{"id":16,"date":"2006-10-08T13:18:56","date_gmt":"2006-10-08T20:18:56","guid":{"rendered":"http:\/\/www.davidbordwell.net\/blog\/?p=16"},"modified":"2017-07-16T17:35:08","modified_gmt":"2017-07-16T22:35:08","slug":"reflections-on-cars","status":"publish","type":"post","link":"https:\/\/www.davidbordwell.net\/blog\/2006\/10\/08\/reflections-on-cars\/","title":{"rendered":"Reflections on CARS"},"content":{"rendered":"<p>Kristin here&#8211;<\/p>\n<p class=\"MsoNormal\">I have finally caught up with <em>Cars<\/em>, the new Pixar animated film. Not brand new, exactly, but it\u2019s still playing second run on the big screen here in Madison. Good thing, too, because it would be difficult to appreciate its technical virtuosity on DVD. (It\u2019s due out on DVD on November 7.)<\/p>\n<p class=\"MsoNormal\">For me, part of the fun of watching a Pixar\u2019s film is to try and figure out what technical challenge the filmmakers have set themselves this time. Every film pushes the limits of computer animation in one major area, so that the studio has been perpetually on the cutting edge. In <em>Cars<\/em>, that area is light and reflections. The comic scene of Tow Mater running around backwards has a breathtakingly flashy effect, literally, when he runs into a forest and can be tracked only by the rapid bursts of light that come through the trees.<\/p>\n<p class=\"MsoNormal\">The reflections are dazzling at times. By choosing highly polished cars and trucks as characters, the filmmakers forced themselves to devise ways of showing light realistically bouncing off their painted surfaces. This happens in virtually every scene, but the moment when the refurbished town of Radiator Springs turns on its array of neon lights in the evening is a real <em>tour de force<\/em>. The vehicles parade up and down the main street, and the reflections run over their surfaces from every side. (This segment and the design of the town\u2019s drive-in restaurant irresistibly recall the appealing look of <em>American Graffiti<\/em>.)<\/p>\n<p class=\"MsoNormal\"><em>Cars<\/em> builds on the methodical technical progress Pixar has made over the past decade.<br \/>\nPerhaps the greatest technical challenge in this kind of animation comes in \u201crendering,\u201d or adding surface texture and color to images. In the early 1990s, Pixar invented <a href=\"http:\/\/renderman.pixar.com\" target=\"_blank\">RenderMan<\/a>, a program that made a huge leap forward in the sophistication of this process. It was used for the dinosaurs in <em>Jurassic<\/em><em> Park<\/em> (1993), which included relatively few shots because rendering was so time-consuming and complicated. RenderMan has since become one of the most basic tools for creating CGI (computer-generated imagery), and it can be seen among the technical credits of almost any big effects-heavy film, including <em>The Lord of the Rings<\/em> (2001-2003) and <em>Pirates of the Caribbean: Dead Man\u2019s Chest<\/em> (2006).<\/p>\n<p class=\"MsoNormal\">Many versions of RenderMan have come out since its invention, and the studio\u2019s animated features have been the driving force behind its progress&#8211;though its short films also provide early testing grounds for new developments. In 1995, the studio released the first feature-length movie made entirely with CGI (computer-generated imagery), <em>Toy Story<\/em>. At that point, rendering anything beyond colored, smooth surfaces was impossible. <em>Toy Story<\/em> revolved around toys precisely because they could look reasonably realistic despite such limitations. The challenge then was simply to make a full-length film with CGI and to make it an absorbing, amusing story.<\/p>\n<p class=\"MsoNormal\">Objects with more complicated surfaces, especially composed of many tiny objects moving independently but alongside each other, required technical innovations. In <em>a bug\u2019s life<\/em> (1998), it was realistic grass. <em>Monsters, Inc.<\/em> (2001) went a step further and created believable fur. (<em>Final Fantasy: The Spirits Within<\/em> came out that same year, touting its creation of realistically moving human hair, but it lagged behind the sophistication of Pixar\u2019s big fuzzy blue monster.)<\/p>\n<p class=\"MsoNormal\">Substances that move in complicated and random ways have always been tough to animate\u2014especially water and fire. Disney\u2019s 1940s features, which were of course drawn animation, were great partly because the studio had the resources to conjure up realistic water (for the sea scenes in <em>Pinocchio<\/em>, 1940) and fire (in <em>Bambi<\/em>, 1942). Pixar pushed RenderMan to create extraordinary water effects in <em>Finding Nemo<\/em> (2003).<\/p>\n<p class=\"MsoNormal\"><em>The Incredibles<\/em> (2004) didn\u2019t focus on one single challenge in the way that most Pixar features do, but its main accomplishment was to create a strong 3D look to the sets and characters while finding stylized designs for the first human cast to populate one of the studio\u2019s features.<\/p>\n<p class=\"MsoNormal\">By the way, the surface that had remained the most difficult to simulate realistically using CGI\u2014human skin\u2014was finally achieved by two other companies. One was ILM (George Lucas\u2019 special-effects company Industrial Light &amp; Magic) when it created the infamous Jar Jar Binks in <em>Star Wars Episode I: The Phantom Menace<\/em> (1999). The other was Weta Digital, which animated Gollum in <em>Rings<\/em>.<\/p>\n<p class=\"MsoNormal\">In <em>Cars<\/em>, the reflections in the distinctive surfaces of painted cars was enabled by another upgrading of the RenderMan system, adding a ray-tracing capability\u2014a capability that also assisted in creating realistic shadows and other tricks of lighting. (For a discussion of many aspects of the making of <em>Cars<\/em>, check <a href=\"http:\/\/www.writingstudio.co.za\/page1213.html\" target=\"_blank\">here<\/a>.)<\/p>\n<p class=\"MsoNormal\">Overall, of course, Pixar\u2019s uninterrupted streak of hit features stems from the fact that all this technology is put in the service of smart, funny, well-constructed stories. I\u2019ve seen some reviews suggesting that <em>Cars<\/em> isn\u2019t quite as amusing or engrossing as many previous Pixar films, but I don\u2019t think it suffers at all in comparison. There are so many puns, both verbal and visual, that one has to be very alert to notice them. There\u2019s a running gag about a naive car being overjoyed when the famous racecars keep calling him by name\u2014not remembering that he\u2019s sporting a personalized license plate reading \u201cFred.\u201d Every time that happens, it gets whisked over so quickly and in such action-packed compositions that it would be easy to miss.<\/p>\n<p class=\"MsoNormal\">Another thing that struck me about <em>Cars<\/em>, and this has nothing to do with the technology used, is the extraordinary stylistic differences between the two main environments in which Lightning McQueen, our hero, finds himself. The racing-world scenes are, predictably, fast and lively: very quick editing, the hero&#8217;s visions of the crowd, superimpositions, camera movements, and loud, loud sound create a hectic pace. The sweeping desert landscapes and sleepy little town, on the other hand, have gentle music and sound effects, a much slower cutting pace, and a general leisureliness. Yet the result did not bore me in the least, for the design of the surroundings and the group of eccentric vehicles that \u201cpeople\u201d Radiator Springs provide a different sort of enjoyment\u2014and indeed a bit of relaxation after the visual and sonic bombardment of the opening. Other films have contrasted different setting by using stylistic techniques, but I can\u2019t think of one where the gap between them is so broad.<\/p>\n<p class=\"MsoNormal\">I note that the supplements listed for the DVD being released in a month don\u2019t include any real making-of documentaries. Presumably a special edition will come out later that will feature some, and maybe then we\u2019ll get to witness some of the technique behind all those lights and reflections. In the meantime, if you haven\u2019t seen <em>Cars<\/em> and live someplace where it\u2019s still in a theater, give it a try.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kristin here&#8211; I have finally caught up with Cars, the new Pixar animated film. Not brand new, exactly, but it\u2019s still playing second run on the big screen here in Madison. Good thing, too, because it would be difficult to appreciate its technical virtuosity on DVD. (It\u2019s due out on DVD on November 7.) For [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,35,2,5],"tags":[],"class_list":["post-16","post","type-post","status-publish","format-standard","hentry","category-animation","category-animation-pixar","category-film-art","category-film-technique"],"_links":{"self":[{"href":"https:\/\/www.davidbordwell.net\/blog\/wp-json\/wp\/v2\/posts\/16","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.davidbordwell.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.davidbordwell.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.davidbordwell.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.davidbordwell.net\/blog\/wp-json\/wp\/v2\/comments?post=16"}],"version-history":[{"count":3,"href":"https:\/\/www.davidbordwell.net\/blog\/wp-json\/wp\/v2\/posts\/16\/revisions"}],"predecessor-version":[{"id":37332,"href":"https:\/\/www.davidbordwell.net\/blog\/wp-json\/wp\/v2\/posts\/16\/revisions\/37332"}],"wp:attachment":[{"href":"https:\/\/www.davidbordwell.net\/blog\/wp-json\/wp\/v2\/media?parent=16"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.davidbordwell.net\/blog\/wp-json\/wp\/v2\/categories?post=16"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.davidbordwell.net\/blog\/wp-json\/wp\/v2\/tags?post=16"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}