Regular readers of this blog will recall that David and I spent this past May in New Zealand, as Hood Fellows at the University of Auckland .
I did not have much of an excuse to go back to Wellington during our sojourn, but I decided to go for a few days anyway. It’s my favorite city in New Zealand, partly because I have so many memories of exciting events there and partly because it’s an attractive place in itself. Once my lecturing duties in Auckland were done, I took a train, the Overlander, that runs much of the length of the North Island. It’s a 12-hour ride through some very spectacular scenery (including Mount Doom, aka Mount Ngaurhoe; check it out on Google Earth at 39˚ 9’ 25.58” S 175˚ 37’ 57.89” E) and dizzying viaducts over deep gorges.
I was in Wellington for three days, staying where I had stayed on my previous three visits—the Victoria Court Motor Lodge. I originally chose it on the recommendation of Melissa Booth, a publicist on The Lord of the Rings, who had kindly acted as my point person for the first trip. During this year’s stay I had meals with a couple of people I had interviewed who also became friends. Judy Alley was the merchandising coordinator for Rings and King Kong and now works in publicity at Weta Digital. Given my interest in the franchise aspects of Rings, interviews with Judy had explained a lot about the nuts and bolts of coordinating with licensees. Erica Challis, co-founder of TheOneRing.net, had moved to Wellington since I interviewed her in Auckland. We snatched a quick dinner before she went to play French horn in a rehearsal for Swan Lake.
I also finally got to visit Te Papa, the national museum. It’s one of the main destinations for visitors, yet I had never gone through it. I felt it was rude to do that with my cell phone turned on. Sort of like keeping it on in a movie theater. But when I was trying to juggle appointments to interview people, I didn’t dare turn it off. It was worth missing some tourist opportunities, though, since every now and then that phone did ring, sometimes with good news.
For instance, on my first visit in 2003, a week after I had requested permission to watch Peter Jackson supervising the sound mixing on The Return of the King, I got a call at 7:45 pm on a Friday night telling me I could do so the next day. (If you hope to be a director’s or producer’s assistant, be prepared for long hours.) When I showed up, it turned out he and the sound editors were working on the Shelob sequence. Sometimes it pays to sit by the phone.
Park Road Post
During my Wellington visit, I learned from Barrie Osborne  that coincidentally a film he is producing was in the sound-mixing phase, and I was invited to come and sit in for a day. Barrie is an American, but he produced The Matrix in Sydney and spent a long time in New Zealand producing all three parts of Rings. Like so many people who came from abroad to work on the trilogy, Barrie fell in love with the place. Now he lives there part-time and works on a range of Australasian projects, including executive producing The World’s Fastest Indian , a Kiwi film, and Little Fish , an Australian drama. (I saw these back-to-back at the American Film Market in 2005, going from the upbeat crowd-pleaser Indian to Fish, a drama about heroin addicts with great performances from Cate Blanchett and Hugo Weaving—both worth a look if you missed them on their brief American releases.) He also championed The Frodo Franchise  from the start, and the book probably wouldn’t exist now without his help.
The film he was finishing up was The Water Horse: Legend of the Deep, an adaptation of a popular children’s fantasy novel by Dick King-Smith. It will be released on Christmas Day and has a PG rating.
The mixing was taking place in Studio 2 of Park Road Post, the same place where I had watched Peter supervising the Shelob scene.
Park Road Post (formerly The Film Unit) is a state-of-the-art post-production facility that started moving into its new building gradually, starting in the summer of 2003. At that point only the sound studios and the offices along the corridor outside them were finished. A segment about 19 minutes into the “Soundscapes of Middle-earth” supplement on the extended-version DVD of Return shows the facility as it was then.
My first interview with Barrie was in one of those offices, with considerable construction noise right outside the window. Fortunately my microphone was directional enough that it didn’t overwhelm our conversation. (That office is seen in the “End of All Things” supplement on the same disk.)
By my third visit to Park Road Post, in late 2004, the editing rooms and the huge, beautiful front lobby had been finished, the garden in the center courtyard was being installed, and the processing laboratories were being built. Now the whole thing is finished, with a strange juxtaposition of beautiful modern design in the front and big windowless concrete buildings at the rear.
Park Road itself is a street in the Wellington suburb of Miramar, lined in one section by small houses and then by rows of undistinguished warehouses and small industrial buildings. Next door is the large California Garden Centre, a round, orange building. Gazebos and garden swings are displayed right up against the walls of the sound studios.
Walking from this mundane environment into Park Road Post is a disorienting experience. Suddenly one is in a modern building with a design heavily influenced by Frank Lloyd Wright. Natural wood, fireplaces, stained glass windows, cushy leather sofas. It’s a building that one doesn’t want to leave. It has almost an other-worldly quality, which is perhaps not surprising given that it was designed by Dan Hennah, the art director of Rings and Kong.
Making the place as attractive as possible was part of the brief that Peter and partner Fran Walsh handed Dan. As he told me, “It was partly about getting it technically correct and partly about creating an environment that, while being technically correct, was still human and homely and all those things—the comfort zone. So that you actually felt like getting up and going in there in the morning—rather than thinking, ‘Oh, God, I’ve got to go into that bloody hole again!’”
By now the ironic story has become famous. A 17-year-old Peter Jackson, aspiring to be a filmmaker, left school and applied for a job at the Film Unit back in the late 1980s. He was turned down, so he worked as a photo-engraver at a newspaper instead. Eventually he got enough backing to quit and finish Bad Taste (1987), his long-gestating first feature. A little over ten years later he bought the Film Unit, then housed in what he described to me as “a sort of ‘Soviet bloc’ feeling place.” During my first visit in 2003, the editing and lab facilities were still there, in a dreary-looking industrial complex out in the distant suburb of Lower Hutt.
Tracking The Water Horse
At the Water Horse sound mixing director Jay Russell  was present, though he slipped out at intervals for meetings. As I was about to leave, he remarked that watching sound mixing is like watching paint dry. That’s what everyone says about mixing, but I find it fascinating.
Back in the late 1970s when David and I had the opportunity to spend about half an hour watching the great Walter Murch working on a scene for Apocalypse Now, it was a slow process. Mixing was done on film, so every repetition involved a pause for rewinding, threading the projector, and so on. Now, with high quality digital images being projected on the studio screen, mixers can almost instantly go back to the beginning of a segment by sliding a control handle or move to a different scene by typing in a file number. As a result, there may be many repetitions of the same series of shots, but there’s not that much down time.
The repetition isn’t boring, either, since you can listen for the tiny changes that the mixers make between projections of the scene. (See David’s account  of his experiences watching James Mangold’s team mixing sound for 3:10 to Yuma.) There may also be pauses, but usually they’re for discussions among the sound team members. Some of this was just too technical for me to grasp, but what I could follow was fascinating.
That particular day came fairly late in the overall process. Jay was there because the work on the sound was close to finished. The team was concentrating on the final mix of reel 1. It was quite a contrast to the footage I had seen being mixed for Return. In that case a lot of unrendered effects shots were still in the edit, and many scenes hadn’t been locked down yet. Shots of Gollum often just showed him as a figure made up of silvery bands against a black background, and in some cases there was only a title describing the nature of the scene—a close-up of Treebeard looking left, for example. (Again, the DVD bonus chapter “The Soundscapes of Middle-earth” shows some vivid examples of the process.) In the case of The Water Horse, all the footage was finished, and the editing had been completed.
A lot of what goes on at this late stage is tweaking individual tracks. Even though there’s a full mix by this point, the team frequently take out all the tracks except one, so that a bustling city street scene may have densely layered traffic sounds and a musical track during one run-through and only a couple of characters’ footsteps in the next.
As with many films, some musical instruments were on separate tracks. Jay could ask for a drum beat to be turned up to provide a more distinct rhythm to a scene or for certain instruments to be favored so as to enhance the atmosphere of the Scottish setting.
Some of the people present had worked on Rings as well, so I knew a few of them already. It was great to see Rose Dority , post-production supervisor, again. Since my book isn’t really a making-of study, I hadn’t interviewed her, but she had been very hospitable. I also recognized Dave Whitehead , the supervising sound editor, who seems to have worked on half the films made in New Zealand over the past 13 years.
At lunch I got talking with Dave, and he told an anecdote about how some of the war chants of the Easterling attackers during the Battle of the Pelennor in The Return of the King were done. The sound department couldn’t use English, of course, and no texts had been provided. One tactic the recorders and mixers resorted to was spelling the names of their children, friends, and colleagues backwards. In fact I had been present the day those chants were being synchronized and remembered vividly how at the time Dave had explained that “Revilo!”—which sounded very aggressive when shouted in unison by male voices—was based on his son’s name, Oliver. Rose got into the mix as well, as “Ésor!” In the final mix, those chants are not really distinguishable as individual words, being parts of a dense mix of battlefield noises. Still, it was fun knowing that they were there.
The Water Horse mixing went on until mid-afternoon, when a group of people came into the studio for a run-through of the first reel. By that point I was pretty familiar with all the footage and could concentrate on the soundtrack rather than figuring out the plot from the scenes shown out of order up to that point.
Once the screening ended, Barrie asked various people if they had noticed anything that might need changing. Rather to my surprise he included me. Fortunately, rather than sitting there saying, “Ummmm … no,” I did have a suggestion about one sound that was slightly too loud and distracting during a suspenseful moment. That got duly noted down with the other comments and fixed during the final changes. That was an unexpected treat!
The Water Horse is a story of a Scottish boy who finds a strange egg that hatches into a little creature that will grow into the Loch Ness Monster. In the reel I saw, the landscapes were beautiful, a smooth mixture of footage shot in Scotland and in New Zealand. With both Weta Workshop and Weta Digital providing special effects, it naturally has high production values–including a carefully mixed soundtrack. It’s a children’s film, but from what I saw of it, parents will enjoy it as well. (The favorable Variety review is here .)
It’s a production by Walden, which specializes in family-friendly projects. The company seems to like New Zealand, given that much of the first Chronicles of Narnia film and part of the second were shot there.