Wife: The Crazy Family is a softcore film made in a pastiche of Ozu’s style.

Story of a Love Affair (Cronaca di un amore).
PS, Sunday 12 August: Only a day later, new thoughts about something else I should have said about generational tastes. In the light of the Woody Allen eulogy that appears in the New York Times today, I think there’s more of a sub-generational split than I’d initially suspected. So here’s another gesture toward the sort of history of taste that Jonathan mentions.
Allen is in his seventies, a decade older than Jonathan Rosenbaum and me. He came of age in the affluent decade after the war. Allen saw Bergman films in the mid- to late 1950s, probably against the backdrop of Neorealism, British comedy, and French Cinema of Quality. In that context, Bergman’s movies looked pretty revolutionary.
But Jonathan and I came to maturity, if that’s the right word, in the mid-1960s. When I got to college in 1965, French directors (notably Resnais, Godard, Truffaut) and the Czechs, Hungarians, and others were getting established in US film culture. Bergman, Fellini, and Antonioni were already senior directors and soon they were starting to make what many of us perceived as career mistakes (Juliet of the Spirits, The Passion of Anna, even Blow-Up). Also, of course, concerns about their political alignments came more to the fore as the decade wore on. Many of my friends thought that The Battle of Algiers left all other films in the shade. These factors may have made the Boomers suspicious of “arty” foreign imports, of which Bergman’s work was a central instance. Interestingly, The Dove, a parody of The Seventh Seal and a film-society staple, came out in 1968, when Bergman may have been wearing out his welcome.
[Speaking of parodies, the SCTV skit, “Scenes from an Idiot’s Marriage”, in which Jerry Lewis (Martin Short) suffers the indignities of a cuckolded Bergman hero, is well worth checking out. The SCTV Fellini/ Antonioni parody, “Rome Italian Style,” is also pretty good, especially for its excellently awkward dubbing.]
Interestingly, Scorsese in age falls midway between Allen and us Boomers, and he contributes a Times tribute to Antonioni today. Maybe I have to split the generations even more: Bergman for 1955-1960, Antonioni for 1961-1965, Godard for 1965-1970? (Just kidding.) What strikes me are the differences in the essays. While Allen ranges widely, reports conversations, and praises Bergman in general terms, Scorsese’s piece evokes the texture of L’Avventura, suggesting how disturbing and demanding it was to watch. Maybe he inadvertently backs Jonathan’s claim that Bergman didn’t challenge his audience as much as he might have?
I’m grateful as well to readers responding to my arguments. Michael Kerpan kindly spread the word about my post on imdb and the Criterion Forum. Kent Jones wrote to point out that any argument about Bergman’s influence has to take into account the high regard in which he’s been held in France, among both critics and filmmakers. Kent itemizes not only Godard, Truffaut, and Rivette but Assayas, Téchiné, and Desplechin. It’s a fair point. Antoine de Baecque anchors much of his magisterial history of Cahiers du Cinéma around the mesmerizing power of that busty still of Harriet Anderson, flaunted on a 1958 Cahiers cover and swiped by Antoine in The 400 Blows. In 2003, my old friend Jacques Aumont published a large critical study on Bergman. Cahiers’ next issue will be devoted to the director.
Speaking of French critics and directors, on imdb above Bertrand Tavernier points out that my memory failed. I did see Scenes from a Marriage and Cries and Whispers before The Serpent’s Egg, not after, as my post suggests.
My late Bergman viewing remains gappy. I still haven’t seen the long version of Fanny and Alexander, which everyone assures me is a masterpiece. Last spring, my friend and Bergman scholar Paisley Livingston showed me portions of the TV film The Last Gasp (1995). It’s about Georg af Klercker, the fine Swedish director of the 1910s. It was intriguing, but I was put off by Bergman’s inadequate pastiches of af Klercker’s remarkably poised and complex shots. Now that’s fussy taste, I admit.












