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Perplexing Plots: Popular Storytelling and the Poetics of Murder

On the History of Film Style pdf online

Reinventing Hollywood: How 1940s Filmmakers Changed Movie Storytelling

Film Art: An Introduction

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Planet Hong Kong, second edition pdf online

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Figures Traced In Light

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Murder Culture: Adventures in 1940s Suspense

The Viewer’s Share: Models of Mind in Explaining Film

Common Sense + Film Theory = Common-Sense Film Theory?

Mad Detective: Doubling Down

The Classical Hollywood Cinema Twenty-Five Years Along

Nordisk and the Tableau Aesthetic

William Cameron Menzies: One Forceful, Impressive Idea

Another Shaw Production: Anamorphic Adventures in Hong Kong

Paolo Gioli’s Vertical Cinema

(Re)Discovering Charles Dekeukeleire

Doing Film History

The Hook: Scene Transitions in Classical Cinema

Anatomy of the Action Picture

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Preface, Croatian edition, On the History of Film Style

Slavoj Žižek: Say Anything

Film and the Historical Return

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Archive for 2007

Legacies

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DB here:

By now James Mangold’s 3:10 to Yuma has had its critics’ screenings and sneak previews. It’s due to open this weekend. The reviews are already in, and they’re very admiring.

Back in June, I saw an early version as a guest of the filmmaker and I visited a mixing session, which I chronicled in another entry. I was reluctant to write about the film in the sort of detail I like, because I wasn’t seeing the absolutely final version and because it would involve giving away a lot of the plot.

I still won’t offer you an orthodox review of the film, which I look forward to seeing this weekend in its final theatrical form. Instead, I’ll use the film’s release as an occasion to reflect on Mangold’s work, on his approach to filmmaking, and on some general issues about contemporary Hollywood.

An intimidating legacy

It seems to me that one problem facing contemporary American filmmakers is their overwhelming awareness of the legacy of the classic studio era. They suffer from belatedness. In The Way Hollywood Tells It, I argue that this is a relatively recent development, and it offers an important clue to why today’s ambitious US cinema looks and sounds as it does.

In the classic years, there was asymmetrical information among film professionals. Filmmakers outside the US were very aware of Hollywood cinema because of the industry’s global reach. French and German filmmakers could easily watch what American cinema was up to. Soviet filmmakers studied Hollywood imports, as did Japanese directors and screenwriters. Ozu knew the work of Chaplin, Lubitsch, and Lloyd, and he greatly admired John Ford. But US filmmakers were largely ignorant of or indifferent to foreign cinemas. True, a handful of influential films like Variety (1925) and Potemkin (1925) made an impact on Hollywood, but with the coming of sound and World War II, Hollywood filmmakers were cut off from foreign influences almost completely. I doubt that Lubitsch or Ford ever heard of Ozu.

Moreover, US directors didn’t have access to their own tradition. Before television and video, it was very difficult to see old American films anywhere. A few revival houses might play older titles, but even the Museum of Modern Art didn’t afford aspiring film directors a chance to immerse themselves in the Hollywood tradition. Orson Welles was considered unusual when he prepared for Citizen Kane by studying Stagecoach. Did Ford or Curtiz or Minnelli even rewatch their own films?

With no broad or consistent access to their own film heritage, American directors from the 1920s to the 1960s relied on their ingrained craft habits. What they took from others was so thoroughly assimilated, so deep in their bones, that it posed no problems of rivalry or influence. The homage or pastiche was largely unknown. It took a rare director like Preston Sturges to pay somewhat caustic respects to Hollywood’s past by casting Harold Lloyd in Mad Wednesday (1947), which begins with a clip from The Freshman. (So Soderbergh’s use of Poor Cow in The Limey has at least one predecessor.)

Things changed for directors who grew up in the 1950s and 1960s. Studios sold their back libraries to TV, and so from 1954 on, you could see classics in syndication and network broadcast. New Yorkers could steep themselves in classic films on WOR’s Million-Dollar Movie, which sometimes ran the same title five nights in a row. There were also campus film societies and in the major cities a few repertory cinemas. The Scorsese generation grew up feeding at this banquet table of classic cinema.

In the following years, cable television, videocassettes, and eventually DVDs made even more of the American cinema’s heritage easily available. We take it for granted that we can sit down and gorge ourselves on Astaire-Rogers musicals or B-horror movies whenever we want. Granted, significant areas of film history are still terra incognita, and silent cinema, documentary, and the avant-garde are poorly served on home video. Nonetheless, we can explore Hollywood’s genres, styles, periods, and filmmakers’ work more thoroughly than ever before. Since the 1970s, the young American filmmaker faces a new sort of challenge: Now fully aware of a great tradition, how can one keep from being awed and paralyzed by it? How can a filmmaker do something original?

I don’t suggest that filmmakers have decided their course with cold calculation. More likely, their temperaments and circumstances will spontaneously push them in several different directions. Some directors, notably Peckinpah and Altman, tried to criticize the Hollywood tradition. Most tried simply to sustain it, playing by the rules but updating the look and feel to contemporary tastes. This is what we find in today’s romantic comedy, teenage comedy, horror film, action picture, and other programmers.

More ambitious filmmakers have tried to extend and deepen the tradition. The chief example I offer in The Way is Cameron Crowe’s Jerry Maguire, but this strategy also informs The Godfather, American Graffiti, Jaws, and many other movies we value. I also think that new story formats like network narratives and richly-realized story worlds have become creative extensions of the possibilities latent in classical filmmaking.

James Mangold’s career, from Heavy onward, follows this option, though with little fanfare. He avoids knowingness. He doesn’t fill his movies with in-jokes, citations, or homages. Instead, he shows the continuity between one vein of classical cinema and one strength of indie film by concentrating on character development and nuances of performance. In an industry that demands one-liners and catch-phrases sprinkled through a script, Mangold offers the mature appeal of writing grounded in psychological revelation. In a cinema that valorizes the one-sheet and special effects and directorial flourishes, he begins by collaborating with his actors. He is, we might say, following in the steps of Elia Kazan and George Cukor.

Sandy

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By his own account, Mangold awakened to these strengths during his formative years at Cal Arts, where he studied with Alexander Mackendrick. Mackendrick directed some of the best British films of the 1940s and 1950s, but today he is best known for Sweet Smell of Success.

Seeing it again, I was struck by the ways that it looks toward today’s independent cinema. It offers a stinging portrait of what we’d now call infotainment, showing how a venal publicist curries favor with a monstrously powerful gossip columnist. It’s not hard to recognize a Broadway version of our own mediascape, in which Larry King, Oprah, and tmz.com anoint celebrities and publicists besiege them for airtime. While at times the dialogue gets a little didactic (Clifford Odets did the screenplay), the plotting is superb. Across a night, a day, and another night, intricate schemes of humiliation and aggression play out in machine-gun talk and dizzying mind games. It’s like a Ben Jonson play updated to Times Square, where greed and malice have swollen to grandiose proportions, and shysters run their spite and bravado on sheer cutthroat adrenalin.

Sweet Smell was shot in Manhattan, and James Wong Howe innovated with his voluptuous location cinematography. “I love this dirty city,” one character says, and Wong Howe makes us love it too, especially at night.

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Today major stars use indie projects to break with their official personas, and the same thing happens in Mackendrick’s film. Burt Lancaster, who had played flawed but honorable heroes, portrayed the columnist J. J. Hunsecker with savage relish. “My right hand hasn’t seen my left hand in thirty years,” he remarks. Tony Curtis, who would go on to become a fine light comedian, plays Sidney Falco as a baby-faced predator, what Hunsecker calls “a cookie full of arsenic.” Falco is sunk in petty corruption, ready to trade his girlfriend’s sexual favors for a notice in a hack’s column. Hunsecker and Falco, host and parasite, dominator and instrument, are inherently at odds, then in a breathtaking scene they double-team to break the will of a decent young couple. There are no heroes. Nor, as Mangold points out in his Afterword to the published screenplay, do we find any of that “redemption” that today’s producers demand in order to brighten a bleak story line.

mackendrick-cover-1-200.jpgMackendrick must have been a wonderful teacher. On Film-Making, Paul Cronin’s published collection of his course notes, sketches, and handouts, forms one of our finest records of a director’s conception of his art and craft. Offering a sharp idea on every page, the book should sit on the same shelf with Nizhny’s Lessons with Eisenstein.

Mangold became a willing apprentice to Mackendrick. “He taught me more craft than I could articulate, but beyond that, he showed me how hard one had to work to make even a decent film.” (1) Mangold’s afterword to the Sweet Smell screenplay offers a precise dissection of the first twenty minutes. He shows how the script and Mackendrick’s direction prepare us for Hunsecker’s entrance with the utmost economy. Mangold traces out how five of Mackendrick’s dramaturgical rules, such as “A character who is intelligent and dramatically interesting THINKS AHEAD,” are obeyed in the film’s first few minutes. The result is a taut character-driven drama, operating securely within Hollywood construction while opening up a sewer in a very un-Hollywood way. Surely Sandy Mackendrick’s boldness helped Mangold find his own way among the choices available to his generation.

Movies for grownups

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Mangold has often mentioned his love for classic Westerns; on the DVD commentary for Cop Land he admits that he wanted it to blend the western with the modern crime film. But why Delmer Daves’ 3:10 to Yuma?

The Searchers, Rio Bravo, and The Man Who Shot Liberty Valance were objects of veneration for directors of the Bogdanovich/ Scorsese/ Walter Hill generation, while Yuma seemed to be a more run-of-the-mill programmer. To American critics in the grips of the auteur theory, Delmer Daves sat low in the canon, and Glenn Ford and Van Heflin offered little of the star wattage yielded by John Wayne, James Stewart, and Dean Martin. In retrospect, though, I think that you can see what led Mangold to admire the movie.

For one thing, it’s a close-quarters personal drama. It doesn’t try for the mythic resonance of Shane or The Searchers or Liberty Valance, and it doesn’t relax into male camaraderie as Rio Bravo does. The early Yuma simply pits two sharply different men against one another. Ben Wade is a robber and killer who is so self-assured that he can afford to be courteous and gentle on nearly every occasion. Dan Evans is a farmer so beaten down by bad weather, bad luck, and loss of faith in himself that he takes the job of escorting the killer to the train depot.

That dark glower that made Glenn Ford perfect for Gilda and The Big Heat slips easily into the soft-spoken arrogance of Wade. His self-assurance makes it easy for him to play on all of Evans’ doubts and anxieties. In counterpoint, Van Heflin gives us a man wracked by inadequacy and desperation; his flashes of aggression only betray his fears. In the end, his courage is born not of self-confidence but of sheer doggedness and a dose of aggrieved envy. He has taken a job, he needs the money to provide for his family, and, at bottom, it’s not right that a man like Wade should flourish while Evans and his kind scrape by. As in Sweet Smell of Success, the drama is chiefly psychological rather than physical, and the protagonist is far from perfect.

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Daves shows the struggle without cinematic flourishes, in staging and shooting as terse as the prose in Elmore Leonard’s original story. Deep-focus images and dynamic compositions maintain psychological pressure, and as ever in Hollywood films, undercurrents are traced in postures and looks, as when Wade in effect takes over Evans’ role as father at the dinner table.

One more factor, a more subliminal one, may have attracted Mangold to Daves’ western. 3:10 to Yuma was released in 1957, about two months after Sweet Smell of Success. Both belong to a broader trend toward self-consciously mature drama in American movies. Faced with dwindling audiences, more filmmakers were taking chances, embracing independent and/or East Coast production, and offering an alternative to teenpix and all-family fare. 1957 is the year of Bachelor Party, Twelve Angry Men, Edge of the City, A Face in the Crowd, The Garment Jungle, A Hatful of Rain, The Joker Is Wild, Mister Cory (also with Tony Curtis), No Down Payment, Pal Joey, Paths of Glory, Peyton Place, Run of the Arrow, The Strange One, The Tarnished Angels, The Three Faces of Eve, Twelve Angry Men, and The Wayward Bus. These films and others featured loose women, heroes who are heels, and “adult themes” like racial prejudice, rape, drug addiction, prostitution, militarism, political corruption, suburban anomie, and media hucksterism. (Who says the 1950s were an era of cozy Republican values and Leave It to Beaver morality?) Today many of these films look strained and overbearing, but they created a climate that could accept the doggedly unheroic Evans and the proudly antiheroic Sidney Falco.

3:10 x 2

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Mangold’s remake is a re-imagining of Daves’ film, more raw and unsparing. Both films give us the journey to town and a period of waiting in a hotel room. In the original, Daves treats the sequences in the hotel room as a chamber play. Each of Wade’s feints and thrusts gets a rise out of Evans until they’re finally forced onto the street to meet Wade’s gang and the train. Mangold has instead expanded the journey to the railway station, fleshing out the characters (especially Wade’s psychotic sidekick) and introducing new ones. This leaves less space for the hotel room scenes, which are I think the heart of Daves’ film.

At the level of imagery, the new version is firmly contemporary. The west is granitic; men are grizzled and weatherbeaten. When Wade and Evans get into the hotel room, Daves’ low-angle deep-focus compositions are replaced by the sort of brief singles that are common today. As in all Mangold’s work, minute shifts in eye behavior deepen the implications of the dialogue.

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Similarly, the cutting, the speediest of any Mangold film, is in tune with contemporary pacing. At an average of 3 seconds per shot, it moves at twice the tempo of Daves’ original. Mangold has been reluctant to define himself by a self-conscious pictorial style. “I think writer-directors have less of a need sometimes to put a kind of obvious visual signature over and over again on their movies . . . . I don’t need to go through this kind of conscious effort to become the director who only uses 500mm lenses.” (2)

Mangold puts his trust in well-carpentered drama and nuanced performances. Daves begins his Yuma with Wade’s holdup of a stage, linking his movie to hallowed Western conventions, but Mangold anchors his drama in the family. His film begins and ends with Evans’ son Bill, who’s first shown reading a dime novel. We soon see his father, already tense and hollowed-out. At the end Mangold gives us a resolution that is more plausible than that of Leonard’s original or Daves’ version. What the new version loses by letting Evans’ wife Alice drop out of the plot it gains by shifting the dramatic weight to Bill in the final moments. The conclusion is drastically altered from the original, and it shocked me. But given Mangold’s admiration for the shadowlands of Sweet Smell, it makes sense.

In an interview Mangold remarks that Mackendrick distrusted film school because it stressed camera technique and didn’t prepare directors to work with actors. “It’s a giant distraction in film schools that in a way, by avoiding the world of the actor, young filmmakers are avoiding the most central relationship of their lives in the workplace.” (3) As we’d expect from Mangold’s other films, the central performances teem with details. Bale cuts up Crowe’s beefsteak, and Crowe gestures delicately with his manacles when he softly demands that the fat be trimmed. Bale’s gaunt, limping Evans, a Civil War casualty, becomes an almost spectral presence; his burning glances reveal a man oddly propelled into bravery by his failures. Crowe’s Ben Wade, for all his intelligence and jauntiness, is oddly unnerved by this farmer’s haunted demeanor. Actors and students of performance will be kept busy for years studying the two films and the way they illustrate different conceptions of the characters and the changes within mainstream cinema.

Sometimes I think that Hollywood’s motto is Tell simple stories with complex emotions. The classic studio tradition found elemental situations and used film technique and great performers to make sure that the plot was always clear. Yet this simplicity harbored a turbulent mixture of contrasting feelings, different registers and resonances, motifs invested with associations, sudden shifts between sentiment and humor. In his commitment to vivid storytelling and psychological nuances, Mangold has found a vigorous way to keep this tradition alive. Sandy would have been proud.

(1) James Mangold, “Afterword,” Clifford Odets and Ernest Lehman, Sweet Smell of Success (London: Faber, 1998), 165.

(2) Quoted in Stephan Littger, The Director’s Cut: Picturing Hollywood in the 21st Century (New York: Continuum, 2006), 317.

(3) Quoted in Littger, 313.

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PS 9 Sept: Susan King’s article in the Los Angeles Times explains that Mangold first got acquainted with Daves’ film in Mackendrick’s class. “We would break down the dramatic structure of the film. This one really got under my skin, partly because it always really moved me. It also felt original in scope in that it was very claustrophobic and character-based.” King’s article gives valuable background on the difficulties of getting the film produced.

[insert your favorite Bourne pun here]

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DB here:

You may be tired of hearing about The Bourne Ultimatum, but the world isn’t.

It’s leading in the international market ($52 million as of 29 August) and has yet to open in thirty territories. It’s expected, as per this Variety story, to surpass the overseas total of $112 for the previous installment, The Bourne Supremacy. According to boxofficemojo.com, worldwide theatrical grosses for the trilogy are at $721 million and counting. Add in DVD and other ancillaries, and we have what’s likely to be a $2-$3 billion franchise.

There’s every reason to believe that the success of the series, plus the critical buzz surrounding the third installment, will encourage others to imitate Paul Greengrass’s run-and-gun style. In an earlier blog, I tried to show that despite Greengrass’s claims and those of critics:

(1) The style isn’t original or unique. It’s a familiar approach to filmmaking on display in many theatrical releases and in plenty of television. The run-and-gun look is one option within today’s dominant Hollywood style, intensified continuity.

(2) The style achieves its effect through particular techniques, chiefly camerawork, editing, and sound.

(3) The style isn’t best justified as being a reflection of Jason Bourne’s momentary mental states (desperation, panic) or his longer-term mental state (amnesia).

(4) In this case the style achieves a visceral impact, but at the cost of coherence and spatial orientation. It may also serve to hide plot holes and make preposterous stunts seem less so.

I got so many emails and Web responses, both pro and con, that I began to worry. Did I do Ultimatum an injustice? So I decided to look into things a little more. I rewatched The Bourne Identity, directed by Doug Liman, and Greengrass’s The Bourne Supremacy on DVD and rewatched Ultimatum in my local multiplex. My opinions have remained unchanged, but that’s not a good reason to write this followup. I found that looking at all three films together taught me new things and let me nuance some earlier ideas. What follows is the result.

For the record: I never said that I got dizzy or nauseated. The blog entry did, however, try to speculate on why Greengrass’s choices made some viewers feel queasy. Some of those unfortunates registered their experiences at Roger Ebert’s site. For further info, check Jim Emerson’s update on one guy who became an unwilling receptacle.

Another disclaimer: For any movie, I prefer to sit close to the screen. In many theatres, that means the front row, but in today’s multiplexes sitting in the front row forces me to tip back my head for 134 minutes. So then I prefer the third or fourth row, center. From such vantages I’ve watched recent shakycam classics like Breaking the Waves and Dogville, as well as lesser-known handheld items like Julie Delpy’s Looking for Jimmy. My first viewing of Ultimatum was from the fifth row, my second from the third. (1)

Finally: There are spoilers ahead, pertaining to all three films.

How original?

Someone who didn’t like the films would claim that they’re almost comically clichéd. We get titles announcing “Moscow, Russia” and “Paris, France.” You can poke fun at lines of dialogue like “What connects the dots?” and “You better get yourself a good lawyer” and the old standby “What are you doing here?” But these are easy to forgive. Good films can have clunky dialogue, and you don’t expect Oscar Wilde backchat in an action movie.

More significantly, all three films are quite conventionally plotted. We have our old friend the amnesiac hero who must search for his identity. Neatly, the word bourne means a goal or destination. It also means a boundary, such as the line between two fields of crops–just as our hero is caught between everyday civil law and the extralegal machinery of espionage.

The film’s plot consists of a series of steps in the hero’s quest. Each major chunk yields a clue, usually a physical token, that leads to the next step. Add in blocking figures to create delays, a hierarchy of villains (from swarthy and unshaven snipers to jowly, white-haired bureaucrats), a few helpers (principally Nicky and Pam), and a string of deadlines, and you have the ingredients of each film. (Elsewhere on this site I talk about action plotting.) The last two entries in the series are pretty dour pictures as well; the loss of Franka Potente eliminates the occasional light touch that enlivened Bourne Identity right up to her nifty final line

All three films rely on crosscutting Bourne’s quest with the CIA’s efforts to find him, usually just one step behind. Within that structure most scenes feature stalking, pursuits, and fights. In the context of film history, this reliance on crosscutting and chases is a very old strategy, going back to the 1910s; it yields one of the most venerable pleasures of cinematic storytelling.

Mixed into the films is another long-standing device, the protagonist plagued by a nagging suppressed memory. Developing in tandem with the external action, the fragmentary flashbacks tease us and him until at a climactic moment we learn the source: in Supremacy, Bourne’s murder of a Russian couple; in Ultimatum, his first kill and his recognition of how he came to be an assassin. The device of gradually filling in the central trauma goes back to film noir, I think, and provides the central mysteries in Hitchcock’s Spellbound and Marnie.

By suggesting that the films are conventional, I don’t mean to insult them. I agree with David Koepp, screenwriter of Jurassic Park and Carlito’s Way, who remarks:

There are rules and expectations of each genre, which is nice because you can go in and consciously meet them, or upend them, and we like it either way. Upend our expectations and we love it—though it’s harder—or meet them and we’re cool with it because that’s all we really wanted that night at the movies anyway. (2)

There can be genuine fun in seeing the conventions replayed once more.

The series makes some original use of recurring motifs, the most obvious being water. The first shot of the first film shows Jason floating underwater; in the second film he bids farewell to the drowned Marie underwater; and in the last shot of no. 3, we see him submerged in the East River, closing the loop, as if the entire series were ready to start again. There’s also a weird parallel-universe moment when Pam tells Jason his real name and birthdate. She does it in 2, and then, as if she hasn’t done it before, tells him again in 3, in what seem to be exactly the same words. In 3, though, it has a fresh significance as a coded message, and a new corps of CIA staff is listening in, so probably the second occurrence is a deliberate harking-back. Or maybe Bourne’s amnesia has set in again. [Note of 9 Sept: Oops! Something that’s going on here is more interesting than I thought. See this later entry.]

The look of the movies

The big arguments about Ultimatum center on visual style. The filmmakers and some critics, notably Anne Thompson, have presented the style as a breakthrough. But again, the movie is more traditional than it might first appear.

In a film of physical action, the audience needs to be firmly oriented to the space and the people present. The usual tactic is to present transitional shots showing people entering or leaving the arena of action. What might be filler material in a comedy or drama—characters driving up, getting out of their vehicles, striding along the pavement, entering the building—is necessary groundwork in an action sequence. So we see Bourne arriving on the scene, then his adversaries arriving and deploying themselves, in the alternation pattern typical of crosscutting. Surprisingly, for all the claims made about the originality of Greengrass’s style in 2 and 3, he is careful to follow tradition and give us lots of shots of people coming and going, setting up the arena of confrontation.

Then the director’s job is just beginning. Traditionally, once the scene gets going, the positions and movement of the figures in the action arena should be clearly maintained. Likewise, it’s considered sturdy craftsmanship to delineate the overall space of the scene and quietly prepare the audience for key areas—possible exits, hiding places, relations among landmarks. (See this entry for how one modern director primes spaces in an action scene.) I claimed in the earlier entry that such basic orienting tasks aren’t handled cogently in Ultimatum, and a second viewing of the scene in Waterloo Station and the chase across the Tangier rooftops hasn’t made me change that opinion. Later I’ll discuss how Greengrass and some commentators have defended the loss of orientation in such scenes.

All the films in the trilogy employ traditional strategies of setting up the action sequences, but the series displays an interesting stylistic progression. In Identity, Liman gives us mostly stable framings and reserves handheld bits for moments of tension and point-of-view shots. He saves his fastest cutting for fights and chases.

Supremacy displays a more mixed style. It contains passages of wobbly, decentered framing, but those exist alongside more traditionally shot scenes—stable framing, with smooth lateral dollying and standard establishing shots. There are some aggressive cuts, as in the crisp emphasis on the sniper at the start of the first pursuit, but on the whole the editing isn’t more jarring than usual these days. We also get, as I mentioned in the earlier entry, some almost willfully obscure over-the-shoulder shots, and occasionally we get the eye-in-the-corner technique that would become more prominent in Ultimatum.

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As we’d expect, in Supremacy the bounciest camerawork and choppiest editing are found in the sequences of the most energetic physical action. Most of the surveillance scenes get a little bumpy, while the chases are wilder. The most extreme instance, I think, is the very last chase in the tunnel, when Bourne avenges the death of Marie and slams the sniper’s vehicle into an abutment. As in Identity, Supremacy arrays its technique along a continuum, saving the most visceral techniques for the most brusing action sequences.

So Ultimatum raises the stakes by applying the run-and-gun style more in a more thoroughgoing way. Everything is dialed up a notch. The flashbacks are more expressionistic than those of Supremacy: instead of dark hallucinations we get blinding, bleached-out glimpses of torture and execution, in staggered and smeared stop-frames. The conversation scenes are bumpier and more disjointed; the cat-and-mouse trailings are more disorienting, with jerky zooms and distracted framings; the full-bore action scenes are even more elliptical and defocused. It’s as if the visual texture of Supremacy’s tunnel chase has become the touchstone for the whole movie.

That texture I tried to describe in the earlier entry. Greengrass relies on camerawork, cutting, and sound to convey the visceral impact of action, rather than showing the action itself. The most idiosyncratic choices include framing that drifts away from the subject of the shot, oddly offcenter compositions, and a rate of cutting that masks rather than reveals the overall arc of the action. Some critics have liked the film’s technique, some have hated it, but I think my account stands as a fair account of the destabilizing tactics on the screen, and a likely source of some spectators’ vertigo.

Run-and-gun, with a gun

The style of Ultimatum is a version of what filmmakers call run-and-gun: shot-snatching in a pseudo-documentary manner. This approach has a long history in American film. The bumpy handheld camera, I tried to show in The Way Hollywood Tells It, has been repeatedly rediscovered, and every time it’s declared brand new. I have to admit I’m startled that critics, who probably have seen Body and Soul, A Hard Day’s Night, The War Game, Seven Days in May, or Medium Cool, continue to hail it as an innovation. Today it’s a standard resource for fictional filmmaking, to be used well or badly.

What’s at issue here are the role it plays and the effects it achieves. In Lars von Trier’s The Idiots, I’d argue that handheld work becomes genuinely disorienting because the camera is scanning the scene spontaneously to grab what emerges. But von Trier’s roaming camera yields rather long takes compared to what we find in the Bourne series. Greengrass is practicing what I called, in Film Art and The Way Hollywood Tells It, intensified continuity.

This approach breaks down a scene so that each shot yields one, fairly straightforward piece of information. The hero arrives at the station. Car pulls up; cut to him getting out; cut to him walking in. Traditional rules of continuity—matching screen direction, eyelines, overall positions in the set—are still obeyed, but the dialogue or physical action tends to be pulverized into dozens of shots, each one telling us one simple thing, or simply reiterating what a previous shot has shown. (Oddly, sometimes intensified continuity seems more, rather than less, redundant than traditional continuity cutting.)

Within the intensified continuity approach, we can find considerable variation. I argued that one highly mannered version can be found in Tony Scott’s later work, where the shots are fragmented to near-illegibility and treated as decorative bits. You can find Scott’s signature look tawdry and overwrought, but Liman and Greengrass belong in the same tradition. All three directors rely on telephoto lenses, for example, and they have recourse to well-proven techniques for rendering hallucinatory states of mind, as in these multiple-exposure shots, one from Man on Fire and the second from Bourne Supremacy.

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Despite the stylistic differences among the three Bourne films, the basic one-point-per-shot premises remain in place. Here’s a passage from Supremacy. Jason gets off the train in Moscow. We get an establishing shot of the station as the train pulls in, followed by a shot of him getting off, moving left to right. The establishing shot is a smooth craning movement down, but the following shot is a little shaky.

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Then we get a blurry shot of him walking, taken with a very long lens. A head-on shot like this traditionally creates a transition allowing the filmmaker to cross the axis of action, letting Jason walk right to left in the next shot.

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Cut to closer view: Jason turns his head slightly. Cut to what he sees, in a shaky pov: Cops.

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The answering handheld shot shows Jason reacting. As he strides on purposefully, a still closer shot accentuates his eye movement and adds a beat of tension.

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Jason turns and goes to the pay phones, followed by the unsteadicam, then turns his head watchfully. A smooth match-on-action cut brings us closer.

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But then Jason turns back to his task, and suddenly a passerby blots out the frame.

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When the frame clears, a jouncy shot shows Jason’s hands thumbing a phone book. This might be a continuation of the same shot, or the result of a hidden cut. I suggest in The Way Hollywood Tells It that such stratagems are common in intensified continuity: blotting out the frame, flashing strobe lights, and other devices can create a pulsating rhythm akin to that of cutting. Jason turns the pages, and a jump cut shows him on another page.

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Cut back to him scanning the pages. He writes down an address, in a very shaky framing.

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Cut back again to Jason, and another smooth match-on action brings us back to the slightly fuller framing we’ve seen already. Greengrass shoots with at least two cameras simultaneously, which can facilitate match-cutting like this.

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Jason strides toward us, going out of focus. Then a stable long shot pans with him, moving left as before. He leaves the station.

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A very simple piece of action has been broken into many shots, some of them restating what we’ve already seen. In the days of classic studio filming, most directors wouldn’t have given us so many shots of Bourne leaving the train platform; a single tracking shot would have done the trick. A single shot could have shown us Jason at the phone, scribbling down the address. As a result, the whole passage is cut faster than in the classic era. The sequence lasts only forty-one seconds but shows sixteen shots. Two to three seconds per shot is a common overall average for an action picture today. The rapid cutting helps create that bustle that Hollywood values in all its genres.

It’s clear, I think, that here the run-and-gun technique is laid over the premises of intensified continuity, letting each shot isolate a bit of narrative information to make sure we understand, even at the risk of reiterating some bits. Jason has arrived in Moscow, he has to be careful because cops are everywhere, now he needs an address, he finds it, he’s writing it down . . . . All of this action is bookended by long shots that pointedly show us the character arriving at the station and leaving it.

I suggested in the earlier entry that in Ultimatum, Greengrass takes more risks than in the previous film. He still assigns one piece of information per shot, but now that piece is sometimes not in focus, or slips out of the center of the frame, or is glimpsed in a brief close-up. The September issue of American Cinematographer, which arrived as I was completing this entry, explains that he encouraged his camera operators to follow their own instincts about focus and composition. (3) Seeing Ultimatum again, I realized that the film can get away with this sideswiping technique by virtue of certain conventions of genre and style.

A telltale clue, like the charred label left over from a car bomb, can be given a fleeting close-up because physical tokens are carrying us from scene to scene throughout the film and we’re on the lookout for them. A sniper racing away out of focus in the distance is a character we’ve seen before, and he’s spotted in frame center before he dodges away. The larger patterning of shots relies on crosscutting or point-of-view alternation (Jason looks/ what he sees/ Jason reacts), and so the framing of any shot can be a little less emphatic. Given intensified continuity’s emphasis on tight close-ups for dialogue, faces can be framed a little loosely, trusting us to pick up on what matters most—changes in facial expression.

In short, because there’s only one thing to see, and it’s rather simple, and it’s the sort of thing we’ve seen before in other films and in this film, it can be whisked past us. This tactic crops up from time to time in Liman’s first installment, when a shot seems to fumble for a moment before surrendering the key piece of data. For example, Jason is striding through the hotel and a wobbly point-of-view shot brings the hotel’s evacuation map only partly into view.

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Again, Greengrass takes a visual device that was used occasionally in Identity and extends it through an entire film.

Realism, another word for artifice

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Finally, what’s the purpose behind Ultimatum’s thoroughgoing exploitation of run-and-gun? I quoted Greengrass’s claim that it conveys Bourne’s mental states, and some critics have rung variations on this. Of course the cutting is choppy and the framing is uncertain. The guy’s constantly scanning his environment, hypersensitive to tiny stimuli. Besides, he’s lost his memory! Yet the same treatment is applied to scenes in which Bourne isn’t present—notably the scenes in CIA offices. Is Nicky constantly alert? Is Pam suffering from amnesia?

Alternatively, this style is said to be more immersive, putting us in Bourne’s immediate situation. This is a puzzling claim because cinema has done this very successfully for many years, through editing and shot scale and camera movement. Don’t Rear Window and the Odessa Steps sequence in Potemkin and the great racetrack scene in Lubitsch’s Lady Windermere’s Fan thrust us squarely into the space and demand that we follow developing action as a side-participant? I think that defenders need to show more concretely how Greengrass’s technique is “immersive” in some sense that other approaches are not. My guess is that that defense will go back to the handheld camera, distractive framing, and choppy cutting . . . all of which do yield visceral impact. But why should we think that they yield greater immersion?

I think we get a clue by recalling that Supremacy and Ultimatum display the run-and-gun strategy that Greengrass employed in Bloody Sunday and United 93. This approach implies something like this: If several camera operators had been present for these historic events, this is something like the way it would have been recorded. We get a reality reconstructed as if it were recorded by movie cameras. I say cameras because we’re telling a story and need to change our angles constantly; a scene couldn’t approximate a record of the event as experienced by a single participant or eyewitness. In movies, the camera is almost always ubiquitous.

Recall the famous TV footage of Jack Ruby shooting Lee Harvey Oswald. There the lone camera lost some of the most important information by being caught in the crowd’s confusion and swinging wildly away from the action. But in a fiction film, we can’t be permitted to miss key information. So with run-and-gun, the filmmakers in effect cover the action through a troupe of invisible, highly mobile camera operators. That’s to say, another brand of artifice.

In general, the run-and-gun look says, I’m realer than what you normally see. In the DVD supplement to Supremacy, “Keeping It Real,” the producers claimed that they hired Greengrass because they wanted a “documentary feel” for Bourne’s second outing. Greengrass in turn affirms that he wanted to shoot it “like a live event.” And he justifies it, as directors have been justifying camera flourishes and fast cutting for fifty years, as yielding “energy. When you get it, you get magic.” (4)

I’d say that the style achieves visceral disorientation pretty effectively, but some claims for it are exaggerated. So far Greengrass has matched the style to hospitable genres, either historical drama or fast-paced espionage. But isn’t immersion something we should try for in all genres? Wouldn’t High School Musical 2 gain energy and magic if it were shot run-and-gun? If a director tried that, some critics might say that it added intensity and realism, and suggest that it puts us in the minds and hearts of those peppy kids in a way that nothing else could.

I finish this overlong post by invoking Andrew Davis, director of The Fugitive (which back in 1993 gave us fragmentary flashbacks à la Bourne Ultimatum) and the admirable Holes.

When you think about the beginnings: everything was very formal and staged and composed, and then years later people said, “We want it shaky and out of focus and have some kind of honest energy to it.” And then it became a phony energy, because it was like commercials, where they would make everything have a documentary feel when they were selling perfume, you know? (5)

Whether you agree with me or not, I’m glad that The Bourne Ultimatum raised issues of film style that audiences really care about. I’m eager to look more closely at the movie when the DVD is released, but don’t worry–I don’t expect to mount another epic blog entry.However, I do have an item coming up that talks about how we assess what filmmakers say about their movies….

(1) I’m aware that this can be an uncomfortable option, but not as bad as with music. Many years ago I sat in the front row of a John Zorn concert, and I don’t think my ears ever recovered.

(2) Quoted in Rob Feld, “Q & A with David Koepp,” in Josh Friedman and David Koepp, War of the Worlds: The Shooting Script (New York: Newmarket Press, 2005), 136-137.)

(3) See Jon Silberg, “Bourne Again,” American Cinematographer (September 2007), 34-35, available here.

(4) Oddly, though, in the DVD supplement to The Bourne Identity, Frank Oz says that Liman brought “a rough-edged, very energetic” feel to the project, thanks to his indie roots. Interestingly, the energy is attributed to Liman’s abilities as a camera operator, a skill that enables him to shoot things quickly. The same supplement offers a familiar motivation for the film’s purportedly jittery style: the hero is trying to figure out who he is, and so is the viewer. Just as the films revamp a basic plot structure each time, perhaps the producers’ rationales get recycled too.

(5) Quoted in The Director’s Cut: Picturing Hollywood in the 21st Century, ed. Stephan Littger (NY: Continuum, 2006), 96.

PS: On a wholly unrelated subject Kristin answers a question on Roger Ebert’s Movie Answer Man column: What was the first movie?

PPS 5 January 2008: Steven Spielberg weighs in on the Bourne style here, confirming that he’s a more traditional filmmaker. Thanks to Fred Holliday and Brad Schauer for calling my attention to his remarks.

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New Frodo Franchise blog

Kristin here–

Now that The Frodo Franchise is out, I’ve started a separate blog for it. The aim is to keep posts on my book, the Lord of the Rings films, and the Hobbit project from taking up too much space on Observations on film art and Film Art. There’s a link to the new blog on the front page of Observations, or you can find it here.

The Frodo Franchise Blog will contain news items and notices of events around the book, including signings and media interviews. I hope to use the blog as a way of updating some sections of the book.

We’re still trying to solve a few technical problems, but the first news item, updating and discussing some new scraps of information about the Hobbit film, has been posted. Rather than trying to update once or twice a week, as we do here, I’ll be posting items as quickly or slowly as new information arises. There’s an rss feed at the upper right so that you can be notified of updates.

I hope you enjoy the new blog!

Rat rapture

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Recently we went to see Ratatouille and both loved it. We thought it was the best Hollywood movie we’ve seen this summer.

KT: Last October, in the infancy of this blog, I posted an entry on Cars. There I said, “For me, part of the fun of watching a Pixar film is to try and figure out what technical challenge the filmmakers have set themselves this time. Every film pushes the limits of computer animation in one major area, so that the studio has been perpetually on the cutting edge.” For Cars it was the dazzling displays of light and reflections in the shiny surfaces of the characters.

Figuring out the main self-imposed challenge in a new Pixar film is like a game, and I avoid reading any statements about the films by their makers ahead of time.

At first glance Ratatouille might seem to be “about” fur. True, there are lots of rats with impressively rendered fur—but fur was the big challenge way back in Monsters, Inc. Surely Pixar wasn’t repeating itself. To be sure, Monsters, Inc. contained only one major furry character, Sulley, and his fur was the long wispy type that some stuffed animals have. Difficult to render, no doubt, but different from the rats’ fur, which is dense, short, and has to ripple with the movements of the animals.

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Not only that, but in Ratatouille, we see furry rats in all sorts of situations: just running round, crawling out of water and various other liquids, and in one virtuoso throwaway shot, emerging all fluffed up from a dishwasher. It’s all very impressive, but I didn’t think that was the main technical feat that the filmmakers were aiming at.

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I quickly became aware that there was something different about the settings. Pixar films always have eye-catching settings: the beautiful and convincing underwater seascapes of Finding Nemo, the huge vistas of the factory in Monsters, Inc., the stylized domestic settings in the The Incredibles.

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The Incredibles, the first film that Brad Bird directed for Pixar, was deliberately cartoony-looking, evoking the streamlined Populuxe look of 1950s cartoons. Ratatouille, his second effort, takes a very different approach. Here the settings are far more realistic and three-dimensional, approaching photo-realism in some of the Parisian street scenes. Often our vantage-point moves rapidly through these settings, twisting, turning, and plunging from high angle to low angle framings in a second. In the scene where the protagonist Remy is swept away from his family through the sewers until he emerges in Paris, the twists and turns of the pipes sweep by. Likewise, the camera explores the crevices of the restaurant’s crowded pantry.

The settings have a tangible and immediate presence beyond what we have seen in previous Pixar films, partly because so many objects in the surroundings are pulled into the action. Ingredients sit in bowls and jars that take up considerable portions of the kitchen set, and the rat dashes among them, sniffing to find the ones he needs for a new concoction. The lessons learned in Cars return here to make the shiny copper cooking utensils reflect their surroundings. The brick arch and floor tiles of the restaurant kitchen were individually tweaked, so that they don’t have the uniformity that CGI tends to give repetitive patterns. Dense combinations of bricks, tiles, wood panels, carpets, patterned wallpaper, glass, and Venetian blinds make every shot too busy for the eye to fully take in.

A delightful demonstration of all these features and more is given in the “Ratatouille QuickTime Virtual Tour.” 360-degree spherical space allows you to look up at the ceiling and down at the floor as well as scan the walls. (The download time is reasonably quick; you need to move your cursor into the window that opens and use it to scroll in any direction and at variable speeds. Use the shift key to zoom in and the control key to zoom out.)

DB: Two things, one general and one specific to Ratatouille:

(1) The idea of explaining artists’ works in terms of problems and solutions is common in art history and musicology, but not so common in film studies. It can be fruitful to consider that sometimes filmmakers face common problems and that they compete to solve them, or to find different problems they can solve.

I sometimes try to imagine what animators for other Hollywood studios thought when they walked out of Snow White and the Seven Dwarfs. Did the talents at Warners, Fleischer et al. just throw up their hands in despair? Disney must have been the Pixar of its day, challenging its rivals with a dazzling series of achievements along many dimensions. Disney had solved so many problems—of rendering color and depth, of catching detail and voluminous movement, of blending pathos with comedy—that the others could hardly compete in the same race. So it seems that they carved out other niches. Fleischer, though trying its hand at feature cartoons as well, concentrated on the familiar and presold comic-strip world of Popeye. Warners avoided child-oriented sentimentality and offered more insolent and whacked-out entertainment, personified in Bugs and Daffy. In today’s CGI realm, Pixar seems to set the pace, staking its claim before anybody else has realized the territory has opened up–though Aardman consistently offers something different.

(2) Along with the problems that you’ve mentioned, I was struck by what we might call a general task facing all animators: the need to display a sophisticated cinematic intelligence that fit contemporary tastes in live-action movies. So the pacing has to be fast (here, an average shot length of about 3.5 seconds), but it isn’t frantic. Today’s movies are overstuffed with details, so this is too; but here many stand out sharply. Central are all the minutiae of food and its preparation, which you mention below. Our friend Leslie Midkiff Debauche reports that her son, a chef, noticed the burn mark on Colette’s right forearm—a combat wound of the professional cook. Instead of the heavy satire and flatulence of the Shrek cycle, Pixar always gives us something that would engage us even if it weren’t animated.

Every director, I think, should study this film for lessons in making movement expressive. The velocity of our rats’ scampering depends on the surface they cross, and the differences in acceleration and braking are vivid. The vertigo-inducing river turbulence that carries Remy away from his clan displays the old Disney genius in rendering the behavior of water. There’s a caricatural difference in body language among all the characters, from the cadaverous Ego to the heaving movements of pudgy Emile and the spasmodic twirling of Linguini when Remy is at the controls. Shot scale is always well-judged. When there’s a moment of uncertainty about whether the kitchen team will support Linguini, the pause is accentuated by the fierce Horst taking a step forward toward the boy, in big close-up. Will this be the signal for the others to join him? The close-up conceals the key piece of information: Horst has stripped off his apron, and only when he lifts it into the frame do we realize that he’s walking out. Perhaps the visual expressiveness of silent filmmaking survives best today in animation.

KT: A secondary but still important challenge seemed to be the effort to find ways of rendering the textures of surfaces that are difficult to capture in animation. Most obviously the food—slices of carrots and tomatoes, stalks of celery—must look realistic and attractive if we are to believe that the dishes Remy devises are truly as scrumptious as the characters find them. (The film wisely sticks to soups, desserts, and, yes, ratatouille, sidestepping the problematic notion of an animal cooking other animals.)

Once you decide what you think the Pixar crew was working on extra hard in their newest film, it’s usually easy to find supporting evidence in interviews with the top people involved. For some reason Bird was reluctant to talk much about the big technical challenges for Ratatouille, but he gave a good summary in the interview on Collider.com:

I think our goal is to get the impression of something rather than perfect photographic reality. It’s to get the feeling of something so I think that our challenge was the computer basically wants to do things that are clean and perfect and don’t have any history to them. If you want to do something that’s different than that you have to put that information in there and the computer kind of fights you. It really doesn’t want to do that and Paris is a very rich city that has a lot of history to it and it’s lived in. Everything’s beautiful but it’s lived in. It has history to it, so it has imperfections and it’s part of why it’s beautiful is you can feel the history in every little nook and cranny. For us every single bit of that has to be put in there. We can’t go somewhere and film something. If there’s a crack in there, we have to design the crack and if you noticed the tiles on the floor of the restaurant, they’re not perfectly flat, they’re like slightly angled differently, and they catch light differently. Somebody has to sit there and angle them all separately so we had to focus on that a lot.

DB: This relates back to the idea that an animated film has to offer its own equivalent of what live-action has led viewers to expect. Since at least Alien and Blade Runner, we’ve come to equate realism with a worn-out world. No more spanking-clean spaceships, but rather creaky Gothic ones; no more shiny futures, only dilapidated ones. Bird acknowledges that once his team opts for more detailed settings, they have to look lived-in, rather than the rather generic ones we find in Toy Story and even The Incredibles. But then the food contrasts with this air of casual imperfection; it looks pristine.

KT: Speaking of food, in another interview, Bird expands on the difficulties of rendering it:

There was quite a bit of effort expended to make the food look delicious. Because if one of the things your movie is about is gourmet food, then you can’t have it not look delicious. And computers aren’t really very interested in making things look delicious. They’re interested in things looking clean and things looking geometrically precise, and usually hard not squishy – not tactile. Computers are great for perfection. They’re not great at organic things. We had to work really hard to get the food to look like you could taste it and smell it and enjoy it.

The interviews I’ve read don’t mention it, but the film also takes a small but impressive step toward solving the ever-difficult problem of rendering human skin. Most of the characters are given the usual smooth skin that we have come to expect in computer-animated films.

DB: Agreed! One of the things that put me off CGI animation years ago was the overpolished look of CGI surfaces. Volume without texture always looked plastic to me. But in Ratatouille, the Pixar team has made great progress in dirtying up the surfaces. That kitchen is full of spills and stains, but the faces are still pretty balloon-like, except for that villainous chef Skinner. He’s the most cartoony character, I suppose, and the range of expressions he passes through just in delivering a single line had me in stitches. The Termite Terrace legacy lives on in him.

KT: Yes, Skinner must have inspired the filmmakers. His face gets very sophisticated treatment. In most character animation, eyes and eyebrows are the main means of creating expressions in the upper half of the face. Several times, however, Skinner comes into extreme close-up, so that his expressions of rage and shock are complete with elaborate forehead wrinkles. There’s even a patch of pores on his nose. That degree of detail is used sparingly in this film, but perhaps we see a sign of things to come as the Pixar animators set up new hurdles to jump.

PS 25 August: For an interesting, more thematically oriented discussion of Ratatouille, see Michael J. Anderson and Lisa K. Broad’s entry on the Tativille blog.

PPS 31 August: Bill Desowitz has a lively and informative feature on the film, including behind-the-scenes interview material, at Animation World.

David Bordwell
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